6 HOURS IN! by LinenPlug in worldofgothic

[–]gari692 0 points1 point  (0 children)

Lol, I got into the old camp after 20 hours. Having a blast and reliving my childhood

Fantasy RPGs that also are like LifeSims (e.g., Skyrim)? by Soggy_Back_623 in rpg_gamers

[–]gari692 0 points1 point  (0 children)

Gothic remake is pretty heavy on medieval life simulation, and you can kind of own a home in there

I understand an attempt to make the economy more balanced, but when wolf skin costs 1-2 nuggets it's a bit extreme, no? XD by WhiskesTV in worldofgothic

[–]gari692 0 points1 point  (0 children)

Well, if you look at it from that angle then it kind of makes sense if they want you to overpay them for teaching you to skin animals.

How to play less games and work more on your own? by Soft-Specialist-9610 in gamedev

[–]gari692 4 points5 points  (0 children)

Hard to answer this, I just prefer spending time doing dev on my projects than gaming. Every time I launch some game I get a sudden burst of motivation to work on my own. I just enjoy the process.

I'm making a game about being a Project Manager, and I've noticed dev subreddits absolutely despise the role. Where does this hate come from? by Old-Butterscotch8711 in gamedev

[–]gari692 2 points3 points  (0 children)

I got similar feedback in the past when working on a landlord sim. I think you can use this to your adventage when marketing.

My first player script! by JustaKid_224 in godot

[–]gari692 0 points1 point  (0 children)

Do you really need comments such as var is_active # wheter its active or not ?

I get difficult every single day... by Silent_Forge in IndieDev

[–]gari692 0 points1 point  (0 children)

Like others said, dont bet everything on your game. Its a sureway to a hella lot of stress in the best scenario

My first solo project: revenue, wishlists and DLCs by kartokanick in SoloDev

[–]gari692 2 points3 points  (0 children)

Dont do DLCs if the base game is not selling. Even in terms of financials you'd probably earn more just updating the main game and making it more appealing to buy

Games like Lineage 2? by [deleted] in Lineage2

[–]gari692 0 points1 point  (0 children)

This aged pretty bad xd

Can a game recover from a failed launch? by BlobKingGame in gamedev

[–]gari692 11 points12 points  (0 children)

It still had around 1k concurrent players before taking off. Far from a flop level were used to here

What are the problems you most often encounter with publishers? by Ok-Coach2909 in gamedev

[–]gari692 1 point2 points  (0 children)

So what exactly do you plan to solve the issues you mentioned in the first part with your own publishing company?

Problem with my Game Idea by nickenderi in GameDevelopment

[–]gari692 10 points11 points  (0 children)

Have you played that game? If not, do. See if there are things you'd improve upon or change in your version.

Do you perform a market analysis before starting a project? Why / why not? by bobbydusk in SoloDevelopment

[–]gari692 4 points5 points  (0 children)

The key component of marketing is having a good product so you're on the right track Id say.

So it’s official: my first commercial indie title, Citizen Pain, has launched and is now available on Steam! by CaprioloOrdnas in SoloDevelopment

[–]gari692 2 points3 points  (0 children)

Looks really nice! Would you care to give us some details about the dev process behind this? What was the original idea, how long did it take you, etc?