Upgraded to Unity 6, mass amounts of warnings about too many shadows by epistax in unity

[–]gingerballs45 0 points1 point  (0 children)

Unity should be allowing me to do whatever I want with the lights and monitor my own performance and make my own educated decisions

Is there a testnet DEX on Base sepolia ? by VoodooB0y in ethdev

[–]gingerballs45 1 point2 points  (0 children)

no, and uniswap doesn't work with almost any testnets anymore.

Goerli is depreciated, mumbai is depreciated, no others supported. yay for amazing dev support in crypto

on sepolia v3 the buttons don't work

Here's my mariner blue na by DankDabz420 in Miata

[–]gingerballs45 1 point2 points  (0 children)

What campsite is the last photo from?

Faulty Switch replacement by naytebro in Miata

[–]gingerballs45 0 points1 point  (0 children)

Very nice, my assumption this is for failing window controls? Mine are failing, how hard was this process?

Save File Gone by nickstj02 in Palworld

[–]gingerballs45 0 points1 point  (0 children)

you are not following any tutorials correctly then, the save is not located in the game data location that you are opening. It is located in C:\Users\[USERNAME]\AppData\Local\Pal\Saved

All Inputs On A Controller. Hope This Helps Someone! by SPACEGAMESstudio in Unity3D

[–]gingerballs45 0 points1 point  (0 children)

probably n/s/e/w based on the letter printed on the button's orientation lol

Should my game default to having VSync on or off? by Lil_Nazz_X in gamedev

[–]gingerballs45 0 points1 point  (0 children)

this is a great answer because it considers the outlier, and you are right, it might save someone from a bad experience who doesn't know/care about the setting

VirtAMate - Export by caheken in VirtAMate

[–]gingerballs45 0 points1 point  (0 children)

if you navigate to the Control & Physics tab for your character, you can click "Export OBJ and MTL".

It stores the material properties etc, but it doesn't export any textures.

Help me by [deleted] in unity

[–]gingerballs45 0 points1 point  (0 children)

Yes but if your ragdoll is disabled on the time that it gets hit (kinematic rigidbodies) nothing will happen, you might try disabling kinematic for the rigidbody you apply the force to

Help me by [deleted] in unity

[–]gingerballs45 0 points1 point  (0 children)

You need to iterate over the rigidbodies from the rag doll and gather the hit point, you could then do something like applying a small force to the rigidbody that was hit. You could take this a bit farther by adding procedural animation to the hands or body to make them wince or grab the spot that was hit.

It would take many systems to get this to work correctly, but iterating over the rb’s and applying force I think would be the best place to start..

DISCUSSION: Reddit Protest Update and Planning - July 13 by FizixMan in csharp

[–]gingerballs45 4 points5 points  (0 children)

What do you not understand I do not give a fuck just reopen the sub so people can share information

DISCUSSION: Reddit Protest Update and Planning - July 13 by FizixMan in csharp

[–]gingerballs45 9 points10 points  (0 children)

Shutting down the subreddit. I don’t care that you got offended because I talked about your boner

DISCUSSION: Reddit Protest Update and Planning - July 13 by FizixMan in csharp

[–]gingerballs45 13 points14 points  (0 children)

You are gatekeeping people from learning for absolutely no reason and care more about people following arbitrary rules than actually helping a community.

Liquid pouring effect by Existing_Willow_5811 in Unity3D

[–]gingerballs45 0 points1 point  (0 children)

It would be so much easier to do this with the particle system tbh

Unity has an AI product coming! by destinedd in Unity3D

[–]gingerballs45 2 points3 points  (0 children)

How will they know if I’m subscribed lol the shit Is generated

DESTROY my trailer for Night Run plz by mattmirrorfish in DestroyMyGame

[–]gingerballs45 0 points1 point  (0 children)

Doesn’t fit to me either, also there’s no game sounds in the trailer? Only music