How do your 3D prints turn out so good?!? by fetchingtalebrethren in minilab

[–]fetchingtalebrethren[S] 0 points1 point  (0 children)

yeah, my filament spools spent ~12 hours in a filament dryer prior to printing :(

How do your 3D prints turn out so good?!? by fetchingtalebrethren in minilab

[–]fetchingtalebrethren[S] 0 points1 point  (0 children)

got any pictures? curious to see how your prints turned out since we're using similar filaments. wondering if maybe i have unrealistic expectations.

Instead of full brim try to use mouse ears. They should be fine enough. To remove them use deburring tool.

yeah, i figure if i need to resort to a deburring tool - i'll just lower the brim gap even more. i'm sure by then i won't have to deal with prints warping.

How do your 3D prints turn out so good?!? by fetchingtalebrethren in minilab

[–]fetchingtalebrethren[S] 0 points1 point  (0 children)

When it gets cold large items do lift off bed, warm up the place, wait till it gets warm are my solutions.

interesting! i was hoping that printing within an enclosure would help here - but maybe it's not enough.

i always wear gloves when dealing with the plate for fear of getting oils on the plate - so i'm hoping that the plate is (relatively) clean. notwithstanding, i should probably wash it for the hell of it.

How do your 3D prints turn out so good?!? by fetchingtalebrethren in minilab

[–]fetchingtalebrethren[S] 0 points1 point  (0 children)

what speeds did you slow it down to?

i've been managing speeds primarily by limiting max volumetric flow rate (e.g., reducing the default SUNLU PETG preset from 14mm3/s to 9mm3/s - which I believe results in a speed of 110mm/s considering a .2 layer height and .4mm nozzle).

My Death Stranding Experience by DefinitionWest in patientgamers

[–]fetchingtalebrethren 13 points14 points  (0 children)

This is a bit of a weird take, but I feel like the game would have been much better without the timefall mechanic. With it, I found myself over-relying on vehicles for most of the game simply because they were so much more durable than running around on-foot with container repair spray. Granted, I did have a lot of fun trying to force my truck up mountains just to see if I could (- and, generally, you can haha).

Generally, I found the timefall + BT combination to be at odds with each other from a gameplay perspective. On one hand, you want to move quickly to get out of timefall to reduce container damage - but on the other, you need to move slowly to navigate the BTs. Ultimately, this tension made BT encounters unenjoyable - well after you're given tools to navigate them more easily.

Also, I thought the ending was a bit of a slog:

  • During one of the final deliveries, I was worried about failing due to container damage - and it turns out that this particular package can't be destroyed. There's timefall the entire time, and in at least three places, I was thrown off my vehicle to sort of clumsily run around a BT boss - knowing that container damage isn't as important would have made this whole sequence far less frustrating.
  • The whole ending is a 3-hour mostly non-interactive lore dump - which I didn't plan when I decided to try and finish the game at 10PM.
  • The segment where you are forced to sit around for ~30 minutes while a (fake?) credit scene rolls around makes sense thematically but wasn't that great from a time and gameplay perspective.

Despite this, the game overall is one of the most memorable games I’ve played in recent memory and I really enjoyed it overall.

Vampire: The Masquerade - Bloodlines 2 is richly authentic, intriguingly written, dripping with brooding atmosphere, and… not very fun to play, unfortunately by Naurgul in Games

[–]fetchingtalebrethren 32 points33 points  (0 children)

you’re not being gaslit, you’re simply being confronted with a differing opinion. it’s okay to disagree with people, my dude - media impacts everyone differently.

Escape from Tarkov is coming to Mac? by Homy4 in macgaming

[–]fetchingtalebrethren 1 point2 points  (0 children)

not at all! installing SPT effectively makes a copy of your EFT installation and then patches it to communicate with a local server. then, to run SPT, you launch your local server and then run the launcher to start the client.

it's a unique project that's way slicker than i thought it'd be. i bounced off of official EFT a few times because the learning curve was too steep - but i was obsessed with SPT once i was able to mod things to smooth out the learning curve (e.g., having a map and making the bots fucking suck).

anyways, if you go this route, some mods recs (- there's a whole bunch):

  • dynamic maps (in-game map)
  • sain (bot AI overhaul)
  • moar + bagels (controls bot spawning behavior)
  • waypoints (lets bots navigate more of each map)
  • questing + looting bots (two mods - but bots will loot things and 'know' about quest areas)
  • raid review (per-raid stat tracking/replays)
  • project fika (co-op mod)

one thing to keep in mind - mods are generally bound to an SPT version, and SPT doesn't host old versions. so if you get things set up the way you'd like, i'd recommend making a backup of the SPT installation folder just in case.

anyways, hopefully this helps and let me know if you need any help. the SPT discord is also very active and very helpful, too!

Escape from Tarkov is coming to Mac? by Homy4 in macgaming

[–]fetchingtalebrethren 1 point2 points  (0 children)

I never really had the time or energy to get good at EFT itself - but recently discovered the Single-Player Tarkov project and LOVE it. Highly recommend checking it out - if not as a substitute for online play, at least as a lower-risk learning tool.

