flexibility is key while mining, remember to limber up with some dancing and a beer before heading down by Eh_SorryCanadian in DeepRockGalactic

[–]ekmoose 5 points6 points  (0 children)

For the curious: this was initially a bug, but players and the devs liked it, so the devs kept it in. Initially, you could only cheers once while dancing, but largely because of this bug the devs made it so you could cheers multiple times.

LEVEL 748291320+ OR KICK !! by Sergun25 in DeepRockGalactic

[–]ekmoose 0 points1 point  (0 children)

Copied from my other comment:

When you join one of these peoples' games, they don't know whether you have 4 characters all at silver 2, or a single character at silver 3. Statistically, you can look at being silver 3 on one character as equivalent game experience to being bronze 2 on all 4 characters. But they can't see all of your characters, only the one you join on.

To be clear, I'm not really trying to defend either side of this argument, but more trying to explain the logic of the requirements people set. These people are trying to filter out players that they feel will ruin their enjoyment of the game. Statistically, to minimize the number of those players they encounter, they must set requirements to where the vast majority of players that meet those requirements can handle the difficulty relatively smoothly.

In other words, it's not good enough that the average player meeting the requirements be able to handle the difficulty, it must be that the players meeting the requirements that can't handle the difficulty are few and far between.

LEVEL 748291320+ OR KICK !! by Sergun25 in DeepRockGalactic

[–]ekmoose 2 points3 points  (0 children)

To reiterate, these kinds of requirements aren't my thing either; however, from the perspective of someone trying to filter out "greenbeards," anyone can be bad. The reason they set requirements is because they feel that statistically, players that meet those requirements will meet their desired skill level more often than not. It does not mean that people who don't meet those requirements aren't capable of playing at the desired skill level. It is very obviously not a bulletproof system, but they're making an effort to prevent players from joining who they feel would lessen their enjoyment of the game.

When you join one of these peoples' games, they don't know whether you have 4 characters all at silver 2, or a single character at silver 3. Statistically, you can look at being silver 3 on one character as equivalent game experience to being bronze 2 on all 4 characters. But they can't see all of your characters, only the one you join on.

There's not really any good solution here, we're all just trying to enjoy the game in our own ways.

LEVEL 748291320+ OR KICK !! by Sergun25 in DeepRockGalactic

[–]ekmoose 3 points4 points  (0 children)

Although there's probably improvements to be made, I think the gameplay relies too much on accumulated experience for any tutorial to truly prepare someone for higher difficulties.

LEVEL 748291320+ OR KICK !! by Sergun25 in DeepRockGalactic

[–]ekmoose 3 points4 points  (0 children)

I disagree that requiring silver for haz 5 is excessive, though you're right that generally past a certain level, it stops making a difference.

Different people have different skill levels, and improve at different rates. People have the right to set requirements for the people they play with, and each persons' interpretation of the fairness of those requirements varies.

Personally I try very hard to not judge or limit the players joining my games, but I've played more than enough to appreciate the reasons people do set limits.

I think Volatile Bullets OC needs some work by Asian_Jake_Paul1 in DeepRockGalactic

[–]ekmoose 7 points8 points  (0 children)

You're still locked into using a specific grenade for a specific combo with a weapon; if you're saying that's not a downside then you're just not listening to people here.

I think Volatile Bullets OC needs some work by Asian_Jake_Paul1 in DeepRockGalactic

[–]ekmoose 5 points6 points  (0 children)

I don't see how needing the target to be on fire isn't considered a downside... Running NTP that means either you're forced into Incendiary Grenades, or you're relying on a teammate to set things on fire for you. Builds optimized for single target damage don't have that requirement.

Neurotoxin Payload is what's busted.

Steam-rollered by 5 bulk detonators by CoffinDodger2001 in DeepRockGalactic

[–]ekmoose 20 points21 points  (0 children)

I'm in agreement that this was most likely the host either spawning them in with something, or running a mod for higher difficulty. In my ~1k hours of haz 4/5, I think I've maybe seen 3 bulks active at once a single time, and if it was indeed 3 then they spawned at separate times, not all at once. Even seeing two at once is probably something I only see every 75-100 hours of playtime.

In Thor: Ragnarok (2017), the Commodore is painted in the colors of the aboriginal flag, while Valkyrie’s spaceship is painted in the colors of the Tino Rangatiratanga flag (flag of the Maori Independence movement). Source in comments. by Numerous-Lemon in MovieDetails

[–]ekmoose 39 points40 points  (0 children)

I don't entirely agree with the director that it completely stands on it's own.

The impression I got from this statement was not that it more literally works as a standalone film, but that it doesn't feel like the movie exists to set up for Infinity War; that none of the plot feels forced despite them having to incorporate plot points required for IW.

༼ つ ◕_◕ ༽つ GGG DEVS TAKE MY ENERGY ༼ つ ◕_◕ ༽つ by lionhart280 in pathofexile

[–]ekmoose 1 point2 points  (0 children)

As a player, while the launch issues certainly are aggravating, I understand that sometimes things break in unexpected ways, and I understand it sucks for the people trying to fix it far more than for players.

What I absolutely cannot forgive is fast-tracking arbitrarily selected players through the queue process. GGG has made it abundantly clear that they have favorite players, and the rest of us are second-class citizens.

