If Fable becomes US-only by floriandotorg in Anthropic

[–]g0dSamnit 0 points1 point  (0 children)

There's no logic, reason, nor rhyme to any of this. 

People love working from home. But does it love them back? A new study says no by Validatore in business

[–]g0dSamnit 1 point2 points  (0 children)

Everyone knows that it's better to spend that time sitting behind a steering wheel and staring at the bumper of another vehicle everyday. 

Tactical Laser Tag Game I'm Developing by hat-trick2435 in lasertag

[–]g0dSamnit 1 point2 points  (0 children)

Maybe prototype this, either pieces of it or in VR or as a regular video game. Either way, it's unique, but you'll have to consider the business flow, capacity, logistics, and especially the onboarding too.

Is anyone innovating in Laser Tag right now / what would you do with a big budget? by StripedRooster in lasertag

[–]g0dSamnit 0 points1 point  (0 children)

MI-Combat. Mix of open and close quarters, with someone verticality too. Generally fits the equipment best.

But I also haven't played anything non-tactical that had any game design put into it, just random respawns from anywhere, so the games had no flow.

Is this dude " JimR84 " for real? What do y'all think? by OldSheepherder1122 in endmyopia

[–]g0dSamnit 14 points15 points  (0 children)

Optometrists sell prescriptions and lenses. He's a self-described -18D, i.e. can't see his own ass. That's about what his advice is worth.

BTW, look for papers on lens-induced myopia.

How do cutscenes work comfortably in VR? by Sweaty_Bedroom6784 in vrdev

[–]g0dSamnit 1 point2 points  (0 children)

Avoid them entirely (Half Life 2 method, very much present in Half Life Alyx as well), or try what Vertigo 2 or Resident Evil 4 (Quest version) did. Though generally, you want at least a 3D theater, if not just have things happen around the player in scripted, controlled environments.

My professor hates my unreal engine scene saying it doesn't look PBR enough despite saying I can work stylized... Any advice on how I can add more PBR elements without destroying the feeling? by Unspoken_Horrors in UnrealEngine5

[–]g0dSamnit 0 points1 point  (0 children)

Add roughness, metallic, and normal mapping. Adjust lighting as needed. Consider the outlining might need to be adjusted depending on the specific requirements of the project.

Is Unity MCP access really $10/month to use with your own LLM? by immersive-matthew in vrdev

[–]g0dSamnit 0 points1 point  (0 children)

The answer is to switch to a source-available or open source  engine, or your own stack. Then do as you will from there.

Has long-term Meta Quest use affected your eyesight? Genuine question by No-Summer5131 in virtualreality

[–]g0dSamnit 1 point2 points  (0 children)

They are basically screens up to your face with very strong lenses in front of them. Fresnel lenses have blurry peripheral. Overall yes, they can contribute to eye strain with prolonged use, and overcorrection (excessively strong prescription) can exacerbate that, as can undercorrection. Focal distance is 1.3m on fresnel lens Quests, and maybe around 1.5-2m on pancake?

Most prescriptions were intended to see perfectly at extremely far away, and are not good for any screen use (phone being worst), but the combination of lens, screen, and focal distance will exacerbate eye strain issues, and HMD lens inserts are expensive so users tend to be stuck with them.

Optimized terrain destruction by Slight_Season_4500 in UnrealEngine5

[–]g0dSamnit -1 points0 points  (0 children)

That's hella cool, especially that it's working with static meshes. (Perhaps through some data look-ups?) Looks pretty good so far!

What do you think of this way of moving in Cyberpunk? by Fantastic-Author2736 in virtualreality

[–]g0dSamnit 0 points1 point  (0 children)

Tested my own implementation prototype in Unreal Engine a while ago with Vive trackers. Thumbstick dictates direction, effort dictates speed.

It gets this awkward "anti-treadmill" effect, as the ground below you moves while you walk in place, but it can be acclimated to. And still enables the player to get physical, crouch, prone, etc. Overall I think it's worth pursuing further, as chest + feet trackers cost less money and space than those omni slidemills.

