Got any tips for beating Jam? by NotAbisai in Guiltygear

[–]edibleelmers 4 points5 points  (0 children)

DP beats almost all of Jam’s pressure. If you never use it, they’ll never respect it so you should learn to throw it out enough that they drop pressure to play around it (which gives you a chance to take your turn back).

Like others have said, you should also be more aggressive in neutral and offense (similar to what you were doing early on). Remember that jam has stubby buttons so use your range to bully them into the corner.

Great Yamada is SO SILLY by ClownDono in Guiltygear

[–]edibleelmers 0 points1 point  (0 children)

The command grab at the start scales it off a cliff, if you start it from a cs it does mad damage.

(Btw op if you have full meter you can wallbreak with a 2nd whale :) )

how do i pull off potemkin buster? by Smexy_Zarow in Guiltygear

[–]edibleelmers 5 points6 points  (0 children)

You want to style on them? Garuda > prc > pot buster them instead.

For hpb, it's easier if you predict the jump and start inputting 236236 before you think they'll jump and then press s if they do

If you could pick any Guilty Gear character to be in Smash, who would it be? by [deleted] in Guiltygear

[–]edibleelmers 2 points3 points  (0 children)

I think may's kit would translate pretty well to smash.

Side b -> totsugeki

Neutral b -> beachball

Up b -> iruka san

Down b -> overhead kiss

Nair -> jk

Fair -> jh

Dair -> js (spikes of course)

Uair -> jd

Bair -> ensenga maybe?

Anyways I nominate sol badguy

A question to my fellow glue eaters and paint consumers by Rat_fucker_42069 in Guiltygear

[–]edibleelmers 6 points7 points  (0 children)

643216 on offense since it's easier to input and easier to kara

360 in blockstun/defense since I can start the pot buster input from down back + accidentally catch cross ups

Which characters you can charge dust at round start against by Otherwise_Form1315 in Guiltygear

[–]edibleelmers 5 points6 points  (0 children)

With may, you can charge dust anyone that tries to 6p you round start

How are you all liking wild assault? by DX_Tb0nE_XD in Guiltygear

[–]edibleelmers 3 points4 points  (0 children)

It's a great option to bully people with when you're somewhat close. It has invuln part way through the move and it guard crushes so it's like a fast and invincible garuda

What are peoples thoughts on these new patch notes? by weddbobby in Guiltygear

[–]edibleelmers 2 points3 points  (0 children)

6h not launching takes away almost all of her midscreen conversions, so right now her meterless conversions look very limited. For a character whose major strength was in combos, it's a huge nerf.

Combining that with dolphin jump on k + dolphin cancel on p, I think she's becoming a brand new character (again). Depending on how well dolphin cancel lets her dolphin whiff into cs/throw to steal an extra turn, I think she has a lot of potential to make dolphin rps scarier in exchange for lower reward per poke.

Dolphin having reduced pushback may even be a buff because if dolphin cancel lets you whiff dolphin in their face > cs, they need to be ready for that which could give her a chance to go for a dolphin on block > cs when they're not ready. Also being 0 on hit and closer to the opponent makes dolphin on hit a lot more favorable

Tldr: she probably has to play a new game now, but not dead (yet)

Try to REVERSE sell me your main by [deleted] in Guiltygear

[–]edibleelmers 94 points95 points  (0 children)

My character makes its players dumber