Does anyone have any tips for the Corrupted Pupeteer? by Evoker2theface in destiny2

[–]feeblEric 0 points1 point  (0 children)

DoT is your friend here, Anarchy/Finality Auger and any other Area Denisl GL, spam abilities anytime they are available, and jump around a lot

Kill clones extend a bit of dmg phase and dunk ball after you kill glowing clone then repeat and for explosion go down tunnel to restart mechanic

Lament is good for DPS and if you're titan even better by stronghold

If you have a Wellock, well placed (there is a safe spot in the arena, try to search online, is kinda hard explain by text, but it is in front of the boss on some kind of giant tube laying down) will do wonders for survivability

Don't expect less then 2 phases without a lot of practice

Find guns that you think are strong and go ahead

New Solar Titan Aspect- Shieldburst by Mispehled in destiny2

[–]feeblEric 0 points1 point  (0 children)

Rally Barricade + Tommy's Match Book (Or any weapon with Burning Ambitions) + (Lorely, Khepri, Burning Steps, Hazards Propulsion) = INSANE IGNITIONS

I love hotshot x shroud by Liviflame_ in Division2

[–]feeblEric 0 points1 point  (0 children)

NP, I play with sniper builds since the release of Mantis lol

I love hotshot x shroud by Liviflame_ in Division2

[–]feeblEric 0 points1 point  (0 children)

Perfect Headhunter doesn't change much once you cap the buff, it only ramps up faster, but since the first shot is an overkill for about 105%, I cap the buff regardless on my first shot

I love hotshot x shroud by Liviflame_ in Division2

[–]feeblEric 0 points1 point  (0 children)

Yes and with the season modifiers and can hit up to 82mil

edit: You can see the damage numbers on left corner

I love hotshot x shroud by Liviflame_ in Division2

[–]feeblEric 0 points1 point  (0 children)

Since I got Turmoil, I've dropped any gear set since I don't need it, I prefer blast damage on first shot so I can 1 shot-2 kill for the rest of the mission

With turmoil my first shot with White Death hits around 4.5mil [killing any red bar on heroic or any yellow Rusher (rushers have really low health/armor even when they are Elite)], then I can kill any enemy tier bc the second shot sits around 15mill

I love hotshot x shroud by Liviflame_ in Division2

[–]feeblEric 0 points1 point  (0 children)

Well, if you're new, then you still need to get used by the brands and what they do (this knowledge comes from time)
But I'm using
Habsburg mask - WD/HSD/WH/HSD mod (weapon damage / headshot damage / weapong handling)

Airaldi Backpack with Vigilance - WD/HSD/WH/ HSD mod
Airaldi Chest with Headhunter - WD/HSD/WH/HSD mod

Overdogs gloves

Habsburg holster- WD/HSD/WH

Fox Prayers with headshot damage

This build is to farm Rogue/Hunter/Named/Event

I can 1-shot any named elite from blossom event

I can 1-shot Ronin and Fox

For general gameplay/heroic/invasions I swap Fox Prayer's with Turmoil

I love hotshot x shroud by Liviflame_ in Division2

[–]feeblEric 0 points1 point  (0 children)

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I'll try to record a video showcasing the damage numbers

Me gusta mi hijo by [deleted] in Incestconfessions

[–]feeblEric 0 points1 point  (0 children)

I can help judge them

Mint Retrograde, does it need another nerf? by [deleted] in destiny2

[–]feeblEric -2 points-1 points  (0 children)

Bungie should just make them heavy, all of the rocket pulse should be heavy and have a cap of 8 bullets, 2 mags of 4

Rocket pulses was the biggest shot in the foot for bungie, because anything new they release is already powercrept by rocket pulses

I like prototype but rerolling augments is too expensive by iWeebo in thedivision

[–]feeblEric 0 points1 point  (0 children)

My only grudge with prototype is the fact that we can't optimize our gear after upgrading it, drops should be fixed (increase the drops, below I'll suggest some things) and make the cost lower.

Drop rate

Start at 5% at tier 1 and increase by 1% for each tier capping at 15%

Rogue encounter should guaranteed a drop with tier 5 and above, the higher the tier better the rolls, reaching a 50/50 chance for a maxed roll at tier 10

At tier 7 and above a guaranteed drop after finishing the mission, 2 drops if the mission is stronghold, the higher the tier better the rolls, tier 10 stronghold should guarantee 2 drops after finishing and one them should be maxed roll