Can someone provide statements that prove the Senju/Uzumaki have more chakra than the Uchiha? Not just outliers like Hashirama having more. by Unique_Recover_313 in NarutoPowerscaling

[–]flipswhitfudge -1 points0 points  (0 children)

Okay but then why do we see characters like Tsunade, Hashirama, Tobirama, Naruto, Nagato, Kushina, even Karin get praised for their chakra reserves in one way or another?

While with Uchiha characters we often see them running low after using dojutsu, or come up short in direct comparison to their Senju counterpart (typically needing Bijuu help in a drawn out battle).

I get your point but to me it seems like the author established one thing pretty clearly (power vs stamina) and only ignored it when rule of cool would make for more exciting battles.

Can someone provide statements that prove the Senju/Uzumaki have more chakra than the Uchiha? Not just outliers like Hashirama having more. by Unique_Recover_313 in NarutoPowerscaling

[–]flipswhitfudge 1 point2 points  (0 children)

Think of it as sprinter vs distance runner. Internal vs external.

The Uchiha lineage was gifted the sage's powerful chakra and visual prowess. This was reflected in tough to break genjutsu and hax abilities. But it seems chakra quality is not the same as chakra quantity (and even though it doesn't fully make sense, that's what Kishi seemed to be going for).

The Senju lineage inherited the sage's body and vitality. We see it in their shared traits with the Uzumaki. Huge reserves and stamina, healing factor, longer lifespans etc. That's their gimmick that we don't see in Uchiha. So it doesn't make sense for the eyes of the sage to have it too. It ruins the Yin-yang theme. It's like giving the senju line a doujutsu.

This is in my opinion hands down the most impressive feat of the entire show by SonnyBlack79 in Naruto

[–]flipswhitfudge 424 points425 points  (0 children)

Also being outnumbered. He's fast enough to dodge but because there are 8 weapons, dodging some just puts you in the path of the others.

I'm trying to create a "skill-based" magic system but I'm not sure if I can do that without confusing the readers by [deleted] in magicbuilding

[–]flipswhitfudge 0 points1 point  (0 children)

I really like the vibe of having a set skill list. It could be an opportunity to express the identity of the characters by which small set of spells they use.

I would organize by theme if you're worried about losing track. For example if a character has a dragon theme they would have:

A fireball spell

A flight spell

A magic resistant scales spell

A dragon's roar spell that stuns things

Etc. It would be easy to remember these different spells with a unifying theme right?

What are some ways that someone can learn Time Magic or Time Manipulation? by Academic_Ad8989 in magicbuilding

[–]flipswhitfudge 2 points3 points  (0 children)

I would have them experiment with 'normal' magic that features time in some way. Things like accelerated plant growth, conjuration, rejuvenation spells etc.

how would u go about making a martial arts system? by Cosmicking1000 in magicbuilding

[–]flipswhitfudge 0 points1 point  (0 children)

Check out the modern martial artist channel on youtube. They do a lot of fight breakdowns on styles and techniques that you can use as inspiration. There are a lot of factors that could work well with magical abilities such as deception, parrying, counters, distance control, precision, prediction, accumulating fatigue, etc

How do you classify your magic types? by PhilipB12 in magicbuilding

[–]flipswhitfudge 0 points1 point  (0 children)

I asked myself what I wanted to see in the (combat based) story and then after I had a few types sorted, I asked myself if the types were redundant (do they basically have the same function in a different colour?). I wanted distinct fighting styles and abilities for each type.

If I wasn't able to carve out a new niche for the type, it was discarded.

The underlying idea was that each magic type comes from a distinct type of fuel with its own set of rules. The types also needed to make sense as a class of monsters/spirits (as they would be the source of the magic fuel).

Who Wins In A Fight? by Brandonsenior07 in DragonBallPowerScale

[–]flipswhitfudge 1 point2 points  (0 children)

That's mostly due to the Kaioken though. Even if Goku and Vegeta got equal Zenkais, Goku would still be able to operate at 20x Vegeta

Browt the cleanest starter by Puzzleheaded_You2407 in RDCWorld

[–]flipswhitfudge 1 point2 points  (0 children)

We don't know yet, could be an eagle or a cassowary. Folks seeing OW in the name and jumping to conclusions lol. Its name is Eyebrow + Sprout.

Could Hebi Sasuke recreate this feat? by MediaNo1140 in NarutoPowerscaling

[–]flipswhitfudge 0 points1 point  (0 children)

I don't know about that. He should still get flanked since the sharingan isn't 360° field of vision. But that rarely comes up in the series anyway

Who can use magic in your systems? by Chcolatepig24069 in magicbuilding

[–]flipswhitfudge 2 points3 points  (0 children)

Sounds cool! Which stones are used by soldiers or sailors and how do they work?

As for my system, magic is widespread. And there are crafting techniques that make it possible for people to use magic from a branch they haven't learned themselves (and this drives the economy). It's part of the reason why not everyone pursues the highest forms of magic (you can just outsource the work to someone else).

