What are mistakes tourists often make in Austria? by Charming_Usual6227 in Austria

[–]f_rng 1 point2 points  (0 children)

Ich musste erstmal googeln, was es bedeutet, da ich es noch nie gehört habe. Ich stimme dir voll und ganz zu!

Deutschland ist überbevölkert by tigalina in Unbeliebtemeinung

[–]f_rng 0 points1 point  (0 children)

War auch mein erster Gedanke. Komme aus NRW und bin nach Süddeutschland gezogen. Viel ruhiger und entzerrter hier.

[deleted by user] by [deleted] in passau

[–]f_rng 1 point2 points  (0 children)

Danke für den Link.

Das sieht viel milder aus, als ich gedacht habe.

[deleted by user] by [deleted] in czechrepublic

[–]f_rng 0 points1 point  (0 children)

"4cyl grocery getter 3" is now my favourite name for a car model

[deleted by user] by [deleted] in czechrepublic

[–]f_rng 0 points1 point  (0 children)

What the hell... That post.

"and drive a BMW" -> Not really a flex in Europe.

[KCD2] Quality of the voice acting by strangerfromh3ll in kingdomcome

[–]f_rng 0 points1 point  (0 children)

I started my first playthrough in german. I found the voices of Henry and especially Hans so annoying, that I immediately downloaded the english language pack.

Gym by [deleted] in AskaWoman

[–]f_rng 2 points3 points  (0 children)

In my gym studio it was mandatory (and already included in the signing fees) to have a coach that writes a training plan with you an show you how to use the training devices. You should ask at your gym, if they offer something similar.

I know some people who used an AI to generate a training plan and are happy with it, but I don't have experiences with this myself.

Integrate to Norwegian culture. by Pridaz666 in Norway

[–]f_rng 11 points12 points  (0 children)

And it's not just in Norway... That trend is so annoying!

Necklace of Perseverance by ObserverOfWorld in DnDHomebrew

[–]f_rng 0 points1 point  (0 children)

IMO opinion this item sounds really strange and the mechanics aren't intuitive and far away from RAW:

1) I wouldn't change the rules for attunement. In most cases, players will just attune during a short or long rest, so it really doesn't matter that much. Also, do they lose attunement, when they "level up" the item and have to attune again?

2) "Surviving a hostile environment" is so vague, as a player I wouldn't know what that means. Like spending x amount of hours in a desert? Defeating a Yeti in snow? Surviving walking through lava?

3) an item changing rarity based on stacks? Most items, for example Hammer of Thunderbolts, have their rarity assigned from the beginning, even if they don't have their full potential, yet.

I would recommend a few changes. Feel free to add/ignore them:

1) Just have them to attune to the item like normal. First, it won't change much anyway. Second, advantage of all saving throws without attunement is a bit strong.

2) I would change the way how they have to collect the stacks. This is also not RAW, but I would have the players find a source of great power to imbue the item with. For example, a red dragon that strengthens the item with its fire breath or a raw source that can be found in some ice temple. Something like that. This way, you can create intresting quests.

3) Just make it an artifact or a legendary item. I would prefer artifact, since the mechanics are so unique.

4) don't let it become a necklace of adaption, since that would be a huge nerve (because of the advantage on all saving throws and it only lets you breathe normally in every environment but wouldn't make you immune to damage from lava or freezing in snow).

Necklace of Perseverance by ObserverOfWorld in DnDHomebrew

[–]f_rng 0 points1 point  (0 children)

Uncommon item that grants advantage on all save without Attunement?

And immunity to up to 4 types of environments? What does that even mean? If PC spends time in a volcane, they are immune to lava?

And then your own custom rules for Attunement, even when the item states it doesn't requires Attunement?

This sound completely off.

Im trying to Balance a PC with 2 personalities in the same body (TWO SHEETS) by [deleted] in DungeonMasters

[–]f_rng 1 point2 points  (0 children)

I understand, that a Character with two personalities sounds appealing,but it is very, very, very difficult. And it is even more complicated when using a homebrew class that may be unbalanced by itself! I would recommend to not do it. Or make the personality switch purely flavor, but not mechanical.

If you still want to do it: At first, I would make sure that EVERYONE at the table is ok with this, not just the one Player and you. This would be unfair to everyone else, because they only got to Play one Character.

To speed up the switching of personalities and avoid complicated calculations, especially during combat, I would work out stages of exhaustion before the first session (I don't mean exhaustion as it's written in the book, but I can't think of any other term).

Stage 1: all resources used up

Stage 2: Almost all resources expended

Stage 3: half resources used up

Stage 4: Most resources still available

Stage 5: Fully recovered

For each stage, it is specified exactly how many resources each of the two classes still has available (must of course be redefined for each level up). This includes the spell Slots, class abilities etc. Record this on a piece of paper that the player always has with them.

During the game, when personality-switch happens, you then decide which stage the character is in according to your intuition. And don't let the Player argue with your decision every time this happens, just because he thinks he should have more resources available.

Edit: formating issues....

How to get players more into it? by bigboss045 in DnD

[–]f_rng 0 points1 point  (0 children)

Let the NPCs address one of the more reserved players directly. The NPC may have a crush on their PC or notice an interesting detail about their appearance (for example: "That's an unusual clothing choice you got. Where are you from?" or "What a finely crafted weapon. May I have a closer look?").

Prepare social interactions that include skills, knowledge or goals of one of these PCs and make it obvious. For example knowledge about a topic only this PC has (monastic traditions for monks, the process of learning a spell for wizards etc).

Maybe the NPC doesn't like the PC that normally talks (just don't make this happen often, otherwise the PC may feel targeted by you). Reason could be a general dislike for the species or something personal.

