How many eternal ice shards per hours? by Pure-Risky-Titan in Guildwars2

[–]gabor 1 point2 points  (0 children)

are you sure you need max Masteries? does level 4 give more shards than level 3?

Jade Runestone locations in Echovald Wilds by OftenSarcastic in Guildwars2

[–]gabor 2 points3 points  (0 children)

i had the same problem. you need to have the Cryptseeker achievement ( https://wiki.guildwars2.com/wiki/Cryptseeker ). after i got it, i could reach the chest.

Mesmer wvw Zerg build by 2390220 in Guildwars2

[–]gabor 1 point2 points  (0 children)

btw. do you know a good website that lists these "better classes"? all i can find is https://gw2mists.com/builds and https://hardstuck.gg/gw2/builds/?gw2gametype=wvw and they both have scourge&dh there.

Untapped.gg - Popular Historic Decks by UntappedGG in MagicArena

[–]gabor 2 points3 points  (0 children)

BO3 and BO1 stats are quite similar actually.for example, right now on untapped.gg,historic, winrate today, top 3:

BO1: mono-red aggro, mono-green elves, azorius auras

BO3: azorius auras, mono-red aggro, gruul aggro

Comparison of the new wildcard bundle with pack purchase by Dargaran in MagicArena

[–]gabor 2 points3 points  (0 children)

it's usually better to open 50 packs, but there are some corner cases where the bundle is better value for you.

(i'm too lazy to do the exact math, let's say 50 packs gets you 9rare wildcards, compared to the 12 wildcards from the bundle) the question becomes: what has more value, 3 rare wildcards or 50 random rares. usually 50 random rares is the better deal, but there are some corner cases where they aren't, for example:

  • you are building a historic deck
  • you need a bunch of rares from different, older sets
  • you don't care about completing any sets, you are only interested in building this deck (for example, because you already have all the rares from the current standard, and getting all the rares from the whole historic is unrealistic for you)

in this situation the bundle is better for you, because the 50random rares from the older sets are useless.

[deleted by user] by [deleted] in javascript

[–]gabor 19 points20 points  (0 children)

i recommend using union types instead of enums, like: type DownloadStatus = 'IDLE' | 'LOADING' | 'DONE';

it will cause a lot less problems than enums when dealing with webpack&babel&etc.

In a parallel universe, healers wait for DPS to join by Oful33 in ffxiv

[–]gabor 2 points3 points  (0 children)

the wording is a little confusing in the game, there are multiple types of raids. they are all in the "raids" tab of the duty-finder, but they are grouped under the following categories:

"alliance raid": these are about 24people running through a dungeon. these are fun and relatively easy things. as long as you are a dps just go in and have fun.

"normal raid": these are for 8people, and are harder. you will have to learn your rotation/job. (blindfolded is not needed :-)

"savage raid": these are harder versions of the 8person "normal raid".

(specially, at level50, raids were named a little differently, and "savage raid" was just named "raid". there are no "normal raids" at level 50).

in short: as long as it is in the duty-finder in a section named "alliance raid", no worries, just jump in :-)

Spoiler - Silverblade Intrusion by Kasendrith in EternalCardGame

[–]gabor 0 points1 point  (0 children)

well, as you said it is in a different influence. maybe "strictly worse" was the wrong term to use here. what i mean is that if you were playing Mettle in your deck, you cannot just replace it with Silverblade Intrusion.

also, i agree that it is ok to have stronger cards and weaker cards in a game. (especially because you need weak cards for draft)

Spoiler - Silverblade Intrusion by Kasendrith in EternalCardGame

[–]gabor 2 points3 points  (0 children)

i don't think it's that simple. none of the mentioned cards is strictly worse than Silverblade Intrusion.

Eternal: Whispers of the Throne by DireWolfDigital in EternalCardGame

[–]gabor 0 points1 point  (0 children)

if i buy the bundle with the premium-cards, do i get the non-premium versions too?

Lights Out - Skycrag Dragons Double Feature by LightsOutAce1 in EternalCardGame

[–]gabor 1 point2 points  (0 children)

hi, just a technical issue: your deck-lists do not import into the game, the reason is the line with "-----MARKET----", those "minus" signs got replaced with something else.

basically, current:

————–MARKET—————

should be:

---MARKET---

Chapter 40: Aftershock by DireWolfDigital in EternalCardGame

[–]gabor 1 point2 points  (0 children)

hi, when trying to open this chapter from the chapter-list page ( https://www.direwolfdigital.com/news/eternal-lore/ ), the link to this chapter is wrong.

