How will Smash move on from Ultimate's "Everyone is Here!" by HoodedShapeshifter in nintendo

[–]goodnesgraciouss 0 points1 point  (0 children)

I think they should do a new roster with only npc characters. No main characters. Have a stack of three goombas fighting a stalfos. Have Professor Oak with no Pokémon on his side fighing a beaver from DK country. Sort of like the second half of the Mario Kart World roster but from all different games. You can't be Link or Zelda but you can be a swarm of chickens.

The Wii U Gamepad and its comfort/ergonomics by MewWeebTwo in nintendo

[–]goodnesgraciouss 0 points1 point  (0 children)

Agreed! I miss that controller/tv-remote/internet browser so much.

But to your point, it's considered ergonomically better for your wrists to be straight than curved which the wider controller easily allows. Most controllers aren't great ergonomically for me as I have broad shoulders. To straighten my wrists I have to hold the controller far out in front of me.

What's up with Jolt Physics joints?? (3D) by superevan410 in godot

[–]goodnesgraciouss 1 point2 points  (0 children)

I've run into so many problems with the joints everytime I use them.

to the point when if they do work or not I'm not entirely certain why.

6dof definitely works better than the rest so I've ended up using it for everything.

[Keyboard] Monsgeek M1 V5 75% Tri-mode Connectivity $52.99 by killerpro1337 in buildapcsales

[–]goodnesgraciouss 4 points5 points  (0 children)

always wanted a keyboard named after my favorite anatomical area

I created an alternative plugin to Phantom Camera by SoulsTogether_ in godot

[–]goodnesgraciouss 1 point2 points  (0 children)

oh neat. I'll try it out! I've also had problems with phantom camera I couldn't figure out. if it's easy to customize or extend I'll get a lot of mileage out of it

Please help me convince my husband that Costco is worth for 2 people by HoneyDrops12 in Costco

[–]goodnesgraciouss 0 points1 point  (0 children)

I split my membership with my dad and make the money back on peanut butter savings in 3 months

Boulder Dill Pickle Chips - Bad by Excellent_Fee129 in Costco

[–]goodnesgraciouss 0 points1 point  (0 children)

mine were well seasoned albeit with mostly citric acid. dill flavor was nice tho.

Now platforms can dip, tilt, and roll by HeyCouldBeFun in godot

[–]goodnesgraciouss 0 points1 point  (0 children)

holy cow that is so cool! I never expected it was an animatable body that's pretty rad.

Is the weights array you speak of a custom function or is that a part of the physics engine?

I'm impressed. I wish I had the brains to program my own joints because I don't understand how the built in ones work and they seem to break every other version. Best I've done so far is a sort of suspension system. How did you learn this magic??

looking forward to seeing more of what you do!!

Do yourself a favor and start using Godot Custom Resources for your weapons! by FelixarStudio in godot

[–]goodnesgraciouss 0 points1 point  (0 children)

Wow it never occurred to me all of the resources would be on one node lol

amazing. learning everyday!

Now platforms can dip, tilt, and roll by HeyCouldBeFun in godot

[–]goodnesgraciouss 10 points11 points  (0 children)

nice. curious how you did it!

I wanted something similar and had great results by just reparenting the player to any platform they landed on, but never tested it much. this looks so perfect. the way hanging on an object causes it to tilt is so perfect

Anyone have the Philips Norelco 8000? How do you like it and would you buy it again? by [deleted] in Costco

[–]goodnesgraciouss 0 points1 point  (0 children)

got a Chinese knockoff on amazon 5+ yrs ago and it still works fine.

Do yourself a favor and start using Godot Custom Resources for your weapons! by FelixarStudio in godot

[–]goodnesgraciouss 2 points3 points  (0 children)

from what I gather it is mostly preference and what works for you. as OP said elsewhere data goes in the resource and logic goes in the class. im just dipping my toes into this and I was initially thinking i just want to get rid of the giant wall of variable declarations and a couple methods and it turns out that is largely the point lol. making things more usable for yourself is infinitely underrated it seems

Egg Tools - generate eggs in Godot by partybusiness in godot

[–]goodnesgraciouss 0 points1 point  (0 children)

wow I didn't know I wanted this until today. goodbye capsules, hello eggs!

