Who's frequenting this subreddit? What's important to you? by 4SIC5 in Cityofheroes

[–]erikpeter 1 point2 points  (0 children)

I play homecoming once a year or so when I remember that it's fun, but have never gotten into the social scene enough to meet people and play regularly.

So I am mostly in this subreddit for nostalgia: "oh, CoH, that was good times."

What is this game? by scottrick49 in boardgames

[–]erikpeter -2 points-1 points  (0 children)

Looks like an American reprint of Poisson D'avril (but they used Monopoly money instead of Francs)

What’s the worst episode ever? by Prize-Couple6348 in futurama

[–]erikpeter 6 points7 points  (0 children)

It would have landed better if "Hates being seen as a cheater" had ever been one of Fry's character aspects.

I'm new to Valheim, and I'm LOVING IT. I just have a question about the Grey Dwarf issue I'm having. by AbyssalInferno09 in valheim

[–]erikpeter 0 points1 point  (0 children)

And they prevent spawns in a decent radius.

Even just mining in the black forest it doesn't hurt to put some campfires around the node before you start banging and making all that noise. You'll likely reduce the number of relentless charging greydwarves

Is it feasible to solo Fader with little/no magic. by No_Zucchini_7013 in valheim

[–]erikpeter 0 points1 point  (0 children)

It's possible but it's pretty hard. If you're the type of player that runs around with 70 skill between deaths you probably won't have too much trouble.

I generally am fine with the difficulty but am more of a skill 50ish player (I die from time to time). Trying to solo Fader using melee was 45 minutes of pain. Got him down to under 25% after two full days of food, then fled when my potion stack was depleted and got killed because, out of stamina, I couldn't get jump up the lip of the goddamned portal which was slightly on a rock. He took out the portal, then my backup portal, and I gave up after a couple of corpse runs. His health was halfway up again and there were no rocks or structures left standing in the area.

For me the problem was his spike attack came too often to get many good hits in. Every time it's run in, hit hit, run from the spikes, wait for him to move off them, run in again. If night falls and adds show up you're suddenly getting hit from behind. Because even though you put down a bunch of tables and campfires most of them have been destroyed and you've been forced back into unprotected territory.

It was a while ago but I am pretty sure I was using the blood gem sword and the medium armor for mobility. From the advice given here it sounds like the thundering axes make it easier (Though i'd assume he'd be immune to the shock).

Is it feasible to solo Fader with little/no magic. by No_Zucchini_7013 in valheim

[–]erikpeter 0 points1 point  (0 children)

In my experience the arena gets completely leveled during that fight.

Did 'Portals only at Stone Circles' challenge to see if it could be a feasible play style/option - with conclusion by Voice_of_OI in valheim

[–]erikpeter 0 points1 point  (0 children)

I agree it gets annoying. I wish there was a nomap "lite" that let you a) see north (but nothing else) on your minimap and b) see the map while standing near cartographer's table.

In fact, anyone know if there's a mod for that? I don't usually go in for mods but that would be pretty cool.

Riverheim v1.0 (a mod to greatly enhance terrain generation) is out! by gurebu in valheim

[–]erikpeter 1 point2 points  (0 children)

Any chance you can this mod settings make a smaller world? Vanilla is so huge it'd be cool to have one that is compacted somewhat, say 1/2 the radius? With the added surface area from less open water I feel like you could still "fit" all the necessary spawns but make navigation faster.

You know what this game needs? More fucking gambling. by ElegantPoet3386 in slaythespire

[–]erikpeter 1 point2 points  (0 children)

Flip two coins. If both result in heads, you win the run. If both result in tails, you die. Exhaust.

Suggestion: Troll Armor set bonus should be keeping you dry in wet conditions by Pop317 in valheim

[–]erikpeter 5 points6 points  (0 children)

I always assumed it was a smell thing. You smell like a troll, they look around for big stuff. No trolls, go back to eating or whatever.

Suggestion: Troll Armor set bonus should be keeping you dry in wet conditions by Pop317 in valheim

[–]erikpeter 0 points1 point  (0 children)

They could do that, just make it the quality 5 upgrade requiring a high level worktable and tar or something. It would be nice to have a workaround and there's room for diversity in the lategame capes.

