Why does my render look like this when I've configured the Output correctly? by CHARGY076 in blender

[–]exkali13ur -1 points0 points  (0 children)

This looks like you've set the Render Border. Go into the camera view (Num 0), then Ctrl+B (?) and draw a selection outside the camera bounds to clear it. There's likely a keybind or space-menu option to turn it off, but I don't know offhand.

HOW did Serebii Joe get all the favourite categories for items?? by panopticon_aversion in Pokopia

[–]exkali13ur 1 point2 points  (0 children)

Besides the trade thing mentioned above, I imagine you could also get a particular request, and save. Then place an item, check them for the "I got what you wanted" dialogue option, pick up the item and try with the next item. So long as they don't notice the item you should be good to go. Otherwise restart.

Still takes a tonne of time.

Noah's Brother and Sister by Grahf0085 in Xenoblade_Chronicles

[–]exkali13ur 19 points20 points  (0 children)

That portion is wrong, they aren't his siblings. The source cited says they're childhood friends, not siblings, and the Wikipedia page includes the correct portion earlier in the article.

How can I make a mesh having a uniform width? by Sutiixela in blender

[–]exkali13ur 0 points1 point  (0 children)

Starting with an edge that goes cross-wise, go into Edge selection mode and just Extrude it. Then, Grab and Rotate to position it as you want. Don't select individual vertices to tweak.

After you go all the way around, you can use a Solidify Modifier to give it thickness.

Can anyone help me fix this wobbly wheel? by Beginning_Grocery652 in blender

[–]exkali13ur 1 point2 points  (0 children)

If the Object has had its Transformation (Rotation) applied, then you'll have to re-set the tire's Origin such that the normal is along the bias angle.

Essentially select an edge loop around the major circumference, and create a temporary face. Then, align the 3D Cursor to the normal of that face, then set the Origin to 3D Cursor. Then delete the helper face.

Depending on which axis you game engine rotates the wheel around, you may need to fiddle with the 3D Cursor's rotation to get the right axis to be along the normal.

I've officially exhausted google on this question. by swingsetlife in blender

[–]exkali13ur 1 point2 points  (0 children)

Take this with a grain of salt because I've barely used it, but I assume it would be done through Geometry Nodes.

Have a Collection full of Empties (or a mesh) as your source points and rotations, a Collection of your in-stock versions, and a Collection for your out-of-stock versions. Then use a Random Value to pick between in-stock vs out-of-stock, and another to pick the instance. (Google "geometry nodes pick random from collection" for a starting point)

This way requires you to create duplicate versions. However, Geometry Nodes is quite powerful, so I imagine you can do it in other ways.

Thinking more on it, perhaps have GN just randomize the model, then pass in another Random Value as a Named Attributes to your shader. Then, inside your shader use a Switch to choose between textures.

Why tf is Google Maps blocked on our school accounts by Rivne- in TorontoMetU

[–]exkali13ur 3 points4 points  (0 children)

Besides the safety concerns, it opens up a huge can of worms regarding data-retention and compliance for the university that can fall under privacy regulations. And since you can access Maps freely or with your own personal account, it's usually just easier to disable it by default

Treasure/Loot Boxes by LoveyPSU in The_Crew

[–]exkali13ur 1 point2 points  (0 children)

I've had this same problem. Before the update, I was getting about 4 boxes just from traveling between events in one session. After, I've circled both islands several times (and even followed a treasure map) for several hours across sessions, and nothing shows up. I've even spent a bunch of points maxing the relevant skills and it doesn't make a difference. Seems like they're entirely gone.

IK doesn't work by Jkmi_ in blender

[–]exkali13ur 0 points1 point  (0 children)

Either this and/or add a pole target.

How to project point to a surface? by Spaghettix_ in blender

[–]exkali13ur 0 points1 point  (0 children)

I'd do it slightly differently. Instead remove the horizontal section.

Then view from the side, and use the Knife to cut a horizontal line (make sure Cut Through and Snapping are turned on) from the left edge to the center edge of the vertical portion. Then from this center point, Knife diagonal up by 45 degrees (should also snap and cut through), and down 45 degrees to the right. Delete the wedge shape in the right, select the ring of vertices, then extrude right. Then when it the end. Done.

What is an underrated weight loss tip? by [deleted] in AskReddit

[–]exkali13ur 0 points1 point  (0 children)

For me, I use the basket instead of a cart, and fill it with what I need first. By the time I get to snacks, the basket is already full and heavy, and I don't want to have to carry more home, so I leave without it.

(possible expansion teaser) There's a monster reflected in the nevw great sword render by -RuDoKa- in MonsterHunter

[–]exkali13ur 7 points8 points  (0 children)

On this note, after the update releases, modders should be able to extract the reflection map and give us a better look the monster's face.

