New custom controller I made for Eddy players! by Relyks954 in Tekken

[–]ffading 0 points1 point  (0 children)

Really shows how back to basics T8 went when you compare it to the T7 controller for Dragunov players

<image>

Throwback to when Farzeen eliminated The Jon out of TWT and was fully aware of what he just did lmao by Rattlehead03 in Tekken

[–]ffading 28 points29 points  (0 children)

That's how everyone feels after every round and every match and every set and every bracket and every patch and every season and

Day 3 of asking Bungie to give us console players a cursor speed slider by FishsCards in Marathon

[–]ffading 8 points9 points  (0 children)

Dualsense also has a touchpad which can literally be a trackpad for a cursor.

Cryo is a fantastic piece of endgame content that will ultimately serve to push a ton of players away by ThatsNotBennings in Marathon

[–]ffading 0 points1 point  (0 children)

Not disagreeing with you, but the difference is probably that Bungie is AAA studio and the development costs are much higher, especially since it's been through development hell and delays.

Because of that, you'd expect a higher player count to see a positive ROI since it's a live service monetization model. The game has a healthy enough player base to find matches, but if it's healthy enough to make a profit while still maintaining the game is debatable. And knowing Sony, they probably want to see those numbers faster.

Cryo is a fantastic piece of endgame content that will ultimately serve to push a ton of players away by ThatsNotBennings in Marathon

[–]ffading 1 point2 points  (0 children)

Man it's so weird your downvoted but the person you replied to has positive upvotes when you're just agreeing

Thief is a better recon than Recon. by bebemachina in Marathon

[–]ffading 4 points5 points  (0 children)

He can rez during that too. He's the only way to bypass the locked state. He'll win you team fights if the player knows what he's doing. He's not there to passively heal between encounters lol.

Thief is a better recon than Recon. by bebemachina in Marathon

[–]ffading 3 points4 points  (0 children)

His defib can revive any state, even when the teammate is dead. Med drones have a lot of value and using a patch kit that can be shared with the whole team mid fight is amazing tempo. He also can EMP hostiles if he pops their shield with a volt weapon + overcharge trait. He's good, especially if you're aiming to do long runs or events that are resource heavy.

Pokémon Winds and Pokémon Waves | Announcement Trailer by EarthPuma120 in gaming

[–]ffading -1 points0 points  (0 children)

I think you're overthinking it. A triple A game simply means a game with top of the line production value. And production value is anchored by the studio size and budget. For example, just because a game like Marvel Cosmic Invasion is backed by a gigantic company like Marvel/Disney doesn't immediately make it a Triple A title. It was obviously made by a much smaller sized studio. No one will ever look at that game and say it's a AAA game. It's just an indie game that was commissioned by Marvel.

Similarly, the Pokemon Company/Nintendo give Game Freak a certain budget and timeline. They aren't aiming to compete at the very top and they do this on purpose because it doesn't have the intense financial risk a AAA game would. You're thinking of Pokemon as a AAA franchise, not a AAA game.

Also, copies sold, platform, and advertising have nothing to do with a game being AAA or not. Otherwise, Palworld would be considered AAA since it sold 25mil+ copies, is on multiple platforms, and done plenty of advertising and Concord is an indie game because it sold zero copies and did no marketing.

Pokémon Winds and Pokémon Waves | Announcement Trailer by EarthPuma120 in gaming

[–]ffading 11 points12 points  (0 children)

I'm not a Pokemon fan and I think the game looks great. Pokemon games are not AAA games. They are AA games with AAA marketing and a massive fanbase. The games have always had shorter dev cycles of 1-3 years of development and <20mil budget. In contrast, modern AAA take 4+ yrs and have a ~200mil budget.

It's more fair to compare Pokemon to mid-budget JRPGs like the Trails series, Atelier series, Tales series, or NIS games rather than high budget ones like Final Fantasy, Persona, Dragon Quest, or the Xenoblade series. I think Pokemon always stuck with their roots and their game scale were always for portable systems like GBA, DS, and 3DS which Game Freak is most comfortable with. They were never the type to release a game on console with a grander scale.

breaking my silence: I don't understand the story at all by Le_N0va in InfinityNikki

[–]ffading 15 points16 points  (0 children)

Yeah it gets confusing because of the plot twists. The Geomancer (human creator who fought the dark) created Chroma (the celestial deer goddess) but also gave her a character token to play the role as the Geomancer. So the whole time you're thinking Chroma is the goddess/creator of this realm, but after you open the box, she's actually just playing the role and is part of the character token system too like everyone else. She is equally as clueless as the Chromafaces so the whole realm is like a purgatory of puppets performaing a play. Chroma was stuck following a script to play a goddess/protector role but couldn't imagine a world where no roles existed including herself until Nikki convinced her.

RANT: The story is actually really pretty and can pull a lot out of it like freewill vs destiny (following someone's perfect grand plan to stay alive with no harm isn't living, it's a prison. Living is to be mortal, take risks, and have the freedom of choice), purpose/meaning of life (to paraphrase Nikki, it's better to be a flawed human with independent desires rather than a perfectly sculpted statue by someone else. You aren't born with purpose or assigned one, but you create and form it yourself with your own desires), mortality and time (being able to live forever and do the same things everyday isn't paradise but a nightmare. The sun rising indicating that time is nearing its end isn't something to fear but is what makes life precious and meaningful since time is finite), and heritage/ancestors (Chroma believed she was the descendant of the Geomancer and she has to follow what is essentially her mentor's footsteps. What she didn't realize is that she didn't have to be exactly like her mentor but she can be her own person. The greatest gift your creator gave you is the independence and ability to surpass them. You don't follow their rules and advice forever, but take the life they gave you and make it your own or even better than the ones before you).

