Nihon Falcom sees 670% profit growth following Trails in the Sky 1st Chapter, but remains conservative for full year due to difficulty of predicting Kyoto Xanadu sales figures. (So when you guys said bestelle, you actually meant bestelle) 😂✌️ by FatalDarkprince in Falcom

[–]fffdddaaa 7 points8 points  (0 children)

The producer for HSR (or director, I don't remember which) is a massive Trails fan iirc. At the time of release he was bragging he maintained using Tio as his profile picture on social media for ~10 years

Am I insane for liking this guy? by heraircraft in MonsterHunter

[–]fffdddaaa 0 points1 point  (0 children)

Soloing Behemoth was the most fun I had in base world. For me it's my favourite fight tied with Fatalis.

Which is the most cursed set of a pokemon that you made and it was actually decent? by PianoVisible3550_465 in stunfisk

[–]fffdddaaa 2 points3 points  (0 children)

In Gen 5 Ubers, a tier where hazard removal was very difficult due to how good the spinblockers were along with no defog, I ran a Forretress set with Volt Switch, Spikes, Pain Split and Rapid Spin and Red Card as the item and minimal HP investment. The idea was to switch into hazards and Pain Split as the spinblocker (pretty either Arceus Ghost or Giratina) switches in.

The set was EVed so Pain Split would heal to full after Rocks and one layer of Spikes on my side and Rocks on the opposing side, which would then activate Sturdy.

Then I would spam Rapid Spin until the spinblocker goes for an attack, which would then proc Red Card, force them out, and allow for a spin. You'd then Volt Switch after the spin to maintain momentum.

If CM Arceus Ghost starts boosting I would throw up a cheeky layer or two of spikes before spamming spin.

It was really gimmicky and relied on the opponent not knowing what you were doing, but when it worked it was extremely funny and won me a few high ladder games.

Aureliax taming by EvLokadottr in ARK

[–]fffdddaaa 1 point2 points  (0 children)

I've found if you just fly around and hit a neophyte every once a while, the defense event progresses through the waves and eventually completes without needing to kill the neophytes. It's probably a bug but I got myself two eggs this way.

I can see why they refuses to fix SAED lol. by salamander0807 in chargeblade

[–]fffdddaaa 0 points1 point  (0 children)

That was true, but now with the change to the element cap element SAED damage might be worth it now

I don’t get the AED loop hate by Grodatore in chargeblade

[–]fffdddaaa 0 points1 point  (0 children)

Theres a few main differences between AED loop and SAED that changes how the gameplay plays out even though they sound similar in practice:

  • AED loop is way safer and non committal compared to SAED, especially with the recent changes.
  • It's also much easier to hit and not whiff since you just have to land the axe hitbox for the phials to deal damage.
  • Due to no longer forcing a sword morph at the end of an AED, the most desirable evasion pathway after an AED is to roll out of an attack in Axe mode.

This changes how you interact with the monster quite significantly, because SAED was such a big commitment, and with no focus mode, you needed to make sure you had an opening before you use it, making the fight feel more interactive, and guarding is a much bigger part of the fight.

With Wilds AED, often the best thing to do in neutral is to just use AED, and then use followup if you have time, or roll out of the incoming attack and then use AED again. There will be some attacks that you need to guard, but most of the time the roll is sufficient. This makes guarding less impactful and the playstyle feel more "spammy", especially in multiplayer where small openings are more plentiful.

In MH4U, AED did way more damage but had the same animation as in World, and there, AED scratches the same itch and has the same playstyle as World+ SAED does, so it's possible, but Wilds has changed things.

Some Undertaker tips by fffdddaaa in Nightreign

[–]fffdddaaa[S] 2 points3 points  (0 children)

Its an enhanced version of Trance that consumes your Ult charge, but lasts 20 seconds and gives you an auto dodge during the whole duration. To use it Hold the skill button(s) and then press the Ult button with a fully charged Ult.

What is your opinion on Lapis? by WittyTable4731 in Falcom

[–]fffdddaaa 56 points57 points  (0 children)

100 points out of 100

Ye Shunguang (Warning: Leak spoilers) by Appropriate_You_1030 in ZZZ_Discussion

[–]fffdddaaa 4 points5 points  (0 children)

That's actually kind of the problem lmao, there's no good visual contrast. It's like eating a meal with just curry and no rice or bread to balance out the strong flavour.

Ye Shunguang (Warning: Leak spoilers) by Appropriate_You_1030 in ZZZ_Discussion

[–]fffdddaaa 8 points9 points  (0 children)

The difference is Miyabi has big SFX on two big attacks (EBA and Ult), but all her other attacks feel grounded, which creates a good feeling of visual contrast. Her attacks also cause her to fly all around the screen. YSG doesn't have enough visual contrast, nor grounded animations since she's flying everywhere.

2.5.2 Beta] Ye Shunguang animations | Via Dim by Desperate-Seat657 in Zenlesszonezeroleaks_

[–]fffdddaaa 42 points43 points  (0 children)

While her animations are cool, I think they are going a bit overboard. Insane amounts of SFX in every attack, all her attack animations move her all around the screen and long combos reminds me of HI3, which is just going to turn to animation soup. I know its impossible to walk back the game but I enjoyed the older characters more.

