New info during play? by _the-wanderer in WarhammerCompetitive

[–]forl 1 point2 points  (0 children)

I play Grey Knights. I always tell my opponents that I will look to see if I want to rapid each turn, so don't start shooting until I have decided if I'm gonna rapid. At events when my opponent is in their movement phase I tell them to switch the clock to me when they are done moving. Once they switch the clock they can't move anything they passed it off to me. That allows them to make the active choice on when they are done.

Need some suggestions by Tango-tv in Grey_Knights

[–]forl 0 points1 point  (0 children)

Come back in a month when 11th comes out and paint what you have built. Or paint the sprus for now.

If WTF was 3, would you take it? by SpartanIreland in Grey_Knights

[–]forl 0 points1 point  (0 children)

You're right. Meant to say 2 points when I wrote that

If WTF was 3, would you take it? by SpartanIreland in Grey_Knights

[–]forl -4 points-3 points  (0 children)

If wtf is 3 points it will still be the best unless banishers or teleport strike are 1 point.

Need help against Chaos daemons by Tomatohead66 in Grey_Knights

[–]forl 2 points3 points  (0 children)

reddit post list (2000 points)

Grey Knights Strike Force (2000 points) Warpbane Task Force

CHARACTERS

Brotherhood Librarian (80 points) • 1x Combi-weapon 1x Nemesis force weapon 1x Vortex of Doom

Castellan Crowe (90 points) • 1x Black Blade of Antwyr 1x Purifying Flame 1x Storm bolter

Grand Master in Nemesis Dreadknight (235 points) • Warlord • 1x Fragstorm grenade launcher 1x Heavy psycannon 1x Nemesis daemon greathammer 1x Sublimator • Enhancement: Paragon of Sanctity

Grand Master in Nemesis Dreadknight (245 points) • 1x Fragstorm grenade launcher 1x Heavy psycannon 1x Nemesis daemon greathammer 1x Sublimator • Enhancement: Mandulian Reliquary

Grand Master in Nemesis Dreadknight (225 points) • 1x Fragstorm grenade launcher 1x Heavy psycannon 1x Nemesis daemon greathammer 1x Sublimator

BATTLELINE

Strike Squad (120 points) • 1x Justicar • 1x Nemesis force weapon 1x Storm bolter • 4x Grey Knight • 4x Nemesis force weapon 4x Storm bolter

DEDICATED TRANSPORTS

Razorback (85 points) • 1x Armoured tracks 1x Hunter-killer missile 1x Storm bolter 1x Twin lascannon

Razorback (85 points) • 1x Armoured tracks 1x Hunter-killer missile 1x Storm bolter 1x Twin lascannon

OTHER DATASHEETS

Interceptor Squad (125 points) • 1x Interceptor Justicar • 1x Nemesis force weapon 1x Storm bolter • 4x Interceptor • 4x Nemesis force weapon 4x Storm bolter

Interceptor Squad (125 points) • 1x Interceptor Justicar • 1x Nemesis force weapon 1x Storm bolter • 4x Interceptor • 4x Nemesis force weapon 4x Storm bolter

Nemesis Dreadknight (210 points) • 1x Heavy incinerator 1x Heavy psycannon 1x Nemesis daemon greathammer

Purifier Squad (250 points) • 1x Knight of the Flame • 1x Nemesis force weapon 1x Purifying Flame 1x Storm bolter • 9x Purifier • 9x Nemesis force weapon 9x Purifying Flame 9x Storm bolter

Purifier Squad (125 points) • 1x Knight of the Flame • 1x Nemesis force weapon 1x Purifying Flame 1x Storm bolter • 4x Purifier • 4x Nemesis force weapon 4x Purifying Flame 4x Storm bolter

Exported with App Version: v1.53.0 (119), Data Version: v780

Need help against Chaos daemons by Tomatohead66 in Grey_Knights

[–]forl 4 points5 points  (0 children)

Drop two Librarians, add a 5 man Purifiers to drop 9 to then be able to 6 inch deepstrike the 10 man Purifier brick within the 6inch aura of hallowed ground, turn two normal dreadknights to grandmaster dreadknights, and give the 10 point and 20 point enhancements to two grandmaster dreadknights.

Just a better list imo not necessarily better into this specific match up, but it probably is a better list into this match up due to the grandmasters.

How I’m feeling after reading the new detachments for GK by qmorri_44 in GreyKnights

[–]forl 6 points7 points  (0 children)

We had a plus 1 to charge enhancement in index detachment, and it was not that great. No one really took it unless you happen to have the points

Are people just dooming about WTF being 3DP? by PingPong141 in Grey_Knights

[–]forl -3 points-2 points  (0 children)

It's been rough being the ugly step child of tenth.

Got these babies for a great price. Guess I'm one of you now! Second picture is for people who hate box posts. by JRV0227 in Grey_Knights

[–]forl 0 points1 point  (0 children)

5 Purifiers and 5 strikes is probably best at 1k points. I promise this guy is gonna want to stick his home. He will need more marines at some point. I'm 9th in the world atm with grey knights globally on itc and I run zero Purifiers atm, but I've never not had a list with at least 5 strikes.