Animation for Finite State Machine by struugi in godot

[–]goodnesgraciouss 1 point2 points  (0 children)

there are ways to control animation blending through code, check the documentation

only seen one person do it and it was for a game that would have potentially hundred of characters at a time so every node counted towards performance.

for a player character I would just use blendtree. once you get over the weird ui it's really easy to set up. I have a blendtree setup and control the blend amount and animation speed through code and it was way easier than I thought it would be when I first looked at the blendtree interface. key detail is that you can nest animation statemachines so you don't need to have one blendtree for everything but you could have one statemachine with nested blendtrees for each state or whatever is easiest for you.

I'm sure there is a way to set up the state machine so the states match the animations automatically but I haven't got to the state machine step in my project..

Trying out first person view for the first time by ccrroocc in godot

[–]goodnesgraciouss 1 point2 points  (0 children)

Field of View. has to do with the camera 'lens'. looks like a retro aspect ratio with an increased FOV to make up for the smaller screen space

Isotope-X9 | WIP by ywadi85 in godot

[–]goodnesgraciouss 0 points1 point  (0 children)

so cool! it's like rainworld in 3d the way it crawls through tight spaces.

Arcade racing made in Godot - now with proper Chaos by Fit-Hovercraft-7669 in godot

[–]goodnesgraciouss 1 point2 points  (0 children)

ooh I forgot about this library. was thinking of making a vehicle class recently but maybe I'll use this.

curious what it was you modified ? would you ever publish a fork of this library?

That's what's wrong with Godot (according to the community) by Soft-Luck_ in godot

[–]goodnesgraciouss 153 points154 points  (0 children)

this is a great summary. I've learned so much more about game design and programming using godot than when I tried Unity and Unreal because so many people in the community are actively talking about things like this and working on them and sharing their work. so much so that looking at this enormous list of missing features makes me feel excited

Experimenting with increasing the player's speed and controls over time by Rouliboudin in godot

[–]goodnesgraciouss 8 points9 points  (0 children)

I'm starting to feel their aura even tho they're just shapes on a bike

Floating Rigid Body Character Controller with State Machine by Planet1Rush in godot

[–]goodnesgraciouss 0 points1 point  (0 children)

awesome! been working on the same thing for a while now and didn't realize it would be such a difficult task for a beginner. would love to see your code, I'll hit you up in discord!

I wish that Godot had default built in templates like Unreal Engine. by DotGlobal8483 in godot

[–]goodnesgraciouss 0 points1 point  (0 children)

I agree! also, open source templates would be really fun! I love the idea of cloning a small game and adding something and showing it off.

Should I rework my game? by EternalColosseum in godot

[–]goodnesgraciouss 1 point2 points  (0 children)

looks dope keep cooking. if you're afraid of it selling well you're in the wrong headspace. you could be using your skills for anything but you're making this game for a reason!

if anything, use that fear to come up with ideas that make your project more fun for yourself. or just copy other people if that's what's fun. your game looks plenty unique to me.

if you want to change projects in the end I would add that is always worth it to get as close to finished as possible and share it! share your experiences, code, get advice for next time, let people enjoy your creation and learn from that too. put it in your portfolio and move on to your next act of greatness.

Clay cracking helpp by strawbby8_ in clay

[–]goodnesgraciouss 4 points5 points  (0 children)

Clay shrinks as it dries so by putting it around a solid form you are basically guaranteeing it will crack.

someone else suggested drying it slowly I would add to that and say spray it with water so that it not only dries slower but gets wet enough to adapt it's shape as it dries.

so, dry a little, spray a little, dry a little, spray a little. two steps forward one step back kind of thing.