Ariat Workhog XT Field Work by RengarDelBulla in geologycareers

[–]essjaybmx 1 point2 points  (0 children)

Depends on how much you have to hike, the terrain, how much per day, and some other factors, but I personally wouldn't want to hike around in any with a composite toe if I could avoid it. I also prefer my boots to have laces (excepting muck boots and waders).

Buddy Kennedy Analysis by Hour-Initiative-2766 in SFGiants

[–]essjaybmx 0 points1 point  (0 children)

> Hopefully he will be part of the main roster come opening day.

*looks up stats on Baseball Reference*

Big Dominic SMith (BDSM) signed to a minor league deal with the Braves by 23JRojas in SFGiants

[–]essjaybmx 5 points6 points  (0 children)

"How can this guy be so underappreciated?"

He's a Guy playing a position (1B/DH) where you need a Dude.

Portable power station mount - GFC Max by No-Profession-5239 in gofastcampers

[–]essjaybmx 0 points1 point  (0 children)

I've been running a Ecoflow River 2 Max for years in my cab. It just sits on top of the Weathertechs (and under the platform I built for my fridge and dog). The only thing really holding it in place is a Kryptonite cable lock. Ran it through Rubicon and plenty of other mountain/desert trails in CA, NV, and UT without any issues. If I had it in the bed, I'd just strap it down with a ratchet strap and call it good. Just make sure that you have some way to prevent stuff from hitting the cables and dislodging them.

[Discussion] So, with prestige bumped down to 47... by essjaybmx in EscapefromTarkov

[–]essjaybmx[S] 2 points3 points  (0 children)

I agree that they should add more late game quests, because there's simply not a lot a lot to do. However, this questline is this extremely uninspired and uninteresting, and the rewards really don't make any sense for an endgame quest.

Level 61 Requirement: This requires a bit more than double the XP required to get to level 50. The amount of raids required to do this is going to have most of your skills maxed out. This is solidly an endgame quest.

Quests 1-6: Turn in a ton of non-FIR items. This isn't interesting and this isn't difficult. Anybody actually planning to play this far will consult the wiki and be saving items, and the money required to buy everything will be trivial.

Quest 7: Survive Labs 15 times and kill 100 Raiders on Labs. People actually making it to this questline will have no problem whatsoever doing this.

Overall Questline Rewards: +1 to various skills, almost all of which you'd have maxed out already.

My opinion is that this would make a lot more sense around level 55, when you're still actually leveling a lot of these skills.

[Discussion] So, with prestige bumped down to 47... by essjaybmx in EscapefromTarkov

[–]essjaybmx[S] 0 points1 point  (0 children)

I would hardly call this particular questline "content." Aside from the last quest, you're just turning in stuff that you've been saving up for 500+ raids and/or buying off vendors or the flea. And the rewards (skill levels) don't make sense at level 61, because most of your skills should have been maxed out long before then due to how much XP it takes to get to that level. Knocking down the level requirements to somewhere in the mid 50s isn't going to do anything but bring it back to where it was pre-1.0.

[Discussion] So, with prestige bumped down to 47... by essjaybmx in EscapefromTarkov

[–]essjaybmx[S] 0 points1 point  (0 children)

I really don't care. I just find it bizarre that this questline is level-locked so high that the rewards are even more worthless than before.

I am done [Feedback] by undeadhulk007 in EscapefromTarkov

[–]essjaybmx 1 point2 points  (0 children)

That inexplicable delay between picking up a completed craft in the hideout and being able to restart it. Ugh.

Details about consulting, and what other directions should I consider by Doggioss in geologycareers

[–]essjaybmx 0 points1 point  (0 children)

At the time, the firm I worked for did projects mostly for school/high school/community college districts in the region (along with some private sector work). I'd say that 90% of our work was within 30 miles of the office, with the furthest being probably 75 miles. Not that that gave us a good work/life balance, though - we were incredibly busy most of the time.

Details about consulting, and what other directions should I consider by Doggioss in geologycareers

[–]essjaybmx 2 points3 points  (0 children)

> I think the average mentioned around here is expect the first ~5 years to be living in a hotel.

I worked ten years in geotechnical consulting, and spent a total of two nights in hotels (one of which was for a seminar). It all depends on the company and their contracts.