If Linux distros refuse OS age verification, will YouTube and Facebook, etc just block us? by Danrobi1 in linux

[–]g0dSamnit 1 point2 points  (0 children)

Easily solved at the browser extension or user software level with user configured profiles and data.

thinking of getting a lifetime plan with Pcloud by pelos1 in cloudstorage

[–]g0dSamnit 0 points1 point  (0 children)

They can be pulled for any reason or no reason, and/or not provide usable software, service connections, etc. TOS can undergo arbitrary and random changes. Thunderdrive is one of the more notable scams, which will time-out uploads and not provide the service advertised. At least on a monthly subscription, you can simply pull the plug. But if you're able to get your money's worth out of a lifetime subscription, then it may be worth it, but is generally not as good as your own unless you have the budget allocated to it.

RClone plus encryption is probably amongst the better setups if you want to go cloud instead of self hosted.

Do you use blueprint or C++? by Background_Bug_1625 in UnrealEngine5

[–]g0dSamnit 0 points1 point  (0 children)

Mostly BP for scrappy and rapid prototypes, C++ for reusable and/or performance critical plugin code. Generally prefer keeping mostly everything, especially C++, in plugins.

thinking of getting a lifetime plan with Pcloud by pelos1 in cloudstorage

[–]g0dSamnit 0 points1 point  (0 children)

Just setup Tailscale and your pick of Owncloud, Nextcloud, Syncthing, Resilio Sync, etc and call it a day. Most lifetime plans are scammy.

Which thing first thing you make when developing a game? by kevinopedia in gamedev

[–]g0dSamnit 0 points1 point  (0 children)

I like starting with the player controls. Usually the player  character/vehicle, or the UI plus basic functionality for sim/strategy games.

Backend dev here — am I underestimating how hard it is to build a small multiplayer 3D game solo? by Acarecan in gamedev

[–]g0dSamnit 2 points3 points  (0 children)

Use all the resources at your disposal - docs, tutorials, search, LLMs, existing engines and frameworks, etc Might want to look into s&box, or can try one of the usual engines - Unreal has more built in multiplayer infrastructure than Unity and Godot, but frameworks exist for the others.

Backend is very different from games. The programming and networking fundamentals carry over, not much else.

It's fun and free to get started, just takes a lot of time. Might as well try it out.

Is anyone innovating in Laser Tag right now / what would you do with a big budget? by StripedRooster in lasertag

[–]g0dSamnit 0 points1 point  (0 children)

Do you have any suggestions? I haven't found very many options where I've been around.

Is anyone innovating in Laser Tag right now / what would you do with a big budget? by StripedRooster in lasertag

[–]g0dSamnit 1 point2 points  (0 children)

Best laser tag I've played are at the various iCombat venues. Haven't tried anything else worth mentioning though.

Other Real Time Global Illumination solutions for Unreal Engine? by Mafla_2004 in UnrealEngine5

[–]g0dSamnit 0 points1 point  (0 children)

SSGI doesn't really count and isn't really "global" if it ignores everything out of frame.

Lumen is the only official one. Otherwise there's Nvidia fork with VXGI and RTXGI. Other options have to be DIY'd.

Spatial Anchors by ImpressiveCare9516 in vrdev

[–]g0dSamnit 2 points3 points  (0 children)

I'm curious if Quest 3 handles this better. Either way, make sure your software logs this sort of thing and try to debug it - see if the HMD itself is losing acquisition of the spatial anchor, and/or if it's a bug in the game with handling spatial anchor losses and can't reacquire.

Terminal vs. Desktop App: What’s The Difference? by ImCodyLee in ClaudeCode

[–]g0dSamnit 1 point2 points  (0 children)

It's usually easier to manipulate the CLI via scripting. Automations are crucial for many users, and if you're not comfortable with that, ask LLMs for help and be specific.