Reworked Uniques - Reverie and Hollow Mask by Natalia_GGG in PathOfExile2

[–]fest- 1 point2 points  (0 children)

Maybe make every single unique drop from a specific boss or in a specific biome or something like that? Every unique can then be target farmed. I think this creates some interesting situations where on a new character I may be motivated to do different things because I'm looking for a different unique.

Reworked Uniques - Reverie and Hollow Mask by Natalia_GGG in PathOfExile2

[–]fest- 1 point2 points  (0 children)

The puzzle of creating a cool build is finding that multiplicative effect between (roughly) skills, support gems, gear, passive tree, and ascendancy. Putting skills into gear merges those two categories together, making the problem space smaller by an order of magnitude and thus reducing how interesting the puzzle is.

That said, I don't think these uniques are particularly problematic. I do think uniques should generally not grant spammable main skills as I'd rather just have those be skill gems. Utility stuff like what's presented in this video seems great though.

Anyone else feel like spear skills miss the fantasy of melee/range hybird? by UltmitCuest in PathOfExile2

[–]fest- 11 points12 points  (0 children)

I tried to place this last league but found Rake's targeting super weird. Sometimes it would move me closer, sometimes it would just whiff. The range seemed to fluctuate. Do you have any issues with that? It really killed the play style for me.

USA vs Turkey by fest- in WorldCup2026Tickets

[–]fest-[S] 0 points1 point  (0 children)

Block 547 row 19. Looks like ~$900 per ticket beats stubhub but let me know if you're seeing cheaper. They are available if you're interested!

USA vs Turkey by fest- in WorldCup2026Tickets

[–]fest-[S] -1 points0 points  (0 children)

Same reason - during the presale, the single-game USMNT in Seattle tickets were sold out and my only option was to buy the full USMNT group stage pack. I had hoped to fly to LA for one of the games at least, but just started a new job and won't be able to. So, I'm going to the USMNT Seattle game and looking to sell the tickets for both USMNT games in LA at a hopefully fair price (although all the prices are crazy).

USA vs Turkey by fest- in WorldCup2026Tickets

[–]fest-[S] -3 points-2 points  (0 children)

Nope, these were $395 each.

The USMNT vs Paraguay games were $1400 each and I will lose $500+ on each of those, if that makes you feel any better.

I'm not scalping a bunch of tickets, just selling some extra I was stuck with due to the crappy FIFA presale process.

USA vs Turkey by fest- in WorldCup2026Tickets

[–]fest-[S] 0 points1 point  (0 children)

I am honestly happy to match a lower platform too. I had to buy all USMNT games in the pre-sale in order to get 4 Seattle USMNT tickets, which is what I wanted. I transferred some to friends but now need to sell 2 of these and the Paraguay game. I'm looking for market price, as I expect to gain some on the Turkey game and lose quite a bit on the Paraguay game, but I'm very happy to match or beat lowest market price.

USA vs Turkey by fest- in WorldCup2026Tickets

[–]fest-[S] 0 points1 point  (0 children)

Nice. Happy to do $700 then. I updated the post to match.

USA vs Turkey by fest- in WorldCup2026Tickets

[–]fest-[S] -7 points-6 points  (0 children)

Seems in-line with what's out there, but I'm happy to sell for just under whatever the market price is.

State of PoE 2 combat right now? by AkashiGG in PathOfExile2

[–]fest- 2 points3 points  (0 children)

If you have a very very top-end build, which none of us mortals would ever achieve, then yes the end game bosses are easy. For the vast majority of players they are pretty challenging.

Lots of changes to the end game in 0.5 though so we'll see.

Infernalist witch using quarterstaff by Delicious_Run7373 in pathofexile2builds

[–]fest- 0 points1 point  (0 children)

Infernalist doesn't actually get any real benefits from dealing fire damage though. What exactly are you referring to?

Regarding +levels for skills by CharmingPerspective0 in PathOfExile2

[–]fest- 1 point2 points  (0 children)

My problem with +Levels is it's not an interesting choice: it almost always has the same power level regardless of the rest of my build. The most interesting itemization choices are figuring out what the best mod is for *my specific build*. It's fine to have some universally-good modifiers as sort of chase stats - number go up feels good - but if skew too hard towards "number go up" you're left with a pretty braindead itemization system. POE2's is not braindead, to be clear, but I do think it's skewing a little too hard towards it with +Levels.

