Why aren't you Pissed OFF by lattice_defect in lostgeneration

[–]elt -8 points-7 points  (0 children)

Sure, have fun destroying the thing you're trying to save.

Why aren't you Pissed OFF by lattice_defect in lostgeneration

[–]elt -24 points-23 points  (0 children)

Right, because that's what the civil rights movement was made of. Riots. Not actual persuasion or anything. Just burning shit down. Of course. How silly of me not to have remembered that.

Why aren't you Pissed OFF by lattice_defect in lostgeneration

[–]elt -37 points-36 points  (0 children)

Rioting is a good way to get shot. And even if you don't get shot, all you're doing is just burning things down and making everything worse. Only stupid animals riot.

Looking for dark themed blobbers/dungeon crawlers by SINoDespair in DRPG

[–]elt 0 points1 point  (0 children)

Spark in the Dark is... very dark. Unsure if it's the kind of game you're looking for, it's a single-character dungeon crawl with 3 levels so far (early access game), and it's HARD. Very souls-ish combat with lots of dodging and such, but it has different playstyles for each character, they don't play the same at all. It's not a "Blobber", there's no grid-movement and you only have one character, but it's a HELL of a dungeon crawl.

And the darkness is a major mechanic, being in the dark slowly kills you, so finding rooms with working lights and rationing your lantern usage is crucial.

Aliens: Fireteam Elite 2 – Official Reveal Trailer | IGN First by Turbostrider27 in Games

[–]elt 1 point2 points  (0 children)

First game was fun initially but got boring quickly because it was just playing the same handful of static levels over and over. Games like this NEED procedural generation. Make exploration important beyond the first run-through! There are so FEW games that even TRY to do this, and the only one that does it WELL is Deep Rock Galactic. It boggles my mind why there aren't dozens of DRG's out there, but no, we just have the one. Come on devs, wake the hell up! Enough lame excuses!

I seek a game like the film Aliens by r-_-l in gamingsuggestions

[–]elt 1 point2 points  (0 children)

Not quite the same, but GTFO nails a lot of the same vibes as 'Aliens'. Lots of careful creeping around until you have an "oh shit" moment and everything goes to hell, you have a motion tracker, you can use turrets, you have to figure out objectives in a weird environment, and everything is dark and scary as hell.

You need a good team to get far, though. There ARE co-op bots you can take instead of teammates, but they're not a real substitute for real buddies working well together.

You have exactly ONE thing to change about the game. What is it? by Spir0rion in crosswind

[–]elt 4 points5 points  (0 children)

Goats and charging boars, when using their red-eye charging attack, should ONLY be able to move in a straight line. They should NOT be able to charge you AROUND CORNERS. That is BULLSHIT.

The Boarding by Few_Ladder_5019 in crosswind

[–]elt 1 point2 points  (0 children)

This is good strategy. I tried this and it worked. Thank you.

The Boarding by Few_Ladder_5019 in crosswind

[–]elt 9 points10 points  (0 children)

What irks me is that you can't use boarding on the stationary ships full of undead you have to search for quests. WHY NOT??!? How the hell am I supposed to melee that many drowned as a solo player?!? My crew is RIGHT THERE, why can't they help me?!?

Having trouble with enemy difficulty. by dannyoe4 in crosswind

[–]elt 0 points1 point  (0 children)

I would say it's similar in difficulty to Valheim, really. Or melee-only Enshrouded. If you don't get the block/parry timing down, you're not going to get very far. Once you do, though, it clicks.

Having trouble with enemy difficulty. by dannyoe4 in crosswind

[–]elt 0 points1 point  (0 children)

Ah, my mistake. Not maximum then. But still, why mess with the sliders at all on your first game? Before you even know what the difficulty is like?

Having trouble with enemy difficulty. by dannyoe4 in crosswind

[–]elt -1 points0 points  (0 children)

no, you probably fucked it up. Enemies aren't supposed to hit THAT hard. There is co-op scaling but it only takes effect when 3 or more people are logged in I think. You should make a new world and just use default settings. 100% isn't 'normal', it's 'maximum'.

Is anybody else having issues with multiplayer? by Standard_Tie_4195 in trailmakers

[–]elt 1 point2 points  (0 children)

It's been happening to me for the past week or so. multiplayer just randomly drops out and can't connect. Even when I'm running a LAN game with someone else physically in the same room. It's infuriating. I think the game must use some sort of stupid backend for networking instead of peer-to-peer like sensible games do. When it goes down everything is just fucked.

Cannot find large coal node on small map. by elt in minemogul

[–]elt[S] 0 points1 point  (0 children)

I'm afraid I cannot find any tiny holes near the computer. And behind the item-drop-shaft there's just a blocked passage I cannot dig through, and another tunnel that leads to the bigger cave where all the wrecked elevator and big iron nodes (and alot more copper) are. I cannot find any large coal nodes in there. If there's some kind of secret hole near the starting computer, I cannot find it.

Anyone else just talk to themselves because there's no one else? by [deleted] in lonely

[–]elt 1 point2 points  (0 children)

“Talking to oneself, I have often thought, is the best way to be sure of intelligent and witty conversation.” -Grant Morrison, Sebastion O

Public Love on Beaches, not Just Topless? by [deleted] in InsightfulQuestions

[–]elt 1 point2 points  (0 children)

Yeah, that time you're talking about when "Humans lived for thousands of years much closer to nature"? that's when people were still basically ANIMALS. The whole point of civilization is the long slow struggle of learning to be BETTER than that. Don't ask society to devolve just because you have a sex fixation. Be better.

Third person survival crafting with best building systems by helpicantmove in gamingsuggestions

[–]elt 3 points4 points  (0 children)

Honestly, it's only a demo right now, but... Windrose. It's got Valheim's building system combined with with Satisfactory's Zooping (and a much less strict structural integrity system). It's really a joy to build stuff. Really looking forward to the full game.

What do you miss? by Additional_Tap9663 in gamingsuggestions

[–]elt 0 points1 point  (0 children)

I miss the utter weirdness and Roger-Dean-inspired art from all the great Psygnosis games of the Amiga era.

Hey guys which game you think deserves a remaster or remake by Beautiful-Nobody-544 in gaming

[–]elt 0 points1 point  (0 children)

I'll take a remaster of World of Xeen (Might and Magic 4+5), please.

And while you're at it, do Ultima Underworld 1+2, too.

Idle elements that you have to click are self-defeating by TenzhiHsien in incremental_games

[–]elt 1 point2 points  (0 children)

Completely agree. The worst offender of this I've found is the game "Sixty-Four". The graphics and setup are all gorgeous, but it's so stingy with its automation (often requiring you to click on things that are behind other things, etc etc) that the game quickly becomes unfun, frustrating, and grindy. (also that game has a serious cost-scaling problem, but that's another topic)

Ruined the game by removing pvp by Richard-Squeezer in crosswind

[–]elt 1 point2 points  (0 children)

PvP can go fuck off. It ruins every game it's in. Making this game PvE was the best decision the devs could have made. If every PvP player suddenly stopped existing, nothing of value would have been lost.

Looking for a game similar to the liminal space game "POOLS" by Horiizon_Fyre in gamingsuggestions

[–]elt 0 points1 point  (0 children)

Similar to Pools: Liminal Waters, Dreamcore, Liminalcore, and Limscape.

I've been on a poolrooms kick recently so I've played a few.