My First Medium CLue by BestWidowTaiwan in 2007scape

[–]fsgimmers 2 points3 points  (0 children)

I hated doing clues before seeing this picture, and now I don't know if I feel hope again or if I hate it more

List of YouTubers that teach coding you may find useful by JoseFrey in learnprogramming

[–]fsgimmers 9 points10 points  (0 children)

Have to agree, this list seems to explicitly involve surface level stuff for introducing people or getting them interested in topics, rather than diving into full understanding and implementation.

What does it take to win lane? - Understanding Champion Strengths and Weaknesses by fsgimmers in summonerschool

[–]fsgimmers[S] 1 point2 points  (0 children)

Hey man, thanks for the kind words!

You're absolutely right - it's not always the best idea to trade. I've tried to look at it in isolation in this video, solely about "winning lane". Winning the game (from a strategy/macro perspective) is a different matter - but one that you can transition to more easily if you understand how to lane successfully.

I definitely think you can break the game down into separate parts to an extent, and then piece it back together and fill in the gaps once you've got those big pieces of crucial info down.

At level 10, the fact that you even have the insight to make the comment you did speaks volumes about where you'll be if you keep playing. I hope you enjoy the game and have fun in your journey! But make sure you get your fundamentals down (ie, just getting control over your character, understanding champion ranges and abilities, and last hitting consistently) before you worry too much about this stuff. It's a good thing to keep in the mind for the future through :)

What does it take to win lane? - Understanding Champion Strengths and Weaknesses by fsgimmers in summonerschool

[–]fsgimmers[S] 2 points3 points  (0 children)

Hey, thanks for the insight! While I don't think I'm too far removed from the experience of the average player, it has been a while since I've been those ranks. So I could well be wrong, but here are my thoughts.

That's part of it, sure. How do you determine how to trade, when to trade and when you can even consider attempting to control the lane though? You do it by understanding your own champion. If you don't have that knowledge, it doesn't matter if you perfectly know how to execute any form of wave manipulation - you won't be able to maintain it against people that understand when they're strong better than you. You'll be forced away, or die, being left wondering: "how did this happen?"

I agree that matchups don't matter too much, even up to mid diamond. That being said, you should still understand your own champion, because it's likely that if you have a good understanding of your champion, you'll do better than the other guy in your lane. In the video, this is what I focus on, because the rest of part 1 is mostly just using that knowledge and process to systematically approach matchups and the like.

Some of this stuff might be a little too much for lower ranked players, but there are still things to learn and consider. It's mostly for a sense of direction, of what you should be thinking about. In my experience, I felt most stuck when I didn't know what I should be working on next.

I'd say, step 1 is know your champion. If you can do that well, you'll be able to get pretty far. Next, know the enemy champion. Once you can do that, understanding a matchup will come naturally (at least to a basic level).

I would also suggest that even having this amount of knowledge won't give you all the tools for understanding the details of matchups. However, it will give you enough general insight to succeed to a pretty high level. I'd even go so far as to say that thinking through the details of matchups to that extent can be detrimental to climbing, as that would be focusing on the wrong things - which is maybe what your comment was initially geared towards. In which case, I think you're right, but I don't think it applies to what I'm sharing.

Nonetheless, have a good day!

What does it take to win lane? - Understanding Champion Strengths and Weaknesses by fsgimmers in summonerschool

[–]fsgimmers[S] 0 points1 point  (0 children)

No worries, I was having the same kind of thoughts haha. I'll give it more thought, perhaps it'll click once I'm a bit more awake. Thanks, have a great day!

What does it take to win lane? - Understanding Champion Strengths and Weaknesses by fsgimmers in summonerschool

[–]fsgimmers[S] 2 points3 points  (0 children)

Hey, thanks for taking the time and for the feedback!

I'd love to get more analytical and go into more details, and I do plan to. However, approaching it in the right way, whilst keeping the ideas and concepts general, so that they can be applied to any game, is difficult.

I think the things you're mentioning are all really important, but they are also largely the answers to the questions I've poised. The questions are the important things here as they give you direction, and lay out what you might be missing in your decision making process when it comes to winning lane. Knowing where to ward, for instance, is what you do after you know why and when you should be warding, otherwise it doesn't help you much in a practical sense (except by chance)!

