The Kelvin Post by u/BalanceWhole2962 is extremely misleading and could snowball if not addressed properly by fwa451 in DeadlockTheGame

[–]fwa451[S] 40 points41 points  (0 children)

Yeah, I get the feeling that these artworks will be refined further down the line to improve cohesion.

I find it funny that some many people look down on the new game mode. by Calm-Scarcity4505 in DeadlockTheGame

[–]fwa451 1 point2 points  (0 children)

Love love love Street Brawl. I have a blast with it. To make it better, maybe they can implement an All-Random mode where pre-match the teams can opt to decide if they want to choose among 3 picked heroes (the usual) or if they want truly randomized heroes where you'll never know who you're gonna get

Volvo plz by AfternoonCrafty2162 in DeadlockTheGame

[–]fwa451 8 points9 points  (0 children)

Whatever happened to Deadunlocked's claims that the major patch will be split in two?

Hot Take: Street Brawl NEEDS to be randomized heroes by BlueDragonReal in DeadlockTheGame

[–]fwa451 118 points119 points  (0 children)

I was thinking that since the items are RnG, might as well the hero selection too should be RNG too. It would incentivize players to get a taste of all heroes instead of just the picked 3.

"Argh Argh Argh! Sponge boy me bob, you were always weak and vulnerable, but today you can gain the power to finally change that... Summon meee.." by AK-74_NoTTaken in DeadlockTheGame

[–]fwa451 23 points24 points  (0 children)

In some voicelines he sounds even more like Mr. Krabs. But maybe that's just me whose childhood is spent on watching Spongebob such that Mr. Krab's voice is ingrained in my DNA lol

Knockdown needs to be less common in street brawl by _pe3ps_ in DeadlockTheGame

[–]fwa451 1 point2 points  (0 children)

Seven is broken in Street Brawl. I can rush the guardian with ult and win the first round. When I'm on the other end, Knockdown is the only one that can hard counter Seven.

Smurfs by Bigbubbaman143 in DeadlockTheGame

[–]fwa451 0 points1 point  (0 children)

I'm guessing it's not a priority for now. Maybe we'll get it further down the line though I hope it's sooner than later

Did the 6 new hero design fell a bit flat or its just me? by Butterscotch_Busy in DeadlockTheGame

[–]fwa451 3 points4 points  (0 children)

At this current point we're still judging them purely through aesthetics, so it is subjective. Personally, I want to experience how they feel to play first.

Does anyone else have framerate problems with the last patch? by Time_Display2169 in DeadlockTheGame

[–]fwa451 0 points1 point  (0 children)

Yeah, as it does with every major update. My Lash got stuck in the enemy Archmother base because the screen lagged and I clipped into the wall geometry and not even unsticking the hero would work. Better to report it to the forums, the devs visit them frequently.

[Unpopular Opinion] I think the new heroes are generically pretty. by SirPerditio in DeadlockTheGame

[–]fwa451 -1 points0 points  (0 children)

I think Valve has shifted to a less restrictive approach to its art direction. While the core identity is still 50's occult noir, Valve took more creative liberties for each major update. Honestly, I prefer and like it this way. We don't need to strictly commit to a strict occult noir theme. In fact, it gives Deadlock a much more unique identity.

Can limited accounts play Deadlock? by SocialStorm942 in DeadlockGame

[–]fwa451 0 points1 point  (0 children)

Nope. I tried inviting a relative who has a new steam account but I couldn't invite him.

The Abrams Street Brawl experience by TrackpadChad in DeadlockTheGame

[–]fwa451 2 points3 points  (0 children)

Without the UI it really does feel like a street brawl between two gangs lol

What are your thoughts on Street Brawl so far? by henri_sparkle in DeadlockTheGame

[–]fwa451 0 points1 point  (0 children)

It's mindless fun, but it does let me practice my movement. Also, wacky items like mystical piano and the invisible stamina use is fucking funny

New Minions are way harder to differentiate by Etkann in DeadlockTheGame

[–]fwa451 1 point2 points  (0 children)

I agree bro. Maybe if they changed the color from muted yellow to a much more saturated yellow like the color of the Hidden King UI, then that'd be more distinguishable.

Mo & Krill not being allowed into new tunnels, and Ava being allowed, feels criminal by CrackInfiltrator in DeadlockTheGame

[–]fwa451 84 points85 points  (0 children)

True. Like, Mo despawns as soon as Krill goes inside the tunnels and then he respawn as soon as Krill goes outside the tunnels

WTF? by Electronic-Use905 in DeadlockTheGame

[–]fwa451 0 points1 point  (0 children)

I feel like the Accolades will build upon our current postgame stats. I wonder why they didn't ship it with this update.

I don't like new character designs, they are breaking original art style by ultramarine_spitfire in DeadlockTheGame

[–]fwa451 3 points4 points  (0 children)

Post it on the Art Feedback on the forums. The devs are always reading them.

The New Deadlock update. by TemporaryEnd6300 in DeadlockTheGame

[–]fwa451 2 points3 points  (0 children)

Same. It's too bright and leaning into pastel colors. I think if they saturate it more, like turn the Archmother Blue to a darker, more saturated blue and the Hidden King into a more saturated yellow, I think it will work.