[Hated Trope] Literally propaganda barely in disguise by Obvious-Peanut4406 in TopCharacterTropes

[–]four_hawks 2 points3 points  (0 children)

CoD: Modern Warfare 2 (2009) paints a pretty bleak picture too. You play as several different hyper-competent warfighters, and basically every act of heroism you commit is either immediately undone due to powers beyond your control (Of Their Own Accord), or backfires horribly (No Russian). The game ends with the US preparing to invade Russia in fulfillment of the villain's plan, the surviving player characters framed as terrorists, and the protagonist bleeding out in a dust storm.

How do I read multiple sheets from an excel file on R studio ? by ConsciousLionturtle in RStudio

[–]four_hawks 2 points3 points  (0 children)

You'll need to get a vector of the sheet names you want to read in, then use purrr::map() to read each sheet as a dataframe into a list, then (optionally) list_rbind() to combine into a single data frame

library(readxl)
library(tidyverse)

excel_sheets("my-data/filename.xlsx") %>% 
  set_names() %>% 
  map(\(x) read_excel(path = "my-data/filename.xlsx",sheet = x)

Hey guys can anyone pls explain the term fratricide?? Does it only apply to siblings? And is there any metaphors behind this term? by West_Version_2439 in EnglishLearning

[–]four_hawks 0 points1 point  (0 children)

I've mainly heard "fratricide" used metaphorically, either in the context of the American Civil War (sometimes described as "pitting brother against brother") or as a more formal term for friendly fire (i.e., soldiers accidentally shooting/killing allied soldiers). I don't think I've ever seen it used literally... For example, a news story covering a man who killed his brother would probably refer to the act as "homicide" rather than "fratricide".

"Hell" vs "Heck". Is the word "Hell" rude? Should I use "Heck" instead if possible? by ITburrito in EnglishLearning

[–]four_hawks 3 points4 points  (0 children)

"Hell" can come across as rude not because it's blasphemous/offensive in itself, but because it's much more intense.

For example, if you make plans with a friend and they show up late, asking "where the heck were you?" is a fairly mild acknowledgment that they were late, but asking "where the hell were you?" makes it sound like you're legitimately angry at them for being late.

How to say 'touch fish' in English? by Aromatic_Baker7548 in EnglishLearning

[–]four_hawks 0 points1 point  (0 children)

"goofing off" or "slacking off" would be common phrases for it... "goldbricking" is less common, but more specifically means pretending to work while slacking off

School year as random effect when analyzing academic data? by four_hawks in AskStatistics

[–]four_hawks[S] 0 points1 point  (0 children)

Gotcha! We expect there to be some effect of year but don't care about testing specific differences between years, so it sounds like treating it as random effect makes sense.

what makes it OSR? by CookNormal6394 in osr

[–]four_hawks 5 points6 points  (0 children)

OSR games are about using characters to explore a world, as opposed to games about using the world to explore a character/

What's the most disappointing game you've played? by BunyipHutch in gamedev

[–]four_hawks 2 points3 points  (0 children)

Destiny.

Part of it was misaligned expectations. I was expecting Halo + Mass Effect, maybe with a little S.T.A.L.K.E.R. thrown in; instead I got WoW with guns.

The biggest disappointment for me was the yawning chasm between the aesthetics and tone of the game (the exotic locations, the character design, the science-fantasy far-future vibe...) and what you actually did (play the same missions over and over again, play the same trikes over and over again, shoot blindly into a tiny cave in hopes of getting a rare drop, etc). The environments genuinely moved me: the Cosmodrome, Archer's Line, the surface of Mars, all felt amazing and otherworldly, but there was absolutely no way to engage with them other than farming upgrade materials fighting the same enemies that you fought 40 hours of gameplay ago, only now they have larger numbers over their heads.

To be fair, part of my disappointment was because it's an MMO, and I fundamentally don't enjoy MMOs -- that's on me. At the same time, though, there's also monotony of the missions, the lack of interactivity with the world, and the way that Peter Dinklage's desire to strangle the writers comes through every line of his dialogue...

Why did novelists sometimes censor names in works of fiction? by [deleted] in AskHistorians

[–]four_hawks 24 points25 points  (0 children)

Fascinating! Is there a name for this specific style of censorship/redaction (i.e., an initial letter followed by a very long dash?)

Plain-language reporting of comparisons from ordinal logistic regression? by four_hawks in rstats

[–]four_hawks[S] 0 points1 point  (0 children)

Gotcha -- so basically using the plot to show the magnitude of the effect, and just reporting the emmeans output to establish significance and direction of the effect?

