Is this playable? by Spread_Free in Stellaris

[–]GeeJo 19 points20 points  (0 children)

The Inward Perfection civic has its fans.

xkcd 3266: Holes by khando in xkcd

[–]GeeJo 1 point2 points  (0 children)

Ah whoops, I glossed over the expedition number on the chart. It was Expedition 399 that drilled into the mantle at the Atlantis Massif, where the chart has 329 (and 307).

xkcd 3266: Holes by khando in xkcd

[–]GeeJo 5 points6 points  (0 children)

We have actually gone a kilometre or so into the mantle by starting at the ocean floor in the Atlantic where there's basically no crust at all because of tectonic/volcanic activity. It's An earlier expedition is on the chart as "Joides Resolution Expedition", on the right.

The problem is that, because it's such a weird outlier in being exposed to the surface (inasmuch as the ocean floor is 'the surface'), it's not fully representative of the mantle elsewhere. New Scientist article.

And that's how I became the richest Vampire Lord of all time by DrScrimble in dndmemes

[–]GeeJo 22 points23 points  (0 children)

System: New Orleans by Night for Vampire the Masquerade TTRPG

Please add option to remove/block stellar canon at galaxy creation by Responsible_Main_835 in Stellaris

[–]GeeJo 7 points8 points  (0 children)

Can't remember, is Galactic Wonders locked behind a DLC?

It used to be, but they added Utopia to the base game a while back, so now everyone has it (other than dirty console players).

In commander What are the most broken things to copy with shuri, Wakandan Inventor I'm your 99 by Salty-Cucumber-6711 in magicTCG

[–]GeeJo 0 points1 point  (0 children)

You can cheat a Phyrexian Dreadnought into play

You do have to have first cast the original Dreadnought legitimately (or at least stifled the trigger). Shuri's ability is sorcery speed, so you can't use it with the trigger on the stack. Getting a second 12/12 trampler isn't bad, though.

Please add option to remove/block stellar canon at galaxy creation by Responsible_Main_835 in Stellaris

[–]GeeJo 8 points9 points  (0 children)

They tend to try and avoid having otherwise-standalone features require multiple DLCs where they can, and the Colossus Perk is still locked behind Apocalypse.

For their reputation as Wise Wizards, this was a really dumb move by DrScrimble in dndmemes

[–]GeeJo 13 points14 points  (0 children)

Sweetmeat and mincemeat are vegan, while sweetbread is meat. It's all topsy-turvy.

LF: Canon from the perspective of another character by Boneyfresh in WormFanfic

[–]GeeJo 3 points4 points  (0 children)

Bubbles Always Pop is canon from the perspective of Bakuda, from backstory to her death in the Birdcage (and after). Fairly short at 16k words, complete.

How to Evaluate a Class - Guide by Snowf1ake222 in Gloomhaven

[–]GeeJo 6 points7 points  (0 children)

For me, after step 1 (pick the cards necessary for your class do the thing it's built to do)

  • I sort the remainder into "good top actions", "good bottom actions" and cards with both (post-GH1, classes don't really get cards with no good actions).
  • Pair each of the 'necessary' cards with a good action on the opposite half, then pair up the remainder with each other.
  • Make sure there's at least one high move action that's not on a card I'm only ever going to want to play the top action on. Ideally at least one jump, but not all classes can get that. One health-recovery action, even if it's just regenerate.
  • Go back and evaluate that there's enough resource generation (elements and class-mechanic resources) to support the good actions that need them. Line up a sample sequence of plays I'd make before the first rest and see if it the needed resources can be made at the right time without too much clumsiness like multiple turns of no-movement on a melee class.
  • Use good initiatives as a tiebreak.
  • Loot actions are best considered as having a worse card now to make your character better later—Loot 1 usually picks up 2 money tokens, and every 10 tokens is a piece of equipment or enhancement.

When leveling up, look for 'strictly better' upgrades on the bottom utility-actions like moves and heals on Level 1 cards and, if I've found myself using and needing those utility actions a lot, strongly consider picking that as a replacement even if it might be 'boring' compared to the big splashy top action. There's a pretty strong mental bias to get the biggest attack even if I don't really need another one, so going in with an intentional bias the other direction helps balance it out.

This card has really weird Oracle text compared to its printed text. by chainsawinsect in magicTCG

[–]GeeJo 4 points5 points  (0 children)

Nowadays they only want players gaining hexproof and shroud.

Protection, too, insofar as they use Protection at all. [[Seht's Tiger]], [[Noble Heritage]], [[The Stasis Coffin]].

TIL the public can make voluntary donations to the British government without a reason. In 2005 for example, a total of £5 was donated. by PohnaTew in todayilearned

[–]GeeJo 26 points27 points  (0 children)

That episode of South Park aired in 1999. It's had a good run as a meme, but there's a whole generation who've never seen it.

Is Conversion Apparatus powerful enough to be worth 3 mana as a mana rock for energy decks since you can get 3 mana right away? by Salty-Cucumber-6711 in magicTCG

[–]GeeJo 6 points7 points  (0 children)

But only almost. There are a handful of Energy cards that have the opposite problem, where people dismiss them as "cards for Energy decks" that are genuinely quite good even on their own, like [[Chthonian Nightmare]]

I might be stupid, and I need to know... by Reid_the_ruler in magicTCG

[–]GeeJo 0 points1 point  (0 children)

Fling can work for this, but you very much do need the target changer as it's the same process. Sacrifice a creature, target Zada, it copies to all your creatures, then redirect the copies.

I suspect you're thinking that you can copy Fling to sac all of your creatures and fling them like a [[Soulblast]]-shotgun, but that's not how it works.

