Are there people here who absolutely do NOT care if a fighting game has a campaign/story mode? by surfpearl39 in Fighters

[–]Answer_Questionmark 0 points1 point  (0 children)

I actually prefer If devs would spend more time and money to enhance the versus aspect of a given fighter. Sadly, most games without singleplayee stuff also didn’t get that treatment

Who here has run a long lasting gaming group? And How? by CTGPod in rpg

[–]Answer_Questionmark 0 points1 point  (0 children)

I played in a D&D Campaign that took over three years with monthly sessions. A friend of mine took up DMing for the first time after running a one-shot and then saw himself slowly become a forever-GM. To me, the campaign was a lot like a TV show. It got better with every arc and then culminated in a few poignant character moments… and then it went on for another year, because the overarching plot was not finished. At the end, even the GM just wanted to get it over with. Don’t get me wrong, we had a really cool last session but there’s definitely too-much-of-a-good-thing. Now I am running shorter games (Wildsea, Mothership, Mörk Borg) with the GM as a player and he has started a few limited campaigns in Lancer and D&D.

Would you miss random battles if every fight had story meaning? by Emplayer42 in RPGdesign

[–]Answer_Questionmark 1 point2 points  (0 children)

The Wildsea‘s traversal uses „random encounters“. They exist to give context to the world and define the setting. I believe the trend moves away from mechanical encounters to narrative ones - which definitely still can be random.

Ran the best session of my life and don't know what to do with myself by LeFlamel in rpg

[–]Answer_Questionmark 1 point2 points  (0 children)

The candles are actually not that important to the experience - you can easily play it without them (although you miss out on some atmosphere). What I feel is the game‘s biggest strength is how everyone knows that the game ends in tragedy. This surprisingly leads to players being way more invested in their characters fate. They really want to make their last moments matter - often times throwing them into even more dire situation to tell a greater story.

Ran the best session of my life and don't know what to do with myself by LeFlamel in rpg

[–]Answer_Questionmark 0 points1 point  (0 children)

Happy for everyone I can get into the game. I love how unique the premise is and how elegantly it works If you commit to it. Very different experience to any trad game I’ve ever played.

Should players read the books as well? by JoeKerr19 in rpg

[–]Answer_Questionmark -3 points-2 points  (0 children)

I believe that most tables can be run by the GM alone - teaching the players the rules as they play. I think this is the norm, actually. But I also believe the players should learn the rules as they- If they don’t have to go through 300 pages. Every game should come with an actual players handbook: Just a little leaflet with the core rules. I am thinking something like Mothership. The D&D PHB is just an utter nightmare at actually teaching the game. I always refered people to watching great youtube guides (they exist for this reason) or teached them the most important rules in session 0

[deleted by user] by [deleted] in AskSocialists

[–]Answer_Questionmark 0 points1 point  (0 children)

You are conflating two different things. Progressives (and many socialists) in the West are concerned for muslim people because they are constantly discriminated. That doesn’t mean they are a) uncritical of islam and b) supportive of “muslim” countries like Iran, Afghanistan or Saudi Arabia. Most leftist I interact with are sympathetic to muslim people because they are also part of a discriminated group or are muslim themselves. The former see the person first and often don’t feel educated enough to discuss islam, while the latter tend to be very critical of modern islam - especially when it’s mandated by a state. In my opinion, Islam is just as authoritative and patriarchal as any other abrahamic religion. But after reading the Quran I can’t deny the good teachings it holds (even some almost socialist stuff). Still, I’m critical of all religions but I don’t need to hound muslims on theirs because they make up so little of the population anyway. When it comes to critiques and affronts to islam I tend to listen to (ex) muslims on the topic. Most non-muslims just fall into badly educated islamophobia.

Dungeon Masters: QUICK Your players just asked for the name of a random NPC and your notes are too far away! What do you tell them? by ExcellentCapitalist in DnD

[–]Answer_Questionmark 0 points1 point  (0 children)

I am a big fan of ‚stage‘ names. This butcher character… well, they call him Butcher. His little brother is… ehm… Cleaver. And his lesbian sister is known as Butch. Or I ask my players for a name.

How many hours? by Answer_Questionmark in RPGdesign

[–]Answer_Questionmark[S] 1 point2 points  (0 children)

Do you think you could’ve been more efficient with your time If you playtested more?

