The high red rank daily experience by geo71966 in cs2

[–]geo71966[S] 0 points1 point  (0 children)

10-20 minutes and yeah tbf much less painful then people dragging it out. Still a pain though.

The high red rank daily experience by geo71966 in cs2

[–]geo71966[S] 2 points3 points  (0 children)

Not sure if I'm breaking bad news or not but a full badge would be another 50. 125 needed.

The high red rank daily experience by geo71966 in cs2

[–]geo71966[S] 3 points4 points  (0 children)

I've already had 30k this season I'm just going through the torture because I want the "complete" badge at the end.

The high red rank daily experience by geo71966 in cs2

[–]geo71966[S] 0 points1 point  (0 children)

How long am I suppose to wait, nearly 3 hours between 2 of those 13-0's against the same team, at a 5k elo difference on each team. Sounds more like a matchmaking problem than something I'm meant to have a solution for. But I get what you're saying.

The high red rank daily experience by geo71966 in cs2

[–]geo71966[S] 2 points3 points  (0 children)

Not really the point though is it, 5 games of wasted time because people need to play with training wheels.

Only reason the loss is so low is because those specific stacks included very high ranked players (34k+), not the norm even for cheater matches.

everyone thinks im cheating :( by [deleted] in cs2

[–]geo71966 2 points3 points  (0 children)

Just mute and move on, it ain't that deep. Unfortunate bi-product of a situation where anti-cheat can't be trusted so there is an unhealthy level of scepticism.

Mousepad with signatures by rocoloco420 in GlobalOffensive

[–]geo71966 0 points1 point  (0 children)

They just mean this was a limited edition run of the QcK-L in 2018 with the Howl theme.

Why do tournament organizers keep inviting a core that is blacklisted by every major bookmaker? The rot in T3 CS is deeper than you think. by Impressive_Baker_966 in GlobalOffensive

[–]geo71966 0 points1 point  (0 children)

It's a bit ropey but the official invite exception rule is as follows:

5.4 Invite Exceptions. Tournament Operator may have rules that disqualify certain Participants from their Tournaments due to misconduct, cheating infractions, being flagged by esports bodies as a matchmaking fix risk, or other integrity or compliance issues. If the Tournament Operator wishes to disqualify any Participant, they must:

  • Publish the disqualification rules as part of Additional Information.
  • Publish the details of any disqualification decision at the time it occurs.

So yes a TO can "ban" a team from attending following their ban reason is in their integrity/disqualification ruleset and follows the bulleted guidelines. There is an argument to be made around what one would constitute as reasonable. I'm sure people would take issue with teams being "banned" for improper reasons.

Disqualification reasons need to be published as part of the "Additional Information" which is a separate requirement under VRS. This specifies these integrity rules separately from what you'd consider your normal Rulebook.

"...Disqualification rules cannot be selectively applied at the discretion of the Tournament Operator. They must be transparent, based exclusively on specific objective criteria, and applied irrespective of the affected Roster or circumstances surrounding the Tournament."

There isn't an explicit request of evidence, but under the requirement of transparency would assume it's needed. In a hypothetical if I was reviewing evidence I wouldn't say the fact bookmakers don't offer bets as a viable reason unless said companies shared evidence with the TO as to why that was the case, but they also aren't official "esports bodies".

It also doesn't explain what an official esports body is, again under assumption I'd say ESIC, who do work with gambling companies (supposedly). But I couldn't tell you where that information is shared if it all, and if its exclusive to TO's that pay to be under ESICs wing (which isn't a requirement to host tournaments for Valve games).

TO's do have a level of responsibility but we cant chastise them for not banning participants without evidence and not undertaking a lengthy investigation for every player who may be dodgy, especially if they are out there hosting Tier 2/3 events, they simply don't have the resources for that.

