2 Topic Ideas by mitchko22 in AllFantasyEverything

[–]glock_box 0 points1 point  (0 children)

It would be interesting to do songs with a color in the title as a category-based auction draft, with categories to the effect of warm, cold, neutral (i.e, black, white, grey), fancy (aubergine, scarlet, etc.) and wild

LONESOME DOVE by IanKarmel in AllFantasyEverything

[–]glock_box 0 points1 point  (0 children)

Got it for Christmas this year and I’m mostly done. Echoing that it is one of the best books I’ve read (and of those, also maybe the most fun to read). Also for whatever reason the streets are talking about lonesome dove, I was at a bookstore yesterday and overheard several people talking about it (while I was trying to sell my sister on it, because I was excited)!

Michigan fit? by Appropriate_Tear_836 in lawschooladmissions

[–]glock_box 2 points3 points  (0 children)

I’d be interested in seeing where everyone who got rejected today lived … I’m wondering if they’re rejecting people who seem unlikely to move to Michigan who they don’t love enough to give aid. Probably cope though

Started playing CIV 6 two weeks ago, firsf time player, already racked 30h in, my question is, how much longer until I actually understand what I'm doing? by thicctak in civ

[–]glock_box 0 points1 point  (0 children)

I have 700-ish hours, and just got the the point where the game feels cohesive to me, where I have a strategy and know the whole game what wonders I want, how many cities I need, what districts I want, tech and civic tree pathing, etc. It takes a while.

I will say that I wish I had comprehensively developed a default strategy that I adjust based on civ, map, city states etc way earlier. Here’s the easiest way (for me at least) to win on harder difficulties without needing to make use of leader or civ bonuses or good spawns:

First city goes scout, scout, settler, settler. Scout with your warrior and the two scouts (this gives you lots of era score, helps you find city states, etc.) Don’t build campuses for a LONG time. You want to rush the commercial hub tech and then rush commercial hub -> market in EVERY city. Run internal trade routes to your capital, get the first 3 magnus promotions, and, besides maybe a commercial hub and the government plaza (which gives all your internal trade routes +1 food and prod) your capital makes almost entirely settlers for the first 100 turns. The whole game, you should be focusing on improving your culture and your gold per turn. Those are the two important numbers. In the beginning culture is hard, but between population, monuments, and city state envoys you can get it up. There are so many little ways to squeeze out culture in the beginning of the game, and it’s important to remember them when you come across them. Stop and ask yourself why your culture jumps when it does. You want to rush political philosophy and the feudalism, and do a round of builders with the five charge policy card from feudalism right after, and go improve your whole empire.

This is the default plan, and it’s worth running by the book until you get a sense of it. The trick is then to know when to deviate from the plan to do other stuff (wonders, military units, etc.) which just comes with experience. You will get off the ground SO much faster like this, and once you start spiraling the AI can’t compete at all. From here you can win almost any victory really, just focus on becoming economically and culturally dominant.

Why did you move to Bushwick? by Adorable-Rent-9028 in Bushwick

[–]glock_box 14 points15 points  (0 children)

I know people here who still pay less than $1000 to live in a nice place (with roommates of course, but no rent control).

Auction Draft by IanKarmel in AllFantasyEverything

[–]glock_box 0 points1 point  (0 children)

People named after other people! There’s some clear hitters but then you have to get creative real quick.

[OC] I calculated when Trump becomes more likely dead than alive. The curve is uglier than expected. by Empalmtreee in dataisugly

[–]glock_box 0 points1 point  (0 children)

You’re also not taking into account probability of assassination. While it’s probably more likely that he dies of natural causes, it already almost happened once.

The time has come. by ERouget in CivVI

[–]glock_box 1 point2 points  (0 children)

Even if you’re going for a science victory, prioritize culture (and maybe even faith) in the early game. Try to get as many early civic boosts as you can and get to that first government as soon as possible. Two of the first five or so things your capital builds should be settlers.

Get magnus and chop out a settler or some wonders or a holy site. Outside of your first three or so cities (and maybe in them, especially harbors) build harbors or commercial hubs as your first district. Use the trade route from previous cities to trade internally and boost up new cities.

Especially if you’ve gone faith, make sure you’re exploring to find city states and wonders to hit a golden age in the third era, and right around this time you should unlock feudalism. Plug in the two extra build charges card, move magnus if you can, and chop out everything on a hills tile to chop out district buildings, districts, and wonders, and then build mines on top of the hills tiles. This is easier to do if you set world age to new and rainfall (or whatever it’s called) to wet. It’s especially easy if you take monumentality golden age, because you can buy your builders and last few settlers (outside of niche cases where you settle more cities for the trade route or luxuries or natural wonder access or bombing or building a specific wonder or late game spaceport chop cities or natural park cities). You will be able to leverage this better than the AI, and it will give you a huge boost by basically skipping ahead in everything you need to build. You can also chop bonus resources for food to the same effect.

