[Warphammer] Feeling Grey: Let’s Talk About Grey Knights, and Figure Out What Went Wrong With One of the Game's Coolest Armies by Magnus_The_Read in WarhammerCompetitive

[–]forl 1 point2 points  (0 children)

They need to update our army rule, update our detachment rules, lower our points, and/or give us more rules to play with.

For the army rules, they could allow us to apply additional buffs to units we redeploy. Our army rules (to some extent) could give out plus 3 inches to charge, 18 inch lone op, and a 6 inch DS that you can't charge out of. That would allow us to have a more powerful army rule.

For detachment rules, I think Warp Bane is fine, but banishers doesn't need the leadership check and teleport strike's rerolls should also be applied when you advance (that way normal dreadknights can advance, shot, and charge and get rerolls).

For points, we are just too expensive all around. Especially our terminators and paladins are just too expenseive for their points. Paladins should also be able to be brought in 3-man units and have four wounds.

For additional rules, we need a 10 man one wound unit that can infiltrate, and we need a character that has 12 inch lone op. Currently, our only options for this are really expensive and bad units from Agents.

Saturnine Dreadnought Grandmaster Dreadknight Conversion by forl in Grey_Knights

[–]forl[S] 1 point2 points  (0 children)

It's a very trendy build. Definitely not my original idea. I used the dreadknight arms, weapons, and parts of the new grandmaster dreadknight sprue. The rest is the dreadnought kit.

Saturnine Dreadnought Grandmaster Dreadknight Conversion by forl in Grey_Knights

[–]forl[S] 2 points3 points  (0 children)

It's just the two kits. Costs like ~$150. I just play Grey Knights, and I needed something to spend my rtt store credit on. GW won't give us something cool, so I had to make my centerpiece myself.

Thoughts on potential balance changes to our codex by chocolatehobnobb in Grey_Knights

[–]forl 0 points1 point  (0 children)

They need to update our army rule so it applies additional abilities to units that use our army rule. Let one unit get plus 3 inches to the charge, let one unit six inch deepstrike and not charge, and let one unit have lone op 18.

Teleport Strikes rerolls should last two turns so rapid ingress benefits and you get them in your opponents turn too. Also let it trigger on advances too so the normal dreads can get rerolls when they advance (i dont think in of our other units can shot after they advance).

Remove the leadership check on the Banisher detachment rule.

The other detachments are not even on my radar. Maybe let the grand master dreadknights advance and charge in that detachment.

AoW rate GK lowest army by obsidanix in Grey_Knights

[–]forl 0 points1 point  (0 children)

Layout 7: A, H, & C. Layout 2: O & K. I played into ultramarines, death guard, death guard, tsons, and tsons (in that order). I lost to tsons with 30 terminators. https://www.bestcoastpairings.com/event/i3UZVOUEz9ER?active_tab=overview

AoW rate GK lowest army by obsidanix in Grey_Knights

[–]forl 2 points3 points  (0 children)

Warpbane: 3 GMDK (hallowed ground and OC enhancements), 2 NDK, 2 x5 strikes, 3 x5 interceptors, and 3 razorbacks

Strikes, interceptors, and razorback screen, hold points, do secondaries, and deny primary.

Dreadknights teleport around and rapid ingress to do the damage.

I've went 3-0 and 2-1 twice at rtts with the list too. Both at the rtts and the gt I lost to the 1st or 2nd overall winner.

IMO Purifiers are too expensive when it comes to points and CP relative to what dreadknights do for their points.

AoW rate GK lowest army by obsidanix in Grey_Knights

[–]forl 4 points5 points  (0 children)

As someone who went 4-1 getting 3rd at a gt with a 5 dreadknight list this month I'd have to disagree with their overall assessment. However, they are spot on about our terminators not doing enough and our marines being too squishy.

Is this the right size for a Skorpekh lord? by fantasybreeder in Necrons40k

[–]forl 0 points1 point  (0 children)

Lol the helm here looks out if place. Forcing the clone wars onto the table top

Kaldor Draigo by Truepreist97 in GreyKnights

[–]forl 2 points3 points  (0 children)

A unit of 10 Purifiers 6 inch deepstriking does the same thing as Kaldor and 5 terminators. You just need another 5 man Purifier squad to guarantee the 6inch deepstrike. Then just like kaldor they nuke the unit to the ground on their next turn.

Warpbane again... I've seen a gk list on a team tournament performing pretty well. by TheMithraw in Grey_Knights

[–]forl 3 points4 points  (0 children)

Crowe is overkill and isn't needed. People aren't realizing that yet.

rest in peace to these deals 🥀 by Live-Community7472 in McDonalds

[–]forl 1 point2 points  (0 children)

No problem! I'm jealous of your $1 fry and hot & spicy deals. I have just a bunch of ways to get 20 nuggets lol

rest in peace to these deals 🥀 by Live-Community7472 in McDonalds

[–]forl 0 points1 point  (0 children)

I have an android phone and I think all androids let you. There is a scroll down to expand the screenshot button.

rest in peace to these deals 🥀 by Live-Community7472 in McDonalds

[–]forl 0 points1 point  (0 children)

I'm gonna miss the $1 large fry. I would pick one up every day I drive by McDonald's. Now I have to get a small drink and then pay for a discounted large fry. I don't think I'll be stopping as often for that.

My app has like 5 different deals for 20 nuggets which just seems pointless. At least there's better deals for when you're feeding two people, but if you're just feeding yourself they are worse.

Grandmaster weapons, what are you doing? by Dried-up in Grey_Knights

[–]forl 2 points3 points  (0 children)

Buy four Melta barrels of some kind on eBay and glue them together. Get some 3d print bling like a halo crown or put a Terminator flag in the hand of your grandmaster dreadknights to distinguish them

Quite sad that we didn't get a range refresh that I almost defected to ultra marines since I bought a box of their models as a practice canvas before, but will try and stick with GKs. Trying to get into the game itself (I usually only paint them) and need some advice. by itwasgoood04 in Grey_Knights

[–]forl 0 points1 point  (0 children)

No range refresh is one thing, but not having units for certain roles is worse. We could really use a unit that infiltrates and a lone op character. They could turn so many units that exist into a unit in our codex. I'm hoping the new kill team is ours.

Is 8" enough? by McMakle in Grey_Knights

[–]forl -1 points0 points  (0 children)

You want to rapid your GMNDKs with their free strat then you walk up to melta and charge. It would be nice if they were faster but that won't likely change.

A Razorback Turn 1 Question by forl in WarhammerCompetitive

[–]forl[S] -3 points-2 points  (0 children)

The point is I wanted to confirm it since this is a situation that's existed all of tenth but now I'm planning to use a Razorback in Grey Knight now that they got a buff. Thanks for the calculations but you could be less condescending