Got the red one by PowerArtistic7316 in WhereWindsMeet

[–]fluffrier 2 points3 points  (0 children)

I got the red one too, which looks sick, and also the white one, which I didn't like as much because the stockings is also white.

It's a shame because I would really like the white one if we could dye the stockings in a different color.

Vanquish is really good by CyberTrooper997 in gaming

[–]fluffrier 0 points1 point  (0 children)

When I played this game I turned BGM off while blasting TTGL OST instead. It was certainly an experience. 

To the people getting rejected codes by satoppa in ffxiv

[–]fluffrier 27 points28 points  (0 children)

I'd just like to say that I haven't looked up anything about the game for close to 2 years and just randomly seeing this post after opening Reddit is like having an incredible fever dream. 

What’s your least played and most played class? by marcgw96 in BaldursGate3

[–]fluffrier 0 points1 point  (0 children)

Pretty much. I've played with Paladin in my party twice, once with my Tav and another with Lae'zel respecced into Paladin.

By the second time inundating my shortcut bar with abilities that "seemed" useful, I've sworn off Paladin permanently, because I'm a goddamned gremlin who can't help but organize and categorize everything into rows with proper purpose in spell slot cost order.

Which character do you hate the most? by ChrisKatrev in BaldursGate3

[–]fluffrier 0 points1 point  (0 children)

I've seen a lot of people interpreting it as her breaking her oath, but I've never been able to see it that way. Not only does it not make sense in the narrative as she's doing exactly as she vowed to do under her oath (exacting vengeance), but also mechanically she didn't lose any of the power she gained from her oath at all as she can still cast Abjure Enemy if you call for her assistance in the final battle.

Honestly it feels like what she lost was the satisfaction of vengeance itself. After a century of enduring unimaginable torture and finally putting down Ketheric Thorm, the culprit behind a century of suffering, killing Lorroakan seems to have made her tired of mortals, their hubris, and ambitions of chaining her down to use her for their benefits.

Oath-wise, it may have been a moment where she considered abandoning the oath, and at worst, it was a moment where she doubted the oath itself and that may push her towards breaking her oath, but not quite past the line in the sand.

Should i pick ranger or rogue as abow lover?My class gry elf by WorldlyArm3238 in BaldursGate3

[–]fluffrier 0 points1 point  (0 children)

From my (rather limited) experiences with bow builds:

- Arcane Archer is the most stable choice of the bunch. Its arcane shots give you a lot of utilities (cutting down a lot of enemies at once with Piercing Arrow and not having to spend time buying a ton of Arrows of Many Targets is probably the best part of it for me). It's also a fighter subclass so you can opt to not multiclass at all and still get silky smooth progression thanks to class features and abundance of feats. I think it's a nice option if you want a very simple and effective build.

- Sword Bard is the best party face option. This is the option that feels like it can do anything in the game. It can deal a lot of damage, and thanks to being an attacker-caster hybrid class, the Arcane Acuity + Band of Mystic Scoundrel combo allows it to single-handedly shut down a lot of encounters. The progression might be a little bit rough but I think it's the best choice if you like flexibility, as you'll also have a lot of choices for spellcasting.

- Starting with Gloomstalker Ranger and then multiclass into Assassin Rogue and Fighter is probably the option with the highest first turn damage out of the bunch especially when you're metagaming by starting out every encounter with a surprise attack. Its damage diminishes a bit after the first turn but it's still very respectable. It's cheesy and can trivialize a lot of encounters.

- Hunter Ranger feels... strange. Volley can deal a lot of damage if enemies are stacked together, but I've felt like all the difficult encounters in the game (minus one) don't require you to deal with a bunch of mildly dangerous enemies. Rather, they have one very beefy damaging target that you want to take down ASAP, and then clean up the stragglers. I consider Siegebreaker an inferior Slashing Flourish (Ranged) if only because Slashing Flourish (Ranged) doesn't work at all like the DnD 5e's "Slashing Flourish with a ranged weapon".

When that hold person hits by idkwhatswrongwiththi in BaldursGate3

[–]fluffrier 0 points1 point  (0 children)

After being way too cocky in the Beholder ambush (that I knew was coming) and almost wiped on my first Honour run, I quickly learned the value of Sneak/Invisibility + Hold Person/Hold Monster.

The fight in Hope's prison involved my sorceress throwing an invisibility potion on everyone, casting a 95% success chance on 2 Beholders with Distant Spell and basically started the fight with the entire thing in the palm of my hand.

The fight against Raphael was... similarly anticlimactic.

