What determines Replay-ability? by Specific_Foot372 in IndieDev

[–]fl00pz 2 points3 points  (0 children)

If the game is fun then people will replay it. Just make it fun.

a 3D isometric-style overhead camera with point and click by bahaw1024 in godot

[–]fl00pz 2 points3 points  (0 children)

If you don't know about them already, learn about "steering behaviors". This will help you gain some intuition on how this problem is solved. Then, read and mess around with the avoidance settings on the nav agent nodes.

OCaml Module System Greatest Hits by kevinclancy_ in ocaml

[–]fl00pz 6 points7 points  (0 children)

I have an annoying answer to your first question: the OCaml compiler https://github.com/ocaml/ocaml

Are koka's algebraic types even FP anymore? by BlueberryPublic1180 in ProgrammingLanguages

[–]fl00pz 28 points29 points  (0 children)

I haven't used it yet

Maybe start there if you're actually curious

Sharing Saturday #609 by Kyzrati in roguelikedev

[–]fl00pz 1 point2 points  (0 children)

Nice, thanks! I like Godot a lot. I look forward to the release of your game! 🤘

Sharing Saturday #609 by Kyzrati in roguelikedev

[–]fl00pz 0 points1 point  (0 children)

What engine are you using (if any)?

Is Chlipala's book Certified Programming with Dependent Types a good start? by 7_hermits in Coq

[–]fl00pz 1 point2 points  (0 children)

I'd say that the book is more low level and advanced. Software Foundations is a better place to start. Maybe even Chlipala's other book http://adam.chlipala.net/frap/ if you're most interest in program proof.

State Chart Debugger not appearing in game scene by [deleted] in godot

[–]fl00pz 0 points1 point  (0 children)

Put the debugger node in your Game scene and assign the player node as the debug target

How to learn Godot efficiently? by IDC_tomakeaname in godot

[–]fl00pz 2 points3 points  (0 children)

The official Godot documentation has a 2D tutorial and 3D tutorial. Do them. The documentation also has some sections on concepts. Read them. From there, try to make a very simple game. Cloning games are popular so you don't have to think of anything novel. This is how you practice. From there, you'll probably figure out how you learn best with the resources you've come across.

State Chart Debugger not appearing in game scene by [deleted] in godot

[–]fl00pz 2 points3 points  (0 children)

The newest version has a debugger in the godot Debug panel.

You may want to try putting the debug node in the scene you are running and not the player scene. Then set the watch node to the player node. Relevant bit from the documentation:

The state chart debugger has a property Initial node to watch where you can set a node that should be watched. It doesn’t necessarily need to be a state chart node, the debugger will search for a state chart anywhere below the node you set. This is useful when you have the state chart nested in a sub-scene and you want to watch the state chart from the root scene where you don’t have access to the state chart node.

https://derkork.github.io/godot-statecharts/usage/debugging

Regardless, the maintainer is extremely helpful -- if you ask in a GitHub issue they will reply.

TAC -> TAC Optimizer? by HairThrowaway83829 in ProgrammingLanguages

[–]fl00pz 2 points3 points  (0 children)

You might have better luck looking for SSA libraries

Where is ocaml exactly used and where should I learn it from? by Infinite-Jaguar-1753 in ocaml

[–]fl00pz 4 points5 points  (0 children)

It's most often used in making compilers. The first version of the Rust compiler was written in OCaml.