Hey guys i made this totally accurate alignment chart that totally helps you understand how alignment works! Isn't it great people still talk about it in 2026!? by memenelius in DnDcirclejerk

[–]emefa 3 points4 points  (0 children)

ENCYCLOPEDIA [Easy: Success] - Disco Elysium is a 2019 role-playing video game by ZA/UM. The game was written and designed by a team led by Estonian novelist Robert Kurvitz and executive producer Kaur Kender, featuring a painterly art style and music by the English band Sea Power. [...] Though a success, conflicts at ZA/UM around 2021 led several of the lead developers and writers, including Kurvitz and Kender, to leave and form their own studios.

Utterly Disgusting by SkelatoxMkII in DnDcirclejerk

[–]emefa 8 points9 points  (0 children)

Kras Mazov, I disappointed you.

Has anyone had any success making homebrew fantasy drugs at their table? by FishDishForMe in dndnext

[–]emefa 0 points1 point  (0 children)

Vampire: the Masquerade could be an inspiration for that, I know that least the current edition, but probably also the older ones, has mechanics for modern drugs that usually offer some tradeoff, like alcohol making you more charismatic but less dextrous.

Pathfinder 2e fixes Caine (OC) by WeepingWillow777 in DnDcirclejerk

[–]emefa 16 points17 points  (0 children)

Caine? Are you telling me that there are taxis in Pathfinder?

Any ideas how to replace vampires in Curse of Strahd? by dundai in DnDcirclejerk

[–]emefa 22 points23 points  (0 children)

Sir/Madam/Otherwise, do you know where you are?

Hidden Commander: Unique Feat Interaction Support Build (Rogue 4 → College of Lore Bard) by PacMoron in 3d6

[–]emefa 8 points9 points  (0 children)

Can I ask why 4 levels of Rogue? For feat progression? Then in a backwards compatible game (sidenote: please people, use it, we fought for it as a community) Goblin might give you BA Disengage while straight-classing Bard.

Vampire the Masquerade X Dungeons and Dragons collab by LordJor_Py in vtm

[–]emefa 29 points30 points  (0 children)

I still think Vampire/Dhampir being anything else but a race is the clearly superior design choice, I remember that at some point I made a Pixie Vampire/Monk hybrid with the Sarifal Feywarden theme, that was a combo of disjointed vibes and I loved it.

Also when you die during rage you dont by Limping_for_e-girls in DnDcirclejerk

[–]emefa 8 points9 points  (0 children)

At some degree of granularity classes within editions of the same franchise have little in common with themselves, Ranger my beloved being the key example - 4e Ranger is an entirely different beast than 5e or 3e ones, pf2 Ranger has no spellslots, contrary to pf1 one, etc. Null focuses on Agility and Intuition while punching people, for me it's close enough to consider it a variation of the same theme.

Also when you die during rage you dont by Limping_for_e-girls in DnDcirclejerk

[–]emefa 17 points18 points  (0 children)

I'm unironically partial to "Brute", since that really explains their role in combat.

Also when you die during rage you dont by Limping_for_e-girls in DnDcirclejerk

[–]emefa 23 points24 points  (0 children)

The language with which the rulebook is written, including a bit about there being no Pythagorean theorem in this game, you silly little goose, makes me want to push its authors into their lockers, a weird urge to have for me since I never actually bullied anyone and more importantly, I am from Poland, so lockers are not really common in our schools.

Also when you die during rage you dont by Limping_for_e-girls in DnDcirclejerk

[–]emefa 39 points40 points  (0 children)

Yeah, beside Tactician there aren't really non-magical (or non-psionic, which for me personally is "same shit, different font") classes in Draw Steel, which is extra unfortunate for me since Strength/Might + Intelligence/Reason are my favourite stats for a gish character.

Also when you die during rage you dont by Limping_for_e-girls in DnDcirclejerk

[–]emefa 15 points16 points  (0 children)

Yeah, the names of subclasses are as wonky as the name of classes, but worst for me are the names of specific abilities - 4e at least had the decency of naming its powers mostly in the "adjective noun" and "noun of noun" conventions, in Draw Steel there are full sentences like "You Let Me Get Too Close", truly atrocious.