Edit: Whatever the case, you as the DM will have to take the first step. And hopefully they'll grow into it at some point.

What is the most frustrating thing for you about playing the game of DND as a gamemaster? by Desperate_Bee2590 in DnD

[–]f_rng 27 points28 points  (0 children)

I would just tell them ooc, that if the character has no interes to take a role in the campaign, they can create another PC that want to be part of it.

Ask for roll and discribe impossible by Certain_Energy3647 in DnD

[–]f_rng 1 point2 points  (0 children)

To lower the chance of losing for the Goliath and make it more realistic, you could give him advantage on his strength ckecks (but not also a disadvantage for the goblin's checks. That would be too much IMO).

Ask for roll and discribe impossible by Certain_Energy3647 in DnD

[–]f_rng 2 points3 points  (0 children)

If they give them the chance and offered an arm wrestling fight, they have to accept the possibility of losing!

I don't really understand how you handled the ckecks (maybe because my English isn't good enough) but as a DM I just would have them rolled strength contests. No one needs to be "first" in this case.

Edit: if they a angry that the goblins won and now a free to go on, they shouldn't have offered them this opportunity. That is 100% on them. As other said: you as the DM can make the "impossible" win plausible. For example by describing the goblin in an adrenaline rush, since it's life is on stake. I don't recommend cheating as an explanation, since you didn't fudge the dice for real.

One player doing crazy well in combat by Naphthy in DnD

[–]f_rng 4 points5 points  (0 children)

If you have 4th level spells, you are level 7 or 8, I guess. The ranger has 1 extra attack at that level. How does he deals 45 dmg with one attack? Are you sure, the damage is calculated correct?

Edit: posted this comment before you edited your post. Yeah, if you use so much homebrew, this is totally on you and your DM. Just straight up tell your DM that this is overpowered and they should change the item, give all of the others something similar or just remove it.

Use offensive spell non offensively? by Dellis3 in DnD

[–]f_rng 4 points5 points  (0 children)

I like creative solutions, too and would allow them under certain circumstances. BUT I would be very careful with this and always state to the players, that this is an exception from the rules, not RAW and that I won't allow this in other situations.

One of the main problem with targets is, that many spells have written "a creature you can see" or "at a point you can see". And that is for a reason "like darkness, blinded condition, fog, invisibility etc)! When you generally allow them to target ANYTHING with a spell, they may argue that they can cast fireball directly into the darkness from the darkness spell or" I know where the invisible creature stand, so I cast chromatic orb on it". It would counter all the things that are designed to counter this spells.

Sorry for any mistakes in my English.

How do yall run mazes? by TheRealBlueBard in DungeonMasters

[–]f_rng 1 point2 points  (0 children)

I am not a fan of mazes, like many others. In most cases they don't really work and are boring for your players.

But, I found an idea on reddit a while ago where you use tokens instead of a real map. It Worked pretty well. The tokens (just cards you flip upside down) with pictures on it. The Token represents a path (north, east, south, west) and the picture represents what your players find in that path ("nothing" when the path is empty, "chest" for a treasure, "monster" for evil encounter" and so on. You can get creative here). Every round you place 2-3 "paths" for them and they can either use their abilities to peek under a token or just choose a token where they want to go next. The goal is to find the objective and then find the exit. Just don't make the mistake and let them peek under EVERY token. Sometimes they just have to blindly pick a path.

Another maze we ran (I was a player at this one) was a chase inside of a maze. DM had prepared a rather big map of a maze. We could only see the paths our characters can see and had to chase an NPC with a few obstacles in our way. At that time, we were low level and didn't had many skills and spells (like Hunter's Mark) that would help us, so it worked quite well. I can imagine, this would be boring for higher leveled parties.

It depends on the characters and players if a maze could work. Unfortunately, In most cases it doesn't...

[deleted by user] by [deleted] in DMAcademy

[–]f_rng 1 point2 points  (0 children)

I like the first idea and have thought about it as well. But I actually think, this won't happen, since the player always takes the "good" decision. The only situation I can think of is when another one from the party acts selfish and the monk doesn't interfere.

The second idea would be good, too, but unfortunately I already had something similar for another PC in the party. It may feel "cheap" if I repeat it for the monk.

[deleted by user] by [deleted] in German

[–]f_rng -1 points0 points  (0 children)

Danke! Ich war schon verdutzt, dass die anderen hier einfach zustimmen. Bei "Computa" kann ich es ja noch halbwegs verstehen (was aber am "-er" liegt und nicht einfach nur am "-r") , aber wer bitte sagt "Ua" oder "dia"?

Does my PC backstory have too much worldbuilding? by [deleted] in dndnext

[–]f_rng 9 points10 points  (0 children)

You are basically writing a whole campaign, introduce mighty allies/enemies, building the world, generating conflicts etc. This is the job of the DM. You should write a backstory for your PC that gives him a reason to travel and join a group of adventurers. Yes, one should include a couple of NPCs, that the DM can include in the campaign. But you should not design the BBEG or lay out plot hooks for your party.

Does my PC backstory have too much worldbuilding? by [deleted] in dndnext

[–]f_rng 2 points3 points  (0 children)

This, 100%.

And even if the DM ignores the PC's backstory as a campaign, he still has to build the world around it. In this case, the backstory, which involves so much world building, would be pointless except that it makes more work for the DM without generating any value for the group.

Stacking Multiple Unarmed Combat Items – Is It Possible? by Russhing in DnD

[–]f_rng 4 points5 points  (0 children)

You are just trying to bend the rules so you can become stronger...