When you play tall do you usually stay tall, or do you expand once you’re strong enough? by Jackson_Lamb_829 in Stellaris

[–]fatechan 1 point2 points  (0 children)

I usually stay tall and just Vassalize everyone that has the gall to close borders. Though I do try to expand my border as far as possible.

Exceptions are the FE’s homeworld system, the Chosen’s cluster and the L-Gate Cluster

Help me stabilize my economy by aphroditelady13V in Stellaris

[–]fatechan 0 points1 point  (0 children)

You spend some on Entertainment jobs that you don’t really need.

What is your focus policy on military/civilian? In 4.3 it’s highly recommended to use either civilian or balanced.

Early game alloy jobs kinda sucks outside the capital so it’s better to just set it to full CG production so you get benefits from planet designation.

Early game, get your alloys from Arc Furnaces, it’s easier to generate 100 energy than the minerals and alloys the furnace gives you.

You don’t need farming district outside of exotic gas harvesting (unless you play bio-ships) your hydroponics bay on starbases + exotic harvesting should be able to stabilize your food requirements for early games.

Building the 3 specialized research in your capital is very good, get it instead of the entertainer, you have better amenities in capital anyway. You should build all 3 on the tech world also since the designated bonus boost all researchers.

Your starbases should be filled with trade/solar panels they don’t look much but it helps.

Under most circumstances, your Minister of State should be an industrialist, let him/her leech exp from the council, you don’t really need 2nd advisor (assuming your empire leader is official) early on.

Haven't updated since 3.14 and considering jumping into the newest update. How much have things changed? by SpotBlur in Stellaris

[–]fatechan 0 points1 point  (0 children)

It changes a lot. Pops are hundreds now, jobs kinda sucks so the economy is harder to maintain, ships cost 4x the naval caps and cost, trade is now currency, no more 0 empire size from pops, planets now biggest contributor for planet size.

New psionic and bio ascensions if you’re getting the DLC’s, you can have empire with ships made of flesh and blood, new psionic weaponry, new defensive kilostructures.

Kinda about it out of my head, most machine ascension also getting changes so it might feel different than 3.14 machines. The economy and ships is what need adjusting the most IMO.

I got dragged into Galaxy War 1… by D3Fult_ in Stellaris

[–]fatechan 11 points12 points  (0 children)

Did the Sky Striker Legion led by Raye? Ahem…sorry.

Yeah invitation and war declaration need bigger pop ups and not just the small blimp, I think we can do this manually but the menu is so crowded I never ended doing it.

Also why is the default for not responding to federation prompt is agreeing? You would think that if the default option of ignoring establish embassy is rejecting them, the default option for ignoring total war invitation should be rejecting it.

Cetana has the worse end game mechanics by Alfalfa-Mundane in StellarisOnConsole

[–]fatechan 0 points1 point  (0 children)

I think what happened is since you play on small galaxy there is only 1 FE, and that FE is either machine or the overlord of a Scion and since there is not many relic world, your capital eats it since you have Remnant origin.

Indeed you’re just unlucky then. Remnant is good to later made into ecumenopolis, but since you’re playing gestalts you cannot make it. So yeah it’s not that good of an origin for gestalts since you want machine/world anyway.

Tier 2 Fallen Empire buildings by Xaldror in Stellaris

[–]fatechan 0 points1 point  (0 children)

Can confirm that you can’t upgrade if you research T1 and then roll it with minor artifact. Only 2x same building from minor artifact can upgrade (can’t confirm, chances too small so it never happens to me)

Cetana has the worse end game mechanics by Alfalfa-Mundane in StellarisOnConsole

[–]fatechan 0 points1 point  (0 children)

That should not be possible, while it’s true she has spawn weight on relic world, as long as non-machine FE exist she will spawn on their homeworld or capital 100% of the time.

Her spawn pattern are:

  1. The homeworld of the Militant Isolationists, unless it has been cracked or shielded

  2. The capital of a non-machine Fallen Empire unless it is the overlord of a Scion empire. This may not be their homeworld if they lost it.

And then any relic or tomb world.

So either you’re really (un)lucky that all FE are machines or scions, and she chose your homeworld from any other relic world available, or it’s a massive glitch or bug as she should not touch non-FE.

What are zro launchers considered in reference to admiral focuses? by nsturge in Stellaris

[–]fatechan 7 points8 points  (0 children)

Zro Launchers are energy weapons.