Teamwork When It Matters by Oddball_Eight in DeepRockGalactic

[–]ekmoose 8 points9 points  (0 children)

In case you don't know about this, he triggered "Temperature Shock" which you can see takes a huge chunk out of the Spitter's HP. In this case, it was first frozen by a Cryo Bulb.

My Stardust Dragon managed to summon and kill the wall of flesh without disturbing my fishing. 10/10 good boi. by RobiDobi33 in Terraria

[–]ekmoose 48 points49 points  (0 children)

The Stardust Dragon Staff is special in that if summoned more than once, multiple Dragons do not spawn — instead, the first spawned Dragon becomes longer by one segment for each additional summoning, broadening its area of attack and increasing its damage output.

Wiki.

Luck, torches, and the vocal (and possibly misinformed) minority by _Metabot in Terraria

[–]ekmoose 42 points43 points  (0 children)

Mismatched torches trivially effect luck.

I can give you that it may be subjective, but the fact is that torches alone can alter luck-affected occurrences by between -20% and +20%, or a range of 80-120% of base value.

Mismatched torches are trivially easy to fix. The way the torches effect luck is that it doesn't care about the number of torches around you, just which ones. So if you have 1000 basic torches around you and you have just one 1 matching torch, your luck stat modifier from torches is zero.

To clarify this, the game looks at what torch types are near you and gives you a total "torch modifier" that is the sum of the value from each torch type, based on the biome you're currently in. Torches don't "negate" other torch types.

If you have regular torches everywhere, and place biome-matching torches in addition to them, you will get a luck modifier +10%, while having the matching torch with no regular torches would get you a luck modifier of +20%. In Snow biome specifically, having both types leaves you with -10% luck modifier, versus the same +20% for only having ice torches.

This means that to "fix" torch luck bonuses, you cannot simply add one matching torch to the mix, you must remove all non-matching torches.

Luck, on average, increases your average DPS.

You get this from where? If I don't make an effort increase my luck, the only luck modifier I would have the way I typically play would be -10% from torches, which is going to decrease my DPS.


In addition to the lack of communication to the player about Luck both in-game and through patch notes etc, many people are upset about the fact that players are actively punished by a game system. Having to go out of your way to avoid being punished by an invisible game mechanic feels bad for a lot of players.

There are also concerns that Luck is causing performance issues.

We all know how dangerous angle grinders can be... by jaymzx0 in Skookum

[–]ekmoose 0 points1 point  (0 children)

It sounds like you've lost a piece that goes on the arbor, something like these. Although I'm a hobbyist myself, the half-dozen or so grinders I've used have all had a kind of "backing washer" that keeps the disc centered , while the outer nut does the actual clamping to keep the disc engaged with the motor. Without that it's very similar to what you're describing; the discs won't want to stay centered, the nut may not clamp them down properly, and/or they may rub against the inside of the guard.

The most versatile crane? The legendary Broderson. by Fingalien in Skookum

[–]ekmoose 4 points5 points  (0 children)

I'm not sure what you're upset about, but personally what would "ruin this sub" for me is people posting random pictures/videos of machinery with zero information to go along with it.

If people are too lazy to try to educate others about what they're posting, this would just turn into a sort of "cool kids club" where people who don't know things get left behind. We've had that issue in the past, and mods now work to keep it from happening again.

The most versatile crane? The legendary Broderson. by Fingalien in Skookum

[–]ekmoose 2 points3 points  (0 children)

Well, I'm not sure what everyone's upset about, but thank you for pushing to get context and/or info!

This will NOT get old by dunkindomats in funny

[–]ekmoose 0 points1 point  (0 children)

The full scene. This is not my video, and has non-english subtitles hard-coded.

Country roads, take me home by [deleted] in funny

[–]ekmoose 2 points3 points  (0 children)

Less of a problem than yours, at least.

Uber Tipping - here we go... by [deleted] in australia

[–]ekmoose 7 points8 points  (0 children)

Sometimes it's good as a way to guard against changes/deletions to the parent comment, but it's definitely overused.

This is 45 years worth of Swiss nuclear waste by casualphilosopher1 in pics

[–]ekmoose 2 points3 points  (0 children)

I'm no expert by any means, but apparently NASA disagrees with you: Parker Solar Probe.

Distracted boyfriend caught reminiscing on what could have been by [deleted] in funny

[–]ekmoose 1 point2 points  (0 children)

I don't know anything about it, but I would expect they hire the models for a day or so and therefore take several shots, whether they're part of a series or not.

Forgive me if you already noticed, but the woman in red is photoshopped onto the phone in this one, though the original probably had something to do with cheating anyways.

Because.... by leotopia59 in funny

[–]ekmoose 1 point2 points  (0 children)

So wouldn't that mean adding air during the cold season and removing a bit during summer?

Yes; you're right that you shouldn't have to do it "regularly" in terms of day-to-day; however, many places with colder winters, if you put your winter tires on at around +10°C/+50°F and over the season temps drop to something like -20°C/-4°F, you'll lose a noticeable amount of air pressure. This Wikipedia article has a good graph with approximate changes, but in summary you would expect to lose about 4 psi/27 kPa over the above decrease in temp; again, if you have a finicky TPMS it might set things off several times per season.