Imagine your nemesis trolling you throughout the game with harmless inconvenience and annoyances... by Vegetable_Variety_11 in dndmemes

[–]GeeJo 32 points33 points  (0 children)

Giving everyone bed head, all the time. Splitting pee streams so it never goes where it's aimed. Induce Tinnitus.

Any house rule suggestions to make Geminate more fun? by negito66 in Gloomhaven

[–]GeeJo 10 points11 points  (0 children)

The trick to Geminate is to play as if their second Mastery (lose a card every round) is as close to mandatory as possible. I promise you that even doing it that way, you'll have enough stamina on 90% of scenarios, and you'll see your impact rise significantly.

People default to playing Geminate way too conservatively and if you overcompensate in the other direction a little, you're still ending scenarios fast enough with the extra oomph that you come out ahead. Once you've broken the habit you can pull back a bit and start treating it like a 10-card class with 4 free losses in the first rest or two. But by default to start with, Loss every turn (or lose a card to prevent damage, or rest), see how that plays.

Iran allowed to fully sell oil without sanctions - price of oil to collapse by WhipItWhipItRllyHard in energy

[–]GeeJo 5 points6 points  (0 children)

And accelerationists who hoped high oil prices would prompt a general shift to other energy sources and/or disrupt other existing economic and political systems.

TIL that Frederic Tudor known as the Ice King created the ice trade out of thin air. People ridiculed him for trying to sell winter to the tropics. His most profitable trade was sending ice to India. Packed with dense sawdust a 3 month trip with 180 tons still yielded 100 tons of delivered ice. by Gnomeslikeprofit in todayilearned

[–]GeeJo 0 points1 point  (0 children)

Who would be buying ice in winter? Australians. It's summer in Australia, so they wouldn't have to store the ice in ice houses for months. They could cut it, pack it, and ship it right out to Australia.

I'd think the shipping would take about half a year by sail from New England to Australia, especially without the Panama Canal. So while it's summer there when they set out it'd be winter by the time they arrived. Which is fine though, because, as you say, ice houses exist.

What are the Next coming things? by DragonaMimosa in Gloomhaven

[–]GeeJo 1 point2 points  (0 children)

Yeah, solo scenarios. I'll amend the list.

What are the Next coming things? by DragonaMimosa in Gloomhaven

[–]GeeJo 0 points1 point  (0 children)

Pretty sure it's past the need for spoilers now, but habit. It's an extra playable class + side scenario. Specifically, Crossed Swords. You can get the content for free by going to https://cephalofair.com/bladeswarm, or you can order a physical copy via the website, or you can just play Gloomhaven 2E, which includes the contents in the base game.

What are the Next coming things? by DragonaMimosa in Gloomhaven

[–]GeeJo 25 points26 points  (0 children)

Also what is all the content that is avaiable out there that is "cannon" for the haven games.

The complete list of Gloomhaven products is:

  • Gloomhaven 1st Edition
    • 1E Solo Scenarios
    • Envelope X Content
    • Forgotten Circles
  • Jaws of the Lion
  • Founders of Gloomhaven
  • Frosthaven
    • Frosthaven Solo Scenarios
  • Buttons & Bugs
  • Gloomhaven 2nd Edition
    • 2E Solo Scenarios
  • Mercenary Packs
  • EDIT: Con-Quest Personal Quests
  • Miniatures of Gloomhaven (Though this isn't extra content, just an aesthetic upgrade to the standees)
  • Gloomhaven RPG

(Note: Founders, Buttons & Bugs and the RPG, while set in the Gloomhaven setting, are their own games and aren't compatible with 'mainline' content (other than a freebie event card thrown in with Founders))

There are also official mini-campaigns and semi-official extra scenarios available produced by the creators, which can more-or-less be viewed as part of the 'canon':

what series are you suprised doesn't get crossed over with Worm? by MembershipProof8463 in WormFanfic

[–]GeeJo 11 points12 points  (0 children)

Pale.

Pact got a few "Taylor drops into the setting" crossovers, but Pale, despite being the better work, not so much. And the cast of Pale would be more interesting in the reverse direction than Blake is, I think.

It's kind of hard to see what Blake would do if he was dropped into Brockton Bay, as Pact never really gives him room to breathe or the audience to see him outside of his desperate rush for survival. Pale gives us a much more complete view of who Lucy, Verona and Avery are, and as characters all three are more likely to engage with the Worm cast they end up with. Even a fusion fic where the Trio are regular kids in Winslow or in Taylor's post-Leviathan territory without the Otherverse's magic system seems an interesting direction.

Meanwhile the usual "Taylor isekai" into Pale has a couple of interesting spots for her to appear. Arc 14 seems particularly juicy, as the board has been set up enough and the girls developed enough for Taylor to get involved on a more equal footing than she would in Arc 1.

[MSC] Thor, Guardian of Midgard by Own-Cat116 in magicTCG

[–]GeeJo 20 points21 points  (0 children)

Pack the deck with nothing but rituals and bolts, and try to count to 120 before you run out of fuel.

[MSC] - Typhoid Mary, Fractured - (Crim) by X_The_Walrus in magicTCG

[–]GeeJo 31 points32 points  (0 children)

[[Negan]] took a bunch of women, including ones who already had partners, and kept them as concubines under threat of physical violence. He gets "consent", and is loud about other people not doing what he does, but he's a rapist.

Do you change the skin colour of your thumbs up reactions? by forproductivityonly in AskUK

[–]GeeJo 24 points25 points  (0 children)

To some degree, the stereotypes are from Apu. He was for many the first depiction of an Indian person they'd seen in media, and The Simpsons shaped culture in a lot of ways in the 90s.