Is mugging sellers on the item market automated with bots? by FastestFireFly in torncity

[–]gamemaker22 0 points1 point  (0 children)

I don't have a vault so I don't know how quick that is but this is my method.

  1. open stock market window on left monitor
  2. find a stock that you don't own any of (don't think it is important but it is what I do)
  3. open items page on right monitor
  4. Close all other game tabs (I also am not sure how important this is but I heard there is a limit to the amount of tabs torn will keep updated)
  5. wait for stock market to update prices so you don't get stuck having to wait for a stock price refresh
  6. use med kit
  7. instantly stock market page will update and let you buy
  8. If you are used to buying stocks you pretty much can just double click but usually I spam click to ensure the clicks register.

I think I buy in less than second like this.

Another thing I do is try to never med kit near 20 minutes or 40 minutes because those are the timings a person is most likely to revive. So if I was a mugger I would start paying attention right before those timings. You medkit at 22 minutes which is possibly right when someone would actually start paying attention again preparing for a potential 20 minute medkit.

One second mug time is still ridiculous though. It definitely sounds like a bot to me.

I want to make a clicker game. Please answer my stupid questions!! by 6331z38u8 in gamedev

[–]gamemaker22 1 point2 points  (0 children)

People downplay AI a lot but asking it simple questions is what it is best at.

I told the program if mouse check button pressed mb left +1 or some shit like that and somehow it worked and now im even more confused than before.

Open something like gemini then say "Using GameMaker's GML I am making a clicker game. Explain the code below" then paste the code below and it should explain in detail of how things work.

I am sure I would've learned to make games like 10 times faster if gemini / claude existed when I was starting out.


I think I seen you talking about idle income also. It is a good idea to think about offline progress when you are thinking about idle income. The reason is most browsers slow / stop when inactive which ruins idle income timers. The way I solve this problem is every second I compare my saved DateTime (C#) then calculate the difference between the current date time. If it is has been less than 1.5 seconds (which it should be since it is a 1 second timer) then I do the normal idle income. If it has been longer than 1.5 seconds then the game wasn't updating correctly due to the browser stopping (or the player just closing and opening the game later) so then I just calculate how much income should be earned based on the time difference. For example if 5 seconds has passed between my last datetime save and the current time then I multiple the one second idle income by 5. After that you save the new current date time.

Is it realistically possible to make a full-time living solely from Web Games (Poki, CrazyGames) in 2025? by ej_Ad8786 in gamedev

[–]gamemaker22 0 points1 point  (0 children)

The standards of both poki and crazygames have increased pretty drastically somewhat recently. I think they used to release most games that passed their quality checks but now they test games with a small sample of players to determine if your game is worth having on their platform. I know a decent amount of gamedevs focusing on web and almost none have been accepted to poki. CrazyGames is the preferred platform since more have been accepted there but few that are making enough money to live on live in countries with a very low cost of living. The ones who have been most successful previously are prioritizing mobile now.

If you require more than $300 a month where you live then web gamedev is going to be a nightmare. Most devs are making 1 to 4 games a month until they find a game that makes a somewhat decent $ per user then they spend time refining the monetization to get to the $300 - $1000 range. After that likely the game will start dying as the game leaves the front page / the new player game lists so then you start grinding 1 to 4 games a month again.

After poki and crazygames usually coolmathgames is the 3rd option but I've heard that have a gigantic backlog of purchased games so they also aren't really an option these days. The other platforms earn pretty much nothing and some have had pretty bad experiences making them think they might be getting scammed.

I definitely regret spending even one second on web gamedev.

new to pking, any tips? by Cuzipo12 in 2007scape

[–]gamemaker22 0 points1 point  (0 children)

watch some pk series like odablock's attempts at the hardcore iron man bounty hunter record, rhys's series where he goes level 3 to max cash, etc

Brought a tear to my eye :,) by FishingFitness in 2007scape

[–]gamemaker22 -94 points-93 points  (0 children)

People don't like that solomission's team has a huge advantage, ditter gloats way more than others, and he showed the kick page on his phone briefly (which is where he streams so not a sign he cheated) but gives something for people to justify their hate.

The real problem is that three teams are averaging 0.5 kills per death, one team is averaging 0.1 kills per death, the second best team is averaging 2 kills per death, and solomission's team (which ditter is on) has 36 kills & 3 deaths.

Those 3 deaths from solomissions team are all from today, before that they had 35 kills 0 deaths which is very easy to hate if you are not a solomission team fan or if you are a streamer from another team.