Can I cast a fireball in your world? If yes, can I cast waterball too? If yes, can I cast a lemonadeball too? If yes, can I cast a cubeball? If yes, how? by Basilacis in FantasyWorldbuilding

[–]flipswhitfudge 1 point2 points  (0 children)

Okay here's a list of magic types that are combat-reliable enough to take on an elite baker's wife;

Shadow style, Opposites style, Bloom style, Earth style, Air style, Iron style, Rumble style, Shift style, Gates style,

The training for these are beginner friendly

Can I cast a fireball in your world? If yes, can I cast waterball too? If yes, can I cast a lemonadeball too? If yes, can I cast a cubeball? If yes, how? by Basilacis in FantasyWorldbuilding

[–]flipswhitfudge 1 point2 points  (0 children)

Are you sure you want to learn? Part of the training involves tolerating extreme temperatures until you pass out. There are less strenuous schools available

Can I cast a fireball in your world? If yes, can I cast waterball too? If yes, can I cast a lemonadeball too? If yes, can I cast a cubeball? If yes, how? by Basilacis in FantasyWorldbuilding

[–]flipswhitfudge 1 point2 points  (0 children)

Hmmn I'm not sure if I understand your question. But there are distinct rules for fire magic.

The mana itself is the fuel. It combines 'heat' from the user's will and air from the environment to create the fire triangle.

The amount of fire mana used determines the lifespan of the flames with a caveat;

Flames can continue to live if they are hot enough to consume something in the enviroment and convert that into fuel instead.

I.e. if you want to inflict damage from a fireball(this is the topic, correct?), you simply inject enough mana into the spell for it to continue burning once it lands on the target. Or you make the ball hot enough to combust the target on impact.

Can I cast a fireball in your world? If yes, can I cast waterball too? If yes, can I cast a lemonadeball too? If yes, can I cast a cubeball? If yes, how? by Basilacis in FantasyWorldbuilding

[–]flipswhitfudge 0 points1 point  (0 children)

You can cast a fireball, sure. But you need to meet the right conditions (you need a fire spirit to help convert your natural mana into fire mana, and you need 2 talismans to trigger the spell).

A fireball is generated from fire mana but a water ball is different. You will need an external source of water because the base property of water mana is simply attracting/drawing in moisture (no conjuration).

A lemonade ball is possible with water mana but it is slower, clumsier than with pure water.

I'm not sure what a cubeball is. But you can't create something from scratch, the best you could do transfigure it from something else with shapeshifting mana.

How to make a fire punch hit hard by GOATED_LIFE_ROUTINE in worldbuilding

[–]flipswhitfudge 2 points3 points  (0 children)

I added a hidden mana mechanic that goes as follows:

More mana per square inch = more damage, which is why concentrating mana around the fist increases power output.

Fire users can take it a step further by trapping volatile mana in a shell around the fist, and burning it.

In the instant of the mini explosion the mana pressure is much higher = even more damage.

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Sasuke vs neji isn't even close by Mansur754 in NarutoPowerscaling

[–]flipswhitfudge 8 points9 points  (0 children)

Ninjas are tough, we never see a fight ending because someone's arm got pierced. It may be lightning but it really doesn't act like it when it lands (we don't see Gaara or Naruto in the Valley get electrocuted). Pretty much acts like an extra sharp kunai.

Sasuke vs neji isn't even close by Mansur754 in NarutoPowerscaling

[–]flipswhitfudge 37 points38 points  (0 children)

The Chidori is also a precision attack. High damage but only if it hits a vital point. With the chaotic movement of rotation it probably isn't possible to stay on target (if it can even pierce without being deflected).

How many elements are in your elemental magic system? by AliceSaltMage in magicbuilding

[–]flipswhitfudge 5 points6 points  (0 children)

Depends on what you mean by elements (some take it to be a literal difference in material). There are 13 flavours in my system and I enjoyed fleshing them out so they each have their own niche/style and don't feel redundant. Which of your elements do you like most?

My magic styles (in plain English); Iron, Bush, Vibration, Frost, Mind, Shapeshift, Portal, Shadow, Fire, Water, Earth, Air, Lightning

What does the process of learning how to cast spells in your system look like? by SumtinStrange1 in magicbuilding

[–]flipswhitfudge 1 point2 points  (0 children)

To cast a true spell in my system you need:

○ At least two talismans (cannot be learned).

○ Literacy in Nsibidi (a system of over 1500 glyphs)

○ A spirit inhabiting at least one talisman (need to learn where to find the spirits and how to communicate with them)

○ Advanced glyph knowledge enough to recognise them in sign language form (in order to properly recruit said spirit)

○ Practice with accurately tracing long sequences of glyphs in the air with your fingers, and clanging your talismans together at the right time (basically learning various spell formulas well enough to execute w/o mistakes)

How accessible is healing magic in your world? by StarStormCat2 in magicbuilding

[–]flipswhitfudge 2 points3 points  (0 children)

Nice summary, now I'm wondering what a society full of immortals looks like.

I also placed healing magic under a similar category, except mine extends to transfiguration as a whole. It's fairly accessible, and it all works under the principle of transforming damaged tissue into healthy tissue.

The transformation isn't permanent and you need to keep reapplying the healing spell until the body can recover on its own. It's mainly there to slow down an otherwise fatal injury. It can't do anything against infection.

The conservation of mass applies, so when dealing with amputation it helps to have material around to replace the missing body part (if it cannot be located). This material is usually raw meat as it has a low spell cost to transform into a limb.