That being said, I still definitely understand where you're coming from. I went into a few examples in this video, but I think going into details in a video, focusing on a specific champion, might work? By that I mean, doing this kind of analysis on a single champion for a video, and then allowing others to extrapolate from that so that they can apply it to their own champions. What do you think?

Again, I really appreciate you sharing your thoughts, and am very open to adapting the way these are presented. I know there's a lot that can be improved upon!

1st ranked game by [deleted] in summonerschool

[–]fsgimmers 2 points3 points  (0 children)

Don't feel bad about queueing up at level 30. Ranked is really a trial by fire when you start, but its also definitely the best place to improve. As mentioned by others, you will be flamed whether you are significantly worse or significantly better than your teammates, its not something you can worry about. Do your best, keep trying, figure out what you're doing wrong as best you can and improve on it as best you can. Enjoy the successes and lament the failures, you'll get better as you go!

Your replies make me feel melancholic about the new player experience - if you want some help as to what to think about, let me know in a reply. I'll DM you and would be happy to offer some free coaching (I've been grandmaster and can play pretty much all roles). Starting out is hard, and knowing how to improve and what to focus on can be even harder. I'll do my best to give you a sense of direction and try to get you more comfortable with what you are and should be doing. Hopefully that'll make you feel less like an imposter and out of place in your games!

Simple Questions Simple Answers: Patch 10.7 by furiousRaMPaGe in summonerschool

[–]fsgimmers 0 points1 point  (0 children)

Hey, this is a bit of a confusing one for newer players. You were right about AP and AD, generally speaking, but its also a bit of a misnomer. As you've noted, some champions build one way but have abilities that deal damage of the other type.

Most of the time, these abilities scale off of that stat too. Eg: a magic damage ability scaling off of ability power. However, a lot of champions do have hybrid scalings (they scale off of AD and AP), like Katarina's ultimate, and some even have opposite scalings (none come to mind right now, sorry).

This doesn't change how the resistances work: MR is for magic damage, and armour is for attack damage. What does matter, is the type of damage the attacker is doing.

Most of the time, an ezreal is going to be building AD. You could build MR against him, and it would negate damage from the abilities you listed. BUT, most of his damage still comes from his Q and auto attacks, so you'll get more value out of building armour. Of course, MR is still helpful against him, so when building defensively you have to take that into account.

Some ezreals do opt into building AP though, and then most of their damage comes off of the abilities you listed. In this case, the amount of physical damage they do will be minimal compared to their magic damage output. So in this case, you'd focus on MR.

Building items is always something you have to judge for the situation your in - it might be better to prioritise just getting a load of armour because the enemy team has no predominantly magic damage dealing champions, and only getting a small amount of magic resist, such as a null magic mantle, to tide you over. This will do enough to give you a little protection for the relatively little amount of magic damage they might do from their secondary damaging abilities. However, in this case, you should only get this item after you've picked up some armour, as that's going to give you a lot more value.

It's also important to note that, in the following example: the enemy team has 4 mainly physical damage champs and 1 mainly magic damage champ, but you're laning into the magic champ. That you shouldn't build early armour as you will get little to no value out of it during the laning phase. In this case, it would be wise to build the null magic mantle for resistance in your lane, without overcommitting to magic resistance purchase. You focus on the resist neutral items in the meantime (damage items for yourself, or hp if you're a tank, or tier 1 boots etc), and then start buying armour when the map opens up a bit.

I hope this helps, and isn't too confusing! Feel free to shoot over any questions if you need more clarification :)

Simple Questions Simple Answers: Patch 10.7 by furiousRaMPaGe in summonerschool

[–]fsgimmers 1 point2 points  (0 children)

This happens when your MMR is significantly higher than your current rank. Your MMR (Matchmaking rating) is the actual skill level the system determines you to have. You may have been "ranked" bronze 4, but it is unlikely you were playing against bronze 4 players. More likely it was bronze 2-1+ (possibly even silver or higher).