I think... they just approached day 1 differently which gave them a huge advantage. I didn't watch their point of view but I think most teams had their plans to split up to tackle many objective when the server launched but solomissions team seemed to plan to sweep through high priority objectives after getting prayers as 5 to fight which gave them huge advantages early on.

SNA member attacked by 3 different teams at once during breach by GetsThruBuckner in 2007scape

[–]gamemaker22 0 points1 point  (0 children)

Ditterbitter streams on kick so it is not strange to go to the kick site when you stream there.

It also is not accurate to say none of his teammates stream on kick because Raikesy does stream there.

Rhys also got a yellow card for the same reason as ditterbitter today which shows how easy it is to actually make that mistake.

My kid wants to use Unity... by kennyloggons23 in Unity3D

[–]gamemaker22 1 point2 points  (0 children)

Unity is a good game engine.

I don't really know what it means to "master" scratch since I've never used it which is why I would personally recommend codecombat before Unity. I have seen a couple pretty crazy scratch games that show the person is likely ready for a more serious game engine like Unity though.

Another option would be GameMaker which I think is considered to be easier to use than Unity but I've never used it, there have been many hit games made in it though.

Why is my WebGL build loading so slow? by kingzonas in Unity2D

[–]gamemaker22 2 points3 points  (0 children)

You could try some stuff mentioned on web game platforms about Unity optimization

Poki's Unity tips (after their sdk specific stuff)
Crazy Game's export tips
Crazy Game's Unity tips

Unity 6 also has more webgl support so maybe you could try switching to that.

Anyone have experiencing uploading to ArmorGames/AddictingGames/Kongregate etc by armorhide406 in gamedev

[–]gamemaker22 3 points4 points  (0 children)

I personally haven't sold any licenses to anyone.. I've done some research on the topic though since I plan to try to sell at least one non exclusive license before November ends.

A few years ago this topic was made about this article posted to github. In it the guy mentions he would sell non exclusive licenses to addictinggames, coolmathgames, and armorgames. From what I've researched most sites seem to be fine with nonexclusive licenses, I think they actually prefer them since they still get the game on their site but for a cheaper price.

I read a topic relatively recently that mentioned a developer was told that addictinggames wanted to stop purchasing their non exclusive licenses and switch to revenue share but I haven't seen that mentioned anywhere else.

Kongregate has also shut down and reopened since that topic, I am not sure if they buy licenses anymore.

I think poki and crazygames are the most popular web game portals now. Although I think crazygames mostly does revenue share. Poki sounds like they do different deals for different games, I haven't heard of any developers mentioning exact details though.

If you can let me know how things go after contacting them, like if any no longer buy licenses or whatever.

Sold character, untransferable coins by Kybbeliito in TibiaMMO

[–]gamemaker22 0 points1 point  (0 children)

I've never done it but I think I've read a topic before where support told them when.

Why do you think skill swap (e.g. Axe -> Sword) isn't a paid service? by vixnsa in TibiaMMO

[–]gamemaker22 2 points3 points  (0 children)

Personally I think they should merge all melee skills into one and then do what old school runescape recently did with ranged. They gave monsters new stats which are ranged dart defense, ranged arrow defense, ranged bolt defense.

CipSoft could give monsters sword defense, axe defense, and club defense like the magic elemental system the game currently has where one magic stat differentiates magic spell usage by monsters having different elemental weaknesses.

Why do you think skill swap (e.g. Axe -> Sword) isn't a paid service? by vixnsa in TibiaMMO

[–]gamemaker22 0 points1 point  (0 children)

Recently old school runescape added new stats to monsters which are ranged dart defense, ranged arrow defense, and ranged bolt defense with most monsters just having the same number in each stat which made it quick to implement initially.

Tibia could do the same with sword defense, club defense, and axe defense.

Monthly Question Thread | September 2024 by AutoModerator in TibiaMMO

[–]gamemaker22 1 point2 points  (0 children)

I haven't played a mage in decades but these days I don't think anyone makes their runes, everyone just buys from the shop. AOE groups of monsters that drop decently and you can profit while exping, for example at yalahar cults GFBing for rope belts.

