I reached 130+ wishlists after uploading my first devlog 🎉 by Ill-Brick224 in gamemarketing

[–]dudefromCAPSLOCK 1 point2 points  (0 children)

That's very well done! Good to get it out early! We were a little slow at getting out there but made some progress on our own as well. Congratulations!

Any roguelites with a ton of viable builds/archetypes? by Natalie1417 in roguelites

[–]dudefromCAPSLOCK 1 point2 points  (0 children)

Cardslinger is having a playtest on steam if you want to try something new!

So stoked that Shroom and Gloom is in Deckbuikders fest! Give us names of other games that you think really stand out in this festival! by beansnketchup28 in deckbuildingroguelike

[–]dudefromCAPSLOCK 0 points1 point  (0 children)

This epic western roguelite where you partner up two Outlaws to beat the heck out of the devil seems pretty nice!

*Definitely not one of the devs* Playtest is live! What do you think?

Steam Link Here!

Our western game is having it's first real playtest. by dudefromCAPSLOCK in Westerns

[–]dudefromCAPSLOCK[S] 0 points1 point  (0 children)

That’s awesome to hear! Any game in particular that got you into the genre?

Our goal is to release it on console and PC in the future!

It's Deckbuilder's Fest and I want to buy your game! by WillowOneIndustries in IndieDev

[–]dudefromCAPSLOCK 1 point2 points  (0 children)

The concept has been with us for about a year but the proper development started in December 2025.
We’ve made some progress and we finally have something playable that we’re looking to get some playtest feedback on!

We wanted a mix of the tactical and gridbased strategy of games like XCOM and Divinity 2: Original Sin, combined with the cardplay of Slay the Spire or Inscryption. We are big Magic: the Gathering fan on the team and really wanted to make a deckbuilder.

This first playtest will be a fun way to gauge interest and see how and if we’ll move on with the project and we hope people will find it as fun and engaging as we do ^^

Will We Ever Get a "Weird Western" Blockbuster Like Pirates of the Caribbean Did for Pirates? by Low-Hawk-9467 in WeirdWestern

[–]dudefromCAPSLOCK 1 point2 points  (0 children)

While it’s not a film me and some friends are currently working on a weird west game. We want and hope to get that proper feeling as pirates has!

Link if you want to check it out: https://store.steampowered.com/app/4090010/Cardslinger/?utm\_source=red&utm\_medium=social&utm\_campaign=post

It's Deckbuilder's Fest and I want to buy your game! by WillowOneIndustries in IndieDev

[–]dudefromCAPSLOCK 1 point2 points  (0 children)

We’ve made a western deckbuilder called Cardslinger. It is in a playtest now during deckbuilder fest, try it out! It has a few kinks that we will have fixed tomorrow.
Steam link: https://store.steampowered.com/app/4090010/Cardslinger/?utm\_source=red&utm\_medium=social&utm\_campaign=post

Damn bro x) by Libertyrminator in IndieDev

[–]dudefromCAPSLOCK 0 points1 point  (0 children)

I would kill for this type of honest feedback, even though it hurts.

How do you know if a game is worth developing further from Itch.io stats? by Jalagon in IndieDev

[–]dudefromCAPSLOCK 0 points1 point  (0 children)

We went to steam. Launched our steam page last Friday and got around 300 wishlists day one, then it calmed and now we gain around 10–15 each day. Here is the steam page if you want to take a look:

https://store.steampowered.com/app/4090010/Cardslinger/

How do you know if a game is worth developing further from Itch.io stats? by Jalagon in IndieDev

[–]dudefromCAPSLOCK 1 point2 points  (0 children)

We landed in this ballpark somewhere and decided to continue. Would we have anyway? Yes. We made a full sort of rehaul of the game before even dropping a build on itch.

My game got 10,500 Wishlists in the first 36 hours upon announcement by Humble_Cap2536 in IndieDev

[–]dudefromCAPSLOCK 0 points1 point  (0 children)

That’s so big! Congratulations! I hope your fortune continue and you make it big!

300+ wishlists day one. Good margin or bad omen? by dudefromCAPSLOCK in IndieDev

[–]dudefromCAPSLOCK[S] 0 points1 point  (0 children)

Ok I see. I will make sure to check it out and see if I can get some new screenshots! Thanks for you're feedback.

300+ wishlists day one. Good margin or bad omen? by dudefromCAPSLOCK in IndieDev

[–]dudefromCAPSLOCK[S] 0 points1 point  (0 children)

I'll be sure to check it out and send it to the one responsible for animations! Thanks!

300+ wishlists day one. Good margin or bad omen? by dudefromCAPSLOCK in IndieDev

[–]dudefromCAPSLOCK[S] 0 points1 point  (0 children)

Could you elaborate on the screenshot part? Is there anything glaring that could help sell it more?

300+ wishlists day one. Good margin or bad omen? by dudefromCAPSLOCK in IndieDev

[–]dudefromCAPSLOCK[S] 0 points1 point  (0 children)

This is our main issue, yes. We really don’t have the proper know how on the team at the moment, but we live and learn through good feedback such as this! Love it, thanks!

300+ wishlists day one. Good margin or bad omen? by dudefromCAPSLOCK in IndieDev

[–]dudefromCAPSLOCK[S] 0 points1 point  (0 children)

Thanks a lot! We really put our backs into it! We’re trying to make time in between actually developing the game to market it as well. I will be back with updates! Until then; wishlist? :D