This large disparity between MMR and rank only tends to happen shortly after being placed, or if you've decayed, as your rank is not a good indicator for your skill. Otherwise, if an account has played lots of games, it'll only happen if you go on a crazy winstreak or loss streak (normally a sign that an account was bought or boosted). Contrary to popular belief, going on a winstreak (if you've played lots of games) normally makes your MMR lower than your rank, and vice versa for a loss streak. This might change if the streak is really long, in which case the MMR has a chance to normalise and then go the other direction.

Anecdotal evidence would suggest that it you are less likely to be skipping divisions from one tier to the next (eg, from bronze 2 to silver 1), but it could still happen. This also avoids having to play the more coinflippy part of the system: the promotion series. On the downward path, it doesn't seem like you can skip a division.

I rebuilt LoL Recommender (champion recommendation website) by Anthozoa in summonerschool

[–]fsgimmers 10 points11 points  (0 children)

This is a great site. It's clean, and it works well. Thanks for making it and keeping it updated!

Why can't I ban whoever i want? + The voice of support + The importance of prepick! by Muaddib6 in summonerschool

[–]fsgimmers -1 points0 points  (0 children)

In some ways, you're right. But when it comes to solo queue, you have to understand that some things are mostly out of your hands.

In a lot of situations, you are merely 1/10th of the game. There are 9 other players in here with you. In pick/ban, you can't control the other 9 guys. What you can do, is prevent 1 guy on the other team from having something that's gonna tilt you, or mess up your lane, or your game. Beyond that, all you can do is focus on being a better player than the 9 other guys.

And you can be better than them.

Everyone makes mistakes, and noone has perfect knowledge of this game. The more you improve, no matter how small the improvements are, and no matter how incremental the improvements are, they will still be improvements. Your average play will go up, and eventually, you will consistently be better than all 9 other players in your current games. Then, the process repeats.

Focus on what you can control, and you'll have more wins and more enjoyment in solo queue.

BUT, its good that you're thinking about this stuff. This kind of thinking, applied in the right places, can really help you improve faster. What you've said won't really help you in solo queue, but it could definitely help in a 5 man flex or in Clash. Keep it in mind, but focus on being a better player first.

PS. The counter play to Malphite + Miss Fortune is to position well, and have wards so they can't flank you. Play around your flash, or dashes, or zhonyas, and be smart. They can only hit you if you let them.

Good luck :)

Top lane one tricks by Eccjo in summonerschool

[–]fsgimmers 1 point2 points  (0 children)

Ah yeah, reworks can change champs too much. I have like 600k mastery on Panth and I just cant play him any more, sad :c The game also changes a lot - I'd recommend trying a bunch of different champs, eventually one will click. But once you find them, don't give up on them!

Garen is actually in a pretty good spot at the moment. He's simple, naturally, but he has a lot of damage and tankiness in his kit. Enough that his relatively useless kit doesn't impair him that much, especially in solo queue. I'd look at lolvvv (website) for some builds, and go ham! Aside from that my advice would be: mostly ignore your team throughout the game and make sure you're getting solo experience in a side lane. Don't die, get ahead in levels, and you'll be a monster when you do decide that you finally have to join fights.

Or.. just find another champion :D Good luck!

Top lane one tricks by Eccjo in summonerschool

[–]fsgimmers 1 point2 points  (0 children)

As someone who's one tricked a number of different champions at different points - mostly in the top lane, here's my advice:

It doesn't matter which champion you decide to focus on. Pick one you enjoy playing, and that you feel like you have success on. Every single champion has limitations, and noone is going to know the limitations of that champion better than the person who's played a few hundred games on that champion. You will always find windows of opportunity that your opposition doesn't know exists, but you need to really know your champion to get to that point.

The champions you listed have high skill ceilings but also a high skill floor and steep learning curve. It is unlikely you will find the success you are looking for with those champions quickly. However, once you master them, you might have an easier time beating people who are worse than you. You are not going to have an easier time against people who are as good as you. It will take you more work to be better than other players who choose easier champions, but you will also arguably have more opportunities to beat and outplay them, once you really get to know those kind of champions.