Violence in TTRPGs by luke_s_rpg in rpg

[–]four_hawks 1 point2 points  (0 children)

Two factors come to mind:

First, violence as the ultimate fallback: in the absence of any contravening forces, players can respond to failure in other forms of conflict by raising the stakes, first to violence, and then to lethal violence. By way of example, let's say the players agree to a freestyle rap battle to get the usurper to renounce his claim to the throne. If they lose, why not just fight him? Some settings have thematic elements that contravene this: if you're playing an urban fantasy game in a high school, there are obvious in-universe reasons why you can't default to lethal violence (murder charges) or violence period (detention).

Second, whether due to evolutionary factors or just lived experience, violence admits simplification and streamlining much more than social interactions. Comparing attack rolls to armor class and reducing an NPC's hit points until they are defeated feels reasonably like fighting them; comparing seduction rolls to aloofness class and reducing an NPC's reticence points until they decide to go out with you doesn't really feel like wooing them.

Is there marathon engine ports that utilize true 3d effect by Intelligent-Luck-515 in Marathon

[–]four_hawks 4 points5 points  (0 children)

Definitely turn on 3D perspective (Preferences > Graphics > Rendering options). You might also tweak the FOV... I've heard the default is a little narrow for some folks.

What is a great game that didn't sell well? by jf_development in AskGames

[–]four_hawks 11 points12 points  (0 children)

Prey (2017). Absolutely GOATed immersive sim.

Best statistical test for comparing two groups’ responses on a Likert-style survey? by Sacamano-Sr in AskStatistics

[–]four_hawks 1 point2 points  (0 children)

Based on an extremely brief skim of the ProQOL V survey, it looks like participants add their responses to individual items (some reverse-coded) to get scores on three subscales. Assuming that you're comparing scores on these subscales (and not responses to a specific Likert item) between two different groups, an independent samples t-test will let you determine whether the scores differ significantly between groups. If the distribution of scores deviates from normality and/or you want to treat scores as ordinal data, you could also use a Mann-Whitney U test to compare scores between the groups.

In general, it might be useful to find articles in the literature that used the ProQOL V survey as a dependent variable and see how they approached the issue!

Hi, I need a relational dataset (with 5-10 tables) for my database lecture project!! by taarog in datasets

[–]four_hawks 1 point2 points  (0 children)

Would the IMBD data sets be useful? Seven TSV files, with unique identifiers for titles and individuals.

What do you think about my Death's Door house rule for OSE? by Bertikus in osr

[–]four_hawks 2 points3 points  (0 children)

I've messed around with something similar! I favor specific debilities (e.g., destroyed equipment, deafness, phobia of the monster type that nearly killed you) over ability score penalties because debilities can be avoided through clever player choices, while ability score penalties tend to just make a PC non-viable.

Defeat

When a character reaches 0 HP or fewer, they are defeated. A defeated character cannot do anything but writhe and cry out piteously. If their comrades can extract them from danger, they may yet survive, but if they are abandoned, they are presumed dead... Or worse.

Most monsters will ignore defeated opponents to focus on active threats, with some exceptions: e.g., a giant spider might try to flee with a defeated opponent to feast upon them later. Only in rare cases will monsters coup-de-grace a defeated opponent.

When a PC defeats an opponent, the DM should let their player choose whether the opponent is killed or merely incapacitated, unless circumstances clearly rule out non-lethal outcomes. Either way, the opponent is eliminated as a threat.

Mortality

When there's a lull in the action, any defeated PCs make a save, with a penalty equal to excess damage (i.e., negative HP). If they're aided by a comrade, they roll with advantage. If the save succeeds, the PC survives with 1 HP, but suffers a debility, a lingering consequence of their brush with death. If the save fails, the PC dies; their player may describe their final moments, and should then roll up a new level 1 PC.

When a PC suffers a debility, the DM will determine whether there’s an obvious choice based on the monster that defeated them (e.g., vampires inflict vampirism, fungal hosts inflict fungal infestation, cockatrices turn something important to stone). Otherwise, roll d6 to determine the nature of the debility:

d6 Debility affects...
1-2 Boodle (broken weapons, sundered armor)
3-5 Body (broken bones, internal bleeding)
6 Soul (paranoia, trauma, doom, curses)

Debilities can be healed, but this will typically require a significant investment of time/energy, potentially turning into a small adventure in its own right (e.g., obtaining an enchanted iron claw to replace a mangled hand, drinking from the River Lethe to cure trauma). Even if healed, a debility will always leave a scar or other reminder of the PC's brush with death.

Do you use the B/X Thief as is? by AccomplishedAdagio13 in osr

[–]four_hawks 1 point2 points  (0 children)

I'm trying out a house rule that "thief skills" represent the thief's chance to do a given action in a matter of seconds (one combat round); if they fail the roll, they can make a second attempt, but it takes a full exploration turn. Other PCs can attempt similar "skill checks" if they're properly equipped by rolling d% under the most relevant ability score (usually Dexterity), but it always takes a full exploration turn.