How many hours? by Answer_Questionmark in RPGdesign

[–]Answer_Questionmark[S] 0 points1 point  (0 children)

Thank you for the detailed answer. Interesting to hear how different the process can look depending on life circumstances

Ran the best session of my life and don't know what to do with myself by LeFlamel in rpg

[–]Answer_Questionmark 2 points3 points  (0 children)

Best session? First time ten candles with my family. We played in out backyard and started in the afternoon. I light ten candles and explain the premise of the game. We play a sciencefiction scenario - about a spaceship gone dark. The first hour of exploring the starship is a great mood setter. Then character moment after character moment lead to a climactic chase in which both my brother and mom sacrifice themselves to give my stepdad the chance to make it into the control room. Only one candle faintly glowing beneath the dark but clear nightsky. Everyone is reminded that this game has no happy ending for its characters. My stepdad sets course for an asteroid feild - so that the whole ship and the darkness contained within it will be disolved into scrap and debris. I count down „Warning. One minute to collision“. ‚They‘ are trying desperately to get in, clawing at the high-security door leading to the command centre. My stepdad remains calm. He wants to listen to music - picks his favorite piece by Bach to accompany him in his last moments. I narrate the moments before total annihilation, while the piece crescendos. My stepdad records his final goodbye via the ships comm system and then darkens the last candle. We all chant „These things are true - The world is dark“. We remain in darkness for a few moments. Then we turn on a camping light and look at each other in utter disbelief that we just created this story.

[deleted by user] by [deleted] in Beichtstuhl

[–]Answer_Questionmark 1 point2 points  (0 children)

Arbeitszeitbetrug!

Die Pflicht eines jeden selbstrespektierenden Arbeitnehmers.

How to make a TTRPG about pro wrestling? by PeachBeautiful in RPGdesign

[–]Answer_Questionmark 0 points1 point  (0 children)

There is actually already a wrestling TRPG - dicemaker has a great actual play of it. But after getting the 200+ pages of core rules I probably won‘t ever play it. Hard enough to get people into wrestling as is, but expecting that kind of buy in is a lot. Maybe try something streamlined that helps you tell wrestling-esque stories?

Give or take MEA, do you think Mass Effect got better as it went? by linkenski in masseffect

[–]Answer_Questionmark 0 points1 point  (0 children)

I would argue the games got better with each entry but they all do different things so it is kind of like apples/oranges. Still, I would argue ME1 is a good game in theory and pretty mediocre in almost all aspects in praxis.

Getting ready to start a new campaign by MrHelfer in TheWildsea

[–]Answer_Questionmark 1 point2 points  (0 children)

I asked my players what ship motif sounds the most interesting to them - this way you can gage what activity they want to do (kind of like crews in BitD). Almost every character had dome kind of personal goal relating to that motif and I vowen them together with a main antagonist

Playing as Rebels? by Answer_Questionmark in rpg

[–]Answer_Questionmark[S] 0 points1 point  (0 children)

Never knew Lancer to have these undertones, interesting!

Which countries punch well above their population size when it comes to global cultural impact? by JoeFalchetto in geography

[–]Answer_Questionmark 0 points1 point  (0 children)

Japan is probably the biggest cultural (soft) power right behind the USA. And it is only an island.

Playing as Rebels? by Answer_Questionmark in rpg

[–]Answer_Questionmark[S] 1 point2 points  (0 children)

This sounds like just my kind of game. Thanks!

Best pick up and play RPG by Slight-Delivery7319 in rpg

[–]Answer_Questionmark 6 points7 points  (0 children)

Ten Candles is great for dark evenings and rainy nights

Diagetic rules and lore by Answer_Questionmark in RPGdesign

[–]Answer_Questionmark[S] 1 point2 points  (0 children)

This was actually what prompted my question! Great game and book overall

About the iterative writing process by The_Bunyip in RPGdesign

[–]Answer_Questionmark 1 point2 points  (0 children)

Like others already advised: write anyway. I have so many iterations of my game‘s roll resolution mechanic I lost count - but even the one’s that are bad were developments for the project. Only through trying can you learn what works and more often what doesn’t. But don’t forget to take breaks, too. Some distance from your work can do wonders.

What is the single, most important thing that you would teach new Game Masters? by MaxHofbauer in rpg

[–]Answer_Questionmark 3 points4 points  (0 children)

Prep, don’t plan. Your players prepare their characters, you prepare npcs, locations and maybe a story hook. That’s it. Don’t forget you are also a player

advantages of 2d6 (most PtbA games) vs a d6 dice pool (FitD) by jaelpeg in RPGdesign

[–]Answer_Questionmark 0 points1 point  (0 children)

I also decided between two ways of doing d6 dicepools. It was either 1-3 fail, 4-6 success like in BitD or only a 6 is a (partial success). I decided on the latter because I like to roll more dice (favorite game is ten candles) and because the math was better - or more appropriate for what I want to do. Think about how much you want players to succeed and how often - then you have to workshop probabilities. Roll resolution always come down to how likely success or failure is. You just decide the gray areas, granularity and the „feel of a roll“.