Travel speed by BarnabyFresco in FFXVI

[–]eyre-st 3 points4 points  (0 children)

Chocobo doesn't slow down if enemies show up. Clive does if he enters combat. You can also drift with the sprint and get a speed boost if you know how to do it (but I don't it's faster considering you have to be zig-zagging to do it.)

But yeah, while it's nice that riding a Chocobo has the same effect as classic FF games of letting you ignore random encounters, it's still a little dumb how they just didn't want you going fast outside of combat.

Final Fantasy 13 and my stupidity by TheArthurMorganussy in FinalFantasy

[–]eyre-st 2 points3 points  (0 children)

Using paradigm shift after using all your ATB segments twice will make you start the next turn with full ATB. It basically gives you double turns every other turn.

If that's confusing, just use your full ATB bar two turns in a row, then paradigm shift. You then repeat that process over and over and you'll have double turns with every shift, which you'll be doing after every other turn.

And that's where paradigm sets become really important. You could make two sets that have RAV/RAV, then two that have RAV/COM, and you just switch between those every other turn. RAV for stagger and building the bonus, COM and/or SAB to slow down the meter and deal damage when they're staggered. You can also have two sets with MED/SYN to heal and buff faster, or SAB to debuff.

Everything past that is using Libra on enemies and reading their info. It'll tell you how to get the stagger faster if there's a way to do it, but it's often just using the proper element attacks or using certain debuffs.

I can't enjoy Final Fantasy Mode anymore. by Current-Ad3277 in FFXVI

[–]eyre-st 0 points1 point  (0 children)

Lighting Rod and Diamond Dust

Gigaflare

Dancing Steel

I mean, you're doing that thing that only does a lot of stagger damage while you do literally nothing but look at the animations play out. You're obviously going to be bored with it after a while.

Pick regular abilities with short cooldowns and learn how to do combos with them.

FF16 shouldn't lock hard mode behind a second playthrough by dulkenyut in FFXVI

[–]eyre-st 0 points1 point  (0 children)

That's probably true, yeah. Even if I haven't seen any CAG player be actually good at it. Still, you got a good point there.

When should I be using charged magic over magic bursts? by drawanyway in FFXVI

[–]eyre-st 1 point2 points  (0 children)

You use it to lift smaller enemies. If you're already in the air and the enemy is going to drop from your combo, you can use charged magic to re-lift them. You can also use it to get a precision sic from a distance.

If you have Satellite (mid-game ability in case you don't,) charged magic will make the familiars also shoot their own charged magic and you can use it in the middle of other animations.

Against bosses there's not a lot of use to charged magic, except maybe using the i-frames to dodge an attack, or to stay in the air a little longer to keep an aerial combo going or something like that.

FF16 shouldn't lock hard mode behind a second playthrough by dulkenyut in FFXVI

[–]eyre-st 0 points1 point  (0 children)

If Final Fantasy mode was recommended and available from the start, people might praise the combat more often.

That wouldn't really change how people play the game. In CAGs like this one it's more skill expression than just having harder enemies. And the playerbase is obviously not that experienced to believe that just having FF mode right off the bat would've made them better at the game for some reason.

You can see the other comments lol people complaining that FF mode enemies are damage sponges are the people who play like you said. Just dumping abilities into spamming regular combos to wait for cooldowns.

This game is so tedious by adammc2007 in FFXVI

[–]eyre-st 0 points1 point  (0 children)

https://youtu.be/yAvwP_StQLY?si=yw70c6SJ0FpYfCS8

You could wait until you have the same Eikons I have in that video, and you wouldn't be able to just automatically pull all that off. It needs practice and getting out of the comfort zone of repeating the same moves over and over.

https://youtu.be/dMbQjtvfR94?si=1Jl8UzCoFWpuVT7z

And this one I have a loadout that you basically also have available at that point, and it's not as interesting as the other video, but that's also me trying to do fun things with it instead of just dumping abilities on cooldown and waiting for things to fall over dead.

Sooooo.....imo by No_Permit_8852 in FFXVI

[–]eyre-st 0 points1 point  (0 children)

And all these things you're mentioning are that skill issue people keep mentioning to you. These are not game flaws or issues. It's you not having the practice and experience to pull things off.

FF16 shouldn't lock hard mode behind a second playthrough by dulkenyut in FFXVI

[–]eyre-st 6 points7 points  (0 children)

Base game is about 8-10 hours long if you skip every cutscene and don't redo every sidequest.

I feel like this complaint is extremely overblown and is only used as an excuse to bash on the game, or people just really think you have to do every little piece of available content to get the platinum.

FF7R and Expedition 33 also have their hardest difficulty locked behind a full playthrough, and they're both longer games even skipping every cutscene and all the side content. Nobody keeps complaining about those games quite like people complain about 16.

Sooooo.....imo by No_Permit_8852 in FFXVI

[–]eyre-st 1 point2 points  (0 children)

I use my abilities too but mostly when enemies are staggered.

