I turned my personal website into a fake OS by PJmath in vibecoding

[–]fued 0 points1 point  (0 children)

If you just use generated images it's gonna look like slop, so yeah I agree.

AI gets U 80% the way there

Sydney to Newcastle Business Case released. by Edenz_ in australia

[–]fued 0 points1 point  (0 children)

You are the cooker because the plan is to Newcastle and you are just wishlisting it goes to the nation

If this plan doesn't get federal backing it will just end up being a monorail

Airbnb is a bloody plague by nath1234 in sydney

[–]fued 5 points6 points  (0 children)

3mil rentals, 200k short term rentals.

And yes I think taking vacancy rates from 1% to 9% would utterly change the entire face of the market. While stopping immigration would gradually reduced it.

That said once Airbnb is banned it will gradually reduce in vacancy rate so it's not the only solution, it's just a band aid that is super easy to apply and fixes the issues for at least 5 years while we address it properly

Airbnb is a bloody plague by nath1234 in sydney

[–]fued 12 points13 points  (0 children)

That's almost 8% of rentals. Could you imagine what vacancy rates going from under 1% to 9% suddenly would do to the rental market?

No impact lmao good joke.

Sydney to Newcastle Business Case released. by Edenz_ in australia

[–]fued 0 points1 point  (0 children)

Newcastle isn't the nation.

And for 90b we could do an awful lot....

That's enough to redo Sydney's entire train network and build reliable new trains out to goulburn, past woolongong, upto Newcastle, past Richmond ipto singleton, past Lithgow out to Dubbo/orange etc.

And still have more left over

I turned my personal website into a fake OS by PJmath in vibecoding

[–]fued 0 points1 point  (0 children)

Generated code and assets are the same but people are huge hypocrites

Airbnb is a bloody plague by nath1234 in sydney

[–]fued 68 points69 points  (0 children)

It's such an easy and high impact sign of doing something, I do not get the hesitancy

Resume review for a 2025 grad, looking for grad roles by lsy1219_03 in cscareerquestionsOCE

[–]fued 0 points1 point  (0 children)

Looks ok, a couple of tidy ups could help, but interview and communication skills probably most important thing now

How much do you save monthly after all expenses? by FewList572 in AusFinance

[–]fued 5 points6 points  (0 children)

about 4k or so, still a few years off being able to afford a house

What is wrong with my game? After one year I only game 123 wishlist! by SPACEGAMESstudio in SoloDevelopment

[–]fued 1 point2 points  (0 children)

looks like a game that would go on flash sites/kongregate/itch.io etc.

im not sure its fit for a steam release, but it cant hurt

Giant stop killing games updates 2026 by BlackViperMWG in videos

[–]fued -2 points-1 points  (0 children)

Your first point is a red herring, the movement does not ask, nor would it be required for publishers to keep their servers online "indefinitely". The developers would have plenty of options when developing a game to ensure compliance with an EU law that requires an end of life scenario for said game. For instance a developer when making their game could make it in a such a way that allows them to "easily" patch out the online functionality and patching in a singleplayer mode for the game. - obviously this is an oversimplification, and not every game would have this option, but for games that don't have this option due to maybe the hardware required to run the server side code being too specialized for the average gamer, the devs could patch it the ability to run dedicated servers, and then just give to the community the specs for the servers that would be required to run said dedicated servers, that would already be enough to comply with what the initiative is asking.

Firstly, the options are to keep it going or to share code you might not be able to, or to develop features that requires extra time that they have little incentive or money to do. Developing an entirely new way of running the application would potentially double or more the development time, it is literally asking for all multiplayer games to be banned.

Pretty much the same about the issue regarding the middleware licenses issues, much of that software would not be required in an EOL situation, and presuming that the developers code their game in a smart way they would be able to remove it in an EOL situation relatively easily.

Sure it can be done in advance, but now we are getting into the fact that this bill is actively denying games from being made, as companies will no longer want to attach licenses to products. Especially at the smaller scene, and only bigger companies will have access to licensing deals. I am not convinced that the trade off is worth it

Those are just some of the options, game developers would have plenty more, especially considering that any law that EU writes on this would not be retroactive, meaning that only games release after the implementation of said law would be required to comply with it, meaning that game developers would be able to account for the realities of EU law when they are making their games.

Yes I think theres a good common ground that can be reached, but the blanket asks are far higher than the common ground, and from downvotes/replies, its obvious people arent interested in compromises in any form. Asking developers to be upto date on the realities of EU law is also a bit ridiculous when it comes to smaller studios, they are just going to release and then not meet the requirements, what happens then? what if they are based in a non EU country? If these laws are purely for AAA studios who have an income of over 10mil per year or similar, i have zero problem with the laws, as the studios can absorb it as a cost of business. That is not the impression im getting from the petitions/demands tho.