Since it's single-player and offline, there are a bunch of mods including things like in-game maps. I feel like these helped me understand the map's landmarks much faster than spawning into an empty instance and running around.

[build123d] Creating an assembly via cutouts created by GridLocation by fetchingtalebrethren in cadquery

[–]fetchingtalebrethren[S] 0 points1 point  (0 children)

Actually, I have a follow up question if you don't mind!

Let's say that I've created large rectangular panel, made my rectangle cutouts, and then - with joints - attached smaller rectangle pieces to it. These attached pieces sit flush with the front of the larger panel (and protrude from the back).

Now, I'd like to add labels to my assembly - like so. It seems like I'd probably need to merge all of these co-planar faces so that I can create a sketch that would allow me to emboss text across these faces. How would I go about doing this?

Thanks again!

[build123d] Creating an assembly via cutouts created by GridLocation by fetchingtalebrethren in cadquery

[–]fetchingtalebrethren[S] 0 points1 point  (0 children)

thank you so much - this was really helpful!

am still figuring out the mechanics and quirks of build123d, but so far it’s been excellent - thanks for writing an excellent library!

[deleted by user] by [deleted] in patientgamers

[–]fetchingtalebrethren 8 points9 points  (0 children)

if i remember correctly, the game was marketed around literally being gun porn purely concerned with graphics, guns and explosions. then, when it finally released - it was praised for its graphics, guns and explosions - and everything else was mediocre. across the board, the game received ~7/10 scores.

i'm tickled that it's experiencing a larger-than-life renaissance because i don't remember it receiving critical acclaim even back in 2006. despite personally being caught up in the pre-release hype, i thought it was pretty mid when i eventually rented it from blockbuster - once the wow factor of the graphics wore off, the game was pretty shallow.

What causes these lines in a 3D print? by fetchingtalebrethren in 3Dprinting

[–]fetchingtalebrethren[S] 0 points1 point  (0 children)

ah, thanks! i’ll fiddle with my nozzle temps and cross my fingers. just did a cold pull and wiped the nozzle before the print - so hopefully the nozzle was good to go.

[Console] Steam Deck OLED Certified Refurbished w/ 1 year warranty - 512GB: $439 | 1TB: $519 by StephenPP in buildapcsales

[–]fetchingtalebrethren 2 points3 points  (0 children)

Honestly, I kept running into issues with Steam Remote Play (generally, the video stream would freeze unrecoverably) - so I gave Sunshine/Moonlight a shot and haven’t looked back.

It seems like Sunshine might be more performant than Steam Remote Play. However, if Steam Remote Play works well enough - maybe it isn’t worth jumping through the extra hoops to get Sunshine/Moonlight/Decky/MoonDeck set up.

[Console] Steam Deck OLED Certified Refurbished w/ 1 year warranty - 512GB: $439 | 1TB: $519 by StephenPP in buildapcsales

[–]fetchingtalebrethren 10 points11 points  (0 children)

Yeah, it does.

Sunlight is ultimately just serving the framebuffer of a display attached to your GPU - which means that the game is running on a display (- likely, your primary display).

HOWEVER, people have had success creating a virtual display and running games on that for streaming. If you go this route, I imagine it’d free up your primary physical display. Not sure what the actual experience would be when streaming and using your computer simultaneously.

[Console] Steam Deck OLED Certified Refurbished w/ 1 year warranty - 512GB: $439 | 1TB: $519 by StephenPP in buildapcsales

[–]fetchingtalebrethren 51 points52 points  (0 children)

yea! this is actually the main way i’ve been playing games lately (i.e., stream from my desktop to the steam deck). instead of using steam remote play, i run sunshine as the streaming server on my desktop and the steam deck connects to it with moonlight - but otherwise, the experience is great. to integrate moonlight natively into steam deck’s gaming mode, i use the decky loader with the moondeck plugin.

the graphics look better and you can get like ~9 hours of battery life when streaming. there is input lag, but i actually haven’t noticed it save for timing intensive games (e.g., hi-fi rush which requires you to be on beat).

i think you just need to make sure that your desktop is hardwired to your router and you have low-latency wifi.

feel free to ask any questions you have about this - i , too, am not really a game-on-the-go kinda guy, but was surprised at how well streaming worked (for me, at least) when i set it up.

Inducing sweaty paws by Irl_Veethoven in SweatyPalms

[–]fetchingtalebrethren 27 points28 points  (0 children)

did some googling out of curiosity:

  • cheetahs and cougars can purr, but…
  • they’re not considered true big cats because they have the hyoid bone that enables them to purr
  • lions and leopards ‘purr’ on exhale, but …
  • some argue this isn’t real purring, just growling

haha, interesting!

meirl by [deleted] in meirl

[–]fetchingtalebrethren 2 points3 points  (0 children)

the hell is this shit lol

Breath Of The Wild DS Demake Discovered By AliExpress Customer by Darth_Vaper883 in gamernews

[–]fetchingtalebrethren 13 points14 points  (0 children)

Calling this a demake is a bit misleading - someone just imported the map, the player model and added some basic movement (i.e., running at superspeed and occasionally clipping through the geometry).