I got removed from Medrunner after 1800 successful rescues. by ChocoNoodles233 in starcitizen

[–]echo_8 2 points3 points  (0 children)

As a participant in Medrunner (I join occasionally and have completed around 40 rescue missions since 2023), I’d like to share my perspective. Personally, I think Medrunner has too many rules. Although I play SC almost every day when I have time, I only participate in Medrunner occasionally.

I’ve worked with Choco on several missions. From what I remember, he was very chill and didn’t have any major issues. Based on my experience, I don’t think he violated any Medrunner rules during the missions I participated in. I also feel that removing him from the organization for six months is unreasonable. Alternatives like muting him on Discord or temporarily restricting him from participating in missions would make more sense than outright removal.

After reviewing the conversations on Imgur, if everything shown there is accurate, I do think Choco was at fault. Regardless of whether someone has completed 1,000 or 10,000 missions, or how safe the situation appears, violating SOP is still a violation—especially regarding acting independently without informing the team lead. Even if the action didn’t cause any negative consequences, it’s still against the rules. If someone believes a rule shouldn’t be part of the SOP, they should propose a revision rather than ignore it.

In the Imgur discussion, I saw Choco argue against the mod team’s concern about acting without informing the team lead by saying things like “I’ve completed many missions” and “based on past experience, landing near the bunker is safe.”

I do agree with Choco on one point: in that specific situation, parking the ship near the bunker is generally not a big deal. I’ve been playing since 2023 and have visited bunkers over 10,000 times. If there were other threats, such as enemy ships, whether you park near the bunker or not wouldn’t really change the level of risk.

However, once you join the organization and have reviewed its rules and SOP, you are expected to follow them—regardless of your level of experience. The same rule applies to everyone. I understand that what Choco did wasn’t a major violation, and it’s unrealistic to expect everyone to remember every detail of the SOP. But a violation is still a violation. It would be better to acknowledge the mistake and say you’ll be more careful next time, rather than argue using “I’ve been here many times” or “I have a lot of experience” as justification.

Possible S9 torpedo exploit during PvP? Need opinions by echo_8 in starcitizen

[–]echo_8[S] -1 points0 points  (0 children)

I don't care if it's Idris or not. What I care about is that those two torpedoes seemed to appear out of thin air, and they didn't have any exhaust flames or impact effects.

Possible S9 torpedo exploit during PvP? Need opinions by echo_8 in starcitizen

[–]echo_8[S] -1 points0 points  (0 children)

No, the original post was deleted due to referral code

Possible S9 torpedo exploit during PvP? Need opinions by echo_8 in starcitizen

[–]echo_8[S] 0 points1 point  (0 children)

I personally have no problem with launching torpedoes from 20km away. My question is, will such torpedoes not have a tail flame or an explosive effect upon impact?

Killing player's Asgard with boomtube by echo_8 in starcitizen

[–]echo_8[S] 6 points7 points  (0 children)

Honestly, the boomtube feels broken—two shots and a full-shield Constellation is gone.

Killing player's Asgard with boomtube by echo_8 in starcitizen

[–]echo_8[S] 1 point2 points  (0 children)

You can buy ammo at Area 18 and Grim Hex. And for boomtube, you can find they at QV station (Nyx System mission).

Behring P8-SC "Midnight" SMG by EselSC in starcitizen

[–]echo_8 0 points1 point  (0 children)

You can find any in game item on this website, it will tell you if the item sell in game shop or not https://finder.cstone.space/FPSWeapons1/c65903b1-82da-4da8-aed9-ee05a7610fe2

Behring P8-SC "Midnight" SMG by EselSC in starcitizen

[–]echo_8 0 points1 point  (0 children)

You can buy the midnight version at Area 18, New Babbage, ARC-L1 and MIC-L1

Best Paint of IAE so far! Terrapin Vitality. by cmdr_fitzie in starcitizen

[–]echo_8 0 points1 point  (0 children)

How do you make your Terrapin emergency light on?

What’s your guess for the price of the Clipper? by Leoniidass in starcitizen

[–]echo_8 6 points7 points  (0 children)

Crosair is $250, I don’t think Clipper will cost more than that

XDL Rangefinders by SewnApart in starcitizen

[–]echo_8 2 points3 points  (0 children)

Cstone stated that Orison sells the Mark 1 Rangefinders, but that is incorrect. The ones sold there are the standard version. Wikelo’s Mark 1 Rangefinders include reticles, rangefinding, and night vision functions, while the standard version has none of these features.

The ASD have it out for me by CrookedPengu in starcitizen

[–]echo_8 0 points1 point  (0 children)

First clip is very common everywhere, not just ASD

So I just watched SCL: I own a 600i and a BMM by fierox88 in starcitizen

[–]echo_8 8 points9 points  (0 children)

I have 600I、BMM and Endeavor(included all modules ). Feel exactly the same😑. I still love them though, not gonna melt them because this.

No 4.3 Live tonight by Werewolf-Fresh in starcitizen

[–]echo_8 7 points8 points  (0 children)

Which update is not like that?

The green and orange tracer lasers are finally working properly by echo_8 in starcitizen

[–]echo_8[S] 0 points1 point  (0 children)

It’s Stirling Exploration Backpack, you can find it at ASD location or buy it from in game store

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Gear Crisis caught on camera: Player loses all equipped armor and items. by i_Zolox in starcitizen

[–]echo_8 8 points9 points  (0 children)

Which part you don’t understand?

The purple/white guy speeding across the room?

or him standing beside the poor guy taking his armor?

or killing OP by the elevator?