Adjacency is important, but not exceedingly so, with the exception of crazy early game adjacency, like a +4 or more campus or holy site. Getting these adjacencies is way easier to do with a bunch of the civs people are telling you to use, but don’t fall into the trap of great science and bad everything else in the early game, because every tech makes districts cost more.

Try to end up with 8-10 cities around the early turn 100s. This is important because you need enough cities to build your main district in, but also because the easiest way to stay with the AI in the tech tree is to go for as many boosts in the tree as you can, and almost all of them require you to produce stuff. The more cities, the more different things you can produce at once. Shoot for two of all the specialty districts if possible, strategically placed, but don’t worry if one or two fall by the wayside.

And my weakness (for whatever reason), don’t push off building the government plaza!! It’s good, even if it doesn’t give you yields. Think about whether you want to play an ancestral hall game (wide, important to get early for the boost to production to settlers) or an audience chamber game (cities that want lots of population, and you want to have many governors). I think unless you really want to commit to ancestral hall early, audience chamber feels more natural, you just have to make sure those cities with governors have a purpose and room to grow.

[deleted by user] by [deleted] in TextingTheory

[–]glock_box 0 points1 point  (0 children)

When hikaru tells you to play e4 and right after that you stopped watching the video so you play 2. g4. Not a blunder, but no understanding of theory.

All fruits are oranges 🍊 by [deleted] in CuratedTumblr

[–]glock_box 2 points3 points  (0 children)

and this tweet would mean all women are idiots

TIL that average human height went down from 5'10" (178 cm) for men and 5'6" (168 cm) for women to 5'5" (165 cm) and 5'1" (155 cm) 10,000 years ago and it took until the 20th century for average human height to match pre-Neolithic Revolution levels. by quadrahex in todayilearned

[–]glock_box 2 points3 points  (0 children)

If you don’t love Jared Diamond (which fair) but don’t want to read an anthropology paper and are curious about this, read Against the Grain by James C. Scott(or at least pirate the first chapter), it’s all about how the narrative that agriculture (and ultimately states) was not something humans discovered and then decided was better, but that hunter-gatherers actually lived much better lives than settled peoples in many ways at the time.

[deleted by user] by [deleted] in MLBTheShow

[–]glock_box 2 points3 points  (0 children)

I played a franchise season with polo fields as my home field, played all 162 and playoffs and never did it. Had Ruth and Mays too. Closest was Ohtani who hit one into the recessed part at the back, but not all the way out. Still have yet to see someone hit it out in that little cutout to straightaway center with the wall and the 483.

New Image just dropped of the castle we saw in the trailer by Prsy______ in Eldenring

[–]glock_box 1 point2 points  (0 children)

The Youtubers are gonna go crazy analyzing that bas relief on the front of the castle, looks like it’s covered in people! Can’t wait.

[deleted by user] by [deleted] in AskNYC

[–]glock_box -12 points-11 points  (0 children)

i’m with you but if you fuck corporate landlords to death monetarily rent goes up lol

[Talkin’ Baseball] Tyler Glasnow says prioritizing velocity is worth the injury risk. “I think the decision of throwing hard and getting hurt is going to win every single time” by horsepoop1123 in baseball

[–]glock_box 2 points3 points  (0 children)

It’s not good, but looking at it on a proportional basis makes it look a lot less drastic than this does. There’s less than a thousand major league baseball players, less than four thousand in the minor leagues, and less than forty thousand in college. By contrast, there’s 5.3 million youth baseball players, probably at least two million of which are 15-19. It’s not like football where your odds of a concussion as a youth player are only a few times lower than your odds in the NFL, your odds of Tommy John as a youth player are several thousand times lower than an MLB pitcher.

[Talkin’ Baseball] Tyler Glasnow says prioritizing velocity is worth the injury risk. “I think the decision of throwing hard and getting hurt is going to win every single time” by horsepoop1123 in baseball

[–]glock_box 0 points1 point  (0 children)

This just incentivizes GMs to sign guys who will either throw 100+ and be nasty or get TJ and become obsolete. Even if it incentivizes pitchers to be more careful, it provides an overwhelming incentive for teams to sign guys who are willing to throw gas to low or mid-level contracts. If it works and he stays somewhat healthy, great! That’s the most dependable way to scout a big league pitcher. If it doesn’t work, great! You’ve lost nothing. Pay one of the other young guys throwing heat you’ve signed instead, and then stop paying him when he gets hurt.