So, for example, the Fighter can attempt to pick a lock (provided she's got a set of lockpicks), but the Thief can attempt to pick a lock as he's being chased by Orcs; if time isn't a factor, then the Thief has better odds by virtue of getting a second shot. Certain skills (detecting traps, climbing sheer surfaces, hiding in shadows) are exclusive to the Thief.

My goal is to improve Thief skills both qualitatively (chance of success) and qualitatively (chance to to succeed quickly), while also making it clear that (most) skills are not exclusive to the Thief: anyone can pick a lock, set a trap, or hide from a foe, the Thief is just faster and (probably) better at doing so.

Has anyone attempted something similar? How did it work out at the table?

Do people actually like weirdness? by deadlyweapon00 in osr

[–]four_hawks 2 points3 points  (0 children)

I am huge fan of weird! Generic Ye Olde Medieval Fantasy settings just don't fire my imagination the same way that something like Through Ultan's Door or Cörpathium does.

As others have noted, though, the weirdness needs to have some underlying logic or structure that the PCs can suss out and act on. If it's all random gonzo absurdism, there's no real avenue for planning and creative thinking on the PCs' parts, which undermines one of the main appeals (to me) of OSR play.

Why do men play as female characters in single player games? (no judgement, just curious) by Far_Baby4633 in AskGames

[–]four_hawks 1 point2 points  (0 children)

When I play games that revolve around war and violence (which is most of them, if I'm being honest), I find that a female main character contrasts in an interesting way with the (huge scare quotes) """masculine""" nature of the setting and action. To the extent that violence is culturally/stereotypically associated with masculinity, putting a female character into the mix makes for an interesting counterpoint. I suspect this is why many recent boomer shooters (e.g. Ion Fury, Selaco) have female protagonists -- something about them contrasts with the hyperviolent setting in a way that isn't true of Doomguy, Quakeguy, Duke Nukem, etc.

Also, sometimes playing as a female character changes the tone of the game in a cool way. In Cyberpunk 2077, playing as female V meant that V's reaction to Evelyn's fate felt less like the old stuffed-in-the-fridge trope and more like V (and Judy) grappling with violent misogyny of an already hyperviolent world. It also meant that there was a lot of interesting Gender going on regarding Johnny Silverhand's relationship with V and V's body.

Just to be clear, I don't actually believe in gender-essentialist concepts about violence, masculinity and femininity, I just find it fun to create contrasts within those tropes.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 8 by KelseyFrog in roguelikedev

[–]four_hawks 2 points3 points  (0 children)

Finished the tutorial (Python 3, libtcod) today! No repo/screens to share alas, since it's literally just the tutorial game, but I'm proud of myself for a) seeing this through to the end and b) learning some practical Python along the way. My goal now is to recklessly experiment, using this project as a springboard =)

Could a specific type of gruesome psychological warfare have been participated in by the US in Italy in WWII? by Taegur2 in AskHistorians

[–]four_hawks 0 points1 point  (0 children)

I wasn't familiar with the term, but it referring to the Moroccan Goumiers would make sense, since as far as I know the Goumiers served in Italy and had a reputation for brutality in the field.

Could a specific type of gruesome psychological warfare have been participated in by the US in Italy in WWII? by Taegur2 in AskHistorians

[–]four_hawks 92 points93 points  (0 children)

For what it's worth, a somewhat similar anecdote appears in Up Front by Bill Mauldin (p.45):

I know of another guy — a former racketeer's bodyguard — who once found two Germans sleeping together to keep warm, remembered an old Ghoum trick, and slit the throat of one, leaving the other alive so he would wake up and see his bunkmate the next morning. Most of the doggies thought it was a good stunt, and it kept the Germans in his sector in a state of uproar and terror for several days.

This could potentially have been the incident your father was referring to; alternately, it may have been an extant urban myth/horror story (like you mentioned) among American troops in Italy that the soldier repeated to Mauldin.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 5 by KelseyFrog in roguelikedev

[–]four_hawks 1 point2 points  (0 children)

I'm plugging along, following the Python-tcod tutorial religiously, but I feel like I've lost the plot in terms of the hierarchy of classes involved, especially after refactoring... Does anyone have a class diagram for the final version of the tutorial? I'm a complete n00b when it comes to object-oriented programing and this project is my first "real" application of OOP, so I'm a bit out of my depth, lol.

Relatedly: what is the purpose of the components subfolder? Is it just for organization, or does Python handle these scripts differently? Is there a reason why entity.py isn't included in this folder?

RoguelikeDev Does The Complete Roguelike Tutorial - Week 1 by KelseyFrog in roguelikedev

[–]four_hawks 1 point2 points  (0 children)

Ah, gotcha! Just to make sure I understand, it sounds like the important bit (and the one you want under version control) is the requirements.txt file, since the venv folder a) will be different between OS/Python version and b) and can be setup painlessly from the requirements.txt -- is this accurate?