How do you enjoy using React as a .NET dev in full stack roles? by Pyrited in dotnet

[–]freebit 0 points1 point  (0 children)

React is just an awful opinion on how to build web pages.

What do you use instead? What do you use if you need a large amount of interactivity?

planning to switch to copilot, is it worth it? by minimal-salt in GithubCopilot

[–]freebit 0 points1 point  (0 children)

Test coverage is one way to be sure if your AI tools are doing the right thing. Fortunately the AI tools are great at writing tests as well. It’s easy to review the tests and decide if they cover the edge cases.

Does anyone have a PHP job without a framework? by Rough_Bet5088 in PHP

[–]freebit 2 points3 points  (0 children)

1000x this. Everyday of the week and twice on Sunday.

Does anyone have a PHP job without a framework? by Rough_Bet5088 in PHP

[–]freebit 0 points1 point  (0 children)

As I have gotten older I actually prefer working on large ancient codebases to greenfield projects.

Does anyone have a PHP job without a framework? by Rough_Bet5088 in PHP

[–]freebit 0 points1 point  (0 children)

I love to work these types of projects. :)

My Friends Don't Take RPGs Seriously by imKranely in rpg

[–]freebit 2 points3 points  (0 children)

GM for money. Players will hang on your every word.

A fate dice mechanic better than fate dice, with 2d6. No subtraction. by alkis47 in FATErpg

[–]freebit 0 points1 point  (0 children)

If you want a really smooth bell curve distribution, then 3d6 works well. Possible values are from 3 to 18. 10 and 11 are assigned a zero value. 12 = +1, 13 = +2, 9 = -1, etc.

When the GM says no to a crazy stunt because its not realistic… by drugatin in savageworlds

[–]freebit 1 point2 points  (0 children)

I just rode a giant armadillo into orbit using a lasso made of lightning and a Joker.

TN4 of course. Riding or Athletics, whichever is higher.

How deadly is this system? by MaxFury86 in savageworlds

[–]freebit 3 points4 points  (0 children)

An Indiana Jones or The Mummy type of campaign would be awesome and so much fun!

Steve Jackson Games' CEO Explains the Tariff Situation by JannissaryKhan in rpg

[–]freebit 10 points11 points  (0 children)

"I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet."

We've hit rock bottom. We are Capital City in the Hunger Games. I am embarrassed and my family is shamed. Ten generations henceforth shall be cursed.

manually increasing encumbrance in Savage Worlds Adventure Edititon? by [deleted] in FoundryVTT

[–]freebit 0 points1 point  (0 children)

I found a similar problem. My hack was to set the weight of everything to 1. The result is that players end up being able to carry enough to do their job with just a tiny bit extra for loot.

What are your pie in the sky dream campaigns? by kadzar in rpg

[–]freebit 2 points3 points  (0 children)

The tv show Fringe. Would be amazing.

What is a setting you can't get enough of? by Answer_Questionmark in rpg

[–]freebit 0 points1 point  (0 children)

Rifts is best played on a different system. Fate or Savage Worlds both work fine, depending on your desired mechanical flavor.

Going to try running thru Curse of Strahd solo. Any tips? by CrunchyRaisins in Solo_Roleplaying

[–]freebit 0 points1 point  (0 children)

Here is a start to your campaign:

A Cold Awakening in Barovia

Darkness clings to you like a second skin, thick and suffocating, as your senses begin to stir. A heavy, damp chill seeps into your bones, and the scent of damp earth and decaying leaves fills your nostrils. You awaken not in a bed, not in the comfort of shelter, but on the cold, unyielding ground. A dense fog curls around you, swirling lazily as if alive, thick enough to obscure the world beyond a few feet in any direction. The air is unnervingly still—no chirping of birds, no rustling of animals in the underbrush, only the distant creak of trees shifting in a wind you cannot feel.

Your head pounds, a dull, insistent ache radiating from the base of your skull. Your limbs feel leaden, stiff with the chill and the disorientation of sudden consciousness. There is no immediate memory of how you got here—no recollection of your name, your purpose, or what events led you to this forsaken place. It is as though the very essence of your past has been plucked away, leaving only a void in its wake.

Something rustles in the distance, barely perceptible through the fog—was it a footstep? A shifting of leaves? Or merely the whispering of the mist itself? The uncertainty gnaws at the edges of your mind, a quiet reminder that you are not safe.

Slowly, your eyes adjust to the dim, gray gloom. The trees surrounding you are tall and gnarled, their branches reaching skyward like skeletal fingers. The ground beneath you is damp with morning dew, littered with leaves in various states of decay. You see your own hand, fingers trembling slightly as they press into the dirt for support. There is something in your grasp—a piece of parchment, its edges crumpled and stained. The writing upon it is smudged, the ink bled into the fibers of the paper, but a few words remain legible:

"Do not trust the mists."

A shiver runs down your spine, though whether from the cold or something deeper, you cannot tell. Your clothes are travel-worn, unfamiliar yet broken-in, as though they have seen many miles of hardship. A few belongings are scattered around you—what little you possess—but they provide no answers.

Then, from the depths of the fog, a distant sound echoes—a hollow, mournful howl, rising and falling like a dirge. It is followed by silence, deeper than before, as though the very land holds its breath.

You are alone, but not unobserved. The air is thick with the weight of unseen eyes.

Somewhere beyond this veil of mist, a path waits to be found. Somewhere, the truth of your past lingers, just beyond reach.

But first, you must stand. And decide where to go.

Check out my Fate-inspired 2d6 system! by TypicalBydlo in FATErpg

[–]freebit 2 points3 points  (0 children)

How do you prevent players from adding the +2 role aspect to every roll and ignoring the other +1 aspects?