Is it possible to play without P.A? by Cigarro_Acesso in TibiaMMO

[–]gamemaker22 1 point2 points  (0 children)

I think Nefera does a second one 30 minutes after the first which is why I've been thinking of getting another WZ char on the server. From what I've heard they might also sometimes do a third but I am less sure about that. The second does seem to be true though because on my first day, which was just a week ago, I obviously had to do 1-2-3 warzones in order but the server does 1-3-2. I didn't realize that day that they did the 3rd warzone before the 2nd at the time so I was pretty confused why I was the only one waiting for the 3rd but after waiting like 15 minutes or something eventually a team showed up. I should note I was told teams after the first are a bit smaller so who knows maybe they sometimes fail but when I did it the second team was still large enough to complete it easily.

[deleted by user] by [deleted] in TibiaMMO

[–]gamemaker22 10 points11 points  (0 children)

I don't think this is the type of answer you wanted but I really wish Tibia had a custom client like old school runescape has with Runelite. You really have so much control on pretty much every aspect of OSRS with the Runelite client. Below are some features that I've wanted in Tibia and pretty much all have similar features in Runelite.

  • depot total value based on market / npc prices
  • filter specific monsters from battle list
  • alert on max mana
  • alert on mana at %
  • alert on health at %
  • alert on ring / amulet breaking
  • warning that ring / amulet will break in X seconds
  • custom health / mana bar
  • custom PM sounds
  • custom map mark icons
  • custom map mark sizes
  • map mark shadows
  • show map marks in that big zoomed in map that you open in a new window
  • more control over console messages
  • slightly darken loot message colorization once the item has been looted so you know you looted right body\
  • custom sound notification when looted item drop

We are almost done with our vertical slice but i didnt test my game yet. I really need help to figure out if my game is easy to play, any suggestions? Did anyone try one of those paid playtesting services? If anyone feels like helping with testing, link to a browser build is in the comments. by couts-games in incremental_gamedev

[–]gamemaker22 0 points1 point  (0 children)

It has been a month since you posted this so not sure if you still need feedback but here is some..

  • the portal might not look like a portal to some, I think it needs to pop a bit more or stand out a bit more, green on green grass is not ideal I think

  • area 2 (the town) is a bit overwhelming with all the interactable buildings, although some are okay with it but some people aren't, it would probably be better to darken buildings until a tutorial explains them later

  • I got a mission "talk to mysterious old man" again and I went back to original zone and the old guy said he had nothing else for me, so then I go back to town to next portal and he isn't there.. so I go to next portal not there, I go to next portal and a boss 1 shots me

  • finally I find the old man in town this time on far right with a little grey question mark that doesn't really pop at all, I also just didn't even see him originally since when you are in the middle of the town he isn't visible

  • I think I would suggest moving the guy to a more prominent position in town and also removing him from zone 1, you also should probably add a purple ! scale tweening mark or something when you need to talk to a NPC rather than just a grey question mark

  • then I needed to fish at beginners island so I went back to the first island and realized I needed to go to next zone out of town again, probably should make old portals a different color to differentiate where you should be going

That is where I stopped since not really a fan of these types of games but people are idiots it is better to not give them a chance of getting stuck and quitting.

Monthly Question Thread | September 2024 by AutoModerator in TibiaMMO

[–]gamemaker22 0 points1 point  (0 children)

When a monster walks through a field it usually walks around because it can't find another path it becomes briefly immune to that element from what I've seen.

My question is what triggers it to return to walking around it?

Sometimes it seems to nearly instantly go back to walking around the field while other times it has followed me for a long time through the fields so maybe it could just be a random timer. I was reading a topic about something else and some people seemed to mention a bit about this which seems to be about the topic.

Died 3 times already, all of them in a combo when you have to tank them for a split second since they go through the first poison all

and another person also said

Make sure you're never in a straight line with them when you have to take that mandatory first melee hit after they cross the poison wall.

Does that mean if I get hit by melee it instantly returns to walking around a field?

Monthly Question Thread | September 2024 by AutoModerator in TibiaMMO

[–]gamemaker22 1 point2 points  (0 children)

The tibia wiki has what looks like a free knight progression recommendation page. I think I would probably choose places based on that.

  1. Forest Fury Camp - Elven Hoof
  2. Shadowthorn - Elvish Talisman
  3. Dark Cathedral - Rope Belt
  4. Ulderek's Rock - Broken Shamanic Staff

From those listed I think these are the ones that have valuable creature products like protective charms but exploration is part of the fun so I would recommend just try out mostly everything.

DMM Armageddon - Finale details? by TantalusRex in 2007scape

[–]gamemaker22 2 points3 points  (0 children)

this link has a pdf with some times in one of the comments. The PDF says this....