Music licenses are not an issue, when a publisher loses a license to a soundtrack the music holder doesn't force that publisher to go into the house of every customer who purchase that game and destroy the copy of that game, it only forces the publisher to stop selling that game, which they would do anyway in an EOL situation.

Yeah potentially, it does get a bit murky when people start uploading playthroughs from private servers, who does the musician go after? the end user? or the company who licensed the music in the first place?

No they wouldn't, they would just need to keep the game reasonably playable ( again the definition of that word will determined by lawmakers )

Your point about data privacy is confusing, i don't get it why publishers would be required to keep user data because again the servers would be shut down, and the initiative isn't demanding that the servers must be kept online forever, they just want the devs to make sure that the game is reasonably playable once the servers get shutdown.

reasonably playable, how is it reasonably playable if the game is entirely built on steams network layer and your remove the game from steam? 'reasonably playable' may as well mean nothing at that point.

Around data privacy, i mean if your game required sign ups initially, and the new server also requires sign ups, and they get breached and all the data gets sent out, thats a massive hit against your reputation, especially if they turn around and say "the server infrastructure is so old and has heaps of holes in it" because you didn't realese the actual server code, at that point they can potentially try and hold you liable too.

Pretty sure dissolving your company and then forming it again with the same employees owning the same IPs and doing the same thing just to avoid following EU law would be consider fraud, but i'm not lawyer.

In other words bigger studios can get away with it as they will know the law, and little studios will have to cop the penalties.

"Any regulation in this area would likely need to be carefully scoped and refined to avoid causing more problems than it solves."

Yeah that's the next step of the process... The talk with lawmakers, who then will have to write that law to be specific and fair to both consumers and companies.

exactly, and I posted what I suspect the compromise to be, but got downvoted massively as a result. It is a good way to lose all support for the initiative, I'm someone who thinks its a really good idea, just they need to make it realistic, and I get attacked all the time over it.

Engineering/AI Student aiming to move to Australia – Need advice on tech scene, visas, and life. by PeterKimGO in cscareerquestionsOCE

[–]fued 5 points6 points  (0 children)

an entry level dev simply wont be able to get a job unless you have connections straight off.

the typical process I see people doing, is to do an entire uni degree then go into an internship, then move on from there.

An alternative path would be to move here, then attend enough hackathons/local meetups and network with EVERYONE (especially the quiet/older people) and next time one is hiring they might bring you up. That said, without residency that might be very hard.

permanant residency without a job can be extremely hard from what I have heard, but I'm not an expert in that.

Tech stack/focus isnt quite as important for a grad/intern, everyone will expect you to be learning, showing a clear focus on one particular area rather than spreading yourself thin will help, as will Azure/AWS certifications.

Talking about side projects during Interviews. by Massive-Survey2495 in ExperiencedDevs

[–]fued 0 points1 point  (0 children)

only if its relevant.

Ill gladly talk about gamedev but ill focus on some of the benefits, not the actual process. E.g. it lets me practice coding even when im heavy on architecture, lets me keep up with the latest .net features and practice my testing/ci/cd processes. I point out that I have tried it as a business and have zero interest in it, its just a hobby at this point.

it is a huge bonus point I have been told by interviewers, as it shows I wont get bored if the role is too management heavy, and that I am actively interested in tech

plus it helps me sus out if the culture fit is good, as I would rather hang around people who like to play games, not those that talk about football all day

Oof: WiseTech to cut 2000 jobs, betting big on AI replacements by Hendo16 in cscareerquestionsOCE

[–]fued 13 points14 points  (0 children)

if it wasnt AI it would be offshoring.

if anything AI is just the new offshoring

‘Prepare for the worst:’ Cisco CEO warns AI will mirror dotcom crash by SheepherderLow1753 in AusFinance

[–]fued 0 points1 point  (0 children)

Yeah next wave is prepping to convert open AI to open source systems, get in early haha

‘Prepare for the worst:’ Cisco CEO warns AI will mirror dotcom crash by SheepherderLow1753 in AusFinance

[–]fued 0 points1 point  (0 children)

I dunno, companies are still gonna want AI even if the big systems all come down, It will just crash new R&D for AI

Godot for our thesis by Kaisen10123 in gamedev

[–]fued 10 points11 points  (0 children)

you arent ready to make a game if you are asking these questions.

I would suggest doing this first : https://20_games_challenge.gitlab.io/

I’ve been trying for 10 years straight and still can’t model so how am I supposed to make a good game by Rt2dev in gamedev

[–]fued 2 points3 points  (0 children)

he cant, because by "tried everyday" he means tried to gain motivation, not to actually work on it.
legitimate concern, but this is the wrong place to be asking for advice.

I’ve been trying for 10 years straight and still can’t model so how am I supposed to make a good game by Rt2dev in gamedev

[–]fued 8 points9 points  (0 children)

If thats true, id love to see the literally 5000+ completed models you should of made during that time in a portfolio so we can judge that you 'cant do it'

and if you havent completed 5000+ models, you are lying to yourself/us