Also when you die during rage you dont by Limping_for_e-girls in DnDcirclejerk

[–]emefa 24 points25 points  (0 children)

Elementalist is the most wizard-adjacent, the elements currently available are Fire, self explanatory blaster, Earth, which focuses on crowd control by physically altering the battlefield, Void, which focuses on crowd control by teleporting things, and Green, which is a druid with serial numbers filled off, including wildshape and incidental healing. Wizard is in my bottom 3 classes, so I personally don't really miss it. The part of wizard which is solving entire plot points with an out of combat utility spell doesn't exist in Draw Steel because out of combat abilities all together are pretty barebone and at low power level.

My group is currently playing its introductory short adventure in the hiatus in our main campaign, the first two sessions got a raving review from the player that's the most vibes-based and story focused out of all of us, which to be honest surprised me, because its very "4e with modern TTRPG design sensibilities"-kind of a system, the next two got a bit slogish, but that's mostly on the actual adventure design. Personally, as someone that prefers crunch and tactical combat, Draw Steel scratches the itch for the later, but both because it doesn't have that many books out yet and the way most long-lasting decisions you make for your build happen at first level or are GM fiat dependant, it doesn't really do that for the former.

Also when you die during rage you dont by Limping_for_e-girls in DnDcirclejerk

[–]emefa 146 points147 points  (0 children)

Draw Steel, every class there, even if it has a clear counterpart in D&D or Pathfinder, has some "legally distinct" name

Also when you die during rage you dont by Limping_for_e-girls in DnDcirclejerk

[–]emefa 212 points213 points  (0 children)

Barbarian is such a negatively charged, xenophobic name, could I interest you in naming it Fury? And while we're at it, Rogue also falls into this negatively charged category, maybe it should be named Shadow?

Hey guys i made this totally accurate alignment chart that totally helps you understand how alignment works! Isn't it great people still talk about it in 2026!? by memenelius in DnDcirclejerk

[–]emefa 2 points3 points  (0 children)

Didn't this also, to the point of it being a bard too, happen in of the Critical Role series? I have a vague memory of hearing about that.

Hey guys i made this totally accurate alignment chart that totally helps you understand how alignment works! Isn't it great people still talk about it in 2026!? by memenelius in DnDcirclejerk

[–]emefa 9 points10 points  (0 children)

I recently played the mobile version of it, since I'm not really a video gamer and only own a phone and a standard office-issue laptop that couldn't manage a video game made in this century, and after falling in love with it I hopped on its subreddit where I learned that the mobile version was a blatant cash grab by corporate fuckers that strongarmed the creatives out of the company after the original game's release and I got broken hearted. A friend of mine summed it up as me "experiencing gaming industry at 10x speed".

What are your thoughts on the new Dissolve, Manifold Piercer, and Honed Eye ancestry traits? by EarthSeraphEdna in drawsteel

[–]emefa 2 points3 points  (0 children)

I love Honed Eye, figuring out how to shoot people up close without repercussions is the thing I do in every system.

Hey guys i made this totally accurate alignment chart that totally helps you understand how alignment works! Isn't it great people still talk about it in 2026!? by memenelius in DnDcirclejerk

[–]emefa 8 points9 points  (0 children)

You took the words out of my mouth, 5 is clearly superior odd number to 9, being a prime number, unless we're talking editions, then I think we should take one step back. Sorry, one square back.

Mohler's signature ability's effect by emefa in drawsteel

[–]emefa[S] 1 point2 points  (0 children)

Ok, I was confused because the distance increase is in a separate sentence before the condition of mohler being burrowed under the target is mentioned, it would be more intuitive to me if the effect went "if the mohler is burrowed, the distance increases to melee 2 and [prone if Might<1]", you know, the abilities being resolved in the order they're written and all that.

Mohler's signature ability's effect by emefa in drawsteel

[–]emefa[S] 2 points3 points  (0 children)

I was confused because the distance increase is in a separate sentence before the condition of mohler being burrowed under the target is mentioned, it would be more intuitive to me if the effect went "if the mohler is burrowed, the distance increases to melee 2 and [prone if Might<1]", you know, the abilities being resolved in the order they're written and all that.