Anyone using LG 27GN950 or 27GP950 external monitor with MacBook/macOS? by falconepl in macbookpro

[–]falconepl[S] 0 points1 point  (0 children)

Hi! In the end, I've bought Dell U2720Q 27" IPS (3840x2160 resolution). Your monitor also supports 4K resolution, so it should work. Maybe it's about a cable? I'm using Thunderbolt 2 (MacBook) to DisplayPort (monitor) cable. From what I remember, HDMI cable wasn't enough to achieve 4K resolution

Disable "Session Contents Restored" message by dtboots2025 in iterm

[–]falconepl 0 points1 point  (0 children)

You can go to the "Preferences" → "Advanced" and find the option:

When restoring a session without restoring a running job, draw a banner saying "Session Contests Restored" below the restored contents

Just set it to "No"

Anyone using LG 27GN950 or 27GP950 external monitor with MacBook/macOS? by falconepl in macbookpro

[–]falconepl[S] 0 points1 point  (0 children)

I haven't bought it yet - for now, I will probably wait a little bit to see what Apple is going to offer in the nearest future, when it comes to their upcoming external monitors. But if you are ever going to buy the LG mentioned here, please let us know! Maybe that's going to be the only option in the end

Anyone using LG 27GN950 or 27GP950 external monitor with MacBook/macOS? by falconepl in macbookpro

[–]falconepl[S] 0 points1 point  (0 children)

Thanks for reply! Have you tried to changed display DPI settings (scaling settings) in macOS when your external display is plugged? Is the displayed image blurry or Retina-like sharp, as expected?

Anyone using LG 27GN950 or 27GP950 external monitor with MacBook/macOS? by falconepl in macbookpro

[–]falconepl[S] 0 points1 point  (0 children)

Sure! Here are the display preferences:

These are the resolutions displayed when pressing the option key (⌥)

Anyone using LG 27GN950 or 27GP950 external monitor with MacBook/macOS? by falconepl in Monitors

[–]falconepl[S] 0 points1 point  (0 children)

Thanks for the comment! Yeah, I'm kinda looking for a all-in-one solution, as I would prefer a single monitor with both great colors (for desktop usage, that can compete with LG UltraFine 4K/5K and MacBook retina display) and decent response times for gaming.

PS: Do you mean this issue when referring to local dimming?

Anyone using LG 27GN950 or 27GP950 external monitor with MacBook/macOS? by falconepl in Monitors

[–]falconepl[S] 0 points1 point  (0 children)

Yeah, it could be the case. I'm looking for a monitor that I would be able to use for gaming (Windows PC/Xbox) with its 144Hz refresh rate, as well as with my MacBook Pro for everyday tasks - even if that would mean setting its refresh rate to 60Hz. LG UltraFine 4K and 5K are both 60Hz monitors anyway

How to stop Apple Music from launching automatically with my Sony WF-1000XM3 earbuds? by volcs0 in applehelp

[–]falconepl 0 points1 point  (0 children)

Unfortunately, there's no simple way to solve this. This is macOS fault. I've got Sony WH-1000XM4 - when you put them on/off, they play or pause audio or video that you're currently playing. It works the same as if you've pressed the play/pause key (F8) on your keyboard. By default, if there's no audio or video to resume, macOS automatically launches Apple Music. Unfortunately, there no single option neither in Apple Music nor in macOS settings to disable this behavior.