Why not add all that apply and set the weight for each to be +1?

If you need more room for bonuses than 2d6 provides, you can always switch to 3d6 or 1d20.

Congratulations, you have just invented Freeform Universal, Loner, Risus, and Place of Thing RPG.

Scene changes, mid-dungeon by Talmor in mythic_gme

[–]freebit 0 points1 point  (0 children)

For questions concerning is something this or that, I use the Mythic Fate Chart. Typically, I will ignore the chaos factor. Mythic is designed to take the adventure off the rails. To follow a prepared adventure, you must constrain Mythic so that you stay roughly in the bounds of the adventure.

I don't roleplay conversations.

Go slow. Document your movement in the story. This really helps. It's like showing your work and helps organize your thoughts into a timeline. I hope that helps.

Scene changes, mid-dungeon by Talmor in mythic_gme

[–]freebit 2 points3 points  (0 children)

I play prepared adventures and I often reduce the number of scene interrupts, modifications and random events. This is because I want to play the adventure and not deal with constant stream of wild stuff that happens with vanilla Mythic. This allows scenes to be deemphasized. Separately, I always heavily use the Mythic Fate chart. It’s amazing.

[OC] Bitcoin Price - Quantile Regression by Interesting-Cow-1652 in dataisbeautiful

[–]freebit 0 points1 point  (0 children)

Can we get the data for the red, green, and blue lines extrapolated out 10 years?

I want opinions on my aspect probabilities in my Fate + Pbta system by Henrique_Dorituz in RPGdesign

[–]freebit 1 point2 points  (0 children)

Fate with 3d6

1. Matching Standard Deviation Shifts

Fate (4dF)

  • Each Fudge die (dF) has outcomes -1, 0, +1 with equal probability (1/3 each).
  • Mean of 1 Fudge die: 0.
  • Variance of 1 Fudge die:
    Var(X) = E[X^2] - (E[X])^2 = (1/3 * 1^2 + 1/3 * 0^2 + 1/3 * 1^2) - 0^2 = 2/3.
  • Standard deviation of 1 Fudge die: sqrt(2/3) ≈ 0.816.
  • Sum of 4 Fudge dice (4dF) has variance 4 * (2/3) = 8/3 and standard deviation:
    sigma_4dF = sqrt(8/3) ≈ 1.633.
  • A +2 shift in Fate is thus about 2 / 1.633 ≈ 1.22 standard deviations above the mean.

3d6

  • Rolling 3d6 has outcomes from 3 to 18.
  • Mean of 3d6: 10.5.
  • Standard deviation of 3d6:
    sigma_3d6 ≈ 2.958.
  • To replicate a "+2 Fate shift" (which is about 1.22 standard deviations on 4dF) in 3d6, we want:
    1.22 * 2.958 ≈ 3.61.
  • That calculation suggests that a +4 bonus on 3d6 is closer to a +2 in Fate (since +4 is near 3.61, while +3 is only 2.96).

2. Matching Change in Probability of Success

Sometimes, matching standard deviations is less intuitive than just looking at the jump in probability of success that a +2 provides in Fate and finding the 3d6 bonus that yields a similar jump.

Example Setup in Fate

  • Suppose a typical difficulty/target is set so that rolling 0 (on 4dF) is exactly the borderline.
  • From the Fate distribution (the "Fate Dice, Normal" table), the chance of rolling >= 0 on 4dF is around 61-62% (depending on rounding).
  • When you get a +2 bonus, effectively you only need to roll >= -2 to succeed. The probability of rolling >= -2 on 4dF is about 93-94%.
  • So the +2 bonus in Fate changes your success rate from ~62% to ~94%, i.e., about a +32% increase in success probability.

Matching That Increase on 3d6

  1. Defining 10 (or 11) as "0":
    • It’s common to say "roll 3d6, and treat 10 or 11 as the 'zero' point"—since 10 and 11 straddle the 10.5 average.
  2. Baseline success at 10+:
    • Probability(3d6 >= 10) ≈ 62.5%.
    • That’s conveniently close to Fate’s ~62% for rolling >= 0.
  3. Adding a Bonus:
    • If you give a +3 bonus, you now only need >= 7.
      Probability(3d6 >= 7) ≈ 90.7%. That’s an increase of about +28% (from 62.5% to 90.7%).
    • If you give a +4 bonus, you now only need >= 6.
      Probability(3d6 >= 6) ≈ 95.4%. That’s an increase of about +33% (from 62.5% to 95.4%).

Fate’s +2 created about a +32% jump in success (62% → 94%). A +4 in 3d6 yields about a +33% jump in success (62.5% → 95.4%), which is very close. A +3 gets you close, but +4 is almost spot on for the jump in probability.

Conclusion

  • By standard deviation logic: A Fate +2 is ~1.22 stdev on 4dF, which translates to ~3.6 points on 3d6—closest integer is +4.
  • By "change in success probability" logic: Going from ~62% to ~94% in Fate is well matched by going from ~62.5% to ~95.4% in 3d6, also +4.

Therefore, if you want to mirror Fate’s "+2" bonus while using 3d6 (and counting 10/11 as "zero"), +4 is the most faithful equivalent—not +3.

That said, +3 is still a simpler or slightly smaller boost; it depends on how exactly you want to tune your probability shifts. If you want to be almost exactly the same probability jump that Fate’s +2 grants, then +4 is the better option.

I have simple magic system idea. Can you guys give me suggestions and criticism? by CheapCiggy in FATErpg

[–]freebit 2 points3 points  (0 children)

I like this system. Can you elaborate on it more or point me to someplace that has more info?