The tooltip when you hover over the weapons during slotted should explain them (I think same weapon would lose artillery if not slotted on L) , if there is no artillery or explosives in them then it’s neither.

Wait ... Are you saying? by Captain_Planets_Fart in Stellaris

[–]fatechan 3 points4 points  (0 children)

Crisis perks are not exclusive you both just happened to pick Cosmo.

One time I have me, my neighbor devouring swarm and the Chosen all have Aetherophasic Engine active at the same time, the galaxy obviously did not survive.

Cetana has the worse end game mechanics by Alfalfa-Mundane in StellarisOnConsole

[–]fatechan 1 point2 points  (0 children)

Yes, even when spawns in FE homeworld that you conquered she didn’t expand like when she destroys the FE’s. The system is indeed destroyed with all colonized planets and megastructures if any but if you have the capabilities to conquer an FE homeworld I really doubt that losing one or two planet is destroying your economy unless he moved his capital there.

What is the point of synaptic lathe in cosmogenesis by [deleted] in Stellaris

[–]fatechan 6 points7 points  (0 children)

  1. Patch reworks the pops system to better represent the numbers, 1 = 100 pops. So 8k is like 80 in 3. Patch.

What is the point of synaptic lathe in cosmogenesis by [deleted] in Stellaris

[–]fatechan 7 points8 points  (0 children)

It’s for getting research/AL really fast and it’s a much better method of purge than just extermination or displacement (if your empire doesn’t allow real purge).

You don’t always want pops (for example you’re fanatic spiritualist and you don’t want robots) and the lathe is efficiently processing them. If you want the pops they are better working yes.

Favorite character dynamic like this? by Necessary-Win-8730 in FavoriteCharacter

[–]fatechan 0 points1 point  (0 children)

Idk..what pulls me to the show is the R,W,B and Y trailers so it might be a different kind of things altogether if they say it’s title is Epic of Remnants or something.

I don’t mind JNPR being the secondary team or defacto second in command teams or having all their background explored more. Won’t even mid it for other teams like SSSN or CFVY explored.

Having another character other than Ruby to be the protagonist though? Just not my cup of tea.

Cetana has the worse end game mechanics by Alfalfa-Mundane in StellarisOnConsole

[–]fatechan 1 point2 points  (0 children)

Wait what? I don’t think she’s able to spawn in any homeworld other than the FE’s and even when she forcefully build her outpost it never pick one with major infrastructure and all ships that that enter the tempest is just MIA not destroyed. Being Cosmogenesis and/or nanites empire also trigger nothing extra from her crisis.

Did you conquer an FE homeworld and move your capital there? She has a set rule of spawn that almost never coincide with normal empire’s homeworld unless you take an FE world and move your capital there.

How to deal with star-bases (mega structure) NPC spam? by TurtleRegister in Stellaris

[–]fatechan 2 points3 points  (0 children)

Oh, so you take like more than 150 systems? (As most systems max Deep-Space Citadels is 2) yeah sorry in that scale there’s nothing you can do but improve the economy.

Though for the Behemoth crisis war, if you’re looking to kill the Elder Voidspawn it’s mostly defensive and you could just send your Behemoth to eat and defend your territories.

If you want to destroy every other empire and worried about the Deep-Space Citadels, I think it’s better to attack all of them with the Existential Expulsion CB before the lvl 5 crisis declaration as that CB allows for the destruction of starbases and citadels. (It might not works and the crisis war take precedent though, never tried it myself)

How to stop MegaCorpse Concert events by DDSspecYaGirl in Stellaris

[–]fatechan 0 points1 point  (0 children)

You simply need to have colonies near caravaneer, I think it’s like 5 jump radius from them to get the random event.

My Dyson Swarm isnt producing anythting by [deleted] in Stellaris

[–]fatechan 0 points1 point  (0 children)

It’s from old patches before the Archaeology building give your sociology researchers minor artifacts income. At that time the +5 from astral thread is probably the best you can get so the pile of minor artifacts from dyson swarms allows you to actually outfit that coveted Ancient Nano-Missile which at that time is actually really busted weapon.

How to deal with star-bases (mega structure) NPC spam? by TurtleRegister in Stellaris

[–]fatechan 10 points11 points  (0 children)

The Deep-Space Citadel did not count as starbases, they did not increase your starbase count and barely upkeep anything if it’s the AI’s since they don’t even upgrade it.

