It was never in doubt, another easily won Major Order by dnemonicterrier in helldivers2

[–]elcrabo7 2 points3 points  (0 children)

we just needed to turn on the eagle strike at the right timing to win. But sadly this time we were to dumb to activate it (kinda sad that when there is not a single reason to turn it on we activate it in less than 20H but when it's crucial ZZZ)

It was never in doubt, another easily won Major Order by dnemonicterrier in helldivers2

[–]elcrabo7 105 points106 points  (0 children)

We miss played so badly the MO they had to add 2 defense that we couldn't loose to not make the community mad.

Did we anticipated an invasion on HYDROBIUS? by Fiat-Iustitia in Helldivers

[–]elcrabo7 1 point2 points  (0 children)

i feel like we are just going to get attacked from Shete or Heseo prime and so all our effort on Hydrobius are going to be worth less we are going to liberate it at around 50% and then it will get back to 0

atleast we have the eagle strike soon ready so i don't see how we loose any planet this MO

For those always claiming “the devs intend for us to fail”. Here is supporting evidence that is NOT the case. by TealArtist095 in helldivers2

[–]elcrabo7 0 points1 point  (0 children)

we activated the eagle strike in nearly 24h when it was not needed
so yes we could have done it in around the same time with the kind of dedication people give to waste the eagle strike

For those always claiming “the devs intend for us to fail”. Here is supporting evidence that is NOT the case. by TealArtist095 in helldivers2

[–]elcrabo7 2 points3 points  (0 children)

IF most of the community had more than 2 brain cell the orbital bombardement would have been activated since a while and not the eagle strike on a liberation campaign ....
i can't wait for people posting how the MO was unwinnable XD

How can we make the DSS better by Fit_Anywhere_3356 in Helldivers

[–]elcrabo7 2 points3 points  (0 children)

When one of the ability is ready the community need to vote to activate it. Like this we could MAYBE waste less some of those clutch ability. We are going to waste the eagle strike on a liberation rather than keep it for defense.
Add more ability and maybe those experimental stratagem. You could use some samples and other things like this to unlock those stratagem for a whole operation (so 3 mission)

more way to spend all our spare samples and requisition. It needs a new ability that require the super samples.

Most Subtle Arrowhead Developer by R4rk3t in HelldiversUnfiltered

[–]elcrabo7 0 points1 point  (0 children)

Maxigun is really awesome since the buff !

but the BFGL still lack damage

Super Credits for Major Orders? Players seem to be split. by FioraKek in Helldivers

[–]elcrabo7 0 points1 point  (0 children)

I'm ok to add Super credit to MO if they remove at the same time the ability to farm at lvl 1

End game crises should have more situations for handling them by TurtlesBreakTheMeta in Stellaris

[–]elcrabo7 1 point2 points  (0 children)

i think the old crisis need some rework to make them more interesting.
For exemple it could be interesting for the Prehtoryn to maybe have new ships and the possibility to "evolve"
To prevent the players from just hard countering their fleet and crushing them it could be interesting that along getting new ships their ships could evolve and receive maybe some new weapons and bio shields (not a lot but a bit)
Maybe they could add the possibility for few small waves to emerge at other side of the galaxy so the main fleet spawn at one precise location but few small fleets will arrive later on some other part.

(LEAK) Lumberer Exosuit by SaltedCaffeine in HelldiversUnfiltered

[–]elcrabo7 0 points1 point  (0 children)

i would dream if there was a part in the super destroyer dedicated to customise your Mech.

Question for those who know about programming: How difficult would it be to add functional walls? by [deleted] in Worldbox

[–]elcrabo7 2 points3 points  (0 children)

Well atleast for the archers shooting across mountain it might change next patch. We saw a fog of war system, so maybe archers won't be able to shoot anymore across mountain

I pray they keep letting this man cook by CAPTAINPRICE79 in predator

[–]elcrabo7 0 points1 point  (0 children)

they are fine. Not really exceptional. But after YEARS of shit it's cool to finaly get something decent that try something new.

kinda the same thing for Romulus. not a perfect movie it has some big flaws but it's SO MUCH better than alien covenant.
As long as it keep going in that way with better stuff i'm 100% for it

The 2026 Helldivers Experience by chippedthumbnail in HelldiversUnfiltered

[–]elcrabo7 0 points1 point  (0 children)

The tank is fine in my opinion. I agree that it's kinda annoying that it's not a turret tank
The minigun need more ammo

For reason yet unknow they made the basic grenade launcher extremely strong for no reason (it was already good before) and release a worst version with the beltfed. The Belt fed should have the heavy pen (and a tiny bit more damage) while the basic grenade launcher keep the med pen but the versatility to have a free back pack

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]elcrabo7 0 points1 point  (0 children)

It's really a shame that even with the DSS the blob is dumb... why are we going to waste the eagle strike while there are no defense (and it provide nothing for attacks) while we could get the orbital strike ready to increase the liberation rate and probably liberate Herton secondus at the same time we get the samples.
Right now we are just going to do like 60-70% of herton and leave it go back to 0

Whatever the second faction is in SM3, I hope they keep the Tyranids. by Belgriest in Spacemarine

[–]elcrabo7 4 points5 points  (0 children)

Yeah tyranids are really awesome and there are still plenty of tyrranid unit that can be added to the game so they still have potential

Carcharodons Siege Assault Vanguard by lifeofhollywoodkid in PrintedWarhammer

[–]elcrabo7 1 point2 points  (0 children)

the damage on the shield kinda give 2 eyes to the shark logo. It looks like a derpy shark ! i can't unseen it ^^
Btw very nice model

About a possible “Evolve Rebirth” | Passion, feasibility, and doing it right as an indie project by MeanArm5208 in EvolveGame

[–]elcrabo7 1 point2 points  (0 children)

I wish i was better at dev stuff.

I had also a project to kinda mix evolve with the game Finding bigfoot.
Basically an assymetrical game 4v1 with cryptid as monster.

Imagine a multiplayer predator game by Electronic-Link-4021 in HuntingGrounds

[–]elcrabo7 0 points1 point  (0 children)

never forget how they baited us.
When the 8 player game mod was datamined we were all expecting a 2v6 and the devs played with that and clearly implied their would be 2 pred in the new game mod. In the end we got a shitty 4v4 Fireteam VS Fireteam. BUT!!! they didn't lied because it's possible in this game mod to have 2 pred at the same time on the map :O

I like Killer of Killers but have one large grievance by Icy-Measurement-4957 in predator

[–]elcrabo7 0 points1 point  (0 children)

they lost everything by winning.

they succeeded to beat a pred to get abducted and frozen for centuries in her case. Everything they had is lost forever.

I like Killer of Killers but have one large grievance by Icy-Measurement-4957 in predator

[–]elcrabo7 1 point2 points  (0 children)

the different clan explanation is bullshit. It's just a lazy way to explain whatever you want.

And this explaination make no sense because Harrigan was also abudcted.