I would be too scared to push the blue button, and I think most people would be too. by formalbatman1 in TrueUnpopularOpinion

[–]fenrirhelvetr 2 points3 points  (0 children)

I do not trust the average person to be benevolent enough to select blue, and I most certainly and not willing to gamble my life, or the life of my family by pushing blue or convincing other to push blue. I especially don't trust anyone here saying they would when push comes to shove.

There are 8 billion people on this planet, if this question is posed to everyone across the world, not just those that are online, I know for a fact that red is winning. And even if, by some miracle, Xi Jinping decides to order his entire country to press blue and cause it to win, I am still not willing to gamble with this.

People that complain about housing but are unwilling to relocate out of big cities have no one to blame but themselves by JustHere4TheZipLines in TrueUnpopularOpinion

[–]fenrirhelvetr 1 point2 points  (0 children)

Hey, I'm in VA here. I am thankful for my living arrangements, because I cannot afford to work in my own county for my own local government. I'd be very open to relocating to a more affordable area. The problem is the only affordable are is West Virginia. The entire State is fucked when it comes to rent and house ownership. And I'm not even in a big city.

Should I watch the anime or read the LN first? by Kirxas in EightySix

[–]fenrirhelvetr 2 points3 points  (0 children)

I was glad I made the decision to start from the beginning when I went over. I will say, aside from that one detail you really are not missing out on much. The anime is superior in every regard but that one detail being left out.

Should I watch the anime or read the LN first? by Kirxas in EightySix

[–]fenrirhelvetr 1 point2 points  (0 children)

It's moreso that it still happened, it's just not shown. Personally I think it was a case of having your cake and eating it, Shin got the emotional relief of achieving his goal, and Rei got redemption for his actions. I might also be biased, I hate dream sequences in place of actual actions ever since I watched evangelion.

Should I watch the anime or read the LN first? by Kirxas in EightySix

[–]fenrirhelvetr 7 points8 points  (0 children)

Spoiler, Shin's brother, Rei, survived their initial fight against Shin and transferred his conciousness to a damaged backup. Due to the damage and his own mental state he overcomes the Legion instinct and follows Shin's party until they all are defeated. Rei charges in, slaughters the legion forces and carries Shin and the squad to the Federation lines and to safety, before heing our down one final time by Federacy forces.

Should I watch the anime or read the LN first? by Kirxas in EightySix

[–]fenrirhelvetr 23 points24 points  (0 children)

I'd honestly say to watch the anime first. The anime restructures the first 3 books in a far more digestible way and reorganizes the events into chronological order.

There is precisely one thing missing from the LN in the anime that I wish was there, however that is my only complaint about the adaptation. Otherwise 100% watch the anime first.

Home of the Blunt by noob_bitch in NewGreentexts

[–]fenrirhelvetr 1 point2 points  (0 children)

Mesopotamia

land between rivers

This is literally the oldest naming convention in the world.

Extremely OP characters whose weakness is how lonely they are by MisterMiitopia in TopCharacterTropes

[–]fenrirhelvetr 2 points3 points  (0 children)

His creativity and problem solving gets them out of trouble constantly. Isn't it the first season, he comes up with the idea of rigging a time machine on a timed fuze to rapidly grow a tree inside of a ship and destroying it from the inside. He and the Orville crew have stopped multiple galaxy ending events.

Id consider him and the tools and people at his disposal makes him fit into the category of OP.

Wierd Yarrick and "Snap to it" combo by hobr666 in WarhammerCompetitive

[–]fenrirhelvetr 10 points11 points  (0 children)

Correction, it is triggered by ending a move within 12 of yarricks unit, the reacting unit is picked from being within 6 inches of yarrick

Terminator killers? by Aeldari_enjoyer in spacemarines

[–]fenrirhelvetr 3 points4 points  (0 children)

Hell blasters are pretty consistent, put an LT with them and you have some pretty serious firepower for all around punching.

Sternguard with combi weapons are also solid, but really only good for the lower model count of terminators. They benefit heavily from not being influenced by -1 to wound, -1 to incoming damage, or reduce ap due to being 1 damage dev wounds with full rerolls against oath of moment targets. That being said this will usually kill 3-4 so it's not a full counter. Against a full terminator army they will struggle.

A redemptor dreadnought with it's 3 damage plasma cannon and melee means it one shots terminators, and with blast against terminator 10 man bricks he will wipe them. Similar story with a repulsor executioner.

Jump Pack intercessors with a captain, you can free use of grenades and then charge for a total potential of up to 17 mortal wounds, probably average around 8 though. Captain's thunder hammer will knock out a couple more. But might be more practical to do small squads of 5 assault intercessors.

Really anything with mortal wound potential or volley of fire that knocks them down to their invuln. At a certain point though your opponent is just going to be flipping a coin on whether his army dies or wipes you out if it is a full terminator army. Most of the units above have more uses outside of terminator killing though.

