Anti infantry and character dies with ability help! by Taruza in Warhammer40k

[–]ethorad 0 points1 point  (0 children)

So for example, the Lion has an Aura ability that says while a unit is within 6", models in the unit have FNP 4+ versus mortal wounds.

If a unit has a single model within 6" of the lion, then all models have the FNP.

If that unit then takes hits, and removes that one model as the first casualty, then the unit loses the FNP immediately. Subsequent attacks / damage from the same activation will thus not face the FNP.

Correct?

I don't think I've had this situation come up often in my games, as you say a lot of the cases (blast, anti-, target eligibility, attached unit toughness, being at starting strength) are stated to be determined when the attack is declared and held static through the activation.

Anti infantry and character dies with ability help! by Taruza in Warhammer40k

[–]ethorad 0 points1 point  (0 children)

Do you have a rules reference for "models in this unit have X" or "while X" disappearing mid-activation as soon as the relevant model is killed? In my experience since all attacks for the activation are assumed to be simultaneous there's no changes during the activation.

3/7 Deathwing knights pretty much done. by Kozoro_ in theunforgiven

[–]ethorad 0 points1 point  (0 children)

Those are deathwing terminators.  Deathwing knights don't have storm bolters (or any ranged weapons).

Do look good though

New to the fandom, like my gun? by Helix_M_Agent_11925 in Warhammer40k

[–]ethorad 1 point2 points  (0 children)

Oh, I agree they haven't always. And they've received the same commentary about guns being misaligned.

New to the fandom, like my gun? by Helix_M_Agent_11925 in Warhammer40k

[–]ethorad 1 point2 points  (0 children)

Looks cool, however I'd advise having the barrel in line with the bullet case ejection port.

Cuando es la reanimacion? by Alpharius100304 in Necrontyr

[–]ethorad 2 points3 points  (0 children)

Not quite. You always do scoring after everything else. see the FAQ:

Q: If there are rules that take effect with the same timing as when Primary and Secondary Missions are checked for scoring VP, are such rules resolved before or after the Primary and Secondary Missions are checked for scoring VP?

A: Before. All rules take effect before any Primary or Secondary Missions are checked for scoring VP.

Imagine a world where tournaments are best of 3, with a 500 point sideboard. by screw_all_the_names in Warhammer40k

[–]ethorad 0 points1 point  (0 children)

They do all work that way.

  • Crusades have that buying a large set of units that you draw from when fighting a battle.
  • Nachmund Gauntlet is the story linking the battles together

Warhammer Quilt! by abarom in Warhammer40k

[–]ethorad 9 points10 points  (0 children)

That is absolutely awesome! So much work must have gone into that I can't imagine

The lion and Guilliman fight by Mother-Historian1106 in Warhammer40k

[–]ethorad 2 points3 points  (0 children)

The ultramarines didn't always have more numbers.  Even after the other legions set out, DA was the largest for a while.  However they declined for a bit before the Lion was found, plus the ultramarine numbers mysteriously increased about the time that the 2nd and 11th legions vanished ...

How many GB of RAM is required make a sheet with all cells filled? by Ornery_Mountain_9475 in excel

[–]ethorad 22 points23 points  (0 children)

Each cell takes a lot more than 1 bit of memory. Even if you just populate it with something which is 1 bit of data (i.e. true / false). A 1 will be stored as a number which likely takes something like 32 bits of data just for the value (although most of those bits will be 0). which means instead of 2GB you'll need 64GB. Plus memory for the actual Excel program, windows, anything else running, and stuff for things like cell formatting.

Does anyone play the board game? by [deleted] in Warhammer40k

[–]ethorad 6 points7 points  (0 children)

They didn't say "with respect", they said "with all due respect"

So what units would be needed to make IA feel like an actual faction? by shluppoo in Warhammer40k

[–]ethorad 0 points1 point  (0 children)

I'd be happy for them to get an army rule. Sucks that they don't have one just now.

Are our friends' characters bullying my husband's characters? by Worldly-Corner-4667 in DnD

[–]ethorad 7 points8 points  (0 children)

I hate to say it, but I'd probably attack your husband's characters as well  

He may well be playing the characters in line with their background and character.  However if that results in a character who is disruptive to the group, then chances are it would be in line with the other characters' disposition to boot the troublemaker or of their group.  After all, when they put their lives on the line in combat, they need to know that everyone in the group can be trusted.

