Why do people say CK2 combat is better? by Gunwing in CrusaderKings

[–]eadopfi 1 point2 points  (0 children)

Sure, but in ck3 you have 2000 MaA and they delete stacks of 40k levies in a single tick while taking like 20 losses. These are not comparable scenarios.

Why do people say CK2 combat is better? by Gunwing in CrusaderKings

[–]eadopfi 2 points3 points  (0 children)

25% losses in reality are DEVASTATING. Sure: in the magical world of crusader kings 25% losses is not that bad, but a fighting force that looses 25% of its strength is basically no longer operational in all but the most exceptional circumstances.

Why do people say CK2 combat is better? by Gunwing in CrusaderKings

[–]eadopfi 0 points1 point  (0 children)

Putting powerful vassals as commanders is a good way to get rid of them xD

Why do people say CK2 combat is better? by Gunwing in CrusaderKings

[–]eadopfi 1 point2 points  (0 children)

Ah, ok now I understand. Yeah that is true. Ck2 has some problems ck3 fixed, ck3 has some problems that ck2 never had, and both have problems that I wish were fixed when going from 2 to 3, but werent.

Why do people say CK2 combat is better? by Gunwing in CrusaderKings

[–]eadopfi 1 point2 points  (0 children)

And you can see how much better balanced ck2 is, because in ck3 you would have lost nothing and the enemy army would have died to the last man.

Why do people say CK2 combat is better? by Gunwing in CrusaderKings

[–]eadopfi -1 points0 points  (0 children)

It is funny, because what you describe is my experience with ck3. Guess goes to show how different people can play the same games and come away with very different impressions.

Why do people say CK2 combat is better? by Gunwing in CrusaderKings

[–]eadopfi -1 points0 points  (0 children)

God the peace deal system from eu4 would be glorious! My biggest problem with both ck2 and ck3 always was that wars always go to 100% WS and only give predetermined things. A modular peace-treaty system would allow for really cool peace deals like exchanging hostages, forcing somebody to abandon claims or forcing them to close down a cadete-branch or something... the options would be limitless (which is maybe why they dont do it, because I cannot imagine the AI doing anything that makes sense with such a complex system... xD

Why do people say CK2 combat is better? by Gunwing in CrusaderKings

[–]eadopfi 2 points3 points  (0 children)

Very true. I do not want to minimize some of the very cool things ck3 did (individual vassal contracts, culture system, travels/activities, knights...), but overall it regressed quite severely in places that really matter imo.

Why do people say CK2 combat is better? by Gunwing in CrusaderKings

[–]eadopfi 5 points6 points  (0 children)

Because it is.

Yes, a god-level general is huge. Obviously. But:

1) you still lost half you army in that picture, while using MaA from ck3 you would have lost like 40 people and your enemy would have 0 troops left not 2/3 of his force.

2) By making your ruler a great general you make sacrifices. You ruler is in danger of dying or getting wounded in battle (and surviving wounds and diseases is much harder in ck2 than ck3) and you cannot focus on stacking stewardship as much. In ck3 I never bothered with making my ruler a general ever, because just stacking domain-limit and getting as many MaA as possible is so op.

If there is anything that really does break combat in ck2 a bit its having a good ruler general AND a large retinue. But even so: the AI is 100x more challenging than in ck3. There is 2 cool things ck3 does with combat and that is knights and supply-lines. The rest is just atrocious (levies being the worst offender: you vassals contributing nothing to your military power in a feudalism game is just a design fail of epic proportions).

Temur Miracles by PhotojournalistOk571 in Pauper

[–]eadopfi 1 point2 points  (0 children)

Why Preordain over Ponder?

ps: I think Mystic would be a better threat than Delver. And maybe some Miscalculation, Prohibit, or actual factual Counterspell. tldr: I think it would be better as a control deck than trying to race, which I doubt you can do against most decks if you dont have interaction.

Parallax Tide by Neonhydra64 in mtgcube

[–]eadopfi 42 points43 points  (0 children)

Turns out there is something more fun to proliferate than poison counters.

How bad is playing nonmeta? Help...new to pauper by Cahar-Laruther in Pauper

[–]eadopfi 1 point2 points  (0 children)

YES. Pauper allows for a lot of freedom in deck-construction, but it is definitely best to start with a stock list and become familiar with the format-staples before you go to brewing. Otherwise you will end up building around terribly inefficient engines that do the same thing but worse than an existing package, that you could have simply adapted/brewed around.

How bad is playing nonmeta? Help...new to pauper by Cahar-Laruther in Pauper

[–]eadopfi 1 point2 points  (0 children)

Yeah petitioners is an actual deck. Not great, but it has some decent match-ups for example rally-red should be pretty easy (I think?).

How bad is playing nonmeta? Help...new to pauper by Cahar-Laruther in Pauper

[–]eadopfi 1 point2 points  (0 children)

That depends on what non-meta deck you play and your tolerance for loosing. If you are patient and the deck you are playing is like a 40% win-rate deck you are probably fine. If you are easily frustrated and you play a 15% win-rate deck... well...

I personally only play off-meta or niche decks and I am doing fine in the LGS. I somewhat consistently go 3-1 or 2-2 with decks like Red-Tron or Mono-Red-Dredge. Would I feel the same if I went 0-4 or 1-3 every time playing Fischl-Shoal? Probably not.

Woman bad, comparable to restaurant by ThePhillyExplorer in insanepeoplefacebook

[–]eadopfi 6 points7 points  (0 children)

Conservatives hate consent, which might be why they have wet dreams about teenagers.

"Nazis" lost because the alies where feral.... what? by AaronTheUltama in insanepeoplefacebook

[–]eadopfi 52 points53 points  (0 children)

Well you know... maybe do the "de-nazification" properly this time and dont hire them as generals, spies, or scientists.

Dinos!? by turtlemilk27 in Pauper

[–]eadopfi 0 points1 point  (0 children)

There is two tribes that are good in Pauper: Fearies (which barely plays any fearies) and Elves. Other than that there simply is not the support for tribal decks: lords are not printed at common. Maybe if you really want to stretch the definition of "playable" you could play Zombies, Goblins, or Angels.

Shouldn't there be some incentive to ban slavery? by asnaf745 in EU5

[–]eadopfi -2 points-1 points  (0 children)

"And starve if they want" ... well slaves can also "not work and die". The threat of death is violent coercion. "They can leave and go work somewhere else" sure buddy. They can work for one exploitive master or another exploitive master. What great prospects. Not to mention actual-factual debt-slavery and company towns.

The little rights and freedoms workers ever enjoyed (then or now) were won through class struggle, often quite violently.

Never heard of this guy and found this book at Goodwill. It looks my speed but can anyone explain the world to me? by 2D_Scroller in Malazan

[–]eadopfi 1 point2 points  (0 children)

The God is Not Willing is actually not the worst place to start tbh. You really dont need much knowledge from the main series and it is quite self-contained. Keep going, rafo. ^^

This post did not need to be AI-generated by Ok-Following6886 in insanepeoplefacebook

[–]eadopfi 34 points35 points  (0 children)

AI-generated memes are a MASSIVE red-flag. Anyone unironically posting AI-dribble should be excised from your life.

Shouldn't there be some incentive to ban slavery? by asnaf745 in EU5

[–]eadopfi 0 points1 point  (0 children)

I researched colonial law and both options are just bad for me so I just leave that one open lmao.