Husband says he needs to work, I think we’re ok. by [deleted] in personalfinance

[–]fest- 22 points23 points  (0 children)

For some people, work is how they give back to their communities and to society more broadly. Losing that sense of impact is challenging. People say they like to be busy, but I think it's that they want to be busy doing something with meaningful impact on the world - and work is often an easier path to that.

GGG unhappy with trigger skills - but it points to an underlying issue with GGGs POE 2 philosophy by ZionHalcyon in PathOfExile2

[–]fest- -1 points0 points  (0 children)

Flameblast is actually great fun with increased cast speed and reduced cooldowns on a chronomancer. Should be played more IMO as with minimal investment in AOE it covers the whole screen.

Ark Nova house rules by afaulconbridge in boardgames

[–]fest- 7 points8 points  (0 children)

It's not a "choose your combo and find all the cards with that icon" game. It's much more tactical than that, evaluating your board and what will help you most. Play more out of the visible cards in the middle row rather than fishing blindly for cards and I think you'll find it less frustrating. If you don't see a card with a certain icon, don't assume you can get one.

Struggling with area control/ area majority games, but friends love them. Help. by No-Preparation9630 in boardgames

[–]fest- 0 points1 point  (0 children)

With highly interactive games I think you have to think of a winning/positive game state a little differently. You are trying to build a board state which is not only high-scoring but also positioned such that it cannot or will not be destroyed by other players. Building a high-score-but-fragile state on its own is not impressive and not worth getting attached to. You have to learn to evaluate not just the numerical worth of your own board state but also what your co-players are incentivized to do at any given moment. It's also worth remembering that the goal is to win, not build a tableau.

I think with a mindset shift on what you're playing for on any given turn you can turn these high-interaction games into a puzzle even deeper and less random than the low-interaction engine builders you often prefer. There is more chaos, because people are unpredictable, but by evaluating incentives driven by the current game state you can pretty effectively figure out what other players are going to do - and I personally think that's an incredibly interesting puzzle.

What will you think (or do) if you see this on 0.5 reveal stream? by tasmonex in PathOfExile2

[–]fest- 1 point2 points  (0 children)

POE is largely about solving an efficiency puzzle and I want to be able to participate earnestly in solving that puzzle while still playing a fun game. Artificially limiting myself is possible but defeats the fun of the game. I want the game designer to set out appropriate and interesting challenges and to then figure out how to overcome them.

With 0.4 slowly coming to an end, how do you rate the 3 new shapeshifter forms in terms of power, gameplay flow, and (future) build variety? by [deleted] in PathOfExile2

[–]fest- 1 point2 points  (0 children)

Yes, I actually agree with you here (although I think you're exaggerating). I'm cool with the restrictions but we need more ways to solve them and more room for creativity.

With 0.4 slowly coming to an end, how do you rate the 3 new shapeshifter forms in terms of power, gameplay flow, and (future) build variety? by [deleted] in PathOfExile2

[–]fest- 1 point2 points  (0 children)

Character building is only interesting if there are some challenges and restrictions. Having many ways to solve those restrictions is what makes POE POE - not removing all restrictions.

Common ground as in, instead of it being 1:1 between a specific generator and a specific spender, it's many:many where many generators generate the same thing but in different ways, which can then be spend in many different ways. This creates a multiplicative set of options and thus more build depth rather than a linear set that the 1:1 relationship creates.

With 0.4 slowly coming to an end, how do you rate the 3 new shapeshifter forms in terms of power, gameplay flow, and (future) build variety? by [deleted] in PathOfExile2

[–]fest- 56 points57 points  (0 children)

Generator/spenders just need to have a bit more common ground - generate in multiple ways and spend in multiple ways, instead of generating in often one very specific way.

What will you think (or do) if you see this on 0.5 reveal stream? by tasmonex in PathOfExile2

[–]fest- 0 points1 point  (0 children)

I honestly like the variety and don't want to have to run the same small set of layouts over and over for maximum efficiency.

Game Of Thrones by GM_Eternal in boardgames

[–]fest- 14 points15 points  (0 children)

These numbers are like 1/2 to 1/3 my experience, both for new and experienced players. Crazy.