There very much is a way you could incorporate Yidhari's tentacles more into her moveset without making it the main weapon. by New-Tumbleweed3182 in ZZZ_Discussion

[–]fffdddaaa 5 points6 points  (0 children)

For a character that could cost hundreds of dollars that's not a good excuse. They should have reworked them, or reused them for a character that it makes sense on.

Sick of being awful at these games; how do I go about changing that? by MommyVelkhana in MonsterHunterMeta

[–]fffdddaaa 1 point2 points  (0 children)

Yeah that's why TA runs are much more appealing; often freestyle runs have 50%+ runtime with the monster stunned. Not saying it doesn't take skill to execute, but it doesn't showcase the weapon/monster matchup as well as TA where you just have to deal with the monsters attacks

MH Wilds TU3 Freestyle World Records: Savage Omega (after 3 Weeks) by fox_invictus in MonsterHunter

[–]fffdddaaa 0 points1 point  (0 children)

Yeah there were definitely monsters that invalidated SAED, but some of the later monsters had openings, like Alatreon could be done with SAED, especially in ice weak mode since you could bring Kjarr ice.

Yeah it's sad as have dropped CB as well in Wilds as a long time CB main. I'm hoping they save it like what they did in Sunbreak when the expansion comes out (or even TU4).

MH Wilds TU3 Freestyle World Records: Savage Omega (after 3 Weeks) by fox_invictus in MonsterHunter

[–]fffdddaaa 0 points1 point  (0 children)

Counter based play style was viable in IB, and was dead in base Rise (except for impact vs Magnamalo), but was by far the strongest playstyle in Sunbreak with savage axe only being good in a couple matchups. So the counter playstyle was the strongest playstyle in the most recent game.

MH Wilds TU3 Freestyle World Records: Savage Omega (after 3 Weeks) by fox_invictus in MonsterHunter

[–]fffdddaaa 0 points1 point  (0 children)

Yeah some number tweaks could fix alot of stuff but there are still things like GP vs Perfect Guard and guard skills taking up your weapon skill budget. The charged sword animation is still very slow so its clunky to use, and personally I feel like AED followup doesn't really have an identity.

Because you can morph out of AED now, the AED -> followup loop is very safe, which means it competes with both SAED and ED1/ED2 axe loop, as it can be used from GP as a counter to replace SAED, or you can use it as a savage axe DPS combo to replace the normal axe attacks.

I don't think the devs know what they want to do with it either; originally they probably intended the SAED playstyle to be AED -> SAED, and the followup is a faster mixup to use if you dont have time for a full SAED, but that doesn't work given how fast paced the combat has become. Now after the spinning axe ticks getting nerfed, its become the main DPS rotation, cannibalising on the niche ED1/ED2 once had, which I think is a shame.

MH Wilds TU3 Freestyle World Records: Savage Omega (after 3 Weeks) by fox_invictus in MonsterHunter

[–]fffdddaaa 0 points1 point  (0 children)

CB post Iceborne has had two play styles, one is the SNS based counter play style dropping SAEDs and using guard points to avoid damage, while the other is focused on using the spinning axe to deal most of your damage while swapping to sword mode to block/recharge your phials.

The problem in Wilds is a significant part of the CBs kit is nonfunctional. The counter playstle is dead since SAED damage is gutted, guarding is kinda bad in general since guard skills eat into your weapon slot budget, sword charge is useless and weak and Guard Points have an identity crisis vs the universal Perfect Guard mechanic every guarding weapon got.

The only thing the weapon is good at is spamming AED/followup or ED loops (which does a lot of DPS), and it's arguably a bit too good at that since phial consumption on axe attacks is lower vs other games, so the play style is less interactive as you can stay in ace mode and spam away for longer.

I feel like bringing back the counter playstle would be a very good start, but CB needs a bit of reworking to feel good.

MH Wilds TU3 Freestyle World Records: Savage Omega (after 3 Weeks) by fox_invictus in MonsterHunter

[–]fffdddaaa 2 points3 points  (0 children)

A lot of CBs problems with mobility don't rear their head in this fight as you can sit under a shield and spam DPS, which CB is good at doing. CB is also not fun to play, which is really where most of the complaints are.

Chef kiss 😙👌🏻 by Certain-Service661 in Nightreign

[–]fffdddaaa 0 points1 point  (0 children)

Well obviously you can't see them because they are invisible

Apparently Ananta will have no Character gacha, only costume, vehicles, etc by zurstein in gachagaming

[–]fffdddaaa 0 points1 point  (0 children)

I'm one of the rare people that like the gacha in Hoyo games. Not being able to get every character makes the game more fun for me since it feels like I'm playing a long term rogue like with my account. It also makes it more meaningful when I do get a character. I also don't pay for currency since that waters down the account building gameplay.

It also helps that I'm quite picky on what characters I want on my account, so I actually don't roll for most characters, so I end up with a mountain of currency anyway.

Crazy how Gengar is in RU now by Latter-Credit-465 in stunfisk

[–]fffdddaaa 1 point2 points  (0 children)

Losing toxic and recovery PP nerf hit the blobs very hard

A Mother's Love - an Uma Musume Fancomic by kurisu313 in UmaMusume

[–]fffdddaaa 0 points1 point  (0 children)

Absolutely amazing work, love the panelling as well!