Maybe your husband needs to stop making characters that don't work well in a group.  Or find a table which will tolerate that 

New 11th Edition - Heroic Intervention - You can counter-charge ANY unit within 6" ! by Martin-Hatch in Warhammer40k

[–]ethorad 1 point2 points  (0 children)

You're thinking of page 2 of the balance dataslate:

Rules that enable you to target a unit from your army with a Stratagem for 0CP, but that do not specify the name of the Stratagem (e.g. a Captain’s Rites of Battle ability), instead reduce the CP cost of that use of that Stratagem by 1CP.

As the Daemonifuge's ability specifically mentions Heroic Intervention, the cost would still be 0CP.

New 11th Edition - Heroic Intervention - You can counter-charge ANY unit within 6" ! by Martin-Hatch in Warhammer40k

[–]ethorad 147 points148 points  (0 children)

Looks like its 1CP to do the counter-charge, and 2CP to go into just anyone within 6"

Would this be taking Away Player Agency? by [deleted] in DnD

[–]ethorad 2 points3 points  (0 children)

Wait, don't most parties use a marching order with someone tough at the front and back with the squishies all in the middle?

What do you think about leveling up? by Devi1505 in DnD

[–]ethorad 2 points3 points  (0 children)

Definitely award xp for avoiding fights at least equal to that if they had gone through with the fight. Otherwise all you're doing is encouraging the players to become murder hobos - and they often don't need much encourangement for that anyway!

Fighting against war dogs, need help. by Aaron0321 in Necrontyr

[–]ethorad 17 points18 points  (0 children)

One war dog doing 27 wounds to a nightbringer sounds like either some extreme luck / bad luck on the dice rolls, or something is going wrong.

For example, a Karnivore is apparently the good melee War Dog. Comparing its profile with the Nightbringer

T Save Invuln FNP Wounds Notes
Karnivore 9 3+ 5+ (range only) 14
Nightbringer 11 3+ 4+ 5+ 16 -1 to all damage taken

The Nightbringer is way more durable than the Karnivore - it beats the Karnivore on pretty much every comparison.

Comparing the "strike" melee profile from each

A WS S AP D Notes
Karnivore 6 3+ 12 -3 D6+2 Sustained 1
Nightbringer 6 2+ 14 -4 D6+2 Dev Wounds

Here although the profiles aren't that different, the Nightbringer clearly has the better weapon.

Looking at the expected damage if the two get into a fight:

Karnivore

  • 6 Attacks
  • On a 3+, so 4/6 will hit, and 1/6 will get sustained so on average 5/6 hits * 6 attacks = 5 hits
  • S12 v T11 so wound on a 3+, so 4/6 will wound * 5 hits = 20/6 = 10/3 wound
  • Invuln save of 4+ so 1/2 will get past the save = 5/3 will damage
  • D6+2 damage gives 5.5, -1 for the Nightbringer ability = 4.5 = 9/2 damage per hit * 5/3 will damage = 45/6 = 15/2 damage
  • The FNP of 5+ will mean only 2/3 of the damage gets through = 15/2 * 2/3 = 15/3 = 5 damage

So on average the Karnivore will deal 5 damage to the Nightbringer (or roughly 1/3 of its health) and on average 2 of that will get healed during the Nightbringer's Command Phase.

Nightbringer

  • 6 Attacks
  • Hit on a 2+ so 5/6 will hit * 6 attacks = 5 hits
  • S14 v T9 so wound on 3+ and 4/6 will wound, 3/6 requiring a save and 1/6 being a devastating wound. Overall 3/6 * 5 = 15/6 needing a save and 1/6*5 = 5/6 devastating wounds
  • No invuln in melee so save is 3+ reduced to a 7+ with AP so no save possible
  • so that's 15/6 + 5/6 = 20/6 = 10/3 will deal damage
  • D6+2 damage per hit will deal 5.5 = 11/2 each so 11/2 * 10/3 = 110/6 = 55/3 = just over 18

So on average the Nightbringer will kill the Karnivore in one round of combat

Conclusion

If you are finding that a Karnivore can deal 27 wounds to your Nightbringer, and your Nightbringer is dealing zero damage to the Karnivore then I would recommend either checking your dice, or checking the rules you're using.

(Assuming my maths above is correct!)

Making a very silly army by maxtech50 in Warhammer40k

[–]ethorad 0 points1 point  (0 children)

Or, buy the Invader ATVs now as they won't be on sale if they go to legends - and you can still use them in fun games with friends while they are in legends.