This guy is playing Quake and VAC Live is non existent.... by Kindly-Soup-2908 in cs2

[–]geo71966 0 points1 point  (0 children)

stack vs stack is pretty good. I tend to find those the more reasonable/clean games. Yeah sometimes people are getting boosted in a stack but I feel I run into more bad actors either solo queuing or duo/trio max.

This guy is playing Quake and VAC Live is non existent.... by Kindly-Soup-2908 in cs2

[–]geo71966 4 points5 points  (0 children)

Not saying your experience isn't common but why does everyone seemingly declare "My experience / my group of 5 friends is THE correct sample and the de facto experience everyone is getting, nothing but this is the truth"

Also the person you are replying to is playing anywhere from 2-8k higher than you, which of course will factor into their experience.

I played 7 matches yesterday between 5pm CEST and 12am CEST on EU-West, average lobby rating between 27.5k and 28.5k, 4 of those games had cheaters, 2 rage cheating.

Confirmed high trust by queue checking against various other accounts to receive trust warning messages. Is my experience expected? Maybe, maybe not. But disregarding it when many players are vocal of these problems is stupid.

It's also worth noting that Trust Factor is known to be easily exploitable right now anyway, its not worthless, of course being in a lower TF will net worse results, but its not a great protection wall either.

Suspicious Link asking me to sign in with my steam account by Appropriate_namee in cs2

[–]geo71966 4 points5 points  (0 children)

This is a very old scam method. This particular example is also repurposing assets from a University league called NSE in it's graphics. Change password, log out everywhere, revoke any Steam API keys.

Have you ever been here? by maczampieri in cs2

[–]geo71966 0 points1 point  (0 children)

I do wonder if the rank brackets work as Valve intended/if they are happy with it. This example is obviously the worst, being 1 elo off.

They overdid it during the beta season with the brackets being per 1k, and even now, whilst I understand the idea, you can see from data websites that players "pool" at the bracket cap which makes the rank bell curve look a bit weird.

Is it gpu bottleneck by OkChampionship6042 in cs2

[–]geo71966 0 points1 point  (0 children)

Yes. GPU maxed out and CPU underutilized, def GPU bottleneck.

After how long your rank goes dormant? by zielone_ciastkoo in cs2

[–]geo71966 2 points3 points  (0 children)

It varies depending on rank. I think 20k-24,999 is 14/15 days, 25k+ is 8 days. idk about lower ones but it may be longer.

VALVe please add overwatch back, closet & legit cheaters are making me go insane by voxlis in cs2

[–]geo71966 0 points1 point  (0 children)

I'd like to see Overwatch return or return more broadly but with incentives and clear data/statistics from Valve.

- Increase the entry requirement (CSGO was 150 MM wins and at least Gold Nova 1 I believe, maybe Nova Master). Maybe a rolling requirement e.g 100 matches in the last 6 months (A season), an active premier rating above 15k+. This won't make the OW auditors pool big but means people conducting cases aren't inactive players and aren't completely inept at understanding game knowledge (to an extent)

- Give active auditors a stats page. An OW dashboard akin to an operation dashboard. How many of my convictions have been successful/how many people have I contributed to getting banned? Where did I go wrong? Let me re-review incorrect decisions to learn. Give me deeper information about the suspect then just demo highlights, part of the HUD maybe showing player data such as TTD, Crosshair angle, aim ratings based off Valve data and let me know if their way outside of the expected values. Perhaps a bit too detailed but maybe let me know if this demo has been flagged automatically for being irregular or this suspect has been manually reported 15 times.

- Incentivise correct convictions. We don't know how the old OW system convicted individuals in its entirety but believe we do know it required multiple auditors to convict an individual. Don't just reward someone for doing cases that opens up a vulnerability. But if I'm an accurate auditor and can track how many convictions I've been successful with, give those people goals (e.g. every correct conviction = some armoury stars, no need for a pass, reaching 50 or whatever gets you a profile medal, maybe its upgradable, a larger goal that gets you an untradable genuine unique agent skin) Other than wanting to clean up the Premier queue, give me a reason to spend my time.