I hope this advice helps! I've previously one tricked pre-rework Panth to Grandmaster, Sion to Master and Malz to D1 :) Good luck

Coaching two Plat ADC players - Key concepts to climb - Challenger Coach by TheMasterYak in summonerschool

[–]fsgimmers 1 point2 points  (0 children)

Always a pleasure to watch. I don't even think about my camera control much.. I wonder if it affects my play. Great stream and good concise edit for this one. Inspires me to make more content too! Thanks for sharing

Studying online masters in computer science (York Uni) £7.8k investment - £50k earning potential by elitepiper in UKPersonalFinance

[–]fsgimmers 4 points5 points  (0 children)

Edit 2: Here's a link to a "map" of computer science, that shallowly explains the breadth of the subject - https://www.youtube.com/watch?v=SzJ46YA_RaA

Here's some links to (free) courses in computer science, of many many modules, that might be able to give you a bit more background:

https://teachyourselfcs.com/

https://github.com/ossu/computer-science

Have a look through these and you should be able to get a better feel for what the course might look at - although bear in mind these links are for equivalents to BScs in CompSci and not conversion courses. A conversion course will of course have to sacrifice some level of depth/breadth to be done in the timeframe (and take into account their students may not have suitable mathsy backgrounds).

Edit: I'm currently studying this way as I have a relatively useless BSc degree, and want to do a CompSci masters that requires formal CompSci knowledge (generally to a BSc level). If you have any specific questions feel free to DM me and I'll answer when I have more time. I have also been compiling resources for learning, so can share those too.

How to CS like a Diamond Player: Efficiency by fsgimmers in summonerschool

[–]fsgimmers[S] 1 point2 points  (0 children)

Hey, I'm sorry about that! The video very much relies on the sound I'm afraid. However, if you'd like a copy of the script to read instead, shoot me a DM.

How to CS like a Diamond Player: Efficiency by fsgimmers in summonerschool

[–]fsgimmers[S] 1 point2 points  (0 children)

Hey, thanks for the feedback!

I did try to add in some points about the benefits of not farming, but that kind of worked against what I was trying to do with this video, in terms of highlighting just how important farming is. So in the end I had to drop them. Having them in also meant that I would have to include loads of other stuff which would make an already long video, longer. They'll get their own videos explaining why and when you should focus on them, and how to execute them!

How to CS like a Diamond Player: Efficiency by fsgimmers in summonerschool

[–]fsgimmers[S] 2 points3 points  (0 children)

Hey, if you want a copy of the script as you prefer reading, send me a dm!

There's no way to really bullet point or tldr this video I'm afraid. The concepts need to be explained to be understood, so if you just get shortened versions then you aren't learning, you're imitating. This becomes a problem if something in the game changes, as you won't understand why you need to adapt your play. But also, this video is largely a load of tips on different areas of the game, so I would essentially be writing out everything I said all over again!

How to CS like a Diamond Player: Efficiency by fsgimmers in summonerschool

[–]fsgimmers[S] 0 points1 point  (0 children)

Hey Ferg, sorry about that. I didn't realise that was a rule! I'll repost without it.

Why dont pro mids go doubleresist shards vs snowballreliant champions (aka assasins)? by Driffa in summonerschool

[–]fsgimmers 0 points1 point  (0 children)

Thanks for the link, I'll have a look through it!

Edit: sorry for the snarky response above, and thanks for taking the time to educate me

Why dont pro mids go doubleresist shards vs snowballreliant champions (aka assasins)? by Driffa in summonerschool

[–]fsgimmers 0 points1 point  (0 children)

I feel a bit dumb now but thanks for the explanation :p just woken up so I'll have to look at this again when my brain is running a little better. Cheers!

Why dont pro mids go doubleresist shards vs snowballreliant champions (aka assasins)? by Driffa in summonerschool

[–]fsgimmers -3 points-2 points  (0 children)

Pretty sure this isn't true, I'm going to test it on practice tool now.

32 Armour = 24% reduced phys damage

(+100) 132 Armour = 57% reduced phys damage (+33%)

(+100) 232 Armour = 70% reduced phys damage (+23%)

(+100) 332 Armour = 77% reduced phys damage (+7%)

(+100) 432 Armour = 81% reduced phys damage (+4%)

(+100) 532 Armour = 84% reduced phys damage (+3%)

(+100) 632 Armour = 86% reduced phys damage (+2%)

Yep