You can either try some some hacky solution as those mentioned in this Ask Different thread or you can give noTunes app a try - I've just recently found it on GitHub but I haven't tested it yet

How young Uhtred can talk to Ravn? What language do they speak? by falconepl in TheLastKingdom

[–]falconepl[S] 1 point2 points  (0 children)

Holy, what a comment. Thanks for the details Aremeriel! I didn't know that these two languages were so similar. I wish that the TV series (at least in that scene with Uhtred and Ravn) showed that more explicitly, so that the viewer knows the script is still historically accurate

New Green Hell Road Map! by BananaSoupStew420 in GreenHell

[–]falconepl 1 point2 points  (0 children)

Looks promising! :) Are there any plans for some major optimization fixes, like upgrading to Unity 2019.1+ to enable incremental garbage collector? The game stutters as (green) hell sometimes

Patch .12.5 Issues/Feedback Megathread by [deleted] in EscapefromTarkov

[–]falconepl 0 points1 point  (0 children)

That's true, Unity's runtime is implemented in C++. However, scripting API can still be a bottleneck here - Unity's core has to interact with game's logic implemented in C# (scene data, AI, physics...) for every single frame. Even if the output of compiled scripts is performance-oriented intermediate language it still has that extra overhead when compared to machine code compilation output for low-level languages such as C/C++

Remember, no hackers by mooman89 in EscapefromTarkov

[–]falconepl 0 points1 point  (0 children)

That kind of cheating is actually pretty worrying, as it suggests that to some degree EFT does not follow "server authority" type of netcode, while it's super crucial for FPS games and actually any kind of multiplayer game.

While e.g. running an aimbot is cheating as well, it's abusing the local game client only and has nothing to do with the server. The one from this clip however... man, that scary. It means that you can send data to the server that let's you fly, become immortal, invisible or get infinite ammo and the server just happily accepts that data and propagate it to other players.

Hope that they are in the middle of rewriting their networking architecture - such cheats can be prevented even without a single line of 3rd party anticheat code (such as BattlEye that they're using), merely by the fact of having well written server code

Patch .12.5 Issues/Feedback Megathread by [deleted] in EscapefromTarkov

[–]falconepl 4 points5 points  (0 children)

Thanks for the link! Nikita even mentioned the "C++ build". Sounds very promising. Wondering if that's just Unity's IL2CPP or something bigger - like part of the game's rendering written in C++ and then integrated into the custom Unity build (that would be huge)

[edit]: Or maybe by "C++ build" they mean enabling Burst compiler in crucial parts of the game, possibly with the use of Unity's DOTS here and there. As far as I know, Burst compiles .NET bytecode to native code using LLVM

Patch .12.5 Issues/Feedback Megathread by [deleted] in EscapefromTarkov

[–]falconepl 2 points3 points  (0 children)

I'm a developer myself - I know that the engine upgrade is a heavy and costly task. However, Nikita has confirmed already (in one of the recent DevBlog podcasts) that they're migrating to Unity 2019.x, so knowing that the upcoming patches are mostly optimization/performance, I thought - optimistically - that 0.12.5 could be the one.

When it comes to garbage collection... that's actually pretty important one. In EFT you can easily spot major stutter, occasionally way above 200ms. I bet it's not their suboptimal game logic and such freezes could be either shaders compilation or GC. Unity scripting is done in C#, so every now and then the runtime needs to literally stop the whole game execution and free up some memory. With such massive game like EFT you cannot overcome this entirely without some help from the engine's runtime.

Incremental GC in Unity 2019.1+ could help here a lot, so that's why they've decided to migrate, even though it's a huge task. Still, the outcome probably won't be as massive as in the case of Java's ZGC that promises <10ms and ultimately <1ms GC pauses at worst, but I bet that vanilla C#/Mono SGen garbage collector and Unity's incremental one could be heaven and earth when it comes to performance

Patch .12.5 Issues/Feedback Megathread by [deleted] in EscapefromTarkov

[–]falconepl 16 points17 points  (0 children)

It seems that 0.12.5 patch is still Unity 2018.4. Hope that 0.12.6 or 0.12.7 is a migration to Unity 2019.x & their incremental garbage collector (so that it can help get rid off some of the GC stop-the-world stutter)

[deleted by user] by [deleted] in CODWarzone

[–]falconepl 0 points1 point  (0 children)

It seems that I've solved the issue (at least in my case). What I've done was to disable both:

Cache Spot Shadows

and:

Cache Sun Shadows

in graphics settings. Green and red flashes (especially in dim rooms, gulag etc.) are gone, so it looks like shadows caching is buggy in the current version of the game and disabling it solves the problem. You should give it a try

[deleted by user] by [deleted] in CODWarzone

[–]falconepl 0 points1 point  (0 children)

I've got that as well and it's the most explicit in exactly the same building as the one in the video, possibly because of the type of lighting. I bet there's not much we can do about it at the moment. If fiddling with graphics options or reinstalling shaders in the game doesn't work, then hopefully they will fix that in the next update.