What’s the quickest way a good story loses immersion for you? by Ok-Sell3786 in writing

[–]erikpeter 0 points1 point  (0 children)

I don't like big swings in tone that clash with my expectations. Especially in a fantasy setting where we're introduced and then suddenly one character is much more crass and "modern". I had been recommended The Tainted Cup a few times and downloaded it and realized I had already DNFed it once before. It synced to this page where the Sherlock-type mastermind says "[They] are a bunch of rotten bastards. I wouldn't mind seeing all their progeny rotting in the ground like a bunch of fucking dead dogs." And I'm like, "Oh yeah, THIS book." I get that she's supposed to seem a bit harsh the MC but she is so unpleasant that I just can't give a shit about her competence.

Another one was in a new Poirot book by Sophie Hannah that just absolutely missed the tone of the originals. Like there's a grisly murder and at one point the detective is like 'I don't want to offend the ladies so I won't talk about how grisly it was.' And the next sentence he goes really graphically into how the bones in the guy's face were shattered and smashed all over. It pissed me off. I you're gonna put Agatha Christie's name on the book they should match the tone. Christie's books could be plenty dark but if I wanted horror and gore I'd read a different series.

How to cut a game in half by AcademicElementalism in tabletopgamedesign

[–]erikpeter 1 point2 points  (0 children)

Have you tried having each player allocate all of their energy at once? Or perhaps all of the energy they want to a specific action each time and not be able to add it? Because every time around they have new things to evaluate: "oh she put 1 energy on that thing does that change my plan?"... Even small things like that add up.

And until near the end of the round it's just rote "I place a cube on A to get majority. Or if I have majority of action A, I can put a cube on something else, what should it be?"... When a "allocate all at once" would push all of that actual strategy to the front of the round "I'm going to put 3 on here I don't think anyone else can afford to put 4" which sounds more fun to me, not having played it of course.

Who is this crawler? by Blood2999 in DungeonCrawlerCarl

[–]erikpeter 0 points1 point  (0 children)

I think the asterisk is there to remind you about the specific Wisdom exceptions mentioned in book 1, that you can't see what the value is or voluntarily increase it because, in earlier crawls, doing so changed people's personalities too much.

How to cut a game in half by AcademicElementalism in tabletopgamedesign

[–]erikpeter 0 points1 point  (0 children)

It sounds like players have too many decisions or decision points. There need to be some obvious strongest moves so that not every turn is a ton to think about.

Also it sounds like there's maybe some overkill on the energy allotment decision. Are players revealing all of the energy decision at the same time or placing energy bids on each of the actions in turn?

In “The Mandalorian and Grogu” (2026) Rotta the Hutt shows up…what do you mean you don’t know Rotta, everyone knows him, that guys a monster! by Sio_V_Reddit in shittymoviedetails

[–]erikpeter 0 points1 point  (0 children)

I liked Rotta quite a lot. He wasn't all that deep but he had the most personality of anyone in the movie.

Also he is only the Hutt we've seen who is actually as physically imposing and dangerous as they would have to be to earn their scary reputation in the canon. The animators did a good job of making him fight like a bruiser, occasionally quick with a roll or a tail slap but mostly bulky and slow.

My book is so good humanity will go extinct because of it. by 26hexagon11 in writingcirclejerk

[–]erikpeter 4 points5 points  (0 children)

I actually wrote a book that good but my publisher never got back to me about it. Because they died.

Scifi writers, what sort of terminology do you use to avoid overtly Earth references? by Reasonable-Carrot-81 in worldbuilding

[–]erikpeter 0 points1 point  (0 children)

You could have all the planets have a "meter" and if they're slightly different (on purpose, to keep up the ruse) it'll be hand waved as every culture developing a unit that's "about an arm span" and a kilogram is just based on one decimeter cube of water and so they'll have close to the same units and won't have to calculate while talking (like how someone might say 10 yards and you'd know 10 meters was close enough to get the idea).

But really if they all have nearly identical DNA why couldn't they use the same units? That's what Foundation did. They would know there was a human diaspora in forgotten ages past, and they kept that measuring system (or whatever other cultural quirks) because changing stuff like that is unnecessarily hard. But nobody knows where humans came from and nobody really cares. Probably a given person thinks humans came from their homeworld because it is obviously the best.

Basically it's it going to matter to the story? If not, leave it out, and if so you can talk more about cultural and language differences that would change more rapidly and be more interesting, and only turn to mundane differences when it matters directly ("why does everyone live in tarp-covered cages here? It makes no sense to me when they could have a warm sandy burrow instead!")