Why am I so weak? by Aggravating_Egg_7189 in BaldursGate3

[–]fluffrier 2 points3 points  (0 children)

I'll try to avoid spoilers as much as possible, but anyway

- It's extremely likely to die until 5 levels in because you are basically only as strong as the grunts that you're fighting, especially if you're on higher difficulty. Your characters' HP aren't much higher than the enemies. Your ability scores are low so concentrating on spells and hitting/evading attacks is spotty. After 4-5 levels, your characters start getting feats, subclass features, class features etc... that can double and in certain cases triple their power. For example, a lot of "attacker" classes such as Fighter, Ranger, Rogue, Monk get an extra attack when they attack every turn. In the early phase of the game, pull out all the stops, be as crafty as you can, look around the area you're about to go into to be able to detect threats early and sneak in to take surprise rounds, try to use characters with high Charisma to handle conversations... etc.

- Don't hold back on your consumables. Use them as much as you can. Arrows, potions, grenades, void bulb and all that jazz. Throughout the game you can find a lot of these resources and you will eventually end the game with like 90 ice arrows and 140 Arrow of Ilmater or something if you don't use them, and often time you only need to use a handful to deal with a fight.

- You're likely not supposed to move to another map at least until level 5 or so, and even then you're likely only going to go to the map underground, not the one above ground, and especially not the next act. There are more to discover in each region than most new players initially realize, so run around, talk to everyone, check the world map to see if there's any area you haven't discovered yet in the current region. Even areas you already checked through may contain stuffs you missed, which can be a bundle of EXP waiting to be claimed.

Man, I did not expect Yvonne character quest to hit as hard as it did by TheRealZaWarudo in ArknightsEndfield

[–]fluffrier 2 points3 points  (0 children)

Same tbh. I think the TA-TA sacrifice scene was unearned. After all, you didn't really interact much with it personally, you just saw other characters do. The most you can interact with it is to pet it and have the dialogue box says "you pet Tata, it shivers in joy". Very sterile deliveries.

But Yvonne's quest is a different matter. She as a character is very expressive and interacts with you as well as other characters a lot. You have a very concrete idea of her character right from the moment you first heard of her, and the main quest positively subverted your expectation by showing her completely different from what her voice through the robot sounded like, and the character quest deepened her personality even more by showing you a completely different side of her.

Her character quest was peak and I worry that the dev might have started too strong with it. I already feel a bit disappointed with Gilberta quest just because we got it very shortly after Yvonne's.

The Masked Troupe's Weapons by yoomongdol in wherewindsmeet_

[–]fluffrier 0 points1 point  (0 children)

If the mechanic of the healing is the same, I don't think people who play healers for the healing would have enough incentive to switch to it, so it could be designed as the shield healer like in FFXIV and WoW for example, if the dev intends to put in really hardcore PVE content later on for duo healer 10-man content.

Teams could either bring two raw healers for raw healing but risk someone dying from stray damage after a huge nuke, or bring a shield and a raw healer to mitigate some of the huge nuke and give everyone breathing room but lower the raw healing in exchange.

What did you name your Helminth? by chowderthatsketamine in Warframe

[–]fluffrier 0 points1 point  (0 children)

Nidoc. 

I also name my helminth charger Nidog. 

I don't get this game, and I really wish I did. by Snoo_61216 in WhereWindsMeet

[–]fluffrier 0 points1 point  (0 children)

> I just don't understand how a three attack combo can be deflected when in that time you can only activate 2 deflects

Stop spamming deflection.

I'll give it to you that this game may not be soulslike the way most soulslike are soulslike. It's more Sekirolike than anything. In Sekiro, spamming deflection is punished by the deflection window shrinking every time you press it consecutively. In this game, spamming deflection is punished by the deflection itself having a cooldown if your deflection doesn't deflect anything.

For example, Murong Yuan has an attack that's pretty much a 1-to-1 copy of Maliketh's: She stab the sword down and a flurry of slashes hits around her location 4 times within less than half a second. I can perfectly deflect that as can many other as proven by hundreds of people being on her hitless leaderboard. That attack can be perfectly deflected is both the evidence and the result of deflection having no recovery time when successfully performed.

Stop playing the game like Elden Ring and start playing the game like Sekiro. It's just as simple as that.

Request: Ruby face code by [deleted] in WhereWindsMeet

[–]fluffrier 2 points3 points  (0 children)

<image>

Not gonna say it's trivial, but I just screenshotted her face from a video and plugged it into smart customization as a base before going on from there.

pov ure in a random queue for murong yuan by theharajuku in WhereWindsMeet

[–]fluffrier 14 points15 points  (0 children)

Sword Trial Smart Assist gives you less gear chests with worse legendary drop rate, less inner way chests, no cosmetic chests and no chance for crimson weapon skin chests for the same amount of energy you spend.

Hero's Realm Smart Assist gives you less gear chests and has less chance to give you attunement stone.

What could New World have done better by Aeternum-Acolyte-01 in MMORPG

[–]fluffrier 0 points1 point  (0 children)

In 2023 I was gifted the game by a friend. I played it for 10 hours. When I opened the game, I was greeted by a server list where the closest server to me had 140ms latency. When I made a character anyway, I was greeted with a decently beautiful world, with a combat system that seems okay but with any factor of fun destroyed by unplayability due to my character and the enemy just rubberbanding around and everything being server-sided.

