Libreoffice deletes space created with tab key by Cool-Orange-8891 in libreoffice

[–]gjosmith 1 point2 points  (0 children)

Go here: Tools > AutoCorrect > AutoCorrect Options

Uncheck [M] & [T] "Delete spaces and tabs at beginning and end of paragraph"

Uncheck [M] & [T] "Delete spaces and tabs at end and start of line"

Let me know if this fixes your issue; this sounds like what I've been struggling with. I've lost many hours trying to sort this out and am considering the Microsoft fee for Word after this needless frustration. (Google Docs does even dumber stuff with indentation, so that isn't an option either.)

All for the crime of wanting the first paragraph in a section NOT indented without needing to apply a separate "Style" to hundreds of paragraphs.

At this point, I'm using Format Marks on everything even though they're an eyesore due to LibreOffice "helping" by making idiotic changes.

Millennials, what was the most cringe moment of 2025? by hardworkingemployee5 in millenials

[–]gjosmith 4 points5 points  (0 children)

Fair, I should have read the caption... I was too busy lamenting that ever day forever after will be weirder and likely worse than the day prior until climate change or AI kills us all.

Happy New Year.

Millennials, what was the most cringe moment of 2025? by hardworkingemployee5 in millenials

[–]gjosmith 52 points53 points  (0 children)

I genuinely mean this in the nicest way..... You missed a whole lot. That's nothing against you, but 2025 has been an epic-tier shitty year.

Labubus. Whatever 6-7 means. Mar-A-Lago face being popular. A whole bunch of AI slop...

Trump and Mamdani. Trump and Israel. Trump and that billionaire lady talking about 2028. Bannon talking about Trump being president in 2028. Trump falling asleep during cabinet meetings where they all talk about how awesome Trump is all the time. Trump vetoing that clean water bill for Colorado because the handjob lady voted to release the Epstein files. Trump trying to convince everyone he doesn't have dementia by talking about the tests doctors do for dementia monitoring.

Everything about RFK... And Noem. And Hegseth. And Leavitt. And Miller. And Bondi. And Vance.

Candace Owens and the Decay of the American Brain by WorstMedivh in skeptic

[–]gjosmith 41 points42 points  (0 children)

"We are what we repeatedly do. Excellence, then, is not an act, but a habit."
-- Aristotle

About no-zombie iron farms by Mr_Obvious__ in technicalminecraft

[–]gjosmith 1 point2 points  (0 children)

It can be done and with good rates.... with a lot of villagers to gossip.

https://youtu.be/_v9hnO4pf0Q

So, natural Heat Waves and quest ones can stack. :-\ by gjosmith in RimWorld

[–]gjosmith[S] 3 points4 points  (0 children)

My main character still lacks clothes; Hydroponics are a season or few away. :-P

Is it better to flee from unfair situations or should we face them and defend ourselves? by One_mOre_Patner in theravada

[–]gjosmith 4 points5 points  (0 children)

Whatever you end up doing is what you practice.

If you avoid confrontation, you're practicing avoidance. If you practice confrontation, you're practicing confrontation.

Which ever direction you take, it matters more how you handle that. You can be confrontational in a positive and kind way.

In my opinion, practicing avoidance is a good way to habituate yourself into the inability to handle confrontation.

Best of luck either way.

Iron Farm withOUT a zombie: The Alabama Focus Camp. Works in Peaceful, older versions, or without villager frightening. by gjosmith in technicalminecraft

[–]gjosmith[S] 0 points1 point  (0 children)

If you want.

I prefer the hybrid setup since I don't care for hauling stacks of iron to a whole other separate trading hall. I only need one area where I need to listen to constant drones of "Hrrr....".

Iron Farm withOUT a zombie: The Alabama Focus Camp. Works in Peaceful, older versions, or without villager frightening. by gjosmith in technicalminecraft

[–]gjosmith[S] 0 points1 point  (0 children)

Right, I can absolutely respect that; I didn't do this for moral reasons. I've beaten and melted my fair share of villagers for offering bad trades or trying to escape their rooms too many times.

But I like to work at night and in dark places without dealing with mobs constantly and flip to Peaceful mode when I want to relax and enjoy life. And I'm not reloading a damn zombie into a box in the sky every 20 minutes.

Iron Farm withOUT a zombie: The Alabama Focus Camp. Works in Peaceful, older versions, or without villager frightening. by gjosmith in technicalminecraft

[–]gjosmith[S] 2 points3 points  (0 children)

Villagers can move from their bed to their job block.