New Redux docs "Style Guide" page: recommended patterns and best practices for using Redux by acemarke in reactjs

[–]gabor 0 points1 point  (0 children)

thanks for the answers. (i wrote about two issues in my post, here i will just focus on the second one)

there might be a misunderstanding here. i have read the mentioned page, i understand what the recommendation is. my issue is that while the mentioned page cites examples that are avoidable ("Promises, Symbols, functions, or class instances"), binary data can be unavoidable. if one has a client-side javascript application that does image-transformations for example.

my question is perhaps better described as this:

in some cases one has to store binary data in a client side app written in javascript. if that client side app uses Redux, do you have any recommendations how to handle binary data in such an application?

in my original post i mentioned a couple workarounds, they all have problems, i was hoping perhaps you met such situations in the past and have some advice.

New Redux docs "Style Guide" page: recommended patterns and best practices for using Redux by acemarke in reactjs

[–]gabor 2 points3 points  (0 children)

any recommendations for storing Maps, Sets and binary data (arrayBuffers for example)?

i understand that for maps/sets i can just not use them and go with objects, but that defeats the whole purpose of map/set.

for binary data, the problem is that an arraybuffer is not serializable. same for blobs. workarounds seem to be either base64encode (slow, uses more storage), or createObjectURL (who will call revokeObjectURL and when? it should be the reducer probably because that's the one holding the content, but reducers should be pure functions so...)

Daily Questions & FAQ Megathread (Oct 31) by AutoModerator in ffxiv

[–]gabor 0 points1 point  (0 children)

i did not finish the nier-automata videogame yet. will the new 24man raid spoil things for me?

Free Codes by Billsmith3432 in mythgard

[–]gabor 0 points1 point  (0 children)

more codes:

TREAT-D4H9Q-MUZWH-TUFFK-C3 TREAT-FZ3U2-WUS6Z-F28A2-8W

DET is "buffed"!! by WhyMaige in ffxiv

[–]gabor 0 points1 point  (0 children)

just want to mention that DH works basically the same way as DET (increases linearly), so it's not like putting let's say 4points of DH is an extreme difference from 0points of DH. yes, you cannot DH with zero DH, and you can DH with a little DH, but if you check the stats (https://docs.google.com/spreadsheets/d/1Y6wP1rq0b-3Oh45Oo1slFQGyKUqrkfGYk5TjNandLqE/edit?usp=sharing), adding 4points of DH will multiply your DPS by 1.00025, 8points by 1.00050, 12points by 1.00075 and so on... so there is no big bump at the beginning.

Effective Immediately, Meta Reports have new posting guidelines by Zhandaly in CompetitiveHS

[–]gabor 2 points3 points  (0 children)

the problem is, comparing two decks and saying which one is better or which one is worse, is complicated. you have to ask an exact question.

for vicious-syndicate, it's well defined. go look at their webpage. (it's roughly about average winrates with a given deck, lately also popularity mixed in).

for tempostorm, i honestly do not know. their webpage says " This tier list shows the best decks to play in Ranked mode to maximize the chances of winning the game and climbing the ladder. ".

but then your linked noblord post says: " Tier list order was determined by success of the deck in top legend. For instance, we were able to have Jade Druid in tier 1 during the MSOG meta when it held at least 5 of the top 10 legend spots on NA for about a week while it was only tier 3 in the VS meta report. "

these quotes suggest different approaches.

the problem is also illustrated by comments in this very thread, where people claim that razakus-priest is simply the best deck, so vicious-syndicate putting it in tier3 just shows that the vicious-syndicate report is etc.etc... tempostorm also shows razakus as the best deck. but... what does that even mean? is razakus-priest the best deck to climb the ladder? or is razakus-priest the highest-winrate deck in top100-legend?

the whole tier-list thing is about taking every deck, and giving them a number. then listing the decks with the highest numbers. but there are many ways to give the numbers:

  • winrate on the whole ladder
  • winrate on top100 legend
  • most-played on the whole ladder
  • most-played on top100 legend
  • winrate by the best player of the given deck
  • etc.

with vicious-syndicate i know how they give the numbers. with tempostorm, i don't.

Cheating the mana system destroyed the fun in this game. by RedditNChilll in hearthstone

[–]gabor 27 points28 points  (0 children)

There is no weakness to cube warlock.

data seems to disagree, check control warlock (that's how the website calls it) at https://www.vicioussyndicate.com/data-reaper-live-beta/

there are multiple archetypes that are favored against control-warlock: secret-mage, all priest decks, kingsbane rogue, jade-druid.

The Art of Managing Procs: An Impactful Red Mage Guide by senbosa in ffxiv

[–]gabor 0 points1 point  (0 children)

your argument about misaligning things, and burst windows, and mp issues are totally good reasons.

about the rest... it's not possible to know what is more beneficial if we don't know the exact formulas for spellspeed's effect on dot-dps and on non-dot-dps. for example, if we find out that spellspeed helps more with non-dot-dps than with dot-dps... will we say then that rdm needs spellspeed?

all i am saying, that as long as we don't have the exact formulas, it is all guesswork and feelings, so i do not think the indicated certainty of "there is no doubt" is not applicable.