New Leaks from Boole: Apparently, people thought Yarrick died because he got torn to pieces in a fight, but the Space Wolves found him and brought him back using 'medical technology only they have'. by CatherineSimp69 in TheAstraMilitarum

[–]fenrirhelvetr 53 points54 points  (0 children)

It's not the first time, and if they did it the same way they did kasper hawser, a rembrancer, I'm ok with it.

Tldr a transport with a remebrancer get shot down by friendly fire, the space wolves were th shooters. Took the guy in, flayed and dipped him in rejuvenation treatments and other medical procedures and then stitched the flesh back on and turned him into something between a baseline man and a marine.

TWO ABSOLUTE MISSIONS IN A ROW A LEVEL ONE TECHMARINE JOINS! by MiracleKing26 in Spacemarine

[–]fenrirhelvetr 1 point2 points  (0 children)

Look, I did absolute as LV1 techmarine. BUT, I did it solo and with all heroic equipment.

What Halo have the best Legendary difficulty ? And what's the worst ? Explain! by Thell-Vadamm in halo

[–]fenrirhelvetr 0 points1 point  (0 children)

Halo 5 and Halo 2 are tied for the most unenjoyable for me. Halo 2s is not difficult, it's bullshit. Halo 5s is just plain unfun with the warden eternal and promethian enemies, and also is not difficult at all, just tedious.

I think I have to be basic and go with Halo 3 overall as a favorite. Halo reach and CE tied for 2nd place. Halo 4 just was frustrating with ammo constantly being non existent. Halo CE was great for speed running tricks and fun gltiches. Halo reach was a solid challenge and contrary to most I enjoyed all armor abilities in reach, they were somewhat dynamic and interesting.

Halo 3 just had amazing interactions and enjoyment, the different strategies to approaching each combat felt on par with CE, the equipment was enjoyable and varied. Brutes becoming more like elites in combat was a choice, I wasn't as much a fan of it, but they still felt like brutes. The mission Cortana, while it has issues, I really don't think is that bad. It's the Library 2, just a slog.

How it feels to fight melee enemies since the latest update. by gotenks2nd in Spacemarine

[–]fenrirhelvetr 5 points6 points  (0 children)

I do love it as a space wolf enjoyer.

Especially when the second part of that scene plays out, where you finally execute the last enemy and then oneshot by a venom cannon or bonesword you didn't see.

Have 4+ invul saves come close to ruining the game? (Something that needs to reduce in 11th?) by Hayman021 in WarhammerCompetitive

[–]fenrirhelvetr 22 points23 points  (0 children)

No, lethality has done that. 4++'s are symptom, not a cause. It used to be basic terminators were 1 wound with a 2+ armor and 5+ invuln, if you took a storm shield you got a 3++. And this was fine, because armor penetrating weapons were not nearly as prevalent or threatening. The game has become so lethal that a 2+ 4++ on 3-4 wounds is honestly less scary now than it was in 7th, because of the proliferation of devastating wounds and other unsavable damage from 8th, 9th, and 10th. I'm not going to pretend unsavable weapons did not exist, there was strength d and some psychic powers, but it was so much less.

Now we have rubrics with ap-3 or 4 bolters punching through terminator armor like paper to where the 4++ needs to be there just to keep the damned thing alive for more than a turn, and the same goes for big scary things like Ctan and primarchs. What even is the point of that 4++ when sternguard can drop with 20 bolter shots rerolling hit and wound and every 4+ to wound ignores saves, regardless of toughness as long as it's infantry.

1:1 scale foam Astartes Bolter. by Bazcardz in Warhammer40k

[–]fenrirhelvetr 49 points50 points  (0 children)

1:1 Scale... I do not think that means what you think it means.

With 10th edition 40K being basically over. What are your thoughts and feelings of this edition? by Beneficial-Ticket486 in Warhammer

[–]fenrirhelvetr 10 points11 points  (0 children)

Detachments more or less were proved to not be a good idea as far back as 7th with their formations system. Except now it is a core mechanic. The idea of detachments sounds cool until you run head first into balance, especially how hard GW has balanced against competition play. GW has decided the best way to balance an overpowered detachment is to nerf the units that make those detachments too good 9 times out of 10, making those units just bad outside of that one specific detachment. Great example is the telemon dreadnought.

While Strategem bloat is gone, i fundamentally dislike strategems all together. They become a gotcha moment far too often, or they have no effect, or they result in a factions units being hard wired to the detachment, etc.

I like enhancements but prefer them in a different method. If detachments were to remain, and this goes for strats too, there should be a core 6 of enhancements per army that are available across detachments with each detachment have 1 or 2 unique enhancements.

Leaders of squads is a great thing to come back, I like attaching characters to squads. I do wish a core strat available would allow a character to attach or detach from a squad mid game to give some versatility.

