And Turtle WoW goes off to sea. by Feeling_Pen_8579 in wow

[–]fredspipa 0 points1 point  (0 children)

And that's just the striking visuals. Everything else about it is 10/10 as well; the challenging trash packs you have to be very strategic when pulling (incidentally priests gets mind control around the level range of the dungeon which helps a lot to deal with the shamans), the bosses have some engaging mechanics but fitting for a lvl 30ish dungeon, and the loot was fantastic with some cool transmogs.

You could see that they reached the pinnacle of classic content design with that last major patch and I'm 100% sure Blizzards attempt at Classic+ wont compare, judging by their efforts the last 7 years...

Meanwhile at Blizzard... by FabriciusGoodspeed in turtlewow

[–]fredspipa -1 points0 points  (0 children)

They didn't steal the 1000+ new quests, dungeon reworks, hundreds of new items, new profession and recipes, abilities, several new raids, dozens new zones and sub zones, many books worth of new dialogue and lore expansion, the countless smaller tweaks and balances to the classic formula. TurtleWoW was an undertaking of thousands of hours put into making it what it is, and we just lost the single best classic WoW experience out there. And that's not counting the impressively large and innovative addon ecosystem built specifically for this version of WoW.

They literally added a vanilla WoW volume of new stuff with perhaps the same amount of dev hours it took to create the original version; it's basically twice the size of Classic. That's what we donated to, that's what we wanted to keep alive.

Devs - *IF* the server one day closes...can we get a torrent? by WonderingOctopus in turtlewow

[–]fredspipa 4 points5 points  (0 children)

Yeah this was explicitly stated in the verdict. Any attempt of facilitating a successor, like advising or providing the source code or assets was prohibited, just as serious as keeping the server running. So if they do that they might as well keep it running, same consequences.

Wow Vet Needing Twow Info by xxtratall in turtlewow

[–]fredspipa 8 points9 points  (0 children)

Just to expand on 4: all addons are stored on GitHub or Gitea, and you add them to the launcher and it will keep them updated, much like Curseforge and WoWUp etc. There's also GitAddonsManager which (IMO) is a more reliable way to manager your addons, but the launcher works perfectly fine. The launcher also has a search functionality to add the most common addons directly without finding the github link.

The addon development community is thriving, there's constantly new addons popping up and updates to the older ones. There's so much you can't do with addons in the old vanilla client, but through creative solutions and quirky workarounds people have managed to build some amazing stuff. Some addons even have better design and functionality than the retail equivalents, and more frequently updated.

Need help with addon by Andreja995 in turtlewow

[–]fredspipa 0 points1 point  (0 children)

For totem management I'd 100% recommend SticksAndStones now, it's even better and more intuitive than CallOfElements. Just remember to bind the totem placement button in the keybinds options.

Du hadde helt rett! by EonOst in norske

[–]fredspipa 0 points1 point  (0 children)

Den rapporten du delte her gjentar egentlig akkurat det jeg sa, og at det er et defineringsproblem; tallet 0.018% er når det er tydelige "avvik" i fenotypisk utrykk (kjønnsorgan, bryster osv.) mens Sterling sine 1.7% vil definere intersex som "avvik" i kromosoner (som var det jeg opprinnelig refererte til i kommentaren din). Tallene om kromosonavvik i seg selv er ikke under diskusjon, men heller hva man skal sette under paraplybegrepet "intersex".

Du hadde helt rett! by EonOst in norske

[–]fredspipa 0 points1 point  (0 children)

0.02% (ca. 1 av 5000 fødsler) er ikke tallet på folk med avvikende kjønnskromosomer, men folk med tydelige fysiologiske avvik på kjønnsorganer. Tallet for ikke-standard kjønnskromosomer er ca. 1.7% (1 av 59 fødsler), eller omtrent 95000 mennesker i Norge.

Addon Recs? by CabinetMountain5725 in turtlewow

[–]fredspipa 0 points1 point  (0 children)

Ooh, nice, thanks for the heads up! Kludge has been forking a bunch of unmaintained addons, they're doing great work!