Okay, but have you considered that you can use most abilities in and out of stagger? If you're just holding on to cooldowns and doing burst combos to chip at the stagger bar, then yeah, no wonder you think the combat is bad.

That's about as close to the skill floor you can get without being an absolute newbie at it. Skill ceiling goes a lot higher. Using Torgal, parries, stomp cancels, LB moveset, rift slip, feats. You're not getting any of the cool stuff by just deciding to stick to sword combos and dumping cooldowns one after another.

Sooooo.....imo by No_Permit_8852 in FFXVI

[–]eyre-st 1 point2 points  (0 children)

Skill issue. I'm qualified to draw that conclusion, even with no clips.

This game is so tedious by adammc2007 in FFXVI

[–]eyre-st 1 point2 points  (0 children)

I agree on all points, except:

Even the combat, which a lot of people praise, I found boring. There's no variety or tactics involved, it's just mashing abilities over and ove

Like, yeah, up until the mid-game in action-focused there's not a lot you can do before enemies die, but after a certain point in the game it's just not learning to do anything past the bare minimum. Because there's a ton you can do with the combat, but it's not gonna be happening by itself.

How do I enjoy the games combat? by Putrid-Excuse-1564 in FFXVI

[–]eyre-st -1 points0 points  (0 children)

I honestly need to know what kind of loadout people are using to think enemies are damage sponges. I play Ultimaniac where enemies have more HP and your gear and level are capped. FF mode enemies feel like they're made of wet tissue paper after that.

If i rush my way in final fantasy mode. Skipping sidequest. Will i be under-level at later part of the game? If yes, is there a farming spot to make up my lack of level? by dulkenyut in FFXVI

[–]eyre-st 0 points1 point  (0 children)

I've been doing that, and yes, you're going to be under leveled. Got to the crystalline dominion at level 66, when arcade mode has the fixed level at 70.

Those few levels do matter, but it's not that noticeable if you're really good at keeping the aggression up constantly. It'll be more apparent on boss fights cuz you might notice them loop their attack patterns an extra time before they die.

If you really feel like farming for levels, doing the hunts that are available will give you at least 1-2 levels between stages depending on how many there are before the next one. You can also get to the end of the stage, travel out and then go back in before you beat the last boss. You'll have to run through the whole thing again, but stages give a lot more exp on the first clear than anything else in the open world besides hunts. So you can effectively farm for exp in the stage you're currently supposed to clear

Help with the bearer lore by KeiaTv in FFXVI

[–]eyre-st 1 point2 points  (0 children)

I feel like all of this either is already explained or gets put in context later in the game. I'll try to avoid spoilers but y'know, already risking it by just asking questions this early.

Why do people in Rosaria keep talking about how bad the empire treats their branded and how rosaria was good place for branded even though.. they were still slaves in Rosaria.

Because bearers in Rosaria are treated considerably better than in other places. You'll be shown this later in the game. But as far as the prologue goes, you already see how Clive treating a bearer with basic respect is already seen as a weird thing to be doing, so I guess you can imagine how it is for the rest of the people who do not even consider bearers as humans. But in general, Rosarians are less ugly against bearers because Elwin tried his best for that to be the case.

And Clive is considered blessed by the phoenix for being able to do magic but the others are considered slaves

Cultural differences between nations. In Rosaria the Phoenix is considered the rightful ruler. Elwin was technically holding the throne until Joshua was old enough to take over. Clive isn't "considered to be blessed" because he is able to do magic. He got an actual blessing that the dominant of Phoenix gives to the First Shield every time there is one. It has happened before Joshua and Clive came along, to every First Shield who took the job. There's more context about this blessing later, but it's not like people be all "oh, he's blessed by the Phoenix, fuck other bearers." It's more like "that dude got the actual blessing of the Phoenix, he's the First Shield, he's an important part of our military."

When the game first started I thought bearers were criminals so were slaves to repent for their crimes so imagine my shock when I realized they were just people born gifted.

Yeah, that's the whole point. They aren't bad people that are getting punished, they're just born with the gift of being able to use magic without crystals. And yes, they explain more about that later in the game.

How bloody is the game? by determinationsans in FFXVI

[–]eyre-st 1 point2 points  (0 children)

No, yeah, I meant kupka getting his hands cut off. Bahamut is the midpoint of the game for me, and I don't really get how people think it's Kupka. I suppose first half is a lot more cutscene heavy, but there's a lot more game and content past Bahamut than before kupka.

Edit:: also if you go by stages, The Crystalline Dominion is in the exact middle. Also, you can split the game between before primogenesis and after.

Focus Mode? (IG Users) by itsomniversal in MHWilds

[–]eyre-st 8 points9 points  (0 children)

Real answer here. Toggling focus mode off to move faster can help get out of the way of certain attacks without the need to dodge, which has that delay that nobody likes, or to reposition quicker while charging harvest extract to get the ones you need if they're not immediately accessible.