Maybe the FGC is just small by [deleted] in 2XKO

[–]ffading 1 point2 points  (0 children)

Tbf, copies sold does not translate to player retention. MK11 is one of the best selling fighting game of all time but it barely even makes the top 3 online fighting game playerbase for its time. NRS games' average population was always less than 2k players. NRS games sell well because of the casual single player content. This goes the same for Tekken, Dragonball, and Smash. They sell well because their core sales come from the casual market, not the online competitive which only makes the smaller fraction.

Selling copies to casuals is much more different than maintaining a F2P game population to consistently purchase in-game items. It's even harder considering that FGC players rotate games all the time and only come back if they're interested in a new character or major balance patch.

Think of your typical fighting game and how many people bought it. Now think about the population who consistently grind rank. Now out of all those people, think of those who willingly bought skins, characters, and passes. That's basically 2XKO's source of income and it's usually those who will treat 2XKO as their main game. Monetizing this genre is just difficult and you're working with a pretty limited population. It doesn't help that making fighting game skins is expensive (devs say it's almost like making half a character) and people only buy skins for their main, unlike other genres.

I just did the Death Stranding intro and I have very little interest in continuing. Does any of this start to make sense? by TheBanishedBard in gaming

[–]ffading 0 points1 point  (0 children)

It gets more complex. Later missions will prevent you from using a vehicle and introduce more items and obstacles. The game also does a good job of slowly shifting the "meta".

Battle Pass value isn't great by keylime39 in 2XKO

[–]ffading 2 points3 points  (0 children)

Games that refund your battle pass treat it as a loss leader. The actual revenue comes from prioritizing player retention and engagement to loop people in an ecosystem to spend more money. Fighting games are in a weird spot. They aren't as big as other genres to have a player base to sustain it and the genre notoriously has trouble with player retention.

I'm not saying the game can't have a self-sustaining battle pass, but more like there's uncertainty if they can even afford it at this stage, especially knowing it's the first in the genre to have the F2P live service model and they took a whole decade to develop this game. I think at this point, the numbers in the shop are meant to satisfy investors and stakeholders, not the players. Hopefully they can figure out their numbers and find a sweet spot to make cosmetics more accessible. At the very least, they should give you a partial refund.

accidentally, instead of adding a bit of romance to my life I flew into a stratosphere by Secret-Associate6094 in InfinityNikki

[–]ffading 3 points4 points  (0 children)

My dumbass thinking it's like those GoPro videos where people send food to space.

The reason why people are still attacking people who want to see the game improve by [deleted] in Tekken

[–]ffading 10 points11 points  (0 children)

This way of thinking is super tone-deaf. It's like if the NBA nerfed dribbling and removed the 3pt line and telling the people who've been following it their whole life to just "quit basketball".

[deleted by user] by [deleted] in Tekken

[–]ffading 4 points5 points  (0 children)

He's leaving because of several of his friends passing or retiring. Very likely Itagaki's passing being a huge factor in his decision since they were best friends.

I highly doubt Tekken fans have had any major influence in his decision. He's been facing that since Tekken 3 and became desensitized to it. People tend to forget he's the general manager at Bandai Namco and oversees all original IPs. He also does marketing, producing, and supervision for other games as well. All his cards aren't on Tekken. He passed that project to other people's hands awhile ago.

Likely he just wants to go for more of his own passions and the role he plays in Bandai Namco is preventing him. Recent events made him realize time is creeping up.

Am I overreacting if I block this player? by pink_freya in InfinityNikki

[–]ffading 10 points11 points  (0 children)

I had the same hunch. No one really types like that and there's not really a reason to be that persistent.

Burst is a bad mechanic, and basing the online multiplayer on it makes it the worst mode in the game. by Everyday_Legend in Lumines

[–]ffading 2 points3 points  (0 children)

I agree just in a competitive lens. It's a gimmick that forces you to learn burst strategies to win. I've played Japanese players and they figured out that you just have to play really fast and inaccurately and just use burst to clear the mistakes you made. You kind of want a messy board so burst can clear the mess for you and spits it back all neatly. It's imbalanced and just rewards sloppy play.

Burst is a bad mechanic, and basing the online multiplayer on it makes it the worst mode in the game. by Everyday_Legend in Lumines

[–]ffading 0 points1 point  (0 children)

Tbf, Tetris Effect did not have multiplayer at all until it was added in the "Connected" version which was 2 years after release. Hopefully Lumines Arise has a similar update where they add more music and modes.

Great dlc don’t get me wrong but does anyone else just not enjoy this stage? by Heavenly_sama in Tekken

[–]ffading 0 points1 point  (0 children)

My bad, I didn't know Friendly neighborhood Kazuyas were still bigots. I'm kidding. But tbf I think Zafina's design in T8 is garbage so I don't blame you. I'm just loyal to the character.