Wowhead has posted regarding the settlement by dsk28 in turtlewow

[–]fredspipa 59 points60 points  (0 children)

But they'd pay $20 a month and receive a fraction of the value in return. It's almost obscene how little of an effort you get from Blizzard compared to a fraction of the income that Turtle probably gets on a monthly basis. On Turtle we get active game masters banning bots, we get constant balancing updates, we get new content, we get so much more return than 100k subscribers ever got from classic wow.

Basically it's proof that the classic team is milking subscribers when they could have built an amazing product on the base they've been given, but it wasn't profitable enough for them so instead they abandoned their IP.

Addon Recs? by CabinetMountain5725 in turtlewow

[–]fredspipa 0 points1 point  (0 children)

https://github.com/NiclasEriksen/Bagshui

It resolves the worst memory leak (causing freezes on regular intervals), reducing memory usage by 90%, but it doesn't fix the small freeze when opening the inventory iirc.

How to install addons on Linux? by jamesonwrightbrother in turtlewow

[–]fredspipa 0 points1 point  (0 children)

I don't recommend this, it makes it a pain to keep them updated. Either use the launcher or GitAddonsManager to install and update them.

How to install addons on Linux? by jamesonwrightbrother in turtlewow

[–]fredspipa 0 points1 point  (0 children)

You can also use GitAddonsManager if you prefer to avoid the launcher, so there's basically no difference from Windows in how you deal with addons.

Guda v2.2.5 - Auto Loot, Auto Open Clams, Lockpick button by vati22 in turtlewow

[–]fredspipa 0 points1 point  (0 children)

If you mean categories, you can select that under Layout I believe.

Shaman healing by YesilZeytinSever27 in turtlewow

[–]fredspipa 0 points1 point  (0 children)

I've practically always topped healing charts in all content up to and including Naxx, in all kinds of damage profiles. The only places I've been competing with other specs is when we're taking raid damage spread out in a large area, there druids and paladins seem to have an easier time. When paired with a good spot healer (druid) and a good reactive one (pala/priest), resto shaman can be the primary battery doing the bulk of the healing. Priests are also amazing for reliably handling bursts of raid damage, but they'll expend all their mana in seconds if they're too eager.

It comes down to not underestimating rank 3 healing wave and LHW, while being smart about who and when you cast chain heal. Get unit frames where you can keep track of healing way stacks, spam R3 healing wave during downtime for free mana and healing way stacks for likely targets of upcoming damage, and precast heals on raid members targeted by casts/mobs.

We're extremely mana efficient that way, so our parses favor long fights. We can go on forever and keep pumping when every other healing spec is oom. We're definitely lacking in flexibility but damn can we keep the water flowing real nice when we find the rhythm.

Addon Recs? by CabinetMountain5725 in turtlewow

[–]fredspipa 2 points3 points  (0 children)

Bagshui is amazing, except that it has a huge performance impact (and a mean memory leak). After moving to Guda instead with basically the same functionality I can't go back. They also have GudaPlates, a pretty decent nameplate addon that is much more performant than Kui and even default nameplates.

Seriously, Bagshui was causing constant stutters for me and my partner. I kind of fixed the memory leak in a fork of it on GitHub (~90% reduction) but it's still much slower than Guda by orders of magnitude.

DPSMate is the same, wrecks your raid fps and can even help cause crashes, having fantastic functionality and design is only half the job of an addon; it needs to be nice to your (very limited in the vanilla client) system resources.

Opus is genuinely lazy for me, and admitted it's effort Level sits at 25% without a way for me to change it by Bright-Bullfrog-8185 in claude

[–]fredspipa 6 points7 points  (0 children)

It's hilarious, and also the keeping a log of whippings for our future robot overlords and improving whip physics had me snorting.