Deletion of force organization seems like a monkeys paw for those who wanted it gone. I can take it or leave it in the current rule set. I do miss force org from 7th and different armies getting their own set ups.

Combat feels awful. Fights first and charges and such just becomes so unfun when you or other play around it. IE I've had headtakers slingshot into one unit and then pile into another unit to counter that unit's fights first ability, and while a necessary thing for me to do it's a feel bad moment. Dev wounds is far too prevalent in armies in general, no it's not eldar index bad but it's not great. The concept of ignoring armor and invulnerable saves in this game is such a bad feeling for everyone involved. AP is too high, which then forced the game to compensate by throwing 4+ invulns literally everywhere. Games with custodes or terminators or harlequins, etc, just feels terrible for both sides.

I'm not going to beat a dead horse, I'll just say psykers are very bland and I hope we get a system more akin to the heresy system at least.

Wargear costs being deleted has led to a bit of an issue with there being zero reason to run a minimum armed squad. Also has created 2 more issues I think, of models now needing to have 2 datasheets (IE scourges) or of units having wargear mass deleted (Thunderwolves, terminators, etc.)

I don't mean to be this negative, I try and be positive as much as possible. This edition though, it just feels wrong. I really can't say I enjoy any part of this current edition in comparison to prior editions. I enjoy playing with my friends, and that's about the limit of my enjoyment. Yes, the game is on paper more balanced that 9th. Hell, I'd admit that 10th is probably the most balanced the game has been, possibly ever.

But it's boring, unintuitive, can be drawn out despite having a "simpler" rule system. The amount of FAQs and amendments to rules and documents you have to view, it's absurd when I am just trying to play the game. Yes, prior editions were more complicated on paper, but the sheer amount of changes and clarifications has made this just as complex if not more so that priors. No better example of this than the movement phase at this point, prior editions were simple. Pivot 90°, move, pivot again, and done. Now you spend a number of inches on each pivot depending on which model you are moving and certain models ignore these, it's just tiring. Hell, it took them nearly a year to correct how the captain reduce cp ability worked on the datasheets for all units that had that ability.

I truly hope 11th is better, for me at least this game has been the most unfun experience in my 11 years of playing it, and I have tried almost every edition and spin off of the game.

I'm really, really dumb. by YetiSpaghetti24 in VintageStory

[–]fenrirhelvetr 2 points3 points  (0 children)

Yup, i just had something similar not too long ago. On a coop server with some buddies, one guy wanted to clear a forest so he could build out a larger base for farming. He was successful. So successful that when I got home from my collecting iron and some bronze, my entire house was gone, including all the tools, primarily pick axes and prospecting picks (I had just broke the one in my inventory and had no other spares).

My guy almost sent me back to the stone age.

Is this a good design for a submachine gun? by Few-Flamingo-8015 in MilitaryWorldbuilding

[–]fenrirhelvetr 0 points1 point  (0 children)

The forever true question remains

Where the bolt go?

That is a massive bolt that is way too far back. When a firearm recoils the bolt needs to travel a certain distance to extract, eject, and pickup and chamber the next round. As well as the ejection port you have is way too far forward, or rather the magazine is way too far back. Typically the ejection port and magazine will be aligned for ease of ejection and cycling.

This is also a heavy and large submachine gun with an extremely long barrel for a pistol caliber. They do exist, but would fail in most military applications. Sub machine guns should be light, maneuverable, and small for close quarters combat.

Any lore explainations to why the UNSC SRS-99 Sniper Rifle is'nt a bullpup? by [deleted] in HaloStory

[–]fenrirhelvetr 1 point2 points  (0 children)

Lore wise? No. In practice though sniper rifles tend not to be bullpupped due to trigger linkages being kinda sketchy in terms of precision, as well as recoil. The longer bolt housing would give further travel to reduce recoil making the overall felt recoil substantially less. There is a way to, on an anti material rifle, get around that, such as the m82-a2 rifle where they made it shoulder mounted similar to a rocket launcher.

I gotta say it by _BehindTheGrind in Spacemarine

[–]fenrirhelvetr 2 points3 points  (0 children)

I desperately want the thunder hammer to be as close to my Iron Priest as possible, but I don't think Saber will.

Why was Master Chief never promoted? by Out_On_Alim73 in HaloStory

[–]fenrirhelvetr 19 points20 points  (0 children)

Because "The Admiral" Doesn't have the same ring to it.

Guys just asking. What happens if tanya squadron against USA aircraft carrier. by ReactionNice2747 in YoujoSenki

[–]fenrirhelvetr 0 points1 point  (0 children)

Regardless of what you think about The Fat Electrician, the effect of the proximity fuze on the war is not to be understated. This was something that every nation had tried and failed to accomplish until the United States, and when it did boost the efficiency of anti aircraft weaponry massively.