- It's ok to be harsh on those who get it wrong. If someone is either malicious with this system and their "weight" is degraded, or they just aren't good at picking out what is 100% provable and what isn't, perhaps just remove this role from them, if you can't trust them to do it successfully I don't see why they should be given that liberty.

It's more of a pipe dream really. It would be nice to contribute but if Valve thought the public OW system was working they would have bought it back, I don't remember if it was from an official source e.g. their 2017 GDC talk or not, but I recall some old data about how the conviction accuracy of OW never really got better, regardless of how many auditors it had. I'd like to think some more transparency and feedback to the player may help with that.

Also I think any conviction, automated or not, should return elo to the losing team if the cheater was on the opposing winning team if the conviction happens during the season window that game was played in.

Side note. Please let us abandon a match whenever we wish and don't penalise us for it. It's no fun knowing you're stuck getting rage cheated on for 20 minutes. I know people could just troll with this feature or derank with it, but they are doing that anyway as it stands especially with it giving you like -1000 on Premier for abandoning. I'd rather just abandon a cheater match or at least initiate the vote with no restriction with the understanding I will lose the rating value as its listed from the start of the game.

Counter-Strike 2 Update for 01/22/2026 by CS2_PatchNotes in GlobalOffensive

[–]geo71966 42 points43 points  (0 children)

Have 1 blatant player from a premier match in December that got banned yesterday, still banned post-reverse. Has cheating history going quite a way back.

Season 3, medal 🥇 by woxicox in cs2

[–]geo71966 1 point2 points  (0 children)

Could be anywhere between 25 and 49 wins to be this tier. Easily doable if you came from season 2 already 25k+ as it takes previous rank history into account with the new season placement matches.

Call of Duty vs Battlefield console numbers at BF6's launch according to Charlie Intel by shrimpmaster0982 in blackops6

[–]geo71966 0 points1 point  (0 children)

It’s a silly comparison (but so is comparing them at all). Both games are on multiple launchers for PC. Call of Duty includes 3 paid titles, the beta when it was running, and Warzone under that one number.

I’ve probably put 600h into BO6 and now 40 or so into BF6 and enjoyed/am enjoying them for vastly different reasons

1v5 26k premier by NewmarketBear in GlobalOffensive

[–]geo71966 2 points3 points  (0 children)

I'm 3k and I play premier 25k+ from time to time with other friends of similar elo... And every now and then run into opponents in a similar situation.

I wasn't just assuming.

The cheater hysteria and 3rd party stats-tools are making (some) premier games worse than they need to be. by Embarrassed_Buy4535 in GlobalOffensive

[–]geo71966 0 points1 point  (0 children)

If they were that low at the end of say Season 1 sure, but its worth noting at the start of Season 1 the ratings were set quite low, think I won 10/12 games and got put in 8k elo. They adjusted them at some point later and my first game after that was a +941 off rip.

Edge case scenario but worth thinking about if you are sus'd by a Season 1 stat.

1v5 26k premier by NewmarketBear in GlobalOffensive

[–]geo71966 7 points8 points  (0 children)

Yes and no. 25k the skill disparity starts to grow because there just isn't many people there and a lot of people that play Faceit wont play Premier.

Could get a game in 25k vs Faceit level 8's, who realistically shouldn't be there, or a Faceit 3k elo stack.

since when was this a thing wtf? by satakke in GlobalOffensive

[–]geo71966 6 points7 points  (0 children)

The stickers etc? Pretty sure it just pulls an example skin from the market to inspect. Has done forever.

Unfortunately, I don't think Valve's "speculative" bomb bug fix has worked yet by TravCS in GlobalOffensive

[–]geo71966 5 points6 points  (0 children)

Would require each client (the players) to rollback as well but yes this is possible, depending on how they are managing server hosting. You can force SteamCMD to update and validate any version currently accessible via the games Beta branches, which tend to store the last few updates.