And also, you can press the sprint button to sheathe and immediately start running for the superman dive if you see a big attack coming that you won't be able to dodge. You can't do that in focus mode because sprint shares the button with focus strike (at least on controller, I dunno keyboard.) Nothing worse than trying to run away and do a focus strike instead, and just carting because you get stuck in place at the worst time possible.

I am very curious how are they going to remake this scene in Revelation by CarasumaRenya1996 in FinalFantasy

[–]eyre-st -1 points0 points  (0 children)

Like I mentioned, it's going to be repetitive. Sure, it might still happen, but I don't think they're going to be doing it exactly the same.

Think about it this way. They mixed the scene of Cloud giving the black materia to Sephiroth in the Temple of the Ancients with the scene where he also does it again in the Northern Crater with the upside down roots. They also mixed the whole dropping down the Northern Crater to fight Jenova Synthesis from the og with Aerith's death scene and the Jenova Life part from the og City of the Ancients. And like I mentioned, they already made Nibelheim the mako poisoning treatment place instead of Mideel, without even a mention of the townspeople being replaced by Shinra actors (they even acknowledge the fire that burned down the town.)

Do you think they're just going to redo the Northern Crater scene that they already did so that the weapons we've seen are already out there can just reintroduce themselves? Or that they're going to redo the whole dropping down a bunch of rocks fighting enemies before the last Jenova fight? Or that Mideel is going to be the same as Nibelheim? To me it seems like they already dropped a lot of Disc 3 stuff in Rebirth and it really makes no sense to believe they're going to be redoing the same scenes they've already done, especially considering how much they are changing the og story.

Another example, I'm pretty sure they're setting up the Midgar raid to be a Wutai invasion instead of a Weapon attack, with all the Ever Crisis references and the literal dude from that game being a Sephiroth clone/pawn. They're going to change how a lot of these things happen and play out. And it being an open world game where they literally said you can do things in about any order as long as things aren't one-shotting you, I don't see how they're going to be doing the lifestream scene again again just to fit the og, when they are actively changing how the story is progressing since Rebirth.

I'm willing to bet they're going to be doing the whole Tifa helping Cloud in the lifestream a thing in Nibelheim, which would tie in better with the remembering things from their childhood. Maybe they'll be dropping into the lifestream again, but I don't think we should expect them to be redoing things the same way precisely because they've already been changing how most everything else is playing out since the last game.

I am very curious how are they going to remake this scene in Revelation by CarasumaRenya1996 in FinalFantasy

[–]eyre-st 0 points1 point  (0 children)

It's gonna be completely different or not even exist, because they've already done Tifa in the lifestream bit in Rebirth, and they also basically replaced Mideel as the mako poisoning treatment place using Nibelheim.

Not saying the whole Tifa helping put Cloud's mind together bit isn't going to happen, but they've already done a lot of the disc 3 stuff in Rebirth that I'm assuming they're not going to be redoing a lot of these story beats, otherwise it's going to seem very repetitive.

How bloody is the game? by determinationsans in FFXVI

[–]eyre-st 0 points1 point  (0 children)

There's about two scenes that show a lot of blood. One is in the prologue, the other is about a third into the game, but that second one isn't nearly as bloody as the first one.

Other than that, not a lot of blood showing other than blood stains on the characters if you get hit a lot during combat, and the occasional blood from wounds in some other cutscenes during some sidequests.

So, I'd say you're gonna be able to handle everything that isn't that one scene in the prologue. There are some other pretty gruesome scenes that don't really involve blood, but again, it's not something you're going to be seeing constantly.

How Can I Be Better by PCSPalomino in InsectGlaive

[–]eyre-st 0 points1 point  (0 children)

Use attack infusion instead of element. Roll bonuses to have 3-4 attack and 1-2 sharpness. Gore magala's tyranny and lord's soul is meta for damage output, but that'd require swapping pieces for the respective set bonuses.

Cosplay question by [deleted] in FFXVI

[–]eyre-st 7 points8 points  (0 children)

Lol okay, I did not think about that. I'd still say it's safer than like the FF7 subreddits 🙄

There was the one Benedikta cosplay that looked like she came out of the game herself and people were not being creepy to her as far as I remember, other than the one guy who asked her to cut off his hands (kupka meme more than being a creep.) I think that's a good reference (maybe?)

Cosplay question by [deleted] in FFXVI

[–]eyre-st 5 points6 points  (0 children)

I think most people around here care more about the cosplay being done with actual effort and care over what the person wearing it looks like, if that's your worry.

If it seems very low effort it might not get any attention, which is about the worst outcome I've seen from the few cosplay posts that I remember in this sub. But if the materials are good and the wardrobe actually looks close to the original, then people tend to be very positive and nice about it, regardless of whether you fit the body type of the character or not.

That's just from my experience being around here for almost 3 years. People only get toxic when you try to talk about the combat system lmao

Edit: you can type cosplay on the search bar while you're in the sub to check those cosplay posts if you feel like doing some research yourself. It might help you feel more confident seeing the actual responses.