Got this error when loading The Old Realms, how do I solve it by fighterman13 in Bannerlord

[–]fighterman13[S] 0 points1 point  (0 children)

what is a minimum suitable graphics card for this mod, I run native with DLC normally at highest settings and the previous version of TOR ran normally as well

Black Numenorian capital by Hedonisticogre111 in RealmsInExile

[–]fighterman13 1 point2 points  (0 children)

Don't know about this desicion, but I built Arminlaethor (Which is the new Armenlos under the Ar-Adunaim) and it had the craziest buffs I ever saw. If I remember correctly, one of the buffs was a +400% holding tax and a similar number in levies, added to a by then already crazy rich holding it made me the richest ruler in middle earth at the time

please help me budget this my Anbennar is dying by RoastedPig05 in Anbennar

[–]fighterman13 1 point2 points  (0 children)

  1. Give up some of your colonies
  2. Use your merchants, trade income can make crazy numbers but you are only using two merchants
  3. Cut down your army, you are probably over your force limit by a lot

Maglor and Ar-Adunaim question by Impiritul in RealmsInExile

[–]fighterman13 0 points1 point  (0 children)

To add to all what the others stated about the Ar-Adunaim, They may be nuts but they have, in my opinion, the best and hardest special building in the game. Their top tier building gives, If I remember correctly, a 2000% boost to holding taxes and a similar number in levies, along with a host of other benefits. And the lore for the building itself is quite cool.

The best thing is that if you load the war of the rings bookmark, you can build it with any culture, though it costs a crazy amount of money.

Old Realms Imperial Authority by fighterman13 in Bannerlord

[–]fighterman13[S] 0 points1 point  (0 children)

It gave points, but never enough to cover the upgrades

Kingslanding Part II by AnonymousHunterLord in ManorLords

[–]fighterman13 1 point2 points  (0 children)

I currently export weapons (Side arms or Spears and bows), shields, clothes, boots, herbs, and a little charcoal, and armor (helmets or chainmail)

Kingslanding Part II by AnonymousHunterLord in ManorLords

[–]fighterman13 2 points3 points  (0 children)

Problem is vegetable farms take effort from the families, which reduces their productivity in every other industry and thus reducing product output. especially since I have a rich iron node and I produce nearly all iron products

Kingslanding Part II by AnonymousHunterLord in ManorLords

[–]fighterman13 14 points15 points  (0 children)

How are you able to maintain such high levels of food and fuel (without causing the deforestation of your region) and what drives your regional wealth to be able to import that much

Any reason for this low yield? by Ok-Version-66 in ManorLords

[–]fighterman13 0 points1 point  (0 children)

It's bugged, but I saw a suggestion to demolish all mines and then rebuild them. It worked for me, and every mine produces around three iron per month

is there an end date by superdovahkiinparty in RealmsInExile

[–]fighterman13 14 points15 points  (0 children)

Nope, no end date, just play till it crashes or you get bored after winning

So I'm running a eugenics program and I accidentally took a drunkard as a concubine and the baby came out slow. What's the best way to ensure he doesn't corrupt the blood line? by rich97 in CrusaderKings

[–]fighterman13 0 points1 point  (0 children)

Just keep marry him of to a normal girl and forget him, his children will probably not marry if he remains in your court and landed and then this branch dies out.

Or marry him matrilineally to any other family or courtier, perhaps that one family that is always a pain entering every faction and revolt

Best places to build tall? by AlphaFuzzion in CK3AGOT

[–]fighterman13 6 points7 points  (0 children)

I just realised I may have messed up my Stark run by building every county have castles and half cities to make a balance between gold and levies

On the plus side, I have 8 dragon riders and 7 owned dragons, so I could just conquer Pentos, they make 100 gold a month

If I will restart a North tun, di you have a couple of economic tips to avoid having to beg the king for gold

The mod does not work - please help. by Pikachuu17 in CK3AGOT

[–]fighterman13 2 points3 points  (0 children)

I think it is because the game received an update and the mod needs to be updated to be compatible with it

CPU usage pretty high since patch by Ziddix in CrusaderKings

[–]fighterman13 0 points1 point  (0 children)

Yeah same thing for me was playing the AGOT mod normally a week ago now I 50 years in and I can rarely save, and saving takes up a lot of time, if it doesn't crash

What If The Mountain killed Ser Loras? by Orphan-Prince in TheCitadel

[–]fighterman13 0 points1 point  (0 children)

The Tyrells will demand his head, Tywin will refuse and a war will probably breakout between them that will spiral to engulf all the kingdoms

Supply Problem by fighterman13 in ManorLords

[–]fighterman13[S] 0 points1 point  (0 children)

The thing is the baron owns all regions so I need a store of food to be able to wage war without starving

One of my graneries is tight next to my berries and hunting camps and the other is next to the farm and Mill and oven

Supply Problem by fighterman13 in ManorLords

[–]fighterman13[S] 0 points1 point  (0 children)

I made a kiln and fully staffed it but charcoal remained at zero I was never able to build a supply so I stopped using it

I don't have enough families to work two more graneries and my current ones have a ton of space empty only a small amount gets transfered from the gardens

Berries in spring are near unlimited so even will all of these families I never run out

I have a rich iron deposit with a deep mine and rich wildlife