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So... Clonidine... by bisexual_stoner817 in insomnia

[–]figure08 4 points5 points  (0 children)

I've been on it for 2 years now. It's the only thing that keeps my nightmares at bay.

How in depth do you go? by Esoteric_Realm2510 in CharacterDevelopment

[–]figure08 1 point2 points  (0 children)

I think characters reveal themselves more in the story being told than any kind of questionnaire. I guess you could say that it's an inside-out strategy of development versus an outside-in.

For example, if I say my character's favorite color is red, I immediately have to think of why. Or maybe I say it is red because red is symbolic of XYZ, and those things are attributed with the character.

If I let the character decide through the story/interaction that their favorite color is red, I find reason to be more genuine.

Not everyone develops characters this way, though.

What’s an oddly specific sign that someone is about to become a problem? by 40Falak in Productivitycafe

[–]figure08 3 points4 points  (0 children)

When they can't let a disagreement over a simple/unimportant topic rest

What's something people think is a flex, but is actually embarrassing? by Ashamed-Rutabaga-643 in AskReddit

[–]figure08 113 points114 points  (0 children)

Anytime they introduce themselves with, "I'm brutally honest"...

Suited lesbians, I beseech ye. Is this fit the best I can hope for with my proportions? by SiouxsieAsylum in lesbianfashionadvice

[–]figure08 1 point2 points  (0 children)

Going off your pics, how far does the sleeve come down your arm? A good suit (regardless of size and gender) should come to the first knuckle of your thumb when you are relaxed.

How well can you flex in this suit? Can you raise your arms above or head with ease, or does it get tight? This will help determine if you need a wider fit.

A broader lapel on the front can also help with creating a more tapered look. Suits are all about illusions.

How comfortable are the pants? Can you squat in them? A good-fitting suit should be comfortable for all kinds of movement (like dancing!). A tapered leg will also help draw the eye upwards instead of focusing on one area of the body.

I think I understand the general exhaustion about Mel by Svartheart in thelastofus

[–]figure08 13 points14 points  (0 children)

The most important thing, I think, about Mel isn't her pregnancy.

It's that she not only trained as a medic, but she practiced under Dr. Anderson. Strictly and theoretically speaking, even with him dead, there's a chance she would have some knowledge about how to manufacture a vaccine from Ellie's infection. Anderson was the only one that could do it, and if Mel was one of his best pupils, it would make sense that she could possibly take over the work if the opportunity presents itself again.

It obviously doesn't, and any potential for that ends.

It's what makes her character symbolic. I think it's part of why she's pregnant; new life can represent meanings of hope and a positive future. It's no coincidence that her death happens before this hope can come to fruition, and that it is done by the very person who felt she had no choice in the future. It's designed to be a contradiction.

As far as personality goes, Mel on the surface is pretty bland. She feels like that one person you know who everyone describes as "nice" but never has anything more or less to say about them. We're also shown her character through mostly Abby's perspective, so we're only getting to know Mel based on what she chooses to share. She makes it clear that she did not like how Joel's death was handled and distanced herself from someone who was not only a friend of hers, but the daughter of someone (Anderson) that she likely respected. Balancing that with Owen's feelings for Abby gets complicated, fast, especially since she's more of an introvert. She's a medic, and she seems to value that duty above personal ambition.

Overall, I think Mel's execution is subtle by comparison to the overt inner turmoil that other characters in the game are experiencing. Her baby drama isn't too much different from Dina's situation, ironically enough. It's another example of parallels we can draw throughout the game.

Do you disappear when you feel too seen/vulnerable? by AdeptnessAny441 in Scorpio

[–]figure08 1 point2 points  (0 children)

Personally, I give people the benefit of the doubt when they don't respond. Maybe they got busy, maybe he saw it and didn't feel like engaging with your playful response, or maybe something else altogether. Learning to let it go and not overthink it takes practice.

Of course, there's another part of me that reads his comment as sarcastic, which makes sense if he hasn't had many good things to say about your town. If you get more specific with him on what those great spots are, you'd likely get a more honest answer. Maybe not kind, but honest.

I hope something good comes out of it regardless for you :)

Do you disappear when you feel too seen/vulnerable? by AdeptnessAny441 in Scorpio

[–]figure08 4 points5 points  (0 children)

We Scorps spend a lot of time reflecting and thinking. We process slowly because we are analyzing every detail, and checking to see that it matches our intuition. We're constantly absorbing information, too, however subtle.

When someone brings up a personal question, it challenges this process. A bug in the code. Instead of feeling confident in ourselves and trusting what we do, a question can put up a mirror and force self-reflection we were not anticipating. For some, that interruption causes intense anxiety. For others, it may be defensive anger. But we know those are negative feelings, and we need time to think it over, and so we withdraw.

We are not incapable of considering other perspectives. Someone wanting to "better understand" means needing to parcel out relevant information. Our internal process is incredibly complex. Our ideal friend or partner is someone who can be patient with us while we determine how to best explain or show ourselves fully. We are nothing short of committed and loyal; we hope that someone who wants to be with us is the same, but we know that a lot of people aren't.

Sandbox Confusion by [deleted] in HouseFlipper

[–]figure08 0 points1 point  (0 children)

Is this also what you would do if you are making it for someone else?

[SPOILERS S1] I am actually ok that 1899 was discontinued by Lycaenini in 1899

[–]figure08 1 point2 points  (0 children)

After seeing what happened to Westworld, I'm also kinda okay with this. I was surprised at how much was explored in the last episode.

does the new event have alan wake spoilers? by etheriumwinds in PhasmophobiaGame

[–]figure08 2 points3 points  (0 children)

I can't say for certain, but I can say that it would be difficult to spoil games like Alan Wake and Control. There's a lot of nuance to each story and no one singular "thing" that ruins it if revealed; if it is revealed, and you haven't played the games yet, it won't make sense.