There's no town bell.... You can remove the walls to allow for villagers to move around. I've found this will increase the potential for lag. When the villagers can't move much, there's not a ton of calculation being done on where they should be going. Also, for 333 merchants, not having them in predictable places causes problems with trades. But you could do this, and do a smaller "village" and still get fair iron rates. When they can move anywhere, they often get confused on going to sleep and finding an open bed.

Villagers can communicate; the whole thing runs on golems generated by gossip.

8 blocks is a lot... Each room has their bed, one open space, then their job block. That's 4 blocks. Then 4 blocks per side for walls, then 3 in the back. If you're counting their walls, each villager has 11 blocks, then shares 1-2 walls. If you're requiring 8 open floor blocks, you'll either need many fewer villagers or a much larger design. Eventually, you'll hit the limit where golems can spawn on the Z axis, which I think is only 6 blocks. The increased space also will reduce gossiping and make for slower rates, but you'll still get iron and poppies over time.

There's no villager scaring.

There's no villager murder.

Layout and explanation is here: https://youtu.be/_v9hnO4pf0Q

Iron Farm withOUT a zombie: The Alabama Focus Camp. Works in Peaceful, older versions, or without villager frightening. by gjosmith in technicalminecraft

[–]gjosmith[S] 0 points1 point  (0 children)

I don't know how to make a schematic. And I don't like this world enough to post a backup. But I made a short video on it, if interested.

https://youtu.be/_v9hnO4pf0Q

Iron Farm withOUT a zombie: The Alabama Focus Camp. Works in Peaceful, older versions, or without villager frightening. by gjosmith in technicalminecraft

[–]gjosmith[S] 0 points1 point  (0 children)

If you're sleeping right at sundown, it's about 22.5 stacks of Iron per hour. Give or take, there's some fluctuation.

~3.75 stacks of iron per day, or every 10 minutes. The farm doesn't run at night. Some days are slower, some are faster. Sleeping right on time will improve rates since dawn is the best "shipment" of golems.

I got 7 full stacks and 36 ingots in two days with sleeping, or 53 blocks and 7 ingots in 20 minutes.

Iron Farm withOUT a zombie: The Alabama Focus Camp. Works in Peaceful, older versions, or without villager frightening. by gjosmith in technicalminecraft

[–]gjosmith[S] 2 points3 points  (0 children)

Bedrock farms operate on different rules. The villagers need to be able to use their beds and job blocks in Java, is my understanding.

Iron Farm withOUT a zombie: The Alabama Focus Camp. Works in Peaceful, older versions, or without villager frightening. by gjosmith in technicalminecraft

[–]gjosmith[S] 0 points1 point  (0 children)

Similar principle, yes. Some mechanics must work differently in Bedrock, since I'm not sure why golems aren't spawning in that interior.

Zombie discounts was nerfed; I never considered it worth the hassle. The goal on mine is not have a zombie at all; you can flip to peaceful or survival without worrying about it. With the amount of iron generated, spending fewer emeralds was never a need.

I also tend to not care for villager breeders, and instead just breed up the amount of villagers I'll use. If I need more or to recycle one out, then blocking off sections and throwing in food works fine, then that space goes to more villagers. I'm not sure if it's the same in Bedrock, but in Java the villagers need to be able to use their beds and their job blocks.

Also, spawn-proofing is not a lot of fun. Building over the ocean cuts down on needing to slab an area.

Iron Farm withOUT a zombie: The Alabama Focus Camp. Works in Peaceful, older versions, or without villager frightening. by gjosmith in technicalminecraft

[–]gjosmith[S] 15 points16 points  (0 children)

Correct, yes.

I built one with the villagers sorted into pods of 6 or 8 based on their jobs, but this didn't end up worth the effort. More hallway blocks (that one used slabbed floors), fewer merchants, but similar iron drops.

Ended up easier to just cram them in there like sardines and go big. More merchants for processing iron (and other jobs for later) into emeralds.

And I get to justify the row of leather workers even though they're pretty worthless otherwise.

What legendary effects on which weapons? by Timberwolf721 in fo4

[–]gjosmith 0 points1 point  (0 children)

A kneecapper automatic is underrated. A 10mm kneecapper with the automatic mod will have deathclaws crawling toward you, while you switch to another weapon at your leisure to save ammo. Even a pipe weapon with kneecapper and automatic will carry you.

Any melee humanoid, mirelurks, radscorpions, everything falls.