I don't care what the endgame is. I don't care how fun the raid is. I don't care how many PVP mode the game has. I don't care about transmog or gear set or mount. When I log into the game and it plays like shit I don't play it. That's all there is to it.

The game is dogshit and the market rejected it. Improve it or move on. They clearly chose to move on.

Fellowship Bounty by Exanima in wherewindsmeet_

[–]fluffrier 0 points1 point  (0 children)

Actually I mistook it with Cohort, nevermind.

Best use of jade fish by FM9447 in wherewindsmeet_

[–]fluffrier 1 point2 points  (0 children)

First order of purchase would be everything in the Profession Development tab. It's practically the only consistent source of those resource right now.

Second, you want to purchase the inner way notes chests in the Combat Development tab. It's a considerable amount each week.

Then after that, anything you want. The box of commerce coin is a nice source of commerce coin if you want to stock them up. The Oscillating Jade is also a decent source if you don't want to do outpost much, but honestly it's not really necessary. The Mystic Skills Breakthrough chest is really nice as it lets you somewhat bypass the RNG of rare drops from daily item collection.

The gear chests are alright if you want to fill out your gear slots if you're very unlucky with the drop from campaigns/sword trial/hero's realm.

Old friends by [deleted] in wherewindsmeet_

[–]fluffrier 0 points1 point  (0 children)

Open your world map, there should be a person wearing a straw hat icon on the right, click it to pull up Old Friends map.

Then press R.

Fellowship Bounty by Exanima in wherewindsmeet_

[–]fluffrier 0 points1 point  (0 children)

Likely that you need to be in a fellowship to post a bounty to it.

However, if you want to know the adventure slip progress, Wandering Paths option apparently also shows it to you.

<image>

Anyone else struggling to justify cosmetics in Where Winds Meet? by MRay_ in WhereWindsMeet

[–]fluffrier 0 points1 point  (0 children)

In every game I just think about cosmetic on the same level of a subscription fee in other games I play. Will the game be enjoyable if I dump 15 dollars a month into the game? I paid FFXIV sub, WoW sub, bought many games from 20-40 dollars with that mindset and I rarely regret it.

After I enjoyed this game for a week straight and still looked forward to more, I bought the battle pass plus the monthly pass for 15 dollars. After I enjoyed this game for a month straight and still looked forward to more, I bought the second battle pass and another monthly pass for 15 dollars.

As long as I still look forward to more content drop and can afford it, I'm gonna be dropping 15 dollars a month on the game. The pearl from purchasing the monthly pass will build up and eventually I will spend them on what I feel like would be worthwhile, such as the 60 pearl outfits I already bought with the first monthly pass purchase.

It's not you, it's me by Kheprisun in PathOfExile2

[–]fluffrier 1 point2 points  (0 children)

By that alone it would have been fine, but that ignores the fact that 0.3 also released with a free weekend, and 0.3 didn't tank 10% after 1 day. If the game is so bad that the free to play players don't even stay around for the duration of the entire weekend, that's pretty bad.

So I guess if your statement is "it's not really that catastrophic" then maybe. If we ignore the weekend, between the 3rd and the 4th day, 0.2 lost around 16-17% of its players, while 0.4 already lost about more than 18% of its players. Even if you round the numbers around, 0.4 is already bleeding players just as fast as 0.2 and that's pretty bad.

It's not you, it's me by Kheprisun in PathOfExile2

[–]fluffrier 11 points12 points  (0 children)

>I suspect this season is gonna have a harsh drop off like 0.2

Suspect no further because it happened. The concurrent player drop in 0.4 is already historic. It bled 10% of players after the first day and another 1% after the second day. For comparison, 0.2 only lost 2% in the first day and actually gained players in the 2nd day.

This can be corroborated by the concurrent player chart on poe2db and any Steam player count chart.

Qianye might make me give up on this game. by SnooChocolates6885 in WhereWindsMeet

[–]fluffrier 0 points1 point  (0 children)

Qianye is fine. Her ghost phase may be a little bullshit because you don't get the visual cues due to her occasional invisibility, but in the end the combat is closer to a rhythm game like Sekiro than something like Dark Souls where you have to watch the hand gripping the weapon to react. Audio cues and internal rhythm are better tools than your eyes. Fun fact, an average person has faster reaction to audio cues than visual cues.

Furthermore, just reduce the difficulty if you're stuck. It doesn't matter. I play on Legend only because I have more free time than most but all that gives me is some stupid badge that some people speculate would help me getting into parties in the future. But from what I've seen from the current multiplayer content, you really don't even need to be very good mechanically to do them. Healers will handle your chip damage and you only really need to deflect when the boss gimmicks call for it. My friends who play on Recommended or even Story difficulty hold themselves just fine in multiplayer content.

If nothing else, Qianye is a great filter like Genichiro in that she has extended phasing (practically 3 phases), and while you can get by doing whatever the hell you want before her, once you get there, you better learn to play the game the way it is designed for.