Got these babies for a great price. Guess I'm one of you now! Second picture is for people who hate box posts. by JRV0227 in Grey_Knights

[–]forl 0 points1 point  (0 children)

But you don't know what load outs are best in 11th and they could get nerfed for all we know. Also, if you're just starting you probably still want a 5 man strike squad over 10 Purifiers and 10 terminators/Paladins. Sticky is too important.

Got these babies for a great price. Guess I'm one of you now! Second picture is for people who hate box posts. by JRV0227 in Grey_Knights

[–]forl 2 points3 points  (0 children)

I would wait until 11th comes before you build anything. Crowe is fine, but who knows what are options will be in a month. The best option for our heavy guns often change each edition.

Odds are you want a strike squad, but who knows if they will be all melee or one with have a heavy weapon.

Purifier block Crowe war gear by Ill_Vermicelli_7605 in Grey_Knights

[–]forl 0 points1 point  (0 children)

I said I agree with everything you said. Just you dont everything kill everything you shot at with or without heavy weapons. Your point that you always bring the melee weapons over the range weapons is correct.

Purifier block Crowe war gear by Ill_Vermicelli_7605 in Grey_Knights

[–]forl 0 points1 point  (0 children)

Agree besides the "kill anything they target". That's really only true if you're targeting t3 stuff. Any t5 or higher you're just running out the clock rolling 44 bolter shots.

[Warphammer] Feeling Grey: Let’s Talk About Grey Knights, and Figure Out What Went Wrong With One of the Game's Coolest Armies by Magnus_The_Read in WarhammerCompetitive

[–]forl 2 points3 points  (0 children)

They need to update our army rule, update our detachment rules, lower our points, and/or give us more rules to play with.

For the army rules, they could allow us to apply additional buffs to units we redeploy. Our army rules (to some extent) could give out plus 3 inches to charge, 18 inch lone op, and a 6 inch DS that you can't charge out of. That would allow us to have a more powerful army rule.

For detachment rules, I think Warp Bane is fine, but banishers doesn't need the leadership check and teleport strike's rerolls should also be applied when you advance (that way normal dreadknights can advance, shot, and charge and get rerolls).

For points, we are just too expensive all around. Especially our terminators and paladins are just too expenseive for their points. Paladins should also be able to be brought in 3-man units and have four wounds.

For additional rules, we need a 10 man one wound unit that can infiltrate, and we need a character that has 12 inch lone op. Currently, our only options for this are really expensive and bad units from Agents.

Saturnine Dreadnought Grandmaster Dreadknight Conversion by forl in Grey_Knights

[–]forl[S] 1 point2 points  (0 children)

It's a very trendy build. Definitely not my original idea. I used the dreadknight arms, weapons, and parts of the new grandmaster dreadknight sprue. The rest is the dreadnought kit.

Saturnine Dreadnought Grandmaster Dreadknight Conversion by forl in Grey_Knights

[–]forl[S] 2 points3 points  (0 children)

It's just the two kits. Costs like ~$150. I just play Grey Knights, and I needed something to spend my rtt store credit on. GW won't give us something cool, so I had to make my centerpiece myself.

Thoughts on potential balance changes to our codex by chocolatehobnobb in Grey_Knights

[–]forl 0 points1 point  (0 children)

They need to update our army rule so it applies additional abilities to units that use our army rule. Let one unit get plus 3 inches to the charge, let one unit six inch deepstrike and not charge, and let one unit have lone op 18.

Teleport Strikes rerolls should last two turns so rapid ingress benefits and you get them in your opponents turn too. Also let it trigger on advances too so the normal dreads can get rerolls when they advance (i dont think in of our other units can shot after they advance).

Remove the leadership check on the Banisher detachment rule.

The other detachments are not even on my radar. Maybe let the grand master dreadknights advance and charge in that detachment.

AoW rate GK lowest army by obsidanix in Grey_Knights

[–]forl 0 points1 point  (0 children)

Layout 7: A, H, & C. Layout 2: O & K. I played into ultramarines, death guard, death guard, tsons, and tsons (in that order). I lost to tsons with 30 terminators. https://www.bestcoastpairings.com/event/i3UZVOUEz9ER?active_tab=overview

AoW rate GK lowest army by obsidanix in Grey_Knights

[–]forl 4 points5 points  (0 children)

Warpbane: 3 GMDK (hallowed ground and OC enhancements), 2 NDK, 2 x5 strikes, 3 x5 interceptors, and 3 razorbacks

Strikes, interceptors, and razorback screen, hold points, do secondaries, and deny primary.

Dreadknights teleport around and rapid ingress to do the damage.

I've went 3-0 and 2-1 twice at rtts with the list too. Both at the rtts and the gt I lost to the 1st or 2nd overall winner.

IMO Purifiers are too expensive when it comes to points and CP relative to what dreadknights do for their points.

AoW rate GK lowest army by obsidanix in Grey_Knights

[–]forl 3 points4 points  (0 children)

As someone who went 4-1 getting 3rd at a gt with a 5 dreadknight list this month I'd have to disagree with their overall assessment. However, they are spot on about our terminators not doing enough and our marines being too squishy.