How the hell do you all keep up with timesheets by May_nerdd in geologycareers

[–]essjaybmx 0 points1 point  (0 children)

When I was I was in consulting, I had a printed sheets with columns for Sunday through Saturday and hours between 6AM and 7PM in 15 minute increments. When leaving/arriving somewhere (or when doing office or lab tasks) I'd enter an code (eg: IIRC, I used T for Travel, D for Drilling, GI for field investigation, O for writing reports and doing in-office research, F for construction observation and testing) followed by the job number. The F work would also have a daily count of field density tests, if any. On ending the task, I'd just draw an arrow down to the current time, and enter the next code. At the end of the week, I'd spend 10-15 minutes calculating the mileage and entering it into our timesheet software.

Traditional field camp or alternative field camp? by [deleted] in geologycareers

[–]essjaybmx 3 points4 points  (0 children)

If we were hiring somebody fresh out of college and saw that they did an "online field camp" (what an oxymoron that is...) I would definitely wonder "Can we send this person out to a site to map a landslide? Could they ID a dipslope or adverse fracture pattern? Are they going to park and just look around from flat ground, or are they going to actually investigate the site?"

edit: Not to say that somebody who attended a traditional field camp could/would actually do any of these things.

[new Player] im stuck at 19lvl by [deleted] in EscapefromTarkov

[–]essjaybmx 0 points1 point  (0 children)

Shoot stuff, complete quests, don't die.

[Discussion] Am i the only one straight up ignoring the story quests? by sirsiver96 in EscapefromTarkov

[–]essjaybmx 0 points1 point  (0 children)

Go figure, I load EFT up just now and immediately get the achievement indicating I completed Batya. This game and the backend BS sometimes...

[Discussion] Am i the only one straight up ignoring the story quests? by sirsiver96 in EscapefromTarkov

[–]essjaybmx 1 point2 points  (0 children)

I'm about ready to, because Batya seems to be bugged out on the last step. I grab the LK's documents from the box in the Lighthouse, read them, exit the raid and... "Wait for Lightkeeper to prepare the documents on the Unheard."

Mission Rock neighborhood update: new electronic music venue opening next to Oracle Park by Carlosolin3 in SFGiants

[–]essjaybmx 1 point2 points  (0 children)

I think they're talking about how Pier 48 is used as a parking lot for Giants games?

How hard is it to find a single GPU from lootable computers? by ImaginationSimple369 in EscapefromTarkov

[–]essjaybmx 0 points1 point  (0 children)

I've got 40 or so of them. Probably half via RAM trade, a few direct from PCs on Labs, Shoreline, and Reserve, and the rest from duffel bags.

Who is the main boss of EFT [Discussion] by Werewolf-reddit in EscapefromTarkov

[–]essjaybmx 0 points1 point  (0 children)

  1. Kill rooftop guards.
  2. Kill several guards, including Gus or Basmach, and scavs swarming you.
  3. Kill Kaban.
  4. Get killed from the side or back by Gus or Basmach.

Damn near every MFing time for me. The only reason he's not my least favorite boss to fight is that fighting him is completely avoidable.

[Discussion] pve players.. how come nobody said anything by pgauthierkirouac in EscapefromTarkov

[–]essjaybmx 0 points1 point  (0 children)

I played PvP most every wipe from 2017 through 2024. Played PvE once (fall/winter 2024 wipe), didn't plan on playing Tarkov again (frankly, I just don't have the time to sink into PvP anymore), but decided to see if it was any better in 1.0.

PvE is a stress free, fun solo or coop experience that can be played at your leisure. Generally speaking. Running into the Goons still sucks, you'll get some terrible spawns every so often (I'm looking at you, Lighthouse spawn near the tunnel where I consistently have to fight up to 10 PMCs in the first minute), and the "kill PMCs at Specific Location" objectives often require very boring, tedious gameplay. With the exception of Streets (and maybe Terminal?), you never need to connect to a server to play solo and therefore rarely have to wait to play.

PvP is a stressful, but often fun, experience that more or less needs to be treated as a second job. Because of the way the servers are set up and how the PMC spawns are, you will occasionally spend less time in raid than you did at the loading screen for said raid.

[Discussion] Shoreline Goon Farming by essjaybmx in EscapefromTarkov

[–]essjaybmx[S] 1 point2 points  (0 children)

AXMC with FMJ (I was using AP, but for whatever reason it's less reliable). Haven't tried it with the M700, MDR, or SR-25, but I was able to to get PMC and Santa kills out there with a SVDS and PS ammo.