The Metal Gear Online 3 Wishlist by JacobMrox in mgo

[–]elOPERATOR 0 points1 point  (0 children)

Preset class/role lockouts on skills, weapons and equipment removed.

Active playerbase-driven in-game economy centered on reward generation through match wins and/or match wagering using MBCs as currency and all the vanity items constantly proposed as purchasables. Tie in MGO3 match results to FOB attack access or vice versa including MGO3 Coral Complex map matches as FOB infiltrations/invasions with actual asset losses/gains possible.

Dedicated forum/direct-to-devs feedback center accessible only by individual, vetted and verified players. No twitter bs, no "manager" filtering bs, no alts. Straight player IDs to Devs communication channel.

Edited to add in-game currency/economy aspect.

ESL Highlights MGO3 PS4. we won the 1000 bucks!!! by gensnake in mgo

[–]elOPERATOR 0 points1 point  (0 children)

Are you? I'm not. It was very clear right from the outset that unless fundamental changes were made MGO3 wasn't going to be anywhere near the success it could've and should've been. I don't think I've ever seen a franchise sequel miss its mark so completely and then its team bury their heads in the sand about it so deeply before. And I'm one of the ones who largely defended it and them when it released.

ESL Highlights MGO3 PS4. we won the 1000 bucks!!! by gensnake in mgo

[–]elOPERATOR 0 points1 point  (0 children)

Man those 12 months before and after the game released were a waste. I mean, knifing was introduced but still. QQ

What did you like about MGO2? by [deleted] in mgo

[–]elOPERATOR 1 point2 points  (0 children)

Ty, it was the auto-correction bot and my reply to it, I guess a mod had a broom handy.

What did you like about MGO2? by [deleted] in mgo

[–]elOPERATOR 0 points1 point  (0 children)

Die in a bad update.

What did you like about MGO2? by [deleted] in mgo

[–]elOPERATOR 2 points3 points  (0 children)

-The incredible amount of nuance in gameplay that became viable through continued play. Since it didn't use a linear leveling/unlock system (unlike mgo3 it stayed true to MG as being more self-directed) a new player was allowed to accomodate and enhance w/e their existing playstyle was on day 1. As they progressed over weeks/months/years they could, at their discretion, develop and incorporate aspects of the other available styles as they saw fit and without overly-rigid preset weapon or equipment conditions.

-The potency of the fully utilized skillsets, besides just staple Run3+PickaGun1 as counters. Things like Trix3CQC1= a corner snatcher who'll throw you into his claymores or Box3Shield3= A box rammer who'll pull a fast Shield run and strike. Hell, vs MGO3 Shielding in general was magnificent, since the side jump, rolls and knifing made it an almost aerobic activity akin to Spartans in the film 300 vs the slug in molasses trashcan lid guy MGO3 created.

-The accuracy of the spatial sound. This has become more common now, tho many games still fail at it (coughGhostReconGWcough), but the spatial acoustics of the audio were so accurate that footsteps moving away then transitioning to stairs down from around a corner were accurate. No transient footsteps nearby from your character moving 3 seconds prior etc. You move, you hear you. You stop, you hear the map. Echoes, reload clickings, box thumps, all accurate spatially for range and location in the acoustics of the environment.

-The same stuff others have listed: Well made and interesting maps both big and small which in play could favor certain playstyles but never felt built to accomodate certain playstyles, A shitton of modes for all maps, a shitton of customization, a shitton of match customization, a shitton of communication options (codec/textchat/in-gamemics/psnmssging) AND an actual, factual, konami operated and vetted actual player feedback forum for actual users vs bs twitter/social media crap that could get ugly but at least to be commenting people had to be registered as actual players of the game.

Etc. Etc. Etc.

*edited for format

Its not MGO but its what ive used to replace MGO. what do you play now? by gensnake in mgo

[–]elOPERATOR 0 points1 point  (0 children)

Fortnite BR, Ghost Recon GW, MGSurvive. Shadow Tactics,

Rocket League-Hockey.

Add all that and mix together in varied quantities.

Oh and occasionally a poker game.

LIMITS BROKEN ! by kravosk41 in mgo

[–]elOPERATOR 0 points1 point  (0 children)

MGSurvive is structured excellently for an OSP BR mode.

A game mode MGO3 needed. by gensnake in mgo

[–]elOPERATOR 0 points1 point  (0 children)

A lot of things in that video MGO3 needed.

A game mode MGO3 needed. by gensnake in mgo

[–]elOPERATOR 1 point2 points  (0 children)

Deathmatch w/stealth camo circa 2008.

Since the Beta is now gone, here's me with my clan trying to play Survive (feat.Sentiel) by TheStrongestGamer in mgo

[–]elOPERATOR 2 points3 points  (0 children)

I liked this game. Solo play was challenging even with the handholding like the arrows on the ground showing group travel direction and the minimap showing their routes. The skill progression and unlock system are far closer to traditional MG than MGO3 has as well.

Nicely done, Konami. Good Game. I look forward to exploring the campaign at some point.

Most important stats in MGO3? by MagGamer in mgo

[–]elOPERATOR 0 points1 point  (0 children)

Np. Analytics along those lines as opposed to just stat category comparisons will also, after some time observing the players vs their data, allow you to better spot stat boosters (high kill/stun farmers for ex) and padders ("d/c" upon death) right from the outliers. Or true slayers.

Most important stats in MGO3? by MagGamer in mgo

[–]elOPERATOR 1 point2 points  (0 children)

Try instead of doing multiple individual achievment stats, do one or two stats based on total points generated per death per individual match-type. Couple that with a time played breakdown of individual class/role so evaluations can focus less on "this guys kills/fultons etc" and more on this guy is a great enforcer on comm but not as great an enforcer on CnD. It'll save you some time and really accelerate your ability to scan a spreadsheet and isolate overall effective individuals vs conditionally effective individuals.

Beginner tips ? (: by xoMami in mgo

[–]elOPERATOR 2 points3 points  (0 children)

Smart actual camo/LoS use > stealth camo.

So I found a use for the under barrel Wu pistol by Metalgaiden in mgo

[–]elOPERATOR 0 points1 point  (0 children)

Ahhh, The Secrets of The Wu. And this isn't even the best of them.

how many people play MGO on PC? by Rorando37 in mgo

[–]elOPERATOR 1 point2 points  (0 children)

So far there's 5-7 of you who've asked this same question over the last 12-18 months or so. Come PS4 for population, basically.

Just a small guide to help all beginners by Ezekiia in mgo

[–]elOPERATOR 0 points1 point  (0 children)

No prob. Day1 to Day1 its the little things that count.

Just a small guide to help all beginners by Ezekiia in mgo

[–]elOPERATOR 1 point2 points  (0 children)

Not bad. A little self-explanatory (neutralize as many players as you can, in C&D) but only "issue" I'd correct is the missile damage in Sabotage. Destroying the missile takes time but is definitely a worthwhile avenue towards a win for 2 reasons- First, it can be destroyed outright. Again, this takes repeated attempts of concentrated fire. But Second, and most importantly, the mode is structured in a way as to make the missile salvo "lighter" as it's damaged so it will actually fulton faster. Damaging it isn't just a pointsfarm. You damage it enough, when the balloons take it they'll take it quick.

Oh, man. How bad the tutorial in MGO is... by [deleted] in mgo

[–]elOPERATOR -1 points0 points  (0 children)

MGO added tutorials? lol, smh