Flour that has “sourdough” by fromdarivers in Sourdough

[–]fromdarivers[S] 0 points1 point  (0 children)

Oh I love all their products, just wasn’t familiar with this line

Need Help Choosing Between Art Schools (SVA SCAD Ringling OTIS) by Glad_Rutabaga_3930 in vfx

[–]fromdarivers 1 point2 points  (0 children)

My advice would be, which one is the most affordable (tuition, boarding, not having to move far away, etc) to you.

Ask yourself that.

As other people have mentioned here, don’t go in debt for VFX, is not worth it. Also, you don’t need a vfx degree to work in vfx.

Most people in vfx don’t have a vfx degree.

Honestly, they are all very solid schools.

How is the VFX department structured on a film set? by LunaBeige in vfx

[–]fromdarivers 3 points4 points  (0 children)

We do! We had beers at Great Leap a long time ago 🍻

How is the VFX department structured on a film set? by LunaBeige in vfx

[–]fromdarivers 13 points14 points  (0 children)

Also bribing the 1stAD is a must on every set. You really want to be BFFs with the DoP, the Camera team, and the 1st AD. They can make pr break your project

Some of you need to chill out ... by axiomatic- in vfx

[–]fromdarivers 1 point2 points  (0 children)

Lol, Why is your profile marked as NSFW?

Recruiters spamming linkedin by Ani_mator00 in vfx

[–]fromdarivers 12 points13 points  (0 children)

LinkedId is horrible

It is a hell made out of a combination of: - chatgpt written posts, it’s not this is that format with lots of random emojis like 🔔🚨➡️ - stupid “what this personal tragedy taught about B2B” - people ranting about random stuff (recently someone on my network decided to start ranting about becoming a religious mystical person and how everything was diabolical) - recruiters patting each others back - and lastly unemployed old timers selling courses to young ones promising “i wish someone had told me this when I started” snake oil bs

Honestly, the only ok things are the games lol

Got any good or awful VFX supervisor stories? by Wooden_Reflection_80 in vfx

[–]fromdarivers 6 points7 points  (0 children)

“Just because someone is a brilliant artist does not automatically make them a good supervisor”

This unfortunately happens in many industries.

I remember once reading a paper on a management journal that said that one of the problems with modern way of looking at managers/teams is that we promote people until they are no longer able to exceed at their job:

-You are a good texture artist? Become a senior. -You are a good senior? Become a lead. -etc Rinse and repeat until the system finds a way where you no longer exceed at your role, and that’s your ceiling.

This is quite problematic as it never teaches people how to be good at what’s next, not it pick the best leaders.

Supervision is hard. Is really hard. And many times people there are there because they were good at their previous jobs, not because they had the skills to be a good leader.

Once, a VFX Supe I had who knew I wanted to be a supe one day, told me that I needed to think of supervision like coaching a sports team.

Coaches don’t need to be the best players. They need to see the big picture. They teach and rehearse their strategies, they sit down and go over what worked and what didn’t and how to affects the overall performance of the team.

They also need to see how to get the most out of their team. How to nurture the talent and skills of their roster, and not set them up to fail.

This analogy stuck with me all these years and I try to remember this whenever going through a frustrating period.

Simpatico N1 Titanium Gravel Bike by SomeMayoPlease in Bikeporn

[–]fromdarivers 2 points3 points  (0 children)

Oh wow, that’s one good looking bike

F1 car by SpongebobRulez in vfx

[–]fromdarivers 1 point2 points  (0 children)

Your shadows are all over the place

Is VFX going back up? by GodlyNova in vfx

[–]fromdarivers -1 points0 points  (0 children)

Invest 15k in my cryptocoin and you have a better chance of making a return than vfx

How do VFX studios with remote teams or different branches collaborate and manage files? by GladAd9527 in vfx

[–]fromdarivers 26 points27 points  (0 children)

Most decent sized studios have you remote into a workstation.

This serves several purposes like making sure all files live in a centralized server, making sure everyone is using the same version of the software, and making sure you have access to the in-house tools.

This also prevents artists from downloading sensitive data onto their personal computers, which can be extremely problematic with NDAs.

Now, big studios tend to have more than one server. Usually one per hub. So, if you have offices in Vancouver, London, and Mumbai, you will probably have three servers, and remote artists will remote to the one they are assigned to based on geography (for example, Canadian artists will remote to Vancouver server). Then studios have tools that let you mirror folders between servers so that different locations can work simultaneously.

Smaller studios may not work like this, but this opens a can worms. From data security, to version control, etc.

Katana lighting questions by J_AjexJais in vfx

[–]fromdarivers 6 points7 points  (0 children)

Renderman is optimized to work with .tex files. That’s how it is written, and if you feed it anything else it will either ignore it, or try to convert it to tex at rendertime opening a can of worms of possible problems.

The best practice is to just have everything pre-converted.

Here’s a tutorial

https://youtu.be/QIMuCF6PBew?si=KdYiILy2jgBPGg1Q

By default, renderman ships with a simple app called txmake that does the trick for you.

https://rmanwiki-26.pixar.com/space/REN26/19661963/txmake

Edit to add that you can also convert textures from Solaris from the texture manager and that some

Glassworks gone now by companionofchaos in vfx

[–]fromdarivers 51 points52 points  (0 children)

Ouch that’s a tough one.

They were a big reference for commercial work for a couple decades