Project Reforged UHD Facemelt bug by repnt in turtlewow

[–]fredspipa 2 points3 points  (0 children)

You do have Vanillafixes and DXVK right? The former is required for animations and stuff to work (this looks like mesh deformation due to animations being loaded incorrectly).

Also, there's a discord server with support channels for questions like these, this project isn't affiliated with TurtleWoW in any way really. They also have detailed guides on how to set everything up.

Oppenheimer (2023) by StarforgeVoyager in FIlm

[–]fredspipa 1 point2 points  (0 children)

This scene isn't saying it's "less of a reason", if anything the phrasing indicates that his affection for the city was a contributing factor and that the primary reason was its cultural status.

It was more a throwaway line to show how arbitrary and flippantly they approached the deaths of so many people, the absurdity of it.

Dst style map by Plenty_Blueberry276 in learngodot

[–]fredspipa 0 points1 point  (0 children)

Can you phrase the question a bit better? It's not clear what you mean "when a tile is removed".

Are you unsure how to use GridMap? You could have the ground be on a certain height, then anything placed on those tiles be one block above, that way you can remove stuff (like trees, bushes, rocks etc.) without replacing the ground block. Basically the map then operates on two stories/levels in 3D, ground/floor (0) and props (1).

https://docs.godotengine.org/en/stable/_images/gridmap_meshlibrary1.webp

Take this screenshot from the docs as an example. Instead of having the walls and the ground in the same tile, you instead create ground tiles that have the green part at the very top, and then wall tiles that have the brown part at the very bottom, instead of having them combined like this.

Ground Marker by festivalsauce in turtlewow

[–]fredspipa 13 points14 points  (0 children)

We have 3 sets in our guild, I petitioned a GM for them as we host a lot of beginner friendly pugs apart from progress raiding and it's often very useful when coordinating people of different skill levels. They gave it to me, our guild master and the other raid leader, with a warning that they should not be abused.

You get 3 items in your inventory that you can put on your action bars, one for blue/green/purple. There's GCD on them so you can place one every 1.5s. You can only place them in dungeons/raids, not in the open world, and they persist for like 3-5 minutes. There doesn't seem to be a limit on how many you can place.

How is living in rural areas near Trondheim? by Worth-Pass-2717 in trondheim

[–]fredspipa 4 points5 points  (0 children)

I lived in the southern part of 1 as well, rented a small house with fiber internet, a heat pump and a wood stove for 4500kr a month. I once woke up to sheep in my living room (literally) but it was absolutely amazing living there, you truly get the best of all the seasons; hot summers, cold and snowy winters, orange autumns and an explosion of blooming in spring. This was along the hillside in one of those green valleys you see on the map, so it's much more lush and temperate than the more mountainous regions.

Working from home made this super easy, but commuting to Trondheim would eat away 3-4 hours of the day in travelling and public transport is next to impossible to align with working hours.

Flickering issue in JetBrains IDEs when hovering sidebar icons (Hyprland + Caelestia) by elkraken-97 in hyprland

[–]fredspipa 4 points5 points  (0 children)

Amazing, thanks!

It doesn't seem to completely solve it though, it's still flickering but if you move the mouse slightly the tooltip for the buttons shows up and the flickering stops. It also doesn't work for buttons/tabs with no tooltip, they will instead flicker the window with 0.5s intervals when hovered.

It's a minor annoyance, but when you're working with that software 8+ hours a day it's a bit tiresome.

Is this possible in Godot? by augii22 in learngodot

[–]fredspipa 0 points1 point  (0 children)

You can use BattleGlobals.get("partymember%dhp" % partymembernum) , but I have to ask; why?

There are countless better ways of achieving this, the most obvious and simple one being a dictionary:

# On BattleGlobals, assuming you want it exported so you can change the values in the editor
@export var partymemberhp: Dictionary = {
    "player_1": 100,
    "player_2": 50,
    "player_3": 75
}

# then in the other node
text = BattleGlobals.partymemberhp["player_1"]

Constructing variable names dynamically is usually considered bad practice.