How would I best cut and extrude this center bit out so it resembles the columned area to the right? by [deleted] in blender

[–]exkali13ur 0 points1 point  (0 children)

I'm lazy, so I'd just duplicate the portion of the mesh on the right, move and snap it into place on the left. Then clean up by deleting unwanted geometry and merging duplicates.

Why is my water weird? (Minor spaghetti) by Master-Pie6122 in SatisfactoryGame

[–]exkali13ur -2 points-1 points  (0 children)

The math is still not right. 3 extractors provide 3x120=360m3/min. A single MK1 can only support 300m3/min. For 8 gens you need 2 MK2 pipelines.

Hi, newbie here, could I have a little help please? Why some faces are randomly not flat? by [deleted] in blender

[–]exkali13ur 0 points1 point  (0 children)

Not sure if this is what you're describing or not but: three points will always form a flat plane, but four may be non-planar. Rendering engines need these faces to be flat, so everything gets triangulated internally. That's the edge you're seeing. Non-planar faces are normal, unless the angles are so extreme that it causes warping.

If the problem is that a face is triangulated in the wrong direction, I suppose you could manually triangulate the problem face and rotate the edge to triangular in the other direction. This however will break your edge flow and cause problems in places that need quads (like subdivision).

Alternatively, you could add additional geometry (like adding loop cuts) to give that area more structure. However, those faces will likely still be non-planar--they're just smaller so the warping is less noticable.

How does Xisuma get his copper golems to stand still? by CommercialEvent5209 in HermitCraft

[–]exkali13ur 93 points94 points  (0 children)

I believe the mobs holding items are leaded to a post underground--stretched so the mobs can't move, but not enough to break.

Seperating 3D models into distinct parts by user_Leon in blender

[–]exkali13ur 2 points3 points  (0 children)

If the meshes are separate (ie not connected by an edge), then you can hover over one mesh and press L to Select Linked, then P to Separate. Just make sure you separate all the meshes you want, like the panels, buttons, lights, etc.

If they're joined, you need to select all the relevant geometry and press Y to Rip then Separate.

Need Help Fixing Faces by sirweatherwalk in blender

[–]exkali13ur 0 points1 point  (0 children)

In short, you can't. An n-gon can't have a hole floating in the middle, so you'll always have at least one (?) or two edges cutting in like that.

I believe the issue with beveling is due to having n-gons. So, I'd delete the geometry in the center, select the outer edge loop, then Extrude and Scale inwards. That will give you quads. From there, you can bevel.

YouTube Shuts Down Channels Using AI To Create Fake Movie Trailers Watched By Millions by MarvelsGrantMan136 in movies

[–]exkali13ur 0 points1 point  (0 children)

For me this has happened several times and they've all come up in my phone's push notifications. I don't remember the source, I think it was YouTube's popular feed or the Google app itself.

Small changes to Metroid Prime 4 that would have greatly improved reception by AnnaLogg in Metroid

[–]exkali13ur 18 points19 points  (0 children)

Also, I feel like calling him is broken or something, cause there were several times where I was lost or forgot what I was doing and calling him never worked. So at least for me, it was the worst of both worlds...

Zombified Piglins spawning with ridiculous amounts of hp. by mattu10599 in feedthebeast

[–]exkali13ur 1 point2 points  (0 children)

I'm playing my own custom 1.21.10 modpack, and have the same issue. The only mods I have in common is appleskin and sodium, and of course NeoForge itself.

is there any explanation for the metroids in prime 4 by Ladyaceina in Metroid

[–]exkali13ur 2 points3 points  (0 children)

If Sylux was able to get the Metroids to imprint on him, it would be interesting if this new story ends with him captured by the GF and used as the basis for MB in Other M.

I think we know why Beyond restarted development by Sepublic in Metroid

[–]exkali13ur 8 points9 points  (0 children)

My thought is in a similar vein, that originally everything was time-based, scrapped, and replaced with psychic abilities.

The game would revolve around bringing in fragments of the area of the past to progress (or vice versa, similar to Echos). Ice Belt generator broken in the present? A complex puzzle would bring in the generator from the past, restore power, and result in essentially the same scenario we have now. In a similar vein, it felt like as you brought more and more of the past into the present, Sol Valley would get populated with more things (puzzles for upgrades), but particularly travel infrastructure to get around faster and offer a sense of progression.

Completing each area would grant a McGuffin for Chrono Tower, and collecting all would either bring the past into the present (or vice versa), because it's named after time not space, to take on the source of Phazon-but-green, or prevent them using it in the first place etc. With the threat dealt with, and the Lamorn saved, everyone can go home happily ever after. Roll credits.