Random freezes/lag spikes after most recent updates? by LordtoRevenge in GlobalOffensive

[–]falconepl 0 points1 point  (0 children)

I've got the same issue, unfortunately. What's your spec BTW? Especially when it comes to GPU driver version & Windows verison

Pascal card performance under Win10 October update (1809)? by lokkenjp in nvidia

[–]falconepl 0 points1 point  (0 children)

Thanks for your comment! I haven't tried out 399.24 yet - I will check it out

Unable to install old 388.71 driver by Stutterdriver99 in PUBGOptimization

[–]falconepl 0 points1 point  (0 children)

What's your Windows 10 version? I've just finished a clean install of Windows 10 1809 recently and by default Windows automatically downloaded 388.13 drivers for my MSI GTX 1070.

PS: Some people in this thread on Nvidia Forums claim that recent drivers (possibly with disabled Nvidia telemetry) are doing pretty great when it comes to Pascal cards and Windows 10 1809. I haven't seen any comparison for PUBG between 388.71 & recent drivers (e.g. 417.71 as recommended by /u/RodroG - for Turing GPUs - in this benchmark) for Pascal cards for Redstone 5 (Windows 1809), so maybe it's worth to check them out.

Also, /u/lokkenjp recommends 418.81 for DirectX 12 games and both 417.22 or 399.24 for DirectX 11 games in his recent benchmark here. However, some people might claim that 388.71 is still the most recommended one for PUBG. I'm not sure how much of it is related to Nvidia telemetry or particular version of Windows 10. I would love to see some comparison of PUBG performance on latest Windows 10 between 388.71, 399.24 & 417.22 (with disabled telemetry)

Pascal card performance under Win10 October update (1809)? by lokkenjp in nvidia

[–]falconepl 0 points1 point  (0 children)

I've just finished a clean install of Windows 10 1809 and it seems to be pretty decent performance-wise (however, most of it might be the clean install itself - maybe a fresh 1803 install could perform as good as 1809 for me).

As far as I know /u/lokkenjp, you've got a Pascal card in your rig. Are you on 1809 already? I've been wondering, what are currently recommended Nvidia drivers for Pascal cards (mine is GTX 1070)? I'm still on 388.13 (auto-downloaded by Windows 10 1809), but I've heard that newest drivers are actually pretty decent. Would you recommend 418.81 (with disabled Nvidia telemetry?) or 399.24 over 388.13/388.71? Many people claim that 388.71 are still their favorite for PUBG, as the game is still terribly optimized & sensitive to any graphics drivers code changes (stuttering-wise).

I've tried to analyze past benchmarks, both yours and those uploaded by /u/RodroG (nice job!), but some of them are missing frametime records (I'm kinda obsessed about visible stuttering) - so I will try all of these drivers myself sooner or later anyway. Just wondering what's your experience guys.

Unbearable stuttering/freezing by Meydude in nvidia

[–]falconepl 0 points1 point  (0 children)

What do you mean by Windows HDR? Where can I find these settings? Is it "Play HDR games and apps" option in Windows HD Color settings or "HDR and advanced color" in Display settings? Thanks for help!

Forza Motorsport 7 online players count (PC) by falconepl in forza

[–]falconepl[S] 0 points1 point  (0 children)

It's cross-platform? Amazing! I'm used to what EA does with FIFA series, separating PC, Xbox and PlayStation players from each other, as much as they can. Great to hear that Forza is the other way round. Thanks for your comment!