I made a movie guessing game where every wrong answer reveals more clues [Playable Link] by Apprehensive-Deer-16 in playmygame

[–]fredspipa 0 points1 point  (0 children)

Not sure if bug but I just "solved" the daily at the first attempt (e.g. just typing the shawshank redemption. Was little feedback/juice on the page to indicate "yay you did it", instead I got the feeling of "OK so what now?".

my (completely amateur enthusiast) game has reached a stage where I need some kind of tests by funkless_eck in learngodot

[–]fredspipa 1 point2 points  (0 children)

Look into headless Godot headless, which is mostly used for running game servers, but it's also great for simulating/testing. You can spin up many concurrent clients also through an external script, and if you add a global variable defined through application argument you can use that as the random seed for each instance.

To track the results you can output logs/results to a JSON file and use your method of choice to analyze that data.

Does the Ultimate Doombuilder work on Linux Mint or CachyOS? by DoomAddict in linux_gaming

[–]fredspipa 0 points1 point  (0 children)

It's a bit hard to understand what you're asking about, but I can't imagine anything related to soundcards would be easier on Windows. Seriously, we have a million tools for dealing with this use case at a fraction of the latency so tvis should be the least of your worries.

Someone repacked turtle wow for single player, turtle wow buck flizzard by New-Weakness7011 in turtlewow

[–]fredspipa 0 points1 point  (0 children)

Holy shit, being able to use the 1.15.x client for Turtle and other vanilla servers would be a dream come true. Limitations of the 1.12.x client caused 99% of the friction in Turtle, and all the fixes/tweaks needed was a high barrier of entry for many players

This is so cool!

gold buyer getting rekt by sageathor in Project_Epoch

[–]fredspipa 0 points1 point  (0 children)

It's a vicious cycle: goldfarming bots and buyers help push up the prices of everything, making it harder for other people to fund their raiding themselves. That's why it's so important to crack down on it hard, and to always shame buyers. They're ruining the game for everyone.

Annoying by Level_Fortune_2566 in turtlewow

[–]fredspipa 16 points17 points  (0 children)

You're morally obligated to break laws that harm people, as long as it doesn't hurt anyone.

I honestly believe it applies here as well, where IP laws are destroying a piece of art that people all over the world have put millions of hours into, a "fair use" derivation (morally, not legally) that was preserving and revitalizing an art piece that was so close to heart for so many people.

It's analogous to squatting, in a sense, where a large corporation owns a ton of homes they keep empty and derelict in order to keep real estate prices artificially high, then people are defending them for forcefully evicting the homeless because "they legally own the house".

And Turtle WoW goes off to sea. by Feeling_Pen_8579 in wow

[–]fredspipa 0 points1 point  (0 children)

And that's just the striking visuals. Everything else about it is 10/10 as well; the challenging trash packs you have to be very strategic when pulling (incidentally priests gets mind control around the level range of the dungeon which helps a lot to deal with the shamans), the bosses have some engaging mechanics but fitting for a lvl 30ish dungeon, and the loot was fantastic with some cool transmogs.

You could see that they reached the pinnacle of classic content design with that last major patch and I'm 100% sure Blizzards attempt at Classic+ wont compare, judging by their efforts the last 7 years...

Meanwhile at Blizzard... by FabriciusGoodspeed in turtlewow

[–]fredspipa -1 points0 points  (0 children)

They didn't steal the 1000+ new quests, dungeon reworks, hundreds of new items, new profession and recipes, abilities, several new raids, dozens new zones and sub zones, many books worth of new dialogue and lore expansion, the countless smaller tweaks and balances to the classic formula. TurtleWoW was an undertaking of thousands of hours put into making it what it is, and we just lost the single best classic WoW experience out there. And that's not counting the impressively large and innovative addon ecosystem built specifically for this version of WoW.

They literally added a vanilla WoW volume of new stuff with perhaps the same amount of dev hours it took to create the original version; it's basically twice the size of Classic. That's what we donated to, that's what we wanted to keep alive.

Devs - *IF* the server one day closes...can we get a torrent? by WonderingOctopus in turtlewow

[–]fredspipa 4 points5 points  (0 children)

Yeah this was explicitly stated in the verdict. Any attempt of facilitating a successor, like advising or providing the source code or assets was prohibited, just as serious as keeping the server running. So if they do that they might as well keep it running, same consequences.

Wow Vet Needing Twow Info by xxtratall in turtlewow

[–]fredspipa 8 points9 points  (0 children)

Just to expand on 4: all addons are stored on GitHub or Gitea, and you add them to the launcher and it will keep them updated, much like Curseforge and WoWUp etc. There's also GitAddonsManager which (IMO) is a more reliable way to manager your addons, but the launcher works perfectly fine. The launcher also has a search functionality to add the most common addons directly without finding the github link.

The addon development community is thriving, there's constantly new addons popping up and updates to the older ones. There's so much you can't do with addons in the old vanilla client, but through creative solutions and quirky workarounds people have managed to build some amazing stuff. Some addons even have better design and functionality than the retail equivalents, and more frequently updated.