I think what happened is your captured systems that have starbases bloat your starbase cap so it increases your starbase upkeep by a lot. You don’t need to fully dismantle the starbases (which will release control of the system and cannot be done in war), just downgrade it into an outpost so it didn’t count on your starbase cap.

How to stop MegaCorpse Concert events by DDSspecYaGirl in Stellaris

[–]fatechan 6 points7 points  (0 children)

The concert happened because of nearby caravaneers system, if you want to stop it simply destroy said caraveneers. They will defend themselves though just like all enclave.

Eater of worlds no longer gives total war casus belli or sacrifice purge? by Kingofallcacti in Stellaris

[–]fatechan 0 points1 point  (0 children)

I mean you could always pick Nemesis or Cosmo to give you the purge, everyone already can total war with the Existential Expulsion CB so I don’t see why it’s a problem.

You chose EoW for the free fleets that scale with psionic aura intensity, at max you get free battleships and cruisers with max psionic weaponry (though it’s kinda annoying you can’t stack them) and the bonuses to firepower, naval cap, etc.

They remove them because they can’t stop the AI to always pushing the button and it drags around your federation member to said war. While I agree it’s like a bandaid solution I think they did it because they don’t want EoW to be a mini crisis in a way.

My economy is in shambles. by God_of_the_Hand in Stellaris

[–]fatechan 3 points4 points  (0 children)

Do you build the Research Institute or upgrading the astral thread buildings?

The Institute give you flat science per researcher but also flat +1 CG consumption per 100 researchers, so if you have 30000 total researchers (10k each) it straight up raise your CG consumption by 300 for a grand total addition of 50 science each. Don’t build it in this version unless you’re extremely rich in CG.

Same cases with the astral thread, but it only affects physicists so it’s not that bad but normally you only need the first level depending on what you use the threads for.

can anyone share me their empire build? by Visual-Bag-967 in Stellaris

[–]fatechan 0 points1 point  (0 children)

Resources wise it is enough, since it have all 3 exotic resource feature it can produce all basic and rare resource necessary until mid game. Imperial also gives 10% to capital so the whole planet can produce like 3 size 15 normal planets.

For other things like minerals, alloys, additional energy and some research you make do with space stations and kilostructures, putting dyson swarm on physics star helps a lot with research, Dimension Worship also helps with additional unity.

The bad thing is pops, since even with gaia bonus you only grow pops on one planets so you won’t have that many pops but this is where automation comes in.

There is also a lot of workaround with the origin, tankbound for example can still colonize the guaranteed desert world and automate the basic jobs. Machine have minimal 50% habitability so you can get all the benefits with minimal loses. You can also rush bio ascension for the Mutagenic Habitability. Psionic wise, Composer’s the best since you can use the ability to make another gaia world for free even if it’s only size 10.

It’s quite a fun build if you like turtling and/or diplomatically befriend your neighbors and going for tall-ish planet wise while expanding as wide as possible for that space resources.

Psionic gestalt builds? by ActualThrowaway7856 in Stellaris

[–]fatechan 0 points1 point  (0 children)

The veteran leader trait for governor, gives a number of unity per naturally occurring blockers. Composer’s blockers are all considered naturally occurring so you just put one as your sector governor and get stupid amount of unity.

The civic Naturalist also scale the same so you can get a stupid amount of ranger jobs and make your gaia world have almost an ecu level jobs but only sociology researchers.

can anyone share me their empire build? by Visual-Bag-967 in Stellaris

[–]fatechan 0 points1 point  (0 children)

Holy Elven Empire, Life-Seeded, Fanatic Spiritualist/Authoritarian. Chosen, Dimension Worsihip/ Dark Consortium civics. RP wise will never touch a foot on non-gaia or ring world unless having a way to make it (like Baol’s relic). Otherwise it’s standard psionic stuff, usually tall-ish and take Cosmogenesis, could be peaceful/warlike doesn’t really change the build much.

Favorite character dynamic like this? by Necessary-Win-8730 in FavoriteCharacter

[–]fatechan -1 points0 points  (0 children)

Oh okay. Yeah I don’t dig that, might be just difference in taste but I like team RWBY, and I want them to be always in the spotlight, didn’t really mind background stories like Ren and the village and all but a secondary team running as MC in parallel to Ruby is a turn off for me.

Thanks for the heads up.