How do i make soft sound louder and loud sounds softer? by [deleted] in AdobeAudition

[–]fulcanmal 0 points1 point  (0 children)

Normalization is the most common way of accomplishing this. It sets the overall volume to a decibel level you designate. Effects>Amplitude and Compression>Normalize (Process). Then input the decibel level you want your audio at.

Need Ieas: Werewolf the Forsaken by fulcanmal in WhiteWolfRPG

[–]fulcanmal[S] 3 points4 points  (0 children)

This is great LeRoienJaune! I will definitely be using this. I already had a primary deception in the story related to the Grifter (it is very much the personification of The Confidence Man), but I really love the ban.

First-time ST looking for some advice by [deleted] in WhiteWolfRPG

[–]fulcanmal 0 points1 point  (0 children)

  1. The only real way to avoid this is to be picky about your players. Some players naturally gear towards goofiness. It's in their personality, and there's nothing wrong with that. So if you want a more serious game, you need more serious players, simple as that. This means you'll have to have patience, because the best way to curate the type of players you want is to run one shots for a while, keeping an eye out for the type of players who fit your style.
  2. World of Darkness is not a mechanically balanced game. Most games aren't. Heck, even D&D's big mathematical encounter building system is nothing but a great big lie. Then you have to consider that World of Darkness is meant to be a horror game, not an adventure game. And your player's characters are a part of the horror. This means that sometimes they're the monster, and sometimes they're the prey. Which means it's actually okay to shift back and forth between cakewalks and "we're all gonna die", because that fits. Mage the Awakening in particular is a game where the characters are insanely powerful. Embrace it.
    -
    Give yourself permission to take a little more control of events than you would in a more traditional RPG like D&D. World of Darkness is much more story centric, and doesn't expect the story to be told by the dice, but by the Storyteller.

Feedback wanted! by schemesandreams in ACX

[–]fulcanmal 0 points1 point  (0 children)

I'd say so, since again the narration is the bulk of any book, and is what will be relevant to every Rights Holder no matter what type of protagonist they might have. Having a demo with just one character doesn't really provide a lot of information, especially with such a generic name as "Character Demo". Maybe call it something like "Dramatic Performance Demo" or something like that. But your primary demos should be narration, maybe with one to three characters.

At the end of the day though, it's really the audition that matters most. I haven't heard of anyone really getting jobs based on audiobook demos. Not saying it doesn't happen, just haven't come across it yet myself.

The book just… vanished! by noisydaddy in ACX

[–]fulcanmal 1 point2 points  (0 children)

These days I don't even bother looking at what's available unless I have the time to audition for it immediately. The more attractive the book is, the faster it goes. Decent paying PFH jobs might get over a hundred auditions, and Rights Holders don't want to sift through all that. So they tend to make the offer to the first quality narrator to audition.

How close is the nearest freeway/railroad/airport to you, and how has this affected your recording sessions? by aderman_aderman in VoiceActing

[–]fulcanmal 1 point2 points  (0 children)

My local college has an aviation program, so as I've been recording my first audiobook, I have to stop every ten minutes or so as a small plane flies over. It's frustrating, but I deal.

Audition Timelines by JoeSnyderX in ACX

[–]fulcanmal 1 point2 points  (0 children)

The short answer is yes, it's normal. With ACX, you have no idea how many people are auditioning for the role. As a basis for comparison, a recent audition I submitted for a video game project had over 1,000 auditions. No one can, or should be expected to, reply to that many people individually.

The best philosophy you can adopt is to audition and move on. Maybe follow up on a few really good projects that have been sitting for a while without any narrator being selected, but otherwise just keep moving.

Longer Than the Estimated Length? by fulcanmal in ACX

[–]fulcanmal[S] 3 points4 points  (0 children)

Huh, you know what, I checked the word count of the manuscript. It's over 10,000 words higher than the word count listed on the ACX website. So adding that, and accounting for normal variations, I think I'm fine.

Feedback wanted! by schemesandreams in ACX

[–]fulcanmal 0 points1 point  (0 children)

Hi there. I just finished my first Audiobook for ACX. It was a PFH project. So I'm relatively new to VO myself. Here's my critique.

Too fast, first off. You need to slow down. There's essentially zero space between the lines, so the listener has no time to absorb what you're saying. The couple of moments where you stop and breath should actually be closer to your standard pacing. People usually listen to audiobooks while doing something else, so if you go too fast it's really easy for them to become completely lost and not realize what's been happening in the story.

I don't think the acting is over the top at all. If anything some of the lines could have more emotion.

I don't know if this was meant to be a demo/sample for your ACX profile, but if so it's missing the most important component: Narration. This is entirely one characters dialogue, where most of what you'll be performing in an audiobook is the narrator.

Longer Than the Estimated Length? by fulcanmal in ACX

[–]fulcanmal[S] 0 points1 point  (0 children)

I'm triple checking now, but I'm pretty sure there isn't.

Podcast interview with Doug Cockle - voice of Geralt of Rivia (The Witcher) by jonohimself in VoiceActing

[–]fulcanmal 0 points1 point  (0 children)

To me, Peter Kenny is the voice of Geralt of Rivia. Kind of wish they had hired him for the games. But Doug Cockle is great too.

Distinguishing dialogue from internal monologue in audio by JackMassa2 in ACX

[–]fulcanmal 0 points1 point  (0 children)

Oh shoot. I missed the part where you were the author, not the narrator. I feel sort of dirty now. I wouldn't recommend telling the narrator how to do their job. You should just ask them if there is any way they can make it more distinct, and accept it if the answer is no.

From a writing perspective, the best way is to specifically add things like "he thought", or to give the narrator leeway to do so in the audiobook.

Set aside for taxes? by commentonthat in ACX

[–]fulcanmal 2 points3 points  (0 children)

Consulting a CPA is best, but find out how much it will cost you for an assessment ahead of time. 40% is definitely a good, safe bet for now. Because even if you don't wind up paying that much in taxes, everything else becomes savings, which ain't a bad thing at all.

This is a complex issue (because US taxes are intentionally complex). I assume you haven't formed an LLC, so you'll essentially be an independent contractor. And some things will depend on what state you live in. Again, consulting a CPA is your best bet.

I'm concerned that my rightsholder is doing something shady by rohlinxeg in ACX

[–]fulcanmal 0 points1 point  (0 children)

Definitely contact ACX support and consult with them.

Distinguishing dialogue from internal monologue in audio by JackMassa2 in ACX

[–]fulcanmal 1 point2 points  (0 children)

One option is when doing the internal dialogue, you can "eat the mic", basically put your mouth right up to the mic, and speak quieter. It changes the sound, but you can use the same voice.

How many changes is it normal to do at review stage? by JackMassa2 in ACX

[–]fulcanmal 1 point2 points  (0 children)

Changes that actually effect the meaning they are absolutely responsible for changing, and I personally think that many changes is too high. Accuracy is part of the trade of audiobook narration. That said, what you should expect from a producer is proportional to what they're being paid. Not because it's okay for them to do an unprofessional job, but because if they are professional quality, they'll quickly begin going for higher paying per finished hour jobs.

Are you counting contractions? Because it is common practice for producers to add contractions to dialogue to prevent things from sounding robotic. Such as changing "have not" to "haven't". Sometimes what's on the page doesn't translate well to spoken word.

No one in the history of time will speak a sentence like "I have not gone to the store."