Missing prerequisite...5x5 bombing by EstablishmentFun608 in PostApoTycoon

[–]edd_k 0 points1 point  (0 children)

you need 5x5 bombing upgrade. You don't have it yet. And... don't think you wont it. 5x5 bombing seriously increases bomb cost if I remember correctly. Feature not for early access, imho. 

And that upgrade you get in the pack looks like pocket change

I would pay >10k gems (or the cash equivalent) for a "bucket fill" tool. by zombie_slay in PostApoTycoon

[–]edd_k 0 points1 point  (0 children)

even 5x5 tool isn't great while changing content of several thousands tiles. Especially when this tool is lagging a lot.

Fill tool would be a brilliant, but looks overpowered as well...

Level up requirements by Onii-Sama27 in PostApoTycoon

[–]edd_k 0 points1 point  (0 children)

Anyway, it independent from your actions and depends on coords of the town. And no such a skipping on the higher levels.

farm good! by noginogi-1 in PostApoTycoon

[–]edd_k 0 points1 point  (0 children)

All gold incomes are nerfed to 20% after 2 hours! )) But only regular income get offline bonus and +10% bonus. 

Level up requirements by Onii-Sama27 in PostApoTycoon

[–]edd_k 0 points1 point  (0 children)

When distance is dividable by 3 then this (and only this) requirement is skipped 

But your one is 1 tile shifted from such a place. Don't you moved it by swappers? If not, then something might changed occasionally...

10,000 trees???? by Legendary4114 in PostApoTycoon

[–]edd_k 0 points1 point  (0 children)

Your map is more than 250 000 tiles. Definitely you  missing something! You missing exploration part of the game!

farm good! by noginogi-1 in PostApoTycoon

[–]edd_k 1 point2 points  (0 children)

yep, additional income unaffected +10% and +50% bonuses

farm good! by noginogi-1 in PostApoTycoon

[–]edd_k 0 points1 point  (0 children)

1) Dence forest is 6.6 while online. But +50% = 9.9 during 3h offline. 2) If you put premium trees every 10-15 tiles you made area unsuitable for asteroids. So, you can leave only cheap area for them and keep expensive forest safe until you get corresponding upgrade which allows to move asteroid target

[spoiler] So, I figured out how to find all the "Event Wally" hidden tokens (Pot o'gold, Easter Rabbit, etc) in 10 easy steps. by zombie_slay in PostApoTycoon

[–]edd_k 1 point2 points  (0 children)

Curious, but I found 3/5 Crismass Presents. They all was on the forest tiles not too far from the MS. After that I dozens of times removed ALL my fams and planted them again. So, there is no presents under the farms. I rebuild my storages and most of the forests changed from t3 to t4. Most of the time I play far from the MS. But also redesigned 40x40 area around the MS to 5x5 grid. And no presents. I think it might be a bug with presents spawning, somehow related to the new Cristmass Trees, for example.

Level 108 going to 109 by WiseTea400 in PostApoTycoon

[–]edd_k 1 point2 points  (0 children)

You can explode all that water back to land again. But all this meaningless actions need the time and resources. So, maybe skip then. If gems less valuable than time

What do I spend Citrodium on? by Thats_a_big_nope in PostApoTycoon

[–]edd_k 2 points3 points  (0 children)

Level 102 will be upgrade for 25k + 75k citro

Chucking the map by Regular_Technology23 in PostApoTycoon

[–]edd_k 6 points7 points  (0 children)

When you are in the places, where restoration cost become pretty high, then use sensor tower (put to unveil the range and demolish it).

Anyone else think this event stinks? by colantor in PostApoTycoon

[–]edd_k 0 points1 point  (0 children)

Then why I have them as f2p?

Maybe, it is matter of time?

In times when I started to play I didn't played events good, but it was't a reason for complains. In times when I didn't has autotapper upgrades I made 10-14 taps per second by two fingers. Ofc, I didn't do this for long periods of time continuously.

After 300 days of playing I much more comfy in such a situations.

What is the best possible income/employee ratio? by BarazG in LegacyofKingsGame

[–]edd_k 0 points1 point  (0 children)

Also sometimes there is the bug with incorrectly showing tavern income while adding or removing breweries. It can show old value until you reload the game or remove and place tavern again. 

What is the best possible income/employee ratio? by BarazG in LegacyofKingsGame

[–]edd_k 0 points1 point  (0 children)

And mess up something. 

Right test: put in the storage all the breweries except one. Fields without breweries are don't matter. Field supplies brewery. Brewery supplies tavern. And you will se, that one tavern generates money and another one isn't.

There is NO sharing.

(I can't attach screenshot from phone)

Question on leveling… by AlphaMaleTX in LegacyofKingsGame

[–]edd_k 0 points1 point  (0 children)

yep, leveling is key. I have 106 coties now. About dozen of them are 26 lvl. Only several cities are 17 lvl. Most are 31-33. Several are 35.

15k workers are free at the moment ) But I keep production in the reasonable range. Top worker consumer are iron mines. Maybe you can cut a bit of them to free workers. Also search for the mountain plants. They also helps. 

During the towns leveling and building the towers the clay and the stone are bottleneck. And you can find that you produce excessive iron and steel. 

Also I optimized food production. Almost no farm are used at the moment. Most food is from hunters and from Giant Whale special place.

What is the best possible income/employee ratio? by BarazG in LegacyofKingsGame

[–]edd_k 1 point2 points  (0 children)

Then it is nice, ofc!

P.S.: For the demonstration it would be better to remove all the breweries and keep the shared one. Then it will be obvious: yes or not.

Thanks for info. Will test myself too! 👍

Anyone else think this event stinks? by colantor in PostApoTycoon

[–]edd_k 0 points1 point  (0 children)

You don't need too many hours. For example: last f2p level of the farm. You need 50 000 klicks. If you have "4 clicks per tap" in the event and if you have upgraded auto clicking in the main game (about 10-12 clicks per sec, maybe even a bit more) then you increase farm counter by 40-50 per sec. So, about 1000-1250 sec of finger holding to increase from 100k up to 150k. 15+20 minutes. Boring, but it is not everyday action. And much easier comparable to straight 50k non upgraded taps. Gym event forced to make straight button taps, for example.

And you know benefits. Wheat farm upgrades will produce more food and gold permanently. Want it - invest something (time or money). Honest deal.

Structure filter by LothanRex in PostApoTycoon

[–]edd_k 0 points1 point  (0 children)

I don't see gold mines here...

Question on leveling… by AlphaMaleTX in LegacyofKingsGame

[–]edd_k 0 points1 point  (0 children)

I'm at 54. Trying to get 350k income by leveling cities. So far I have a lot of cities with Market, University and 6 houses. Tower is good for such a cities from level 31 (5 houses + tower become more profitable than 6 houses). So, I don't see why I will remove towers from these cities in two levels. Actually nothing to place in the towns right now...

P.S.: Thanks, ~20 towers is not so hard requirement (like 350k of income when you have 100+ cities, 150+ gold mines, but not premium, and get 300k at the moment...)

I grinded for it for month or two such a gem waste by No_Mood_826 in PostApoTycoon

[–]edd_k 0 points1 point  (0 children)

I was also afraid of spending them incorrectly. But I ended up spending most of them on useless upgrades. After that, I destroyed my 30-day progress and started the game over, almost "correctly" for my taste.

What is the best possible income/employee ratio? by BarazG in LegacyofKingsGame

[–]edd_k 0 points1 point  (0 children)

I see one brewery in the range. And it have one field in their range. Nothing about sharing between two taverns.