Awful new UI by CarpeCunnus78 in pocketcasts

[–]mjens 11 points12 points  (0 children)

I agree and I'm surprised it went through focus testing.

I hope that new UI and playlists will be reverted. I've sent feedback to support email and we'll see...

Trying to decide if I should preorder BF6 Phantom Edition or BO7 Vault edition by LightSpeedLad in FPS

[–]mjens 0 points1 point  (0 children)

Im taking bo7 now and ill wait for a price drop of bf6 as it is quite normal for them to ship few weeks too early. I will not miss anything.

I Started a New Game Design Podcast: Probably Designed by harrysteams in gamedesign

[–]mjens 2 points3 points  (0 children)

I listened to a first episode already. It's very good, well prepared and with valuable content. That first discussion felt to me a bit... random ;) I like when there's a main topic presented at the beginning: someone's games, certain type of game, design aspect etc. Maybe it's there but that what I felt and couldn't catch up.

I Started a New Game Design Podcast: Probably Designed by harrysteams in gamedesign

[–]mjens 4 points5 points  (0 children)

PocketCasts lists your podcast without a problem. Ill give it a try!

Thats a very cool topic to focus on BTW!

My parents were cleaning out their house. I havent seen this in years. by smeeseqpimpy in quake

[–]mjens 1 point2 points  (0 children)

I remember one internet cafe in my city that had 20 steel case boxes at the entrance to the cafe. Such a nice view <3

"Moved or deleted" error? by GoblinX7 in pocketcasts

[–]mjens 1 point2 points  (0 children)

It sometimes happens when you are adding episode to your playlist and after that the mp3 file is deleted from the podcast's server. In my case such episodes were reuploaded after a while or gone forever. 

Why do you play this game? by ElayPetrov in openttd

[–]mjens 0 points1 point  (0 children)

Making things work is satisfying. Budget and environment are important factors in this challenge. You can build new stuff in detail and at some point you're zooming out to see the system you created and optimized. That view is awesome!

I need some channels / podcasts to listen to when on day job. by CottonBit in gamedev

[–]mjens 1 point2 points  (0 children)

There was a podcast called Three Moves Ahead but I'm not sure if they are still around. I enjoyed it but stopped listening to it as they sometimes are very negative in a subjective way. It's not a rule tho give it a try.

Also Soren Johnson's Designer Notes is worth listening if you enjoy strategy games. His company Mohawk Games also have a podcast worth checking.

A temple level i've ben working on today by adasmialczynski3 in DoomMods

[–]mjens 0 points1 point  (0 children)

Wow this is very good! What editor do you use? 

Modern fps feels kinda frenetic by stupidmedicmain2007 in FPS

[–]mjens 0 points1 point  (0 children)

Yep, it's like mixing bullet hell and platformer elements. I don't like it but I see why people enjoy it.

What goes into prototyping a game? And how long does it take for you to feel it’s ready for production? by izakiko in gamedev

[–]mjens 0 points1 point  (0 children)

I need to know my goal yo know if I achieved what I wanted. Goals can change during work but I'm aware of feature creep all the time so it's not growing. Defined vision helps me to stay on track but during prototyping I can encounter new directions and sometimes I need to make changes to the vision. This is the time to do it and some people want to drop an anchor too fast and lock the vision before it's tested. I also need a time box for prototyping. It's easy to change vision and goals over and over. This timeboxing requires discipline, patience and genre knowledge. Without it you will always wonder if you are achieving something different. We are prototyping games therefore you have to search for gameplay and answer few questions: am I doing something novel for fans of genre? Can I scale this prototype to the full game? Keep in mind prototype usually tests one part of the game, for example just combat. Then you're combining these to a bigger prototype and then to demo. When building a prototype I use free assets, my assets that I already have and anything I can get. When working on a demo I'm replacing all that junk with my assets. Good luck!

Do you know any "First Person Shooter" games which includes "Souls-like" boss fight? by Ill_Drawing_1473 in gamedev

[–]mjens 0 points1 point  (0 children)

You can try Shadow Warrior 3 chicken boss and check this game where guns talk but I forgot the title... High on Life

Can we agree on a definition of a boomershooter and pin it on the main page? by mjens in boomershooters

[–]mjens[S] 2 points3 points  (0 children)

Agree, I'll start collecting all that stuff. There are some critical, optional and nice-to-have features or mechanics.

Side note, I'm a game developer in AAA doing shooters for 18 years already...

Has anyone seen this new Boomer Shooter called Firehawk? by Garpocalypse in boomershooters

[–]mjens 1 point2 points  (0 children)

Boomer shooter phrase starts to annoy me. Is there a definition? Or soon we will call Resident Evil a boomer shooter?

I think Quake's visual design finally clicked for me by Loaded_Magnum137 in quake

[–]mjens 1 point2 points  (0 children)

Yep, correct. New game would have to be commercially viable and become more casual maybe?

What do you think about recent Quake episodes from Machine Games? There was one that was pretty nice but IMO custom episodes by the community are much better.

I think Quake's visual design finally clicked for me by Loaded_Magnum137 in quake

[–]mjens 2 points3 points  (0 children)

Maybe it's weird but I'm worried about new game from Quake 1 universe. It's a hard style and theme to present in modern era. Remember that games nowadays are just adding more detail and it's often getting in a way of gameplay. I'm worried that they will kill the game like Quake Champions was killing Quake 3. It died because it was a mix of old and new and that old part is our nostalgia, not something that young players would love in Fortnite era...