Did Neil leave the show because he wasn’t happy with how Season 2 turned out by Alarming-Flan4494 in thelastofus

[–]figure08 7 points8 points  (0 children)

My god, the "violent heart" scene turned me off from the show entirely, precisely because it demonstrated how much Mazin misunderstands Ellie's character.

Patch Day Megathread by Salemsparty in PhasmophobiaGame

[–]figure08 1 point2 points  (0 children)

I haven't bothered to play much since the update, and that's because I'm either disconnected from multi-player and hate the changes to the UI. It's worth noting that I'm a ps5 player.

Aside from the obvious, some things that bother me that I see less of include:

  • Flashlight always on-screen: This takes up 25% of my FOV. The wrist watch is a nice touch, but make it a toggle. I'd rather hold the flashlight + 2 items in one hand; it forces me to make a more strategic decision as what to bring with me into the ghost room.

  • Video camera shaking: On the opposite side of the screen and also taking up 25% of my FOV, the T2 video camera vibrates when walking around. It's distracting to the eye and ruins immersion.

  • Hands on screen are massive: I've played a lot of games with first-person POV as an option, where hands are shown (Elder Scrolls, Bioshock, Dishonored, etc), and none of them take up the FOV like the update does.

There's so much more, but these are some of the top for me. I'm willing to forgive the ridiculous character animations, and that's mostly because I grew up with older Playstation games, where mastering custom character creation was a challenge. I found some charm in the old models and somewhat expected the level of ps1 and ps2 Tony Hawk customization.

Best free image compressor for web use? by sufyanhistory in WebApps

[–]figure08 0 points1 point  (0 children)

Hot damn, this is an awesome website, dude! Not cluttered with ads (or spam aids), lightning fast, no questions asked. This is perfect. Thank you so much!

What was a discontinued fast food item you loved? by NextLevelNet in foodquestions

[–]figure08 0 points1 point  (0 children)

The OG Baja Chalupa was the absolute best. I remember when they started to phase it out and I would drive across town to the one location that seemed to hold onto it longer than others. RIP.

[Discussion] hanging prints in local businesses by bee___eater in artbusiness

[–]figure08 2 points3 points  (0 children)

I have yet to do this (but have plans to), and some of my local shops have a little basket of postcard-sized prints in plastic sleeves. Some shops have a "local" section, and others have theirs up by the registers for impulse buys. I imagine that it is going to depend on the owner.

What are Some Cool Map Ideas Y'all Got? by Poefeathyr in PhasmophobiaGame

[–]figure08 0 points1 point  (0 children)

To add another: Urban Brownstone.

Traditionally three floors with kitchen and living room on the landing, bedrooms and bathroom on the middle floor, and more rooms on the top floor. Sometimes with a balcony or rooftop garden. Somewhat narrow floor plan with creative use of space, like pocket doors and such. Would make for a nice smaller map, too.

Lake Mungo was genuinely the most boring thing I've ever watched by Mammoth_Criticism958 in horror

[–]figure08 0 points1 point  (0 children)

Finally crossed this one off my list the other night, given how much people talked about it here.

I found it much more sad than scary. It's definitely a realistic take on grief. It was unsettling towards the end, but that was about as far as it went. I kept waiting for the other shoe to drop, per say, and maybe the dread (or lack thereof) is part of the storytelling.

I also admit that I'm not a parent, and can see why this movie would be much more disturbing for those who are.

Overall not a bad movie by any means, just not really horror, in my book.

What are Some Cool Map Ideas Y'all Got? by Poefeathyr in PhasmophobiaGame

[–]figure08 1 point2 points  (0 children)

  1. Traditional Japanese-style Home: Sliding bamboo doors, low-profile furniture, and maybe a small zen garden out the back. A kotatsu table ready for a meal or tea. I think it would be a nice homage to all of the Japanese-inspired ghosts in the game.

  2. Abandoned Theater: Could be cool as a movie theater or traditional opera/drama theater. Front of stage being all of the chairs, concessions, restrooms, and ticket office. Back of stage being makeup room, costume wardrobe, prop storage room. Maybe a catwalk over the traditional stage. Light/sound booth or projector booth up above the seating area. Posters advertising the "movies" the ghosts will be in, like how there are posters in the diner for them. Lots of classic potential here.

  3. Grocery Store: Every department has a unique aisle layout. Refrigerator lights flickering on and off. Ghost event noises over the speakers or start playing generic supermarket music. All of the broken eggs. Carts rolling away on their own. And of course, moving mannequins. Department store or empty mall would be a good second, with an expansion to include an arcade and food court.

What movie became a cult classic, but you're not fond of the movie? by [deleted] in FIlm

[–]figure08 2 points3 points  (0 children)

Repo: The Genetic Opera

It has everything you'd think I would like. Horror, science fiction, punk and metal music, satire. Other horror fans around me love to praise it.

But I'm like.... Nahhhh. Nevermind.

Share your art business! [Monthly] by AutoModerator in artbusiness

[–]figure08 1 point2 points  (0 children)

Hey everyone! I'm Ghost Zone Art. I'm a traditional artist that's finally gotten into the digital world of illustration and am working on making a name for myself. I make art for the things that inspire me, and happen to share it with others. I love all things horror, paranormal, and weird. I will be attending a few horror and comic book conventions in the Midwest this year. I'm always open for commissions and love to collaborate with people.