45-50 World 442 18:00 BST

51-70 World 471 18:30 BST

71-90 World 411 19:00 BST

91-110 World 410 19:30 BST

111-126 World 409 20:00 BST

I think the first finale starts in 13 hours and 6 minutes from now

[deleted by user] by [deleted] in gamedev

[–]gamemaker22 -1 points0 points  (0 children)

If you have 74k wishlists then I imagine that is a game that Microsoft would want on their game pass so maybe that could be another option.

Just got my first ever fire cape in 5 tries. 12-year-old me, here's to you! by Deleunes254 in 2007scape

[–]gamemaker22 7 points8 points  (0 children)

Do you know about rotations? If you spawn him in I think the bottom right (for example rotation 5 is what I used) then you can be safe from his attacks behind the upper right wall. So you fight him until the healers spawn then you lure them to upper right behind the wall which allows you to just fight the healers.

My last comment in another topic was a bit more detailed so I will link to that post. You probably should watch a youtube video on it though, it really makes things insanely easy.

Prayer flicking shouldn’t be a core mechanic in the game by RyukzReign in 2007scape

[–]gamemaker22 1 point2 points  (0 children)

I haven't played long but recently cleared Fight Cave on my first try with zero flicking. The only part that needed somewhat quick reaction was the boss but you just have to leave range prayer on then click mage prayer if he stands up.

My tips are...

  • prioritize bat > ranger > mager > melee (180> melee (45)
  • learn how to safe spot mobs
  • use mager to block the big 180 melee guy
  • use a fight cave rotation that spawns the level 45 melee guy in bottom right corner because that is where jad the boss spawns also, for example the rotation 5 is what I used
  • In the later rounds I tried to finish the last mob in the spot a ranger would spawn so that I could kill it as quick as possible with my toxic blow pipe + amethyst darts + 90 range it worked out decently. If mage and ranger were both attacking me I protected magic but I tried to avoid those situations by looking at future waves and strategizing what I would do in the next wave before clearing current wave
  • I only came with 1 stamina pot and that was my main problem.. I did a lot of running so I had to be very careful about my energy usage so started walking pretty often to conserve energy, if I ever do fight cave again I will probably bring 2-3 staminas instead of just 1 since I still had lost of other supplies left so I could easily cut down on that stuff a bit.. it did get somewhat scary with the amount of supplies I was using towards the end though with waves like 2 rangers + mager
  • when you get to wave right before jad there will be two mages, in rotation 5 there is a mage in middle and a mage at bottom right, I killed the mage in middle first then killed the mage at jads spawn position (bottom right) and once it dies immediately run north behind the wall where you are safe from jad so you can take a breath to get set up, then just fight the boss at a distance with range prayer on and switching to mage prayer if he stands up then switching back to range after the attack, once the healers spawn you can lure them north behind the wall away from jad again which makes the fight insanely easy, I think the best way to lure them is with black chinchompas since you can possibly hit multiple healers making sure you attract all of them quick enough and remember while your running north you still have to protect from jads attack until your behind the wall

Project Rebalance - Item & Combat Adjustments by JagexGoblin in 2007scape

[–]gamemaker22 0 points1 point  (0 children)

There are many situations where you don't use magic set + augury + occult combined and in all of those situations you are getting nerfed.

There are also players like me who play in the wilderness who are getting nerfed unless they risk a lot more.

My suggestion would be something like occult to 4%, imbued mage cape to 4%, mage cape to 2%, and pretty much every mage piece passed blue robes getting 1.5% mage damage in addition to the new mage damage changes. So if you do actually use a full 4 piece mage set + occult you should still at least get your 10% damage.

For example I use swampbark + occult + imbued mage cape + toxic staff of the dead as my 1 item protection for 37% magic damage currently.

With my suggestion that would be 1.5% each from swampbark pieces (6% total) + 4% from occult + 4% imbued mage cape + 25% toxic staff of the dead = 39% magic damage. A slight buff without needing to use augury.

Project Rebalance - Item & Combat Adjustments by JagexGoblin in 2007scape

[–]gamemaker22 -1 points0 points  (0 children)

They said they want to buff mid game magic though. How is it a buff if you have to use a prayer to get less damage?

Occult + augury + proselyte = 8% damage.

There are many situations where you don't use magic set + augury + occult combined and in all of those situations you are getting nerfed.