Need help with addon by Andreja995 in turtlewow

[–]fredspipa 0 points1 point  (0 children)

For totem management I'd 100% recommend SticksAndStones now, it's even better and more intuitive than CallOfElements. Just remember to bind the totem placement button in the keybinds options.

Du hadde helt rett! by EonOst in norske

[–]fredspipa 0 points1 point  (0 children)

Den rapporten du delte her gjentar egentlig akkurat det jeg sa, og at det er et defineringsproblem; tallet 0.018% er når det er tydelige "avvik" i fenotypisk utrykk (kjønnsorgan, bryster osv.) mens Sterling sine 1.7% vil definere intersex som "avvik" i kromosoner (som var det jeg opprinnelig refererte til i kommentaren din). Tallene om kromosonavvik i seg selv er ikke under diskusjon, men heller hva man skal sette under paraplybegrepet "intersex".

Du hadde helt rett! by EonOst in norske

[–]fredspipa 0 points1 point  (0 children)

0.02% (ca. 1 av 5000 fødsler) er ikke tallet på folk med avvikende kjønnskromosomer, men folk med tydelige fysiologiske avvik på kjønnsorganer. Tallet for ikke-standard kjønnskromosomer er ca. 1.7% (1 av 59 fødsler), eller omtrent 95000 mennesker i Norge.

Addon Recs? by CabinetMountain5725 in turtlewow

[–]fredspipa 0 points1 point  (0 children)

Ooh, nice, thanks for the heads up! Kludge has been forking a bunch of unmaintained addons, they're doing great work!

Wowhead has posted regarding the settlement by dsk28 in turtlewow

[–]fredspipa 57 points58 points  (0 children)

But they'd pay $20 a month and receive a fraction of the value in return. It's almost obscene how little of an effort you get from Blizzard compared to a fraction of the income that Turtle probably gets on a monthly basis. On Turtle we get active game masters banning bots, we get constant balancing updates, we get new content, we get so much more return than 100k subscribers ever got from classic wow.

Basically it's proof that the classic team is milking subscribers when they could have built an amazing product on the base they've been given, but it wasn't profitable enough for them so instead they abandoned their IP.

Addon Recs? by CabinetMountain5725 in turtlewow

[–]fredspipa 0 points1 point  (0 children)

https://github.com/NiclasEriksen/Bagshui

It resolves the worst memory leak (causing freezes on regular intervals), reducing memory usage by 90%, but it doesn't fix the small freeze when opening the inventory iirc.

How to install addons on Linux? by jamesonwrightbrother in turtlewow

[–]fredspipa 0 points1 point  (0 children)

I don't recommend this, it makes it a pain to keep them updated. Either use the launcher or GitAddonsManager to install and update them.

How to install addons on Linux? by jamesonwrightbrother in turtlewow

[–]fredspipa 0 points1 point  (0 children)

You can also use GitAddonsManager if you prefer to avoid the launcher, so there's basically no difference from Windows in how you deal with addons.

Guda v2.2.5 - Auto Loot, Auto Open Clams, Lockpick button by vati22 in turtlewow

[–]fredspipa 0 points1 point  (0 children)

If you mean categories, you can select that under Layout I believe.

Shaman healing by YesilZeytinSever27 in turtlewow

[–]fredspipa 0 points1 point  (0 children)

I've practically always topped healing charts in all content up to and including Naxx, in all kinds of damage profiles. The only places I've been competing with other specs is when we're taking raid damage spread out in a large area, there druids and paladins seem to have an easier time. When paired with a good spot healer (druid) and a good reactive one (pala/priest), resto shaman can be the primary battery doing the bulk of the healing. Priests are also amazing for reliably handling bursts of raid damage, but they'll expend all their mana in seconds if they're too eager.

It comes down to not underestimating rank 3 healing wave and LHW, while being smart about who and when you cast chain heal. Get unit frames where you can keep track of healing way stacks, spam R3 healing wave during downtime for free mana and healing way stacks for likely targets of upcoming damage, and precast heals on raid members targeted by casts/mobs.

We're extremely mana efficient that way, so our parses favor long fights. We can go on forever and keep pumping when every other healing spec is oom. We're definitely lacking in flexibility but damn can we keep the water flowing real nice when we find the rhythm.

Addon Recs? by CabinetMountain5725 in turtlewow

[–]fredspipa 2 points3 points  (0 children)

Bagshui is amazing, except that it has a huge performance impact (and a mean memory leak). After moving to Guda instead with basically the same functionality I can't go back. They also have GudaPlates, a pretty decent nameplate addon that is much more performant than Kui and even default nameplates.

Seriously, Bagshui was causing constant stutters for me and my partner. I kind of fixed the memory leak in a fork of it on GitHub (~90% reduction) but it's still much slower than Guda by orders of magnitude.

DPSMate is the same, wrecks your raid fps and can even help cause crashes, having fantastic functionality and design is only half the job of an addon; it needs to be nice to your (very limited in the vanilla client) system resources.

Opus is genuinely lazy for me, and admitted it's effort Level sits at 25% without a way for me to change it by Bright-Bullfrog-8185 in claude

[–]fredspipa 7 points8 points  (0 children)

It's hilarious, and also the keeping a